author | unc0rr |
Tue, 03 Jul 2012 22:44:50 +0400 | |
changeset 7335 | 3c6f08af7dac |
parent 7181 | 0791c1f2734c |
child 7337 | c224cd2d32f3 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2622 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uGears; |
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(* |
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23 |
* This unit defines the behavior of gears. |
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* |
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25 |
* Gears are "things"/"objects" that may be visible to the player or not, |
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26 |
* but always have an effect on the course of the game. |
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* |
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28 |
* E.g.: weapons, hedgehogs, etc. |
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29 |
* |
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30 |
* Note: The visual appearance of gears is defined in the unit "uGearsRender". |
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* |
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* Note: Gears that do not have an effect on the game but are just visual |
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33 |
* effects are called "Visual Gears" and defined in the respective unit! |
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34 |
*) |
4 | 35 |
interface |
4385 | 36 |
uses SDLh, uConsts, uFloat, uTypes; |
3697 | 37 |
|
3038 | 38 |
procedure initModule; |
39 |
procedure freeModule; |
|
4976 | 40 |
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword ): PGear; |
5343 | 41 |
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear; |
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Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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function GetAmmo(Hedgehog: PHedgehog): TAmmoType; |
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43 |
function GetUtility(Hedgehog: PHedgehog): TAmmoType; |
5812 | 44 |
procedure HideHog(HH: PHedgehog); |
45 |
procedure RestoreHog(HH: PHedgehog); |
|
4 | 46 |
procedure ProcessGears; |
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47 |
procedure EndTurnCleanup; |
4 | 48 |
procedure SetAllToActive; |
49 |
procedure SetAllHHToActive; |
|
956 | 50 |
procedure DrawGears; |
4 | 51 |
procedure FreeGearsList; |
10 | 52 |
procedure AddMiscGears; |
4 | 53 |
procedure AssignHHCoords; |
3405 | 54 |
function GearByUID(uid : Longword) : PGear; |
6543 | 55 |
procedure doStepDrowningGear(Gear: PGear); |
4385 | 56 |
|
4 | 57 |
|
58 |
implementation |
|
4393 | 59 |
uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics, |
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60 |
uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables, |
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uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture, |
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62 |
uGearsHedgehog, uGearsUtils, uGearsList; |
789 | 63 |
|
7028 | 64 |
var skipFlag: boolean; |
3697 | 65 |
|
371 | 66 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); forward; |
1433 | 67 |
//procedure AmmoFlameWork(Ammo: PGear); forward; |
7335 | 68 |
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS; forward; |
15 | 69 |
procedure SpawnBoxOfSmth; forward; |
506 | 70 |
procedure ShotgunShot(Gear: PGear); forward; |
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procedure doStepCase(Gear: PGear); forward; |
1964 | 72 |
|
6982 | 73 |
|
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var delay: LongWord; |
|
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delay2: LongWord; |
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step: (stDelay, stChDmg, stSweep, stTurnReact, |
|
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stAfterDelay, stChWin, stWater, stChWin2, stHealth, |
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stSpawn, stNTurn); |
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upd: Longword; |
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//SDMusic: shortstring; |
6982 | 81 |
|
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82 |
// For better maintainability the step handlers of gears are stored in |
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// separate files. |
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// Note: step handlers of gears that are hedgehogs are in a different file |
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// than the handlers for all other gears. |
2599 | 86 |
{$INCLUDE "GSHandlers.inc"} |
4 | 87 |
|
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function CheckNoDamage: boolean; // returns TRUE in case of no damaged hhs |
|
89 |
var Gear: PGear; |
|
1849 | 90 |
dmg: LongInt; |
4 | 91 |
begin |
351 | 92 |
CheckNoDamage:= true; |
4 | 93 |
Gear:= GearsList; |
94 |
while Gear <> nil do |
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begin |
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if (Gear^.Kind = gtHedgehog) and (((GameFlags and gfInfAttack) = 0) or ((Gear^.dX.QWordValue < _0_000004.QWordValue) |
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and (Gear^.dY.QWordValue < _0_000004.QWordValue))) then |
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begin |
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99 |
if (not isInMultiShoot) then |
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100 |
inc(Gear^.Damage, Gear^.Karma); |
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if (Gear^.Damage <> 0) and (not Gear^.Invulnerable) then |
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begin |
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CheckNoDamage:= false; |
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dmg:= Gear^.Damage; |
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if Gear^.Health < dmg then |
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begin |
108 |
Gear^.Active:= true; |
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Gear^.Health:= 0 |
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end |
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else |
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dec(Gear^.Health, dmg); |
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114 |
if (Gear^.Hedgehog^.Team = CurrentTeam) and (Gear^.Damage <> Gear^.Karma) |
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Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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115 |
and (not Gear^.Hedgehog^.King) and (Gear^.Hedgehog^.Effects[hePoisoned] = 0) and (not SuddenDeathDmg) then |
2017 | 116 |
Gear^.State:= Gear^.State or gstLoser; |
117 |
||
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revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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spawnHealthTagForHH(Gear, dmg); |
867 | 119 |
|
4365 | 120 |
RenderHealth(Gear^.Hedgehog^); |
121 |
RecountTeamHealth(Gear^.Hedgehog^.Team); |
|
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end; |
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if (not isInMultiShoot) then |
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Gear^.Karma:= 0; |
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Gear^.Damage:= 0 |
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end; |
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Gear:= Gear^.NextGear |
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129 |
end; |
4 | 130 |
end; |
131 |
||
1054 | 132 |
procedure HealthMachine; |
133 |
var Gear: PGear; |
|
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team: PTeam; |
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i: LongWord; |
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flag: Boolean; |
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137 |
tmp: LongWord; |
1054 | 138 |
begin |
3682 | 139 |
Gear:= GearsList; |
1054 | 140 |
|
3682 | 141 |
while Gear <> nil do |
142 |
begin |
|
143 |
if Gear^.Kind = gtHedgehog then |
|
144 |
begin |
|
145 |
tmp:= 0; |
|
7010
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Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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146 |
if Gear^.Hedgehog^.Effects[hePoisoned] <> 0 then |
4111 | 147 |
begin |
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Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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148 |
inc(tmp, ModifyDamage(5, Gear)); |
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149 |
if (GameFlags and gfResetHealth) <> 0 then |
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150 |
dec(Gear^.Hedgehog^.InitialHealth) // does not need a minimum check since <= 1 basically disables it |
4111 | 151 |
end; |
4153
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2 more variables to control water rise and health loss during sudden death.
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152 |
if (TotalRounds > cSuddenDTurns - 1) then |
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153 |
begin |
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154 |
inc(tmp, cHealthDecrease); |
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155 |
if (GameFlags and gfResetHealth) <> 0 then |
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156 |
dec(Gear^.Hedgehog^.InitialHealth, cHealthDecrease) |
4153
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157 |
end; |
4365 | 158 |
if Gear^.Hedgehog^.King then |
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159 |
begin |
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160 |
flag:= false; |
4365 | 161 |
team:= Gear^.Hedgehog^.Team; |
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162 |
for i:= 0 to Pred(team^.HedgehogsNumber) do |
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163 |
if (team^.Hedgehogs[i].Gear <> nil) and (not team^.Hedgehogs[i].King) |
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164 |
and (team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage) then |
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165 |
flag:= true; |
4111 | 166 |
if not flag then |
167 |
begin |
|
168 |
inc(tmp, 5); |
|
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169 |
if (GameFlags and gfResetHealth) <> 0 then |
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170 |
dec(Gear^.Hedgehog^.InitialHealth, 5) |
4111 | 171 |
end |
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172 |
end; |
3845
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|
173 |
if tmp > 0 then |
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174 |
begin |
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175 |
inc(Gear^.Damage, min(tmp, max(0,Gear^.Health - 1 - Gear^.Damage))); |
90034acb2e43
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|
176 |
HHHurt(Gear^.Hedgehog, dsPoison); |
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|
177 |
end |
3682 | 178 |
end; |
1054 | 179 |
|
3682 | 180 |
Gear:= Gear^.NextGear |
181 |
end; |
|
1054 | 182 |
end; |
183 |
||
4 | 184 |
procedure ProcessGears; |
185 |
var Gear, t: PGear; |
|
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better end of turn in infinite attack mode. NEEDS TESTING.
