author | displacer |
Thu, 05 Oct 2006 18:33:10 +0000 | |
changeset 185 | 3b777d7008d9 |
parent 183 | 57c2ef19f719 |
child 191 | a03c2d037e24 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
51 | 3 |
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uAI; |
|
20 |
interface |
|
21 |
{$INCLUDE options.inc} |
|
22 |
procedure ProcessBot; |
|
64 | 23 |
procedure FreeActionsList; |
4 | 24 |
|
25 |
implementation |
|
64 | 26 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc; |
4 | 27 |
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var BestActions: TActions; |
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ThinkThread: PSDL_Thread = nil; |
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StopThinking: boolean; |
75 | 31 |
CanUseAmmo: array [TAmmoType] of boolean; |
4 | 32 |
|
64 | 33 |
procedure FreeActionsList; |
34 |
begin |
|
183 | 35 |
{$IFDEF DEBUGFILE}AddFileLog('FreeActionsList called');{$ENDIF} |
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if ThinkThread <> nil then |
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begin |
183 | 38 |
{$IFDEF DEBUGFILE}AddFileLog('Waiting AI thread to finish');{$ENDIF} |
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StopThinking:= true; |
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SDL_WaitThread(ThinkThread, nil); |
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ThinkThread:= nil |
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end; |
64 | 43 |
BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
64 | 45 |
end; |
4 | 46 |
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47 |
procedure TestAmmos(var Actions: TActions; Me: PGear); |
136 | 48 |
var Time, BotLevel: Longword; |
71 | 49 |
Angle, Power, Score, ExplX, ExplY, ExplR: integer; |
64 | 50 |
i: integer; |
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a, aa: TAmmoType; |
4 | 52 |
begin |
136 | 53 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
54 |
||
64 | 55 |
for i:= 0 to Pred(Targets.Count) do |
80 | 56 |
if (Targets.ar[i].Score >= 0) then |
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begin |
75 | 58 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
59 |
a:= Ammo[CurSlot, CurAmmo].AmmoType; |
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aa:= a; |
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repeat |
75 | 62 |
if CanUseAmmo[a] then |
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begin |
136 | 64 |
Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR); |
139 | 65 |
if Actions.Score + Score > BestActions.Score then |
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begin |
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BestActions:= Actions; |
136 | 68 |
inc(BestActions.Score, Score); |
146 | 69 |
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AddAction(BestActions, aia_Weapon, Longword(a), 500); |
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if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400); |
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if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200) |
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else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200); |
83 | 74 |
if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then |
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75 |
begin |
83 | 76 |
Angle:= integer(Me.Angle) - Abs(Angle); |
77 |
if Angle > 0 then |
|
78 |
begin |
|
79 |
AddAction(BestActions, aia_Up, aim_push, 500); |
|
80 |
AddAction(BestActions, aia_Up, aim_release, Angle) |
|
81 |
end else if Angle < 0 then |
|
82 |
begin |
|
83 |
AddAction(BestActions, aia_Down, aim_push, 500); |
|
84 |
AddAction(BestActions, aia_Down, aim_release, -Angle) |
|
85 |
end |
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end; |
70 | 87 |
AddAction(BestActions, aia_attack, aim_push, 800); |
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AddAction(BestActions, aia_attack, aim_release, Power); |
71 | 89 |
if ExplR > 0 then |
90 |
AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
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end |
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end; |
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if a = High(TAmmoType) then a:= Low(TAmmoType) |
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else inc(a) |
70 | 95 |
until (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0) |
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end |
