author | unc0rr |
Fri, 05 Dec 2008 13:48:29 +0000 | |
changeset 1529 | 3bc916b419cd |
parent 1439 | 340c47ad5600 |
child 1595 | 33529f567d2d |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uWorld; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
371 | 23 |
const WorldDx: LongInt = -512; |
24 |
WorldDy: LongInt = -256; |
|
4 | 25 |
|
26 |
procedure InitWorld; |
|
956 | 27 |
procedure DrawWorld(Lag: LongInt); |
108 | 28 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 29 |
|
30 |
{$IFDEF COUNTTICKS} |
|
31 |
var cntTicks: LongWord; |
|
32 |
{$ENDIF} |
|
33 |
var FollowGear: PGear = nil; |
|
1256 | 34 |
WindBarWidth: LongInt = 0; |
35 |
bShowAmmoMenu: boolean = false; |
|
36 |
bSelected: boolean = false; |
|
37 |
bShowFinger: boolean = false; |
|
38 |
Frames: Longword = 0; |
|
39 |
WaterColor, DeepWaterColor: TSDL_Color; |
|
4 | 40 |
|
41 |
implementation |
|
803 | 42 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, GL, |
942 | 43 |
uAmmos, uVisualGears, uChat; |
564 | 44 |
const FPS: Longword = 0; |
4 | 45 |
CountTicks: Longword = 0; |
174 | 46 |
SoundTimerTicks: Longword = 0; |
4 | 47 |
prevPoint: TPoint = (X: 0; Y: 0); |
161 | 48 |
|
4 | 49 |
type TCaptionStr = record |
762 | 50 |
Tex: PTexture; |
4 | 51 |
EndTime: LongWord; |
52 |
end; |
|
53 |
||
371 | 54 |
var cWaterSprCount: LongInt; |
1256 | 55 |
Captions: array[TCapGroup] of TCaptionStr; |
56 |
AMxShift, SlotsNum: LongInt; |
|
57 |
tmpSurface: PSDL_Surface; |
|
58 |
fpsTexture: PTexture = nil; |
|
4 | 59 |
|
60 |
procedure InitWorld; |
|
61 |
begin |
|
74 | 62 |
cWaterSprCount:= 1 + cScreenWidth div (SpritesData[sprWater].Width); |
284 | 63 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 64 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
65 |
prevPoint.X:= cScreenWidth div 2; |
|
66 |
prevPoint.Y:= cScreenHeight div 2; |
|
67 |
WorldDx:= - 1024 + cScreenWidth div 2; |
|
161 | 68 |
WorldDy:= - 512 + cScreenHeight div 2; |
1120 | 69 |
AMxShift:= 210 |
161 | 70 |
end; |
71 |
||
956 | 72 |
procedure ShowAmmoMenu; |
161 | 73 |
const MENUSPEED = 15; |
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var x, y, i, t, l: LongInt; |
371 | 75 |
Slot, Pos: LongInt; |
161 | 76 |
begin |
77 |
if (TurnTimeLeft = 0) or KbdKeyPressed then bShowAmmoMenu:= false; |
|
165 | 78 |
if bShowAmmoMenu then |
79 |
begin |
|
1120 | 80 |
if AMxShift = 210 then prevPoint.X:= 0; |
81 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 82 |
end else |
83 |
begin |
|
1120 | 84 |
if AMxShift = 0 then |
165 | 85 |
begin |
86 |
CursorPoint.X:= cScreenWidth div 2; |
|
87 |
CursorPoint.Y:= cScreenHeight div 2; |
|
88 |
prevPoint:= CursorPoint; |
|
89 |
SDL_WarpMouse(CursorPoint.X, CursorPoint.Y) |
|
90 |
end; |
|
1120 | 91 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
165 | 92 |
end; |
161 | 93 |
|
94 |
if CurrentTeam = nil then exit; |
|
162 | 95 |
Slot:= 0; |
96 |
Pos:= -1; |
|
602 | 97 |
with CurrentHedgehog^ do |
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begin |
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if Ammo = nil then exit; |
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SlotsNum:= 0; |
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x:= cScreenWidth - 210 + AMxShift; |
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y:= cScreenHeight - 40; |
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dec(y); |
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DrawSprite(sprAMBorders, x, y, 0); |
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dec(y); |
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DrawSprite(sprAMBorders, x, y, 1); |
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dec(y, 33); |
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DrawSprite(sprAMSlotName, x, y, 0); |
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for i:= cMaxSlotIndex downto 0 do |
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if Ammo^[i, 0].Count > 0 then |
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begin |
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if (CursorPoint.Y >= y - 33) and (CursorPoint.Y < y) then Slot:= i; |
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dec(y, 33); |
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inc(SlotsNum); |
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DrawSprite(sprAMSlot, x, y, 0); |
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DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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t:= 0; |