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186 |
i, AliveCount: LongInt; |
3331 | 187 |
s: shortstring; |
4 | 188 |
begin |
868 | 189 |
PrvInactive:= AllInactive; |
4 | 190 |
AllInactive:= true; |
1495 | 191 |
|
2940 | 192 |
if (StepSoundTimer > 0) and (StepSoundChannel < 0) then |
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193 |
StepSoundChannel:= LoopSound(sndSteps) |
2940 | 194 |
else if (StepSoundTimer = 0) and (StepSoundChannel > -1) then |
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195 |
begin |
7053 | 196 |
StopSoundChan(StepSoundChannel); |
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197 |
StepSoundChannel:= -1 |
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198 |
end; |
2940 | 199 |
|
200 |
if StepSoundTimer > 0 then |
|
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|
201 |
dec(StepSoundTimer, 1); |
2940 | 202 |
|
4 | 203 |
t:= GearsList; |
1054 | 204 |
while t <> nil do |
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205 |
begin |
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206 |
Gear:= t; |
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207 |
t:= Gear^.NextGear; |
3123 | 208 |
|
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|
209 |
if Gear^.Active then |
2204
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Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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210 |
begin |
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|
211 |
if Gear^.RenderTimer and (Gear^.Timer > 500) and ((Gear^.Timer mod 1000) = 0) then |
526f8165acce
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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212 |
begin |
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Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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|
213 |
FreeTexture(Gear^.Tex); |
2619 | 214 |
Gear^.Tex:= RenderStringTex(inttostr(Gear^.Timer div 1000), cWhiteColor, fntSmall); |
2204
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|
215 |
end; |
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|
216 |
Gear^.doStep(Gear); |
3848 | 217 |
// might be useful later |
4492 | 218 |
//ScriptCall('onGearStep', Gear^.uid); |
2204
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219 |
end |
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220 |
end; |
89 | 221 |
|
4 | 222 |
if AllInactive then |
1343 | 223 |
case step of |
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224 |
stDelay: |
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225 |
begin |
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226 |
if delay = 0 then |
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|
227 |
delay:= cInactDelay |
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|
228 |
else |
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|
229 |
dec(delay); |
614 | 230 |
|
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|
231 |
if delay = 0 then |
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|
232 |
inc(step) |
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|
233 |
end; |
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234 |
|
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235 |
stChDmg: |
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|
236 |
if CheckNoDamage then |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
237 |
inc(step) |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
238 |
else |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
239 |
step:= stDelay; |
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|
240 |
|
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|
241 |
stSweep: |
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|
242 |
if SweepDirty then |
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|
243 |
begin |
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|
244 |
SetAllToActive; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
245 |
step:= stChDmg |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
246 |
end |
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lovelacer
parents:
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|
247 |
else |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
248 |
inc(step); |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
249 |
|
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|
250 |
stTurnReact: |
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|
251 |
begin |
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|
252 |
if (not bBetweenTurns) and (not isInMultiShoot) then |
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|
253 |
begin |
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|
254 |
uStats.TurnReaction; |
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|
255 |
inc(step) |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
256 |
end |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
257 |
else |
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unc0rr
parents:
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|
258 |
inc(step, 2); |
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|
259 |
end; |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents:
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|
260 |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
261 |
stAfterDelay: |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
262 |
begin |
2948
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unc0rr
parents:
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|
263 |
if delay = 0 then |
3f21a9dc93d0
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unc0rr
parents:
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|
264 |
delay:= cInactDelay |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
265 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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changeset
|
266 |
dec(delay); |
815 | 267 |
|
2948
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parents:
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|
268 |
if delay = 0 then |
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unc0rr
parents:
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|
269 |
inc(step) |
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|
270 |
end; |
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|
271 |
stChWin: |
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|
272 |
begin |
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|
273 |
CheckForWin; |
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lovelacer
parents:
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|
274 |
inc(step) |
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lovelacer
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|
275 |
end; |
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|
276 |
stWater: |
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|
277 |
if (not bBetweenTurns) and (not isInMultiShoot) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
278 |
begin |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
279 |
if TotalRounds = cSuddenDTurns + 1 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
280 |
bWaterRising:= true; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
281 |
if bWaterRising and (cWaterRise > 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
282 |
AddGear(0, 0, gtWaterUp, 0, _0, _0, 0)^.Tag:= cWaterRise; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
283 |
inc(step) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
284 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
285 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
286 |
inc(step); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
287 |
stChWin2: |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
288 |
begin |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
289 |
CheckForWin; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
290 |
inc(step) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
291 |
end; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
292 |
|
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lovelacer
parents:
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|
293 |
stHealth: |
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parents:
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|
294 |
begin |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
295 |
if (cWaterRise <> 0) or (cHealthDecrease <> 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
296 |
begin |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
297 |
if (TotalRounds = cSuddenDTurns) and (not SuddenDeath) and (not isInMultiShoot) then |
2948
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|
298 |
begin |
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|
299 |
SuddenDeath:= true; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
300 |
if cHealthDecrease <> 0 then |
4215
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
301 |
begin |
6580
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|
302 |
SuddenDeathDmg:= true; |
5558
49cfd05ccb83
new SD flakes from mikade and a flash when sudden death starts
Henek
parents:
5556
diff
changeset
|
303 |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
304 |
// flash |
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lovelacer
parents:
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changeset
|
305 |
ScreenFade:= sfFromWhite; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
306 |
ScreenFadeValue:= sfMax; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
307 |
ScreenFadeSpeed:= 1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
308 |
|
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
309 |
ChangeToSDClouds; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
310 |
ChangeToSDFlakes; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
311 |
glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99); |
6155187bf599
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|
312 |
Ammoz[amTardis].SkipTurns:= 9999; |
6155187bf599
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lovelacer
parents:
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changeset
|
313 |
Ammoz[amTardis].Probability:= 0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
314 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
315 |
AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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|
316 |
playSound(sndSuddenDeath); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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|
317 |
StopMusic //No SDMusic for now |
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
7010
diff
changeset
|
318 |
//ChangeMusic(SDMusic) |
4215
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
319 |
end |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
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diff
changeset
|
320 |
else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then |
4215
