share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua
author sheepluva
Sun, 30 Nov 2014 21:32:24 +0100
changeset 10590 3c649bf438a3
parent 8043 da083f8d95e6
permissions -rw-r--r--
fix for issue #840: Basic Training - Grenade is failing to dismiss team
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da083f8d95e6 We need custom script loading function in lua now
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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local player = nil -- This variable will point to the hog's gear
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local p2 = nil
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local enemy = nil
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local bCrate = nil
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local GameOver = false
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function onGameInit()
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	-- Things we don't modify here will use their default values.
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	Seed = 0 -- The base number for the random number generator
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	GameFlags = gfDisableWind-- Game settings and rules
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	TurnTime = 30000 -- The time the player has to move each round (in ms)
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	CaseFreq = 0 -- The frequency of crate drops
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	MinesNum = 0 -- The number of mines being placed
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	MinesTime  = 1
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	Explosives = 0 -- The number of explosives being placed
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	Delay = 10 -- The delay between each round
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	Map = "Mushrooms" -- The map to be played
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	Theme = "Nature" -- The theme to be used
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	SuddenDeathTurns = 99999
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	AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default")
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	player = AddHog(string.format(loc("Pathetic Hog #%d"), 1), 0, 50, "NoHat")
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	p2 = AddHog(string.format(loc("Pathetic Hog #%d"), 2), 0, 20, "NoHat")
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	--AddTeam("Toxic Team", 	1175851, "Simple", "Island", "Robot","cm_binary")
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	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Robot", "cm_binary")
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	enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg1")
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	SetGearPosition(player,1403,235)
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	SetGearPosition(p2,1269,239)
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	SetGearPosition(enemy,492,495)
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end
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function onGameStart()
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	--mines
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	AddGear(276,76,gtMine, 0, 0, 0, 0)
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	AddGear(301,76,gtMine, 0, 0, 0, 0)
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	AddGear(326,76,gtMine, 0, 0, 0, 0)
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	AddGear(351,76,gtMine, 0, 0, 0, 0)
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	AddGear(376,76,gtMine, 0, 0, 0, 0)
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	AddGear(401,76,gtMine, 0, 0, 0, 0)
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	AddGear(426,76,gtMine, 0, 0, 0, 0)
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	AddGear(451,76,gtMine, 0, 0, 0, 0)
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	AddGear(476,76,gtMine, 0, 0, 0, 0)
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	AddGear(886,356,gtMine, 0, 0, 0, 0)
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	AddGear(901,356,gtMine, 0, 0, 0, 0)
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	AddGear(926,356,gtMine, 0, 0, 0, 0)
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	AddGear(951,356,gtMine, 0, 0, 0, 0)
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	AddGear(976,356,gtMine, 0, 0, 0, 0)
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	AddGear(1001,356,gtMine, 0, 0, 0, 0)
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	-- crates crates and more crates
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	bCrate = SpawnAmmoCrate(1688,476,amBaseballBat)
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	SpawnUtilityCrate(572,143,amGirder)
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	SpawnAmmoCrate(1704,954,amPickHammer)
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	SpawnAmmoCrate(704,623,amBlowTorch)
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	SpawnUtilityCrate(1543,744,amJetpack)
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	SpawnAmmoCrate(227,442,amDrill)
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261b79ba22b1 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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	ShowMission(loc("Codename: Teamwork"), "", loc("- Eliminate Unit 3378 |- Feeble Resistance must survive") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), 0, 0)
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end
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--function onGameTick()
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	--if CurrentHedgehog ~= nil then
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	--	AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
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	--end
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--end
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function onAmmoStoreInit()
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	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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	SetAmmo(amGirder, 0, 0, 0, 1)
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	SetAmmo(amPickHammer, 0, 0, 0, 2)
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	SetAmmo(amJetpack, 0, 0, 0, 1)
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	SetAmmo(amDrill, 0, 0, 0, 2)
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	SetAmmo(amBaseballBat, 0, 0, 0, 1)
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	SetAmmo(amSwitch, 9, 0, 0, 0)
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	SetAmmo(amSkip, 9, 0, 0, 0)
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end
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function onGearDamage(gear, damage)
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	if (gear == player) and (damage == 30) then
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		HogSay(player,loc("T_T"),SAY_SHOUT)
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	end
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end
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function onGearDelete(gear)
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	if gear == bCrate then
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		HogSay(CurrentHedgehog, loc("Hmmm..."), SAY_THINK)
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	end
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	if GetGearType(gear) == gtCase then
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		TurnTimeLeft = TurnTimeLeft + 5000
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	end
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	if (gear == enemy) and (GameOver == false) then
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		ShowMission(loc("Codename: Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0)
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		GameOver = true
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	elseif  ( ((gear == player) or (gear == p2)) and (GameOver == false)) then
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		ShowMission(loc("Codename: Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
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		GameOver = true
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		SetHealth(p2,0)
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		SetHealth(player,0)
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	end
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end