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while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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begin |
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l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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|
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if l >= 0 then |
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begin |
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DrawSprite(sprAMAmmosBW, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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DrawSprite(sprTurnsLeft, x + t * 33 + 51, y + 17, l); |
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126 |
end else |
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DrawSprite(sprAMAmmos, x + t * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)); |
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if (Slot = i) |
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and (CursorPoint.X >= x + t * 33 + 35) |
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and (CursorPoint.X < x + t * 33 + 68) then |
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begin |
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if (l < 0) then DrawSprite(sprAMSelection, x + t * 33 + 35, y + 1, 0); |
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Pos:= t; |
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end; |
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inc(t) |
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end |
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138 |
end; |
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dec(y, 1); |
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DrawSprite(sprAMBorders, x, y, 0); |
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|
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if (Pos >= 0) then |
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if Ammo^[Slot, Pos].Count > 0 then |
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begin |
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DrawTexture(cScreenWidth - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
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146 |
|
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if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
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DrawTexture(cScreenWidth + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
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149 |
|
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if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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151 |
begin |
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152 |
bShowAmmoMenu:= false; |
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153 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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154 |
bSelected:= false; |
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155 |
exit |
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156 |
end; |
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157 |
end; |
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158 |
end; |
162 | 159 |
|
160 |
bSelected:= false; |
|
1120 | 161 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 162 |
end; |
163 |
||
162 | 164 |
procedure MoveCamera; forward; |
165 |
||
956 | 166 |
procedure DrawWorld(Lag: LongInt); |
371 | 167 |
var i, t: LongInt; |
4 | 168 |
r: TSDL_Rect; |
107 | 169 |
tdx, tdy: Double; |
175 | 170 |
grp: TCapGroup; |
174 | 171 |
s: string[15]; |
80 | 172 |
|
371 | 173 |
procedure DrawRepeated(spr: TSprite; Shift: LongInt); |
174 |
var i, w: LongInt; |
|
80 | 175 |
begin |
176 |
w:= SpritesData[spr].Width; |
|
82 | 177 |
i:= Shift mod w; |
80 | 178 |
if i > 0 then dec(i, w); |
179 |
repeat |
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180 |
DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0); |
80 | 181 |
inc(i, w) |
182 |
until i > cScreenWidth |
|
183 |
end; |
|
184 |
||
4 | 185 |
begin |
770 | 186 |
// Sky |
756 | 187 |
glClear(GL_COLOR_BUFFER_BIT); |
188 |
glEnable(GL_BLEND); |
|
775 | 189 |
glEnable(GL_TEXTURE_2D); |
777 | 190 |
//glPushMatrix; |
191 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 192 |
|
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193 |
if not isPaused then MoveCamera; |
162 | 194 |
|
5 | 195 |
// background |
755 | 196 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