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
321 |
begin |
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
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|
322 |
i:= cSuddenDTurns - TotalRounds; |
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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changeset
|
323 |
s:= inttostr(i); |
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
324 |
if i = 1 then |
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
325 |
AddCaption(trmsg[sidRoundSD], cWhiteColor, capgrpGameState) |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6380
diff
changeset
|
326 |
else if (i = 2) or ((i > 0) and ((i mod 50 = 0) or ((i <= 25) and (i mod 5 = 0)))) then |
4215
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
327 |
AddCaption(Format(trmsg[sidRoundsSD], s), cWhiteColor, capgrpGameState); |
36632d5b8492
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek
parents:
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diff
changeset
|
328 |
end; |
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|
329 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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|
330 |
if bBetweenTurns |
6580
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parents:
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|
331 |
or isInMultiShoot |
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lovelacer
parents:
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changeset
|
332 |
or (TotalRounds = -1) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
333 |
inc(step) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
334 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
335 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
336 |
bBetweenTurns:= true; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
337 |
HealthMachine; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
338 |
step:= stChDmg |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
339 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
340 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
341 |
stSpawn: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
342 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
343 |
if not isInMultiShoot then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
344 |
SpawnBoxOfSmth; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
345 |
inc(step) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
346 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
347 |
stNTurn: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
348 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
349 |
if isInMultiShoot then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
350 |
isInMultiShoot:= false |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
351 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
352 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
353 |
// delayed till after 0.9.12 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
354 |
// reset to default zoom |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
355 |
//ZoomValue:= ZoomDefault; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
356 |
with CurrentHedgehog^ do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
357 |
if (Gear <> nil) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
358 |
and ((Gear^.State and gstAttacked) = 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
359 |
and (MultiShootAttacks > 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
360 |
OnUsedAmmo(CurrentHedgehog^); |
3697 | 361 |
|
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3390
diff
changeset
|
362 |
EndTurnCleanup; |
2376 | 363 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
364 |
FreeActionsList; // could send -left, -right and similar commands, so should be called before /nextturn |
1298 | 365 |
|
7181
0791c1f2734c
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents:
7174
diff
changeset
|
366 |
ParseCommand('/nextturn', true); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
367 |
SwitchHedgehog; |
1298 | 368 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
369 |
AfterSwitchHedgehog; |
7181
0791c1f2734c
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
nemo
parents:
7174
diff
changeset
|
370 |
bBetweenTurns:= false |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
371 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
372 |
step:= Low(step) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
373 |
end; |
3949
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
374 |
end |
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
375 |
else if ((GameFlags and gfInfAttack) <> 0) then |
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
376 |
begin |
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
377 |
if delay2 = 0 then |
5296
0bb518ad2da8
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo
parents:
5284
diff
changeset
|
378 |
delay2:= cInactDelay * 50 |
3949
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
379 |
else |
3957 | 380 |
begin |
3949
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
381 |
dec(delay2); |
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
382 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
383 |
if ((delay2 mod cInactDelay) = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
384 |
and (not CurrentHedgehog^.Unplaced) then |
5507
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
385 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
386 |
if (CurrentHedgehog^.Gear^.State and gstAttacked <> 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
387 |
and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then |
5507
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
388 |
begin |
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
389 |
CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstHHChooseTarget; |
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
390 |
isCursorVisible := true |
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
391 |
end; |
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6380
diff
changeset
|
392 |
CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and (not gstAttacked); |
5507
1040c0946ef8
This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents:
5501
diff
changeset
|
393 |
end; |
3957 | 394 |
if delay2 = 0 then |
395 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
396 |
if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
397 |
and (CurAmmoGear = nil) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
398 |
SweepDirty; |
3957 | 399 |
CheckNoDamage; |
4207
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
400 |
AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed |
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
401 |
for i:= 0 to Pred(ClansCount) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
402 |
if ClansArray[i]^.ClanHealth > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
403 |
inc(AliveCount); |
4207
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
404 |
if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then |
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
405 |
begin |
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
406 |
step:= stChDmg; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
407 |
if TagTurnTimeLeft = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
408 |
TagTurnTimeLeft:= TurnTimeLeft; |
4207
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
409 |
TurnTimeLeft:= 0 |
31e77dcf18fe
better end of turn in infinite attack mode. NEEDS TESTING.
nemo
parents:
4198
diff
changeset
|
410 |
end |
3957 | 411 |
end |
3949
4c4c0a2507cc
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo
parents:
3946
diff
changeset
|
412 |
end |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
413 |
end; |
15 | 414 |
|
4 | 415 |
if TurnTimeLeft > 0 then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
416 |
if CurrentHedgehog^.Gear <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
417 |
if ((CurrentHedgehog^.Gear^.State and gstAttacking) = 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
418 |
and (not isInMultiShoot) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
419 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
420 |
if (TurnTimeLeft = 5000) |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
421 |
and (cHedgehogTurnTime >= 10000) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
422 |
and (not PlacingHogs) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
423 |
and (CurrentHedgehog^.Gear <> nil) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
424 |
and ((CurrentHedgehog^.Gear^.State and gstAttacked) = 0) then |
7053 | 425 |
PlaySoundV(sndHurry, CurrentTeam^.voicepack); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
426 |
if ReadyTimeLeft > 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
427 |
begin |
6596
4c06ea12de1c
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
nemo
parents:
6580
diff
changeset
|
428 |
if (ReadyTimeLeft = 2000) and (LastVoice.snd = sndNone) then |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
429 |
AddVoice(sndComeonthen, CurrentTeam^.voicepack); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
430 |
dec(ReadyTimeLeft) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
431 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
432 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
433 |
dec(TurnTimeLeft) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
434 |
end; |
351 | 435 |
|
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
436 |
if skipFlag then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
437 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
438 |
if TagTurnTimeLeft = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
439 |
TagTurnTimeLeft:= TurnTimeLeft; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
440 |
TurnTimeLeft:= 0; |
3784
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3775
diff
changeset
|
441 |
skipFlag:= false; |
75aa91bea32b
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp
parents:
3775
diff
changeset
|
442 |
inc(CurrentHedgehog^.Team^.stats.TurnSkips); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
443 |
end; |
2621
956ff066f3a5
Fix desync when playing with AI via network, occuring in certain conditions
unc0rr
parents:
2619
diff
changeset
|
444 |
|
2134 | 445 |
if ((GameTicks and $FFFF) = $FFFF) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
446 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
447 |
if (not CurrentTeam^.ExtDriven) then |
5810 | 448 |
begin |
7068 | 449 |
SendIPC(_S'#'); |
5810 | 450 |
AddFileLog('hiTicks increment message sent') |
451 |
end; |
|
2134 | 452 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
453 |
if (not CurrentTeam^.ExtDriven) or CurrentTeam^.hasGone then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
454 |
inc(hiTicks) // we do not recieve a message for this |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
455 |
end; |
656
6d6d9d7b1054
