gameServer/HWProtoNEState.hs
author unc0rr
Mon, 23 Feb 2009 18:35:32 +0000
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child 1834 71cb978dc85f
permissions -rw-r--r--
Fix ready players number after a round
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module HWProtoNEState where
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import qualified Data.IntMap as IntMap
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import Maybe
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import Data.List
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import Data.Word
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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handleCmd_NotEntered :: CmdHandler
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onLoginFinished :: Int -> String -> Word16 -> Clients -> [Action]
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onLoginFinished clID clientNick clProto clients =
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	if (null $ clientNick) || (clProto == 0) then
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		[]
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	else
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		(RoomAddThisClient 0)
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		: answerLobbyNicks
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		-- ++ (answerServerMessage client clients)
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	where
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		lobbyNicks = filter (\n -> (not (null n))) $ map nick $ IntMap.elems clients
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		answerLobbyNicks = if not $ null lobbyNicks then
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					[AnswerThisClient (["LOBBY:JOINED"] ++ lobbyNicks)]
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				else
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					[]
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handleCmd_NotEntered clID clients _ ["NICK", newNick] =
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	if not . null $ nick client then
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		[ProtocolError "Nick already chosen"]
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	else if haveSameNick then
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		[AnswerThisClient ["WARNING", "Nick collision"]]
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		++ [ByeClient ""]
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	else
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		[ModifyClient (\c -> c{nick = newNick}),
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		AnswerThisClient ["NICK", newNick]]
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		++ (onLoginFinished clID newNick (clientProto client) clients)
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	where
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		client = clients IntMap.! clID
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		haveSameNick = isJust $ find (\cl -> newNick == nick cl) $ IntMap.elems clients
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handleCmd_NotEntered clID clients _ ["PROTO", protoNum] =
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	if clientProto client > 0 then
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		[ProtocolError "Protocol already known"]
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	else if parsedProto == 0 then
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		[ProtocolError "Bad number"]
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	else
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		[ModifyClient (\c -> c{clientProto = parsedProto}),
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		AnswerThisClient ["PROTO", show parsedProto]]
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		++ (onLoginFinished clID (nick client) parsedProto clients)
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	where
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		client = clients IntMap.! clID
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		parsedProto = fromMaybe 0 (maybeRead protoNum :: Maybe Word16)
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handleCmd_NotEntered _ _ _ ["DUMP"] =
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	[Dump]
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handleCmd_NotEntered clID _ _ _ = [ProtocolError "Incorrect command (state: not entered)"]