64 | 97 |
end; |
4 | 98 |
|
64 | 99 |
procedure Walk(Me: PGear); |
80 | 100 |
const FallPixForBranching = cHHRadius * 2 + 8; |
101 |
cBranchStackSize = 12; |
|
75 | 102 |
|
103 |
type TStackEntry = record |
|
104 |
WastedTicks: Longword; |
|
105 |
MadeActions: TActions; |
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106 |
Hedgehog: TGear; |
|
107 |
end; |
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108 |
||
109 |
var Stack: record |
|
110 |
Count: Longword; |
|
111 |
States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
|
112 |
end; |
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113 |
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80 | 114 |
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
75 | 115 |
begin |
80 | 116 |
Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
117 |
if Result then |
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75 | 118 |
with Stack.States[Stack.Count] do |
119 |
begin |
|
120 |
WastedTicks:= Ticks; |
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121 |
MadeActions:= Actions; |
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122 |
Hedgehog:= Me; |
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123 |
Hedgehog.Message:= Dir; |
|
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inc(Stack.Count) |
|
125 |
end |
|
126 |
end; |
|
127 |
||
128 |
procedure Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear); |
|
129 |
begin |
|
130 |
dec(Stack.Count); |
|
131 |
with Stack.States[Stack.Count] do |
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132 |
begin |
|
133 |
Ticks:= WastedTicks; |
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Actions:= MadeActions; |
|
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Me:= Hedgehog |
|
136 |
end |
|
137 |
end; |
|
138 |
||
82 | 139 |
function PosInThinkStack(Me: PGear): boolean; |
140 |
var i: Longword; |
|
141 |
begin |
|
142 |
i:= 0; |
|
143 |
Result:= false; |
|
144 |
while (i < Stack.Count) and not Result do |
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145 |
begin |
|
83 | 146 |
Result:= (abs(Stack.States[i].Hedgehog.X - Me.X) + |
147 |
abs(Stack.States[i].Hedgehog.Y - Me.Y) <= 2) |
|
148 |
and (Stack.States[i].Hedgehog.Message = Me.Message); |
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82 | 149 |
inc(i) |
150 |
end |
|
151 |
end; |
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152 |
||
75 | 153 |
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var Actions: TActions; |
144 | 155 |
ticks, maxticks, steps, BotLevel, tmp: Longword; |
75 | 156 |
BaseRate, BestRate, Rate: integer; |
157 |
GoInfo: TGoInfo; |
|
80 | 158 |
CanGo: boolean; |
159 |
AltMe: TGear; |
|
64 | 160 |
begin |
161 |
Actions.Count:= 0; |
|
162 |
Actions.Pos:= 0; |
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75 | 163 |
Actions.Score:= 0; |
164 |
Stack.Count:= 0; |
|
136 | 165 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
75 | 166 |
|
144 | 167 |
tmp:= random(2) + 1; |
168 |
Push(0, Actions, Me^, tmp); |
|
169 |
Push(0, Actions, Me^, tmp xor 3); |
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75 | 170 |
|
136 | 171 |
if (Me.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel) |
75 | 172 |
else maxticks:= TurnTimeLeft; |
173 |
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if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
70 | 175 |
BestRate:= RatePlace(Me); |
75 | 176 |
BaseRate:= max(BestRate, 0); |
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178 |
while (Stack.Count > 0) and not StopThinking do |
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179 |
begin |
75 | 180 |
Pop(ticks, Actions, Me^); |
144 | 181 |
|
75 | 182 |
AddAction(Actions, Me.Message, aim_push, 250); |
183 |
AddAction(Actions, aia_WaitX, round(Me.X), 0); |
|
184 |
AddAction(Actions, Me.Message, aim_release, 0); |
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steps:= 0; |
82 | 186 |
|
187 |
while (not StopThinking) and (not PosInThinkStack(Me)) do |
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188 |
begin |
80 | 189 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 190 |
inc(ticks, GoInfo.Ticks); |
191 |
if ticks > maxticks then break; |
|
144 | 192 |
|
136 | 193 |
if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support |
80 | 194 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
195 |
with Stack.States[Pred(Stack.Count)] do |
|
196 |
begin |
|
197 |
AddAction(MadeActions, aia_HJump, 0, 305); |
|
198 |