Fix network game bug caused by recent protocol changes
unc0rr
parents:
651
diff
changeset
|
456 |
|
4417
6bf00d99fc47
move this call to where the game tick is actually incremented
nemo
parents:
4406
diff
changeset
|
457 |
ScriptCall('onGameTick'); |
7135
4d863aadd0b2
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
nemo
parents:
7068
diff
changeset
|
458 |
if GameTicks mod 20 = 0 then ScriptCall('onGameTick20'); |
515 | 459 |
inc(GameTicks) |
4 | 460 |
end; |
461 |
||
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3390
diff
changeset
|
462 |
//Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn |
1854 | 463 |
//If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here. |
3396
e5b3e5f2818e
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo
parents:
3390
diff
changeset
|
464 |
procedure EndTurnCleanup; |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
465 |
var i: LongInt; |
3480
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
466 |
t: PGear; |
1849 | 467 |
begin |
2221 | 468 |
SpeechText:= ''; // in case it has not been consumed |
2017 | 469 |
|
1895 | 470 |
if (GameFlags and gfLowGravity) = 0 then |
4623 | 471 |
begin |
5872
454f246fe4c5
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo
parents:
5871
diff
changeset
|
472 |
cGravity:= cMaxWindSpeed * 2; |
4623 | 473 |
cGravityf:= 0.00025 * 2 |
474 |
end; |
|
1895 | 475 |
|
2017 | 476 |
if (GameFlags and gfVampiric) = 0 then |
477 |
cVampiric:= false; |
|
478 |
||
1849 | 479 |
cDamageModifier:= _1; |
1895 | 480 |
|
481 |
if (GameFlags and gfLaserSight) = 0 then |
|
482 |
cLaserSighting:= false; |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
483 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
484 |
if (GameFlags and gfArtillery) = 0 then |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
485 |
cArtillery:= false; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
486 |
// have to sweep *all* current team hedgehogs since it is theoretically possible if you have enough invulnerabilities and switch turns to make your entire team invulnerable |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
487 |
if (CurrentTeam <> nil) then |
4099 | 488 |
with CurrentTeam^ do |
489 |
for i:= 0 to cMaxHHIndex do |
|
490 |
with Hedgehogs[i] do |
|
491 |
begin |
|
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
492 |
(* |
4099 | 493 |
if (SpeechGear <> nil) then |
494 |
begin |
|
495 |
DeleteVisualGear(SpeechGear); // remove to restore persisting beyond end of turn. Tiy says was too much of a gameplay issue |
|
496 |
SpeechGear:= nil |
|
497 |
end; |
|
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
498 |
*) |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
499 |
|
4099 | 500 |
if (Gear <> nil) then |
501 |
begin |
|
502 |
if (GameFlags and gfInvulnerable) = 0 then |
|
503 |
Gear^.Invulnerable:= false; |
|
504 |
end; |
|
505 |
end; |
|
3480
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
506 |
t:= GearsList; |
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
507 |
while t <> nil do |
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
508 |
begin |
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
509 |
t^.PortalCounter:= 0; |
4372 | 510 |
if ((GameFlags and gfResetHealth) <> 0) and (t^.Kind = gtHedgehog) and (t^.Health < t^.Hedgehog^.InitialHealth) then |
4101
c5967f360beb
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents:
4099
diff
changeset
|
511 |
begin |
4372 | 512 |
t^.Health:= t^.Hedgehog^.InitialHealth; |
513 |
RenderHealth(t^.Hedgehog^); |
|
4101
c5967f360beb
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents:
4099
diff
changeset
|
514 |
end; |
3480
c4c3f3512404
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo
parents:
3476
diff
changeset
|
515 |
t:= t^.NextGear |
3946
41e06b74c991
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents:
3908
diff
changeset
|
516 |
end; |
41e06b74c991
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo
parents:
3908
diff
changeset
|
517 |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6380
diff
changeset
|
518 |
if ((GameFlags and gfResetWeps) <> 0) and (not PlacingHogs) then |
4099 | 519 |
ResetWeapons; |
4101
c5967f360beb
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents:
4099
diff
changeset
|
520 |
|
4099 | 521 |
if (GameFlags and gfResetHealth) <> 0 then |
4101
c5967f360beb
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents:
4099
diff
changeset
|
522 |
for i:= 0 to Pred(TeamsCount) do |
c5967f360beb
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents:
4099
diff
changeset
|
523 |
RecountTeamHealth(TeamsArray[i]) |
1849 | 524 |
end; |
2045
b0588498bc3a
- Fix network (my crappy fault, triggered by nemo's patch)
unc0rr
parents:
2042
diff
changeset
|
525 |
|
4 | 526 |
procedure SetAllToActive; |
527 |
var t: PGear; |
|
528 |
begin |
|
529 |
AllInactive:= false; |
|
530 |
t:= GearsList; |
|
351 | 531 |
while t <> nil do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
532 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
533 |
t^.Active:= true; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
534 |
t:= t^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
535 |
end |
4 | 536 |
end; |
537 |
||
538 |
procedure SetAllHHToActive; |
|
539 |
var t: PGear; |
|
540 |
begin |
|
541 |
AllInactive:= false; |
|
542 |
t:= GearsList; |
|
351 | 543 |
while t <> nil do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
544 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
545 |
if (t^.Kind = gtHedgehog) or (t^.Kind = gtExplosives) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
546 |
t^.Active:= true; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
547 |
t:= t^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
548 |
end |
4 | 549 |
end; |
550 |
||
4385 | 551 |
|
552 |
procedure DrawGears; |
|
553 |
var Gear: PGear; |
|
554 |
x, y: LongInt; |
|
2802 | 555 |
begin |
4385 | 556 |
Gear:= GearsList; |
557 |
while Gear <> nil do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
558 |
begin |
5348
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
559 |
if Gear^.State and gstInvisible = 0 then |
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
560 |
begin |
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
561 |
x:= hwRound(Gear^.X) + WorldDx; |
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
562 |
y:= hwRound(Gear^.Y) + WorldDy; |
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
563 |
RenderGear(Gear, x, y); |
0bc81de36e08
Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr
parents:
5319
diff
changeset
|
564 |
end; |
4385 | 565 |
Gear:= Gear^.NextGear |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
566 |
end; |
2802 | 567 |
end; |
568 |
||
4 | 569 |
procedure FreeGearsList; |
570 |
var t, tt: PGear; |
|
571 |
begin |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
572 |
tt:= GearsList; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
573 |
GearsList:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
574 |
while tt <> nil do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
575 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
576 |
t:= tt; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
577 |
tt:= tt^.NextGear; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
578 |
Dispose(t) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
579 |
end; |
4 | 580 |
end; |
581 |
||
10 | 582 |
procedure AddMiscGears; |
5179
8d64dcb566ea
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents:
5139
diff
changeset
|
583 |
var i: Longword; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
584 |
Gear: PGear; |
4 | 585 |
begin |
498 | 586 |
AddGear(0, 0, gtATStartGame, 0, _0, _0, 2000); |
1435
d4b32ee3caa6
Fix using freed memory (could be the cause of queue error problem and other bugs)
unc0rr
parents:
1434
diff
changeset
|
587 |
|
4830
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
588 |
i:= 0; |
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
589 |
Gear:= PGear(1); |
4834 | 590 |
while (i < cLandMines) {and (Gear <> nil)} do // disable this check until better solution found |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
591 |
begin |
4148
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
592 |
Gear:= AddGear(0, 0, gtMine, 0, _0, _0, 0); |
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
593 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
4830
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
594 |
inc(i) |
4148
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
595 |
end; |
4830
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
596 |
|
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
597 |
i:= 0; |
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
598 |
Gear:= PGear(1); |
4833 | 599 |
while (i < cExplosives){ and (Gear <> nil)} do |
4148
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
600 |
begin |
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
601 |
Gear:= AddGear(0, 0, gtExplosives, 0, _0, _0, 0); |
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
602 |
FindPlace(Gear, false, 0, LAND_WIDTH); |
4830
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
603 |
inc(i) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
604 |
end; |
1895 | 605 |
|
606 |
if (GameFlags and gfLowGravity) <> 0 then |
|
4623 | 607 |
begin |
3355
dc9e61e67484
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf
parents:
3350
diff
changeset
|
608 |
cGravity:= cMaxWindSpeed; |
4623 | 609 |
cGravityf:= 0.00025 |
610 |
end; |
|
1895 | 611 |
|
2017 | 612 |
if (GameFlags and gfVampiric) <> 0 then |
613 |
cVampiric:= true; |
|
614 |
||
1895 | 615 |
Gear:= GearsList; |
616 |
if (GameFlags and gfInvulnerable) <> 0 then |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
617 |
while Gear <> nil do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
618 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
619 |
Gear^.Invulnerable:= true; // this is only checked on hogs right now, so no need for gear type check |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
620 |
Gear:= Gear^.NextGear |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
621 |
end; |
1895 | 622 |
|
623 |
if (GameFlags and gfLaserSight) <> 0 then |
|
2023
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
624 |
cLaserSighting:= true; |
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
625 |
|
41d3afaa20c7
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
nemo
parents:
2020
diff
changeset
|
626 |
if (GameFlags and gfArtillery) <> 0 then |
4611 | 627 |
cArtillery:= true; |
628 |
||
5015 | 629 |
if not hasBorder and ((Theme = 'Snow') or (Theme = 'Christmas')) then |
4621 | 630 |
for i:= 0 to Pred(vobCount*2) do |
4809
9c7d5f802618
rearrange quality flags a little, disable snow rendering on rqLowRes
koda
parents:
4808
diff
changeset
|
631 |
AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(LAND_HEIGHT div 2), gtFlake, 0, _0, _0, 0); |
4 | 632 |
end; |
633 |
||
634 |
||
506 | 635 |
procedure ShotgunShot(Gear: PGear); |
636 |
var t: PGear; |
|
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