197 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 198 |
|
1045 | 199 |
DrawVisualGears(0); |
803 | 200 |
|
5 | 201 |
// Waves |
4 | 202 |
{$WARNINGS OFF} |
1439 | 203 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 125 + ((WorldDx + (RealTicks shr 6) ) mod 125), cWaterLine + WorldDy - 64, 0); |
204 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 125 + ((WorldDx - (RealTicks shr 6) + 100) mod 125), cWaterLine + WorldDy - 48, 0); |
|
4 | 205 |
{$WARNINGS ON} |
206 |
||
762 | 207 |
DrawLand(WorldDx, WorldDy); |
5 | 208 |
// Water |
4 | 209 |
r.y:= WorldDy + cWaterLine + 32; |
210 |
if r.y < cScreenHeight then |
|
211 |
begin |
|
23 | 212 |
if r.y < 0 then r.y:= 0; |
780 | 213 |
|
214 |
glDisable(GL_TEXTURE_2D); |
|
215 |
glBegin(GL_QUADS); |
|
1256 | 216 |
glColor3ub(WaterColor.r, WaterColor.g, WaterColor. b); // water color |
780 | 217 |
glVertex2i(0, r.y); |
218 |
glVertex2i(cScreenWidth, r.y); |
|
1256 | 219 |
glColor3ub(DeepWaterColor.r, DeepWaterColor.g, DeepWaterColor. b); // deep water color |
780 | 220 |
glVertex2i(cScreenWidth, cScreenHeight); |
221 |
glVertex2i(0, cScreenHeight); |
|
222 |
glEnd(); |
|
223 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
224 |
glEnable(GL_TEXTURE_2D) |
|
4 | 225 |
end; |
226 |
||
956 | 227 |
DrawGears; |
4 | 228 |
|
1045 | 229 |
DrawVisualGears(1); |
230 |
||
5 | 231 |
// Waves |
4 | 232 |
{$WARNINGS OFF} |
1439 | 233 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 125 + ((WorldDx + (RealTicks shr 6) + 25) mod 125), cWaterLine + WorldDy - 32, 0); |
234 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 125 + ((WorldDx - (RealTicks shr 6) + 50) mod 125), cWaterLine + WorldDy - 16, 0); |
|
235 |
for i:= -1 to cWaterSprCount do DrawSprite(sprWater, i * 125 + ((WorldDx + (RealTicks shr 6) + 75) mod 125), cWaterLine + WorldDy , 0); |
|
4 | 236 |
{$WARNINGS ON} |
237 |
||
79 | 238 |
// Turn time |
4 | 239 |
if TurnTimeLeft <> 0 then |
240 |
begin |
|
241 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
242 |
if i>99 then t:= 112 |
|
243 |
else if i>9 then t:= 96 |
|
244 |
else t:= 80; |
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245 |
DrawSprite(sprFrame, t, cScreenHeight - 48, 1); |
4 | 246 |
while i > 0 do |
247 |
begin |
|
248 |
dec(t, 32); |
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249 |
DrawSprite(sprBigDigit, t, cScreenHeight - 48, i mod 10); |
4 | 250 |
i:= i div 10 |
251 |
end; |
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252 |
DrawSprite(sprFrame, t - 4, cScreenHeight - 48, 0); |
4 | 253 |
end; |
79 | 254 |
|
255 |
// Attack bar |
|
4 | 256 |
if CurrentTeam <> nil then |
257 |
case AttackBar of |
|
689 | 258 |
(* 1: begin |
4 | 259 |
r:= StuffPoz[sPowerBar]; |
260 |
{$WARNINGS OFF} |
|
602 | 261 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
4 | 262 |
{$WARNINGS ON} |
263 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
264 |
end; |
|
689 | 265 |
*) 2: with CurrentHedgehog^ do |
74 | 266 |
begin |
351 | 267 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
268 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
269 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
762 | 270 |
DrawSprite(sprPower, hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16, |
271 |
hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
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|
272 |
i) |
74 | 273 |
end |
4 | 274 |
end; |
275 |
||
5 | 276 |
// Target |
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|
277 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
4 | 278 |
|
777 | 279 |
//glPopMatrix; |
280 |
||
4 | 281 |
// Captions |
175 | 282 |
i:= 8; |
283 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
|
284 |
with Captions[grp] do |
|
762 | 285 |
if Tex <> nil then |
175 | 286 |
begin |
988 | 287 |
DrawCentered(cScreenWidth div 2, i, Tex); |
762 | 288 |
inc(i, Tex^.h + 2); |
564 | 289 |
if EndTime <= RealTicks then |
175 | 290 |
begin |
762 | 291 |
FreeTexture(Tex); |
292 |
Tex:= nil; |
|
175 | 293 |
EndTime:= 0 |
294 |
end |
|
295 |
end; |
|
4 | 296 |
|
47 | 297 |
// Teams Healths |
547 | 298 |
for t:= 0 to Pred(TeamsCount) do |
299 |
with TeamsArray[t]^ do |
|
47 | 300 |
begin |
1120 | 301 |
DrawTexture(cScreenWidth div 2 - NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex); |
690 | 302 |
|
303 |
r.x:= 0; |
|
304 |
r.y:= 0; |
|
547 | 305 |
r.w:= 2 + TeamHealthBarWidth; |
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Now game looks almost like it did before switching to OpenGL
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|
