rust/hwphysics/src/grid.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 28 Oct 2019 18:58:13 +0100
changeset 15494 3c0a3c824c49
parent 15279 42b710b0f883
permissions -rw-r--r--
Racer: Force-enable solid land Otherwise, the land could degrade after each round, making the game progressively easier for later players
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use crate::{
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    collision::{fppoint_round, CircleBounds, DetectedCollisions},
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    common::GearId,
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};
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use fpnum::FPPoint;
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use integral_geometry::{GridIndex, Point, Size};
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struct GridBin {
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    static_refs: Vec<GearId>,
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    static_entries: Vec<CircleBounds>,
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    dynamic_refs: Vec<GearId>,
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    dynamic_entries: Vec<CircleBounds>,
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}
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impl GridBin {
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    fn new() -> Self {
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        Self {
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            static_refs: vec![],
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            static_entries: vec![],
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            dynamic_refs: vec![],
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            dynamic_entries: vec![],
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        }
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    }
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}
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const GRID_BIN_SIZE: usize = 128;
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pub struct Grid {
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    bins: Vec<GridBin>,
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    space_size: Size,
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    bins_count: Size,
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    index: GridIndex,
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}
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impl Grid {
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    pub fn new(size: Size) -> Self {
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        assert!(size.is_power_of_two());
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        let bins_count = Size::new(size.width / GRID_BIN_SIZE, size.height / GRID_BIN_SIZE);
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        Self {
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            bins: (0..bins_count.area()).map(|_| GridBin::new()).collect(),
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            space_size: size,
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            bins_count,
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            index: Size::square(GRID_BIN_SIZE).to_grid_index(),
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        }
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    }
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    fn bin_index(&self, position: &FPPoint) -> Point {
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        self.index.map(fppoint_round(position))
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    }
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    fn get_bin(&mut self, index: Point) -> &mut GridBin {
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        &mut self.bins[index.x as usize * self.bins_count.width + index.y as usize]
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    }
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    fn lookup_bin(&mut self, position: &FPPoint) -> &mut GridBin {
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        self.get_bin(self.bin_index(position))
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    }
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    pub fn insert_static(&mut self, gear_id: GearId, bounds: &CircleBounds) {
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        let bin = self.lookup_bin(&bounds.center);
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        bin.static_refs.push(gear_id);
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        bin.static_entries.push(*bounds)
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    }
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    pub fn insert_dynamic(&mut self, gear_id: GearId, bounds: &CircleBounds) {
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        let bin = self.lookup_bin(&bounds.center);
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        bin.dynamic_refs.push(gear_id);
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        bin.dynamic_entries.push(*bounds);
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    }
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    pub fn remove(&mut self, gear_id: GearId) {}
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    pub fn update_position(
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        &mut self,
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        gear_id: GearId,
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        old_position: &FPPoint,
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        new_position: &FPPoint,
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    ) {
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        let old_bin_index = self.bin_index(old_position);
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        let new_bin_index = self.bin_index(new_position);
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        let old_bin = self.lookup_bin(old_position);
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        if let Some(index) = old_bin.dynamic_refs.iter().position(|id| *id == gear_id) {
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            if old_bin_index == new_bin_index {
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                old_bin.dynamic_entries[index].center = *new_position
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            } else {
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                let bounds = old_bin.dynamic_entries.swap_remove(index);
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                let new_bin = self.get_bin(new_bin_index);
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                new_bin.dynamic_refs.push(gear_id);
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                new_bin.dynamic_entries.push(CircleBounds {
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                    center: *new_position,
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                    ..bounds
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                });
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            }
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        } else if let Some(index) = old_bin.static_refs.iter().position(|id| *id == gear_id) {
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            let bounds = old_bin.static_entries.swap_remove(index);
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            old_bin.static_refs.swap_remove(index);
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            let new_bin = if old_bin_index == new_bin_index {
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                old_bin
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            } else {
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                self.get_bin(new_bin_index)
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            };
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            new_bin.dynamic_refs.push(gear_id);
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            new_bin.dynamic_entries.push(CircleBounds {
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                center: *new_position,
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                ..bounds
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            });
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        }
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    }
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    pub fn check_collisions(&self, collisions: &mut DetectedCollisions) {
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        for bin in &self.bins {
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            for (index, bounds) in bin.dynamic_entries.iter().enumerate() {
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                for (other_index, other) in bin.dynamic_entries.iter().enumerate().skip(index + 1) {
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                    if bounds.intersects(other) && bounds != other {
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                        collisions.push(
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                            bin.dynamic_refs[index],
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                            Some(bin.dynamic_refs[other_index]),
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                            &((bounds.center + other.center) / 2),
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                        )
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                    }
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                }
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                for (other_index, other) in bin.static_entries.iter().enumerate() {
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                    if bounds.intersects(other) {
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                        collisions.push(
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                            bin.dynamic_refs[index],
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                            Some(bin.static_refs[other_index]),
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                            &((bounds.center + other.center) / 2),
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                        )
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                    }
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                }
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            }
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        }
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    }
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}