637 |
dmg, r, dist: LongInt; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
638 |
dx, dy: hwFloat; |
506 | 639 |
begin |
509 | 640 |
Gear^.Radius:= cShotgunRadius; |
506 | 641 |
t:= GearsList; |
642 |
while t <> nil do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
643 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
644 |
case t^.Kind of |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
645 |
gtHedgehog, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
646 |
gtMine, |
3710 | 647 |
gtSMine, |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
648 |
gtCase, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
649 |
gtTarget, |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4867
diff
changeset
|
650 |
gtExplosives, |
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4867
diff
changeset
|
651 |
gtStructure: begin |
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
652 |
//addFileLog('ShotgunShot radius: ' + inttostr(Gear^.Radius) + ', t^.Radius = ' + inttostr(t^.Radius) + ', distance = ' + inttostr(dist) + ', dmg = ' + inttostr(dmg)); |
5590 | 653 |
dmg:= 0; |
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
654 |
r:= Gear^.Radius + t^.Radius; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
655 |
dx:= Gear^.X-t^.X; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
656 |
dx.isNegative:= false; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
657 |
dy:= Gear^.Y-t^.Y; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
658 |
dy.isNegative:= false; |
5590 | 659 |
if r-hwRound(dx+dy) > 0 then |
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
660 |
begin |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
661 |
dist:= hwRound(Distance(dx, dy)); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
662 |
dmg:= ModifyDamage(min(r - dist, 25), t); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
663 |
end; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
664 |
if dmg > 0 then |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
665 |
begin |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
666 |
if (not t^.Invulnerable) then |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
667 |
ApplyDamage(t, Gear^.Hedgehog, dmg, dsBullet) |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
668 |
else |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
669 |
Gear^.State:= Gear^.State or gstWinner; |
867 | 670 |
|
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
671 |
DeleteCI(t); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
672 |
t^.dX:= t^.dX + Gear^.dX * dmg * _0_01 + SignAs(cHHKick, Gear^.dX); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
673 |
t^.dY:= t^.dY + Gear^.dY * dmg * _0_01; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
674 |
t^.State:= t^.State or gstMoving; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
675 |
t^.Active:= true; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
676 |
FollowGear:= t |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
677 |
end |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
678 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
679 |
gtGrave: begin |
5590 | 680 |
dmg:= 0; |
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
681 |
r:= Gear^.Radius + t^.Radius; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
682 |
dx:= Gear^.X-t^.X; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
683 |
dx.isNegative:= false; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
684 |
dy:= Gear^.Y-t^.Y; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
685 |
dy.isNegative:= false; |
5590 | 686 |
if r-hwRound(dx+dy) > 0 then |
5586
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
687 |
begin |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
688 |
dist:= hwRound(Distance(dx, dy)); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
689 |
dmg:= ModifyDamage(min(r - dist, 25), t); |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
690 |
end; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
691 |
if dmg > 0 then |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
692 |
begin |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
693 |
t^.dY:= - _0_1; |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
694 |
t^.Active:= true |
3bb02b92df7d
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo
parents:
5584
diff
changeset
|
695 |
end |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
696 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
697 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
698 |
t:= t^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
699 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
700 |
if (GameFlags and gfSolidLand) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
701 |
DrawExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cShotgunRadius) |
506 | 702 |
end; |
703 |
||
371 | 704 |
procedure AmmoShove(Ammo: PGear; Damage, Power: LongInt); |
53 | 705 |
var t: PGearArray; |
2424
b52344de23ae
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
nemo
parents:
2407
diff
changeset
|
706 |
Gear: PGear; |
2726 | 707 |
i, tmpDmg: LongInt; |
4327 | 708 |
VGear: PVisualGear; |
38 | 709 |
begin |
53 | 710 |
t:= CheckGearsCollision(Ammo); |
3098
e5a1bc4e56fd
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents:
3097
diff
changeset
|
711 |
// Just to avoid hogs on rope dodging fire. |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
712 |
if (CurAmmoGear <> nil) and ((CurAmmoGear^.Kind = gtRope) or (CurAmmoGear^.Kind = gtJetpack) or (CurAmmoGear^.Kind = gtBirdy)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
713 |
and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex = -1) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
714 |
and (sqr(hwRound(Ammo^.X) - hwRound(CurrentHedgehog^.Gear^.X)) + sqr(hwRound(Ammo^.Y) - hwRound(CurrentHedgehog^.Gear^.Y)) <= sqr(cHHRadius + Ammo^.Radius)) then |
3098
e5a1bc4e56fd
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents:
3097
diff
changeset
|
715 |
begin |
e5a1bc4e56fd
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents:
3097
diff
changeset
|
716 |
t^.ar[t^.Count]:= CurrentHedgehog^.Gear; |
e5a1bc4e56fd
Specifically check for current hedgehog being on rope, the tricky bastard.
nemo
parents:
3097
diff
changeset
|
717 |
inc(t^.Count) |
4182 | 718 |
end; |
4165 | 719 |
|
351 | 720 |
i:= t^.Count; |
1506 | 721 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
722 |
if (Ammo^.Kind = gtFlame) and (i > 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
723 |
Ammo^.Health:= 0; |
53 | 724 |
while i > 0 do |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
725 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
726 |
dec(i); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
727 |
Gear:= t^.ar[i]; |
2726 | 728 |
tmpDmg:= ModifyDamage(Damage, Gear); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
729 |
if (Gear^.State and gstNoDamage) = 0 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
730 |
begin |
4824 | 731 |
|
4329 | 732 |
if (Ammo^.Kind = gtDEagleShot) or (Ammo^.Kind = gtSniperRifleShot) then |
4578 | 733 |
begin |
4329 | 734 |
VGear := AddVisualGear(hwround(Ammo^.X), hwround(Ammo^.Y), vgtBulletHit); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
735 |
if VGear <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
736 |
VGear^.Angle := DxDy2Angle(-Ammo^.dX, Ammo^.dY); |
4329 | 737 |
end; |
4824 | 738 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
739 |
if (Gear^.Kind = gtHedgehog) and (Ammo^.State and gsttmpFlag <> 0) and (Ammo^.Kind = gtShover) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
740 |
Gear^.FlightTime:= 1; |
3697 | 741 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
742 |
case Gear^.Kind of |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
743 |
gtHedgehog, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
744 |
gtMine, |
3710 | 745 |
gtSMine, |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
746 |
gtTarget, |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
747 |
gtCase, |
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4867
diff
changeset
|
748 |
gtExplosives, |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
749 |
gtStructure: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
750 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
751 |
if (Ammo^.Kind = gtDrill) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
752 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
753 |
Ammo^.Timer:= 0; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
754 |
exit; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
755 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
756 |
if (not Gear^.Invulnerable) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
757 |
ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg, dsShove) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
758 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
759 |
Gear^.State:= Gear^.State or gstWinner; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
760 |
if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
761 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
762 |
if (Ammo^.Hedgehog^.Gear <> nil) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
763 |
Ammo^.Hedgehog^.Gear^.State:= Ammo^.Hedgehog^.Gear^.State and (not gstNotKickable); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
764 |
ApplyDamage(Gear, Ammo^.Hedgehog, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
765 |
end; |
867 | 766 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
767 |
DeleteCI(Gear); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
768 |
if (Gear^.Kind = gtHedgehog) and Gear^.Hedgehog^.King then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
769 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
770 |
Gear^.dX:= Ammo^.dX * Power * _0_005; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
771 |
Gear^.dY:= Ammo^.dY * Power * _0_005 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
772 |
end |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
773 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
774 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
775 |
Gear^.dX:= Ammo^.dX * Power * _0_01; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
776 |
Gear^.dY:= Ammo^.dY * Power * _0_01 |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
777 |
end; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
778 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
779 |
Gear^.Active:= true; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
780 |
Gear^.State:= Gear^.State or gstMoving; |
2728
640916bedea7
Adjust king movement in ammoshove, give king a damage bonus
nemo
parents:
2726
diff
changeset
|
781 |
|
7154 | 782 |
// move the gear upwards a bit to throw it over tiny obstacles at start |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
783 |
if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
784 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
785 |