306 |
r.h:= HealthTex^.h; |
690 | 307 |
|
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Now game looks almost like it did before switching to OpenGL
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changeset
|
308 |
DrawFromRect(cScreenWidth div 2, |
1120 | 309 |
cScreenHeight + DrawHealthY, |
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|
310 |
@r, HealthTex); |
690 | 311 |
|
83 | 312 |
inc(r.x, cTeamHealthWidth + 2); |
313 |
r.w:= 3; |
|
690 | 314 |
|
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changeset
|
315 |
DrawFromRect(cScreenWidth div 2 + TeamHealthBarWidth + 2, |
1120 | 316 |
cScreenHeight + DrawHealthY, |
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changeset
|
317 |
@r, HealthTex); |
47 | 318 |
end; |
319 |
||
5 | 320 |
// Lag alert |
988 | 321 |
if isInLag then DrawSprite(sprLag, 32, 32, (RealTicks shr 7) mod 12); |
4 | 322 |
|
5 | 323 |
// Wind bar |
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changeset
|
324 |
DrawSprite(sprWindBar, cScreenWidth - 180, cScreenHeight - 30, 0); |
6 | 325 |
if WindBarWidth > 0 then |
5 | 326 |
begin |
689 | 327 |
{$WARNINGS OFF} |
328 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
329 |
{$WARNINGS ON} |
|
330 |
r.y:= 0; |
|
331 |
r.w:= WindBarWidth; |
|
332 |
r.h:= 13; |
|
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changeset
|
333 |
DrawSpriteFromRect(sprWindR, r, cScreenWidth - 103, cScreenHeight - 28, 13, 0); |
5 | 334 |
end else |
6 | 335 |
if WindBarWidth < 0 then |
5 | 336 |
begin |
689 | 337 |
{$WARNINGS OFF} |
338 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
339 |
{$WARNINGS ON} |
|
340 |
r.y:= 0; |
|
341 |
r.w:= - WindBarWidth; |
|
342 |
r.h:= 13; |
|
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changeset
|
343 |
DrawSpriteFromRect(sprWindL, r, cScreenWidth - 106 + WindBarWidth, cScreenHeight - 28, 13, 0); |
5 | 344 |
end; |
345 |
||
161 | 346 |
// AmmoMenu |
1120 | 347 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 348 |
|
942 | 349 |
DrawChat; |
350 |
||
5 | 351 |
// Cursor |
408 | 352 |
if isCursorVisible then |
353 |
begin |
|
354 |
if not bShowAmmoMenu then |
|
602 | 355 |
with CurrentHedgehog^ do |
408 | 356 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
357 |
begin |
|
358 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
359 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
360 |
if PosCount > 1 then |
|
762 | 361 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
362 |
CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
|
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changeset
|
363 |
i); |
408 | 364 |
end; |
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diff
changeset
|
365 |
DrawSprite(sprArrow, CursorPoint.X, CursorPoint.Y, (RealTicks shr 6) mod 8) |
408 | 366 |
end; |
4 | 367 |
|
762 | 368 |
if isPaused then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, PauseTexture); |
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changeset
|
369 |
|
4 | 370 |
inc(Frames); |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
371 |
if cShowFPS then |
4 | 372 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
373 |
inc(CountTicks, Lag); |
112e61bd2cc2
Render FPS value to its own surface one time a second
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diff
changeset
|
374 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
375 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
376 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
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diff
changeset
|
377 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
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295
diff
changeset
|
378 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
379 |
s:= inttostr(FPS) + ' fps'; |
759 | 380 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
381 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF); |
|
382 |
fpsTexture:= Surface2Tex(tmpSurface); |
|
383 |
SDL_FreeSurface(tmpSurface) |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
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295
diff
changeset
|
384 |
end; |
759 | 385 |
if fpsTexture <> nil then |
841
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Get rid if deprecated Surface parameter of Draw* calls
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803
diff
changeset
|
386 |
DrawTexture(cScreenWidth - 50, 10, fpsTexture); |
4 | 387 |
end; |
174 | 388 |
|
389 |
inc(SoundTimerTicks, Lag); |
|
390 |
if SoundTimerTicks >= 50 then |
|
391 |