AddAction(MadeActions, aia_HJump, 0, 350); |
|
199 |
end; |
|
136 | 200 |
if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support |
80 | 201 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
202 |
with Stack.States[Pred(Stack.Count)] do |
|
203 |
AddAction(MadeActions, aia_LJump, 0, 305); |
|
144 | 204 |
|
80 | 205 |
if not CanGo then break; |
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206 |
inc(steps); |
75 | 207 |
Actions.actions[Actions.Count - 2].Param:= round(Me.X); |
70 | 208 |
Rate:= RatePlace(Me); |
209 |
if Rate > BestRate then |
|
210 |
begin |
|
211 |
BestActions:= Actions; |
|
212 |
BestRate:= Rate; |
|
74 | 213 |
Me.State:= Me.State or gstAttacked // we have better place, go there and don't use ammo |
70 | 214 |
end |
75 | 215 |
else if Rate < BestRate then break; |
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216 |
if ((Me.State and gstAttacked) = 0) |
70 | 217 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
80 | 218 |
if GoInfo.FallPix >= FallPixForBranching then |
75 | 219 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
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220 |
end; |
75 | 221 |
|
222 |
if BestRate > BaseRate then exit |
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223 |
end |
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224 |
end; |
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procedure Think(Me: PGear); cdecl; |
74 | 227 |
var BackMe, WalkMe: TGear; |
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228 |
StartTicks: Longword; |
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229 |
begin |
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230 |
StartTicks:= GameTicks; |
74 | 231 |
BestActions.Count:= 0; |
232 |
BestActions.Pos:= 0; |
|
64 | 233 |
BestActions.Score:= Low(integer); |
74 | 234 |
BackMe:= Me^; |
235 |
WalkMe:= BackMe; |
|
236 |
if (Me.State and gstAttacked) = 0 then |
|
237 |
if Targets.Count > 0 then |
|
238 |
begin |
|
239 |
Walk(@WalkMe); |
|
82 | 240 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
146 | 241 |
if BestActions.Score < -1023 then |
242 |
begin |
|
243 |
BestActions.Count:= 0; |
|
244 |
AddAction(BestActions, aia_Skip, 0, 250); |
|
245 |
end; |
|
80 | 246 |
end else |
74 | 247 |
else begin |
248 |
Walk(@WalkMe); |
|
249 |
while (not StopThinking) and (BestActions.Count = 0) do |
|
250 |
begin |
|
251 |
SDL_Delay(100); |
|
252 |
FillBonuses(true); |
|
253 |
WalkMe:= BackMe; |
|
254 |
Walk(@WalkMe) |
|
75 | 255 |
end |
74 | 256 |
end; |
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257 |
Me.State:= Me.State and not gstHHThinking |
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258 |
end; |
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260 |
procedure StartThink(Me: PGear); |
75 | 261 |
var a: TAmmoType; |
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262 |
begin |
70 | 263 |
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit; |
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264 |
Me.State:= Me.State or gstHHThinking; |
144 | 265 |
Me.Message:= 0; |
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266 |
StopThinking:= false; |
70 | 267 |
ThinkingHH:= Me; |
268 |
FillTargets; |
|
80 | 269 |
if Targets.Count = 0 then |
270 |
begin |
|
271 |
OutError('AI: no targets!?'); |
|
272 |
exit |
|
273 |
end; |
|
70 | 274 |
FillBonuses((Me.State and gstAttacked) <> 0); |
75 | 275 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
276 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me.Hedgehog), a); |
|
70 | 277 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
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278 |
ThinkThread:= SDL_CreateThread(@Think, Me) |
4 | 279 |
end; |
280 |
||
281 |
procedure ProcessBot; |
|
143 | 282 |
const StartTicks: Longword = 0; |
4 | 283 |
begin |
64 | 284 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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285 |
if (Gear <> nil) |
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286 |
and ((Gear.State and gstHHDriven) <> 0) |
144 | 287 |
and (TurnTimeLeft < cHedgehogTurnTime - 50) then |
143 | 288 |
if ((Gear.State and gstHHThinking) = 0) then |
289 |
if (BestActions.Pos >= BestActions.Count) then |
|
290 |
begin |
|
291 |
StartThink(Gear); |
|
292 |
StartTicks:= GameTicks |
|
293 |
end else ProcessAction(BestActions, Gear) |
|
294 |
else if (GameTicks - StartTicks) > cMaxAIThinkTime then StopThinking:= true |
|
4 | 295 |
end; |
296 |
||
297 |
end. |