if not (TestCollisionXwithXYShift(Gear, _0, -3, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
786 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
787 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
788 |
if not (TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
789 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
790 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
791 |
if not (TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
792 |
or (TestCollisionYwithGear(Gear, -1) <> 0)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
793 |
Gear^.Y:= Gear^.Y - _1; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
794 |
end; |
867 | 795 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
796 |
if (Ammo^.Kind <> gtFlame) or ((Ammo^.State and gsttmpFlag) = 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
797 |
FollowGear:= Gear |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
798 |
end; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
799 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
800 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
801 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
802 |
if i <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
803 |
SetAllToActive |
38 | 804 |
end; |
805 |
||
4 | 806 |
procedure AssignHHCoords; |
955 | 807 |
var i, t, p, j: LongInt; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
808 |
ar: array[0..Pred(cMaxHHs)] of PHedgehog; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
809 |
Count: Longword; |
4 | 810 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
811 |
if (GameFlags and gfPlaceHog) <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
812 |
PlacingHogs:= true; |
4148
eaff5615f976
Decouple forts from divide/mines/explosives, since those can be set individually these days
henek
parents:
4143
diff
changeset
|
813 |
if (GameFlags and gfDivideTeams) <> 0 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
814 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
815 |
t:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
816 |
TryDo(ClansCount = 2, 'More or less than 2 clans on map in divided teams mode!', true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
817 |
for p:= 0 to 1 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
818 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
819 |
with ClansArray[p]^ do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
820 |
for j:= 0 to Pred(TeamsNumber) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
821 |
with Teams[j]^ do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
822 |
for i:= 0 to cMaxHHIndex do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
823 |
with Hedgehogs[i] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
824 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
825 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
826 |
if PlacingHogs then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
827 |
Unplaced:= true |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
828 |
else |
7174
80480d21e6ed
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents:
7165
diff
changeset
|
829 |
FindPlace(Gear, false, t, t + LAND_WIDTH div 2, true);// could make Gear == nil; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
830 |
if Gear <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
831 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
832 |
Gear^.Pos:= GetRandom(49); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
833 |
Gear^.dX.isNegative:= p = 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
834 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
835 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
836 |
t:= LAND_WIDTH div 2 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
837 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
838 |
end else // mix hedgehogs |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
839 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
840 |
Count:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
841 |
for p:= 0 to Pred(TeamsCount) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
842 |
with TeamsArray[p]^ do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
843 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
844 |
for i:= 0 to cMaxHHIndex do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
845 |
with Hedgehogs[i] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
846 |
if (Gear <> nil) and (Gear^.X.QWordValue = 0) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
847 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
848 |
ar[Count]:= @Hedgehogs[i]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
849 |
inc(Count) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
850 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
851 |
end; |
1792 | 852 |
// unC0Rr, while it is true user can watch value on map screen, IMO this (and check above) should be enforced in UI |
853 |
// - is there a good place to put values for the different widgets to check? Right now they are kind of disconnected. |
|
1965 | 854 |
//it would be nice if divide teams, forts mode and hh per map could all be checked by the team widget, or maybe disable start button |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
855 |
TryDo(Count <= MaxHedgehogs, 'Too many hedgehogs for this map! (max # is ' + inttostr(MaxHedgehogs) + ')', true); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
856 |
while (Count > 0) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
857 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
858 |
i:= GetRandom(Count); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
859 |
if PlacingHogs then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
860 |
ar[i]^.Unplaced:= true |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
861 |
else |
7174
80480d21e6ed
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
nemo
parents:
7165
diff
changeset
|
862 |
FindPlace(ar[i]^.Gear, false, 0, LAND_WIDTH, true); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
863 |
if ar[i]^.Gear <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
864 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
865 |
ar[i]^.Gear^.dX.isNegative:= hwRound(ar[i]^.Gear^.X) > LAND_WIDTH div 2; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
866 |
ar[i]^.Gear^.Pos:= GetRandom(19) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
867 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
868 |
ar[i]:= ar[Count - 1]; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
869 |
dec(Count) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
870 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
871 |
end |
4 | 872 |
end; |
873 |
||
7335 | 874 |
var GearsNearArray : TPGearArray; |
875 |
function GearsNear(X, Y: hwFloat; Kind: TGearType; r: LongInt): PGearArrayS; |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
876 |
var |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
877 |
t: PGear; |
7335 | 878 |
s: Longword; |
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
879 |
begin |
4830
c5ddc3e6c8a4
Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr
parents:
4826
diff
changeset
|
880 |
r:= r*r; |
7335 | 881 |
s:= 0; |
882 |
SetLength(GearsNearArray, s); |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
883 |
t := GearsList; |
5556 | 884 |
while t <> nil do |
885 |
begin |
|
886 |
if (t^.Kind = Kind) |
|
887 |
and ((X - t^.X)*(X - t^.X) + (Y - t^.Y)*(Y-t^.Y) < int2hwFloat(r)) then |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
888 |
begin |
7335 | 889 |
inc(s); |
890 |
SetLength(GearsNearArray, s); |
|
891 |
GearsNearArray[s - 1] := t; |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
892 |
end; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
893 |
t := t^.NextGear; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
894 |
end; |
7335 | 895 |
|
896 |
GearsNear.size:= s; |
|
897 |
GearsNear.ar:= @GearsNearArray |
|
3963
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
898 |
end; |
6090d2a2472e
New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu>
parents:
3957
diff
changeset
|
899 |
|
1433 | 900 |
{procedure AmmoFlameWork(Ammo: PGear); |
79 | 901 |
var t: PGear; |
902 |
begin |
|
903 |
t:= GearsList; |
|
904 |
while t <> nil do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
905 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
906 |
if (t^.Kind = gtHedgehog) and (t^.Y < Ammo^.Y) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
907 |
if not (hwSqr(Ammo^.X - t^.X) + hwSqr(Ammo^.Y - t^.Y - int2hwFloat(cHHRadius)) * 2 > _2) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
908 |
begin |
2017 | 909 |
ApplyDamage(t, 5); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
910 |
t^.dX:= t^.dX + (t^.X - Ammo^.X) * _0_02; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
911 |
t^.dY:= - _0_25; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
912 |
t^.Active:= true; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
913 |
DeleteCI(t); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
914 |
FollowGear:= t |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
915 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
916 |
t:= t^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
917 |
end; |
1433 | 918 |
end;} |
79 | 919 |
|
16 | 920 |
|
921 |
function CountGears(Kind: TGearType): Longword; |
|
922 |
var t: PGear; |
|
2695 | 923 |
count: Longword = 0; |
16 | 924 |
begin |
2695 | 925 |
|
16 | 926 |
t:= GearsList; |
927 |
while t <> nil do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
928 |
begin |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
929 |
if t^.Kind = Kind then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
930 |
inc(count); |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
931 |
t:= t^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
932 |
end; |
2695 | 933 |
CountGears:= count; |
16 | 934 |
end; |
935 |
||
3750
3aa85b5f3318
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents:
3749
diff
changeset
|
936 |
function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content: Longword): PGear; |
3730 | 937 |
begin |
3734 | 938 |
FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0); |
939 |
cCaseFactor := 0; |
|
940 |
||
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
941 |
if (crate <> HealthCrate) and (content > ord(High(TAmmoType))) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
942 |
content := ord(High(TAmmoType)); |
3734 | 943 |
|
944 |
case crate of |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
945 |
HealthCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
946 |
begin |
3734 | 947 |
FollowGear^.Pos := posCaseHealth; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
948 |
FollowGear^.Health := content; |
3734 | 949 |
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); |
950 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
951 |
AmmoCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
952 |
begin |
3734 | 953 |
FollowGear^.Pos := posCaseAmmo; |
4240
4e81670e52aa
er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents:
4239
diff
changeset
|
954 |
FollowGear^.AmmoType := TAmmoType(content); |
3734 | 955 |
AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo); |
956 |
end; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
957 |
UtilityCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
958 |
begin |
3734 | 959 |
FollowGear^.Pos := posCaseUtility; |
4240
4e81670e52aa
er. and cast to TAmmoType, which burp's routine still requires :)
nemo
parents:
4239
diff
changeset
|
960 |
FollowGear^.AmmoType := TAmmoType(content); |
3734 | 961 |
AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo); |
962 |
end; |
|
963 |
end; |
|
3750
3aa85b5f3318
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents:
3749
diff
changeset
|
964 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
965 |
if ( (x = 0) and (y = 0) ) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
966 |
FindPlace(FollowGear, true, 0, LAND_WIDTH); |
3750
3aa85b5f3318
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents:
3749
diff
changeset
|
967 |
|
3aa85b5f3318
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp
parents:
3749
diff
changeset
|
968 |
SpawnCustomCrateAt := FollowGear; |
3730 | 969 |
end; |
970 |
||
5343 | 971 |
function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean): PGear; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
972 |
begin |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
973 |
FollowGear := AddGear(x, y, gtCase, 0, _0, _0, 0); |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
974 |
cCaseFactor := 0; |
5343 | 975 |
FollowGear^.Pos := posCaseDummy; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
976 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
977 |
if explode then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
978 |
FollowGear^.Pos := FollowGear^.Pos + posCaseExplode; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
979 |
if poison then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
980 |
FollowGear^.Pos := FollowGear^.Pos + posCasePoison; |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
981 |
|
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
982 |
case crate of |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
983 |
HealthCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
984 |
begin |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
985 |
FollowGear^.Pos := FollowGear^.Pos + posCaseHealth; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
986 |
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
987 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
988 |
AmmoCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
989 |
begin |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
990 |
FollowGear^.Pos := FollowGear^.Pos + posCaseAmmo; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
991 |
AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo); |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
992 |
end; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
993 |
UtilityCrate: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
994 |
begin |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
995 |
FollowGear^.Pos := FollowGear^.Pos + posCaseUtility; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
996 |
AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo); |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
997 |
end; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
998 |
end; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
999 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1000 |
if ( (x = 0) and (y = 0) ) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1001 |
FindPlace(FollowGear, true, 0, LAND_WIDTH); |
5313
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
1002 |
|
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
1003 |
SpawnFakeCrateAt := FollowGear; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
1004 |
end; |
5e18eaef65d0
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents:
5296
diff
changeset
|
1005 |
|
6515
74a04089bb56
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents:
6472
diff
changeset
|
1006 |
function GetAmmo(Hedgehog: PHedgehog): TAmmoType; |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1007 |
var t, aTot: LongInt; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1008 |
i: TAmmoType; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1009 |
begin |
6992 | 1010 |
Hedgehog:= Hedgehog; // avoid hint |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1011 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1012 |
aTot:= 0; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1013 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1014 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1015 |
inc(aTot, Ammoz[i].Probability); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1016 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1017 |
t:= aTot; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1018 |
i:= Low(TAmmoType); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1019 |
if (t > 0) then |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1020 |
begin |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1021 |
t:= GetRandom(t); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1022 |
while t >= 0 do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1023 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1024 |
inc(i); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1025 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1026 |
dec(t, Ammoz[i].Probability) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1027 |
end |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1028 |
end; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1029 |
GetAmmo:= i |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1030 |
end; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1031 |
|
6515
74a04089bb56
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
nemo
parents:
6472
diff
changeset
|
1032 |
function GetUtility(Hedgehog: PHedgehog): TAmmoType; |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1033 |
var t, uTot: LongInt; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1034 |
i: TAmmoType; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1035 |
begin |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1036 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1037 |
uTot:= 0; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1038 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1039 |
if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1040 |
and ((Hedgehog^.Team^.HedgehogsNumber > 1) or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1041 |
inc(uTot, Ammoz[i].Probability); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1042 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1043 |
t:= uTot; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1044 |
i:= Low(TAmmoType); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1045 |
if (t > 0) then |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1046 |
begin |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1047 |
t:= GetRandom(t); |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1048 |
while t >= 0 do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1049 |
begin |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1050 |
inc(i); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1051 |
if ((Ammoz[i].Ammo.Propz and ammoprop_Utility) <> 0) and ((Hedgehog^.Team^.HedgehogsNumber > 1) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1052 |
or (Ammoz[i].Ammo.AmmoType <> amSwitch)) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1053 |
dec(t, Ammoz[i].Probability) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1054 |
end |
5584
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1055 |
end; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1056 |
GetUtility:= i |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1057 |
end; |
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1058 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1059 |
|
e0b9722bd653
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo
parents:
5564
diff
changeset
|
1060 |
|
15 | 1061 |
procedure SpawnBoxOfSmth; |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1062 |
var t, aTot, uTot, a, h: LongInt; |
394
4c017ae1226a
- Implement hack to let ammo stores work without needed assistance of frontend
unc0rr
parents:
393
diff
changeset
|
1063 |
i: TAmmoType; |
15 | 1064 |
begin |
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2760
diff
changeset
|
1065 |
if (PlacingHogs) or |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1066 |
(cCaseFactor = 0) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1067 |
or (CountGears(gtCase) >= 5) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1068 |
or (GetRandom(cCaseFactor) <> 0) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1069 |
exit; |
1295 | 1070 |
|
1948 | 1071 |
FollowGear:= nil; |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1072 |
aTot:= 0; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1073 |
uTot:= 0; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1074 |
for i:= Low(TAmmoType) to High(TAmmoType) do |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1075 |
if (Ammoz[i].Ammo.Propz and ammoprop_Utility) = 0 then |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1076 |
inc(aTot, Ammoz[i].Probability) |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1077 |
else |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1078 |
inc(uTot, Ammoz[i].Probability); |
1966 | 1079 |
|
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1080 |
t:=0; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1081 |
a:=aTot; |
3268 | 1082 |
h:= 1; |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
4120
diff
changeset
|
1083 |
|
3268 | 1084 |
if (aTot+uTot) <> 0 then |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
4120
diff
changeset
|
1085 |
if ((GameFlags and gfInvulnerable) = 0) then |
3268 | 1086 |
begin |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
4120
diff
changeset
|
1087 |
h:= cHealthCaseProb * 100; |
3268 | 1088 |
t:= GetRandom(10000); |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
4120
diff
changeset
|
1089 |
a:= (10000-h)*aTot div (aTot+uTot) |
3268 | 1090 |
end |
3697 | 1091 |
else |
3268 | 1092 |
begin |
1093 |
t:= GetRandom(aTot+uTot); |
|
1094 |
h:= 0 |
|
1095 |
end; |
|
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1096 |
|
3697 | 1097 |
|
3261
fa7086253e83
Rebalance Default to take into account reweighting of crates, remove redundant check
nemo
parents:
3259
diff
changeset
|
1098 |
if t<h then |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1099 |
begin |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1100 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
4143
eb7981f34800
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek
parents:
4120
diff
changeset
|
1101 |
FollowGear^.Health:= cHealthCaseAmount; |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1102 |
FollowGear^.Pos:= posCaseHealth; |
3331 | 1103 |
AddCaption(GetEventString(eidNewHealthPack), cWhiteColor, capgrpAmmoInfo); |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1104 |
end |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1105 |
else if (t<a+h) then |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1106 |
begin |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1107 |
t:= aTot; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1108 |
if (t > 0) then |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1109 |
begin |
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1110 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1111 |
t:= GetRandom(t); |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1112 |
i:= Low(TAmmoType); |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1113 |
FollowGear^.Pos:= posCaseAmmo; |
4238
6f1631765ebd
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents:
4225
diff
changeset
|
1114 |
FollowGear^.AmmoType:= i; |
3331 | 1115 |
AddCaption(GetEventString(eidNewAmmoPack), cWhiteColor, capgrpAmmoInfo); |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1116 |
end |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1117 |
end |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1118 |
else |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1119 |
begin |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1120 |
t:= uTot; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1121 |
if (t > 0) then |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1122 |
begin |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1123 |
FollowGear:= AddGear(0, 0, gtCase, 0, _0, _0, 0); |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1124 |
t:= GetRandom(t); |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1125 |
i:= Low(TAmmoType); |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1126 |
FollowGear^.Pos:= posCaseUtility; |
4238
6f1631765ebd
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo
parents:
4225
diff
changeset
|
1127 |
FollowGear^.AmmoType:= i; |
3331 | 1128 |
AddCaption(GetEventString(eidNewUtilityPack), cWhiteColor, capgrpAmmoInfo); |
3259
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1129 |
end |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1130 |
end; |
a29ccf4aed82
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo
parents:
3255
diff
changeset
|
1131 |
|
1865
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1132 |
// handles case of no ammo or utility crates - considered also placing booleans in uAmmos and altering probabilities |
ebc6dfca60d4
- nemo's patch: some animations, zero probability for infinite weapons
unc0rr
parents:
1863
diff
changeset
|
1133 |
if (FollowGear <> nil) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1134 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1135 |
FindPlace(FollowGear, true, 0, LAND_WIDTH); |
2376 | 1136 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1137 |
if (FollowGear <> nil) then |
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5622
diff
changeset
|
1138 |
AddVoice(sndReinforce, CurrentTeam^.voicepack) |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1139 |
end |
70 | 1140 |
end; |
1141 |
||
2726 | 1142 |
|
2790 | 1143 |
function GearByUID(uid : Longword) : PGear; |
1144 |
var gear: PGear; |
|
1145 |
begin |
|
1146 |
GearByUID:= nil; |
|
4780
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1147 |
if uid = 0 then exit; |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1148 |
if (lastGearByUID <> nil) and (lastGearByUID^.uid = uid) then |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1149 |
begin |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1150 |
GearByUID:= lastGearByUID; |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1151 |
exit |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1152 |
end; |
2790 | 1153 |
gear:= GearsList; |
1154 |
while gear <> nil do |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1155 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1156 |
if gear^.uid = uid then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1157 |
begin |
4780
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1158 |
lastGearByUID:= gear; |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1159 |
GearByUID:= gear; |
8571151411b3
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo
parents:
4748
diff
changeset
|
1160 |
exit |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1161 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1162 |
gear:= gear^.NextGear |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1163 |
end |
2790 | 1164 |
end; |
1165 |
||
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1166 |
|
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1167 |
procedure chSkip(var s: shortstring); |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1168 |
begin |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1169 |
s:= s; // avoid compiler hint |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1170 |
if not CurrentTeam^.ExtDriven then |
7068 | 1171 |
SendIPC(_S','); |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1172 |
uStats.Skipped; |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1173 |
skipFlag:= true |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1174 |
end; |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1175 |
|
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1176 |
procedure chHogSay(var s: shortstring); |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1177 |
var Gear: PVisualGear; |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1178 |
text: shortstring; |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1179 |
hh: PHedgehog; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1180 |
i, x, t, h: byte; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1181 |
c, j: LongInt; |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1182 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1183 |
hh:= nil; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1184 |
i:= 0; |
4469 | 1185 |
t:= 0; |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1186 |
x:= byte(s[1]); // speech type |
4469 | 1187 |
if x < 4 then |
1188 |
begin |
|
1189 |
t:= byte(s[2]); // team |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1190 |
if Length(s) > 2 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1191 |
h:= byte(s[3]) // target hog |
4469 | 1192 |
end; |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1193 |
// allow targetting a hog by specifying a number as the first portion of the text |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1194 |
if (x < 4) and (h > byte('0')) and (h < byte('9')) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1195 |
i:= h - 48; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1196 |
if i <> 0 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1197 |
text:= copy(s, 4, Length(s) - 1) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1198 |
else if x < 4 then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1199 |
text:= copy(s, 3, Length(s) - 1) |
4468 | 1200 |
else text:= copy(s, 2, Length(s) - 1); |
1201 |
||
4470
d2b8d2fc51a9
disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents:
4469
diff
changeset
|
1202 |
(* |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1203 |
if CheckNoTeamOrHH then |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1204 |
begin |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1205 |
ParseCommand('say ' + text, true); |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1206 |
exit |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1207 |
end; |
4470
d2b8d2fc51a9
disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents:
4469
diff
changeset
|
1208 |
*) |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1209 |
|
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1210 |
if (x < 4) and (TeamsArray[t] <> nil) then |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1211 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1212 |
// if team matches current hedgehog team, default to current hedgehog |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1213 |
if (i = 0) and (CurrentHedgehog <> nil) and (CurrentHedgehog^.Team = TeamsArray[t]) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6543
diff
changeset
|
1214 |
hh:= CurrentHedgehog |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1215 |
else |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1216 |
begin |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1217 |
// otherwise use the first living hog or the hog amongs the remaining ones indicated by i |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1218 |
j:= 0; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1219 |
c:= 0; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1220 |
while (j <= cMaxHHIndex) and (hh = nil) do |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1221 |
begin |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1222 |
if (TeamsArray[t]^.Hedgehogs[j].Gear <> nil) then |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1223 |
begin |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1224 |
inc(c); |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1225 |
if (i=0) or (i=c) then |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1226 |
hh:= @TeamsArray[t]^.Hedgehogs[j] |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1227 |
end; |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1228 |
inc(j) |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1229 |
end |
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1230 |
end; |
4784 | 1231 |
if hh <> nil then |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1232 |
begin |
4784 | 1233 |
Gear:= AddVisualGear(0, 0, vgtSpeechBubble); |
1234 |
if Gear <> nil then |
|
1235 |
begin |
|
1236 |
Gear^.Hedgehog:= hh; |
|
1237 |
Gear^.Text:= text; |
|
1238 |
Gear^.FrameTicks:= x |
|
1239 |
end |
|
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1240 |
end |
4706 | 1241 |
//else ParseCommand('say ' + text, true) |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1242 |
end |
4470
d2b8d2fc51a9
disable say, just don't do anything. trying to avoid spew on spectator join
nemo
parents:
4469
diff
changeset
|
1243 |
else if (x >= 4) then |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1244 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4455
diff
changeset
|
1245 |
SpeechType:= x-3; |
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1246 |
SpeechText:= text |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1247 |
end; |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1248 |
end; |
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1249 |
|
3038 | 1250 |
procedure initModule; |
6543 | 1251 |
const handlers: array[TGearType] of TGearStepProcedure = ( |
6890 | 1252 |
@doStepFlame, |
1253 |
@doStepHedgehog, |
|
1254 |
@doStepMine, |
|
1255 |
@doStepCase, |
|
1256 |
@doStepCase