begin |
|
392 |
SoundTimerTicks:= 0; |
|
393 |
if cVolumeDelta <> 0 then |
|
394 |
begin |
|
395 |
str(ChangeVolume(cVolumeDelta), s); |
|
175 | 396 |
AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume) |
174 | 397 |
end |
756 | 398 |
end; |
399 |
||
1023 | 400 |
if GameState = gsConfirm then DrawCentered(cScreenWidth div 2, cScreenHeight div 2, ConfirmTexture); |
401 |
||
775 | 402 |
glDisable(GL_TEXTURE_2D); |
756 | 403 |
glDisable(GL_BLEND) |
4 | 404 |
end; |
405 |
||
108 | 406 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 407 |
begin |
83 | 408 |
if Group in [capgrpGameState, capgrpNetSay] then WriteLnToConsole(s); |
762 | 409 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 410 |
|
762 | 411 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
564 | 412 |
Captions[Group].EndTime:= RealTicks + 1500 |
4 | 413 |
end; |
414 |
||
79 | 415 |
procedure MoveCamera; |
4 | 416 |
const PrevSentPointTime: LongWord = 0; |
371 | 417 |
var EdgesDist: LongInt; |
4 | 418 |
begin |
678 | 419 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) |
420 |
and cHasFocus then SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
|
421 |
||
4 | 422 |
if (FollowGear <> nil) then |
57 | 423 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
4 | 424 |
begin |
425 |
FollowGear:= nil; |
|
426 |
exit |
|
427 |
end |
|
428 |
else begin |
|
678 | 429 |
CursorPoint.x:= (prevPoint.x * 7 + (hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100) + WorldDx) div 8; |
430 |
CursorPoint.y:= (prevPoint.y * 7 + (hwRound(FollowGear^.Y) + WorldDy)) div 8 |
|
4 | 431 |
end; |
432 |
||
433 |
if ((CursorPoint.X = prevPoint.X)and(CursorPoint.Y = prevpoint.Y)) then exit; |
|
434 |
||
1120 | 435 |
if AMxShift < 210 then |
162 | 436 |
begin |
1120 | 437 |
if CursorPoint.X < cScreenWidth + AMxShift - 175 then CursorPoint.X:= cScreenWidth + AMxShift - 175; |
438 |
if CursorPoint.X > cScreenWidth + AMxShift - 10 then CursorPoint.X:= cScreenWidth + AMxShift - 10; |
|
162 | 439 |
if CursorPoint.Y < cScreenHeight - 75 - SlotsNum * 33 then CursorPoint.Y:= cScreenHeight - 75 - SlotsNum * 33; |
440 |
if CursorPoint.Y > cScreenHeight - 76 then CursorPoint.Y:= cScreenHeight - 76; |
|
441 |
prevPoint:= CursorPoint; |
|
308 | 442 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y); |
162 | 443 |
exit |
444 |
end; |
|
445 |
||
4 | 446 |
if isCursorVisible then |
447 |
begin |
|
351 | 448 |
if (not CurrentTeam^.ExtDriven)and(GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
4 | 449 |
begin |
154
5667e6f38704
Network protocol uses integers in network byte order
unc0rr
parents:
146
diff
changeset
|
450 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
4 | 451 |
PrevSentPointTime:= GameTicks |
452 |
end; |
|
453 |
end; |
|
351 | 454 |
|
4 | 455 |
if isCursorVisible or (FollowGear <> nil) then |
456 |
begin |
|
284 | 457 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
458 |
else EdgesDist:= cGearScrEdgesDist; |
|
459 |
if CursorPoint.X < EdgesDist then |
|
4 | 460 |
begin |
284 | 461 |
WorldDx:= WorldDx - CursorPoint.X + EdgesDist; |
462 |
CursorPoint.X:= EdgesDist |
|
4 | 463 |
end else |
284 | 464 |
if CursorPoint.X > cScreenWidth - EdgesDist then |
4 | 465 |
begin |
284 | 466 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth - EdgesDist; |
467 |
CursorPoint.X:= cScreenWidth - EdgesDist |
|
4 | 468 |
end; |
284 | 469 |
if CursorPoint.Y < EdgesDist then |
4 | 470 |
begin |
284 | 471 |
WorldDy:= WorldDy - CursorPoint.Y + EdgesDist; |
472 |
CursorPoint.Y:= EdgesDist |
|
4 | 473 |
end else |
284 | 474 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 475 |
begin |
284 | 476 |
WorldDy:= WorldDy - CursorPoint.Y + cScreenHeight - EdgesDist; |
477 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
|
4 | 478 |
end; |
479 |
end else |
|
308 | 480 |
if cHasFocus then |
481 |
begin |
|
70 | 482 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
483 |
WorldDy:= WorldDy - CursorPoint.Y + prevPoint.Y; |
|
4 | 484 |
CursorPoint.X:= (cScreenWidth shr 1); |
485 |
CursorPoint.Y:= (cScreenHeight shr 1); |
|
308 | 486 |
end; |
351 | 487 |
|
308 | 488 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y); |
4 | 489 |
prevPoint:= CursorPoint; |
75 | 490 |
if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; |
4 | 491 |
if WorldDy > 2048 then WorldDy:= 2048; |
492 |
if WorldDx < -2048 then WorldDx:= -2048; |
|
493 |
if WorldDx > cScreenWidth then WorldDx:= cScreenWidth; |
|
494 |
end; |
|
495 |
||
496 |
initialization |
|
497 |
FillChar(Captions, sizeof(Captions), 0) |
|
498 |
||
499 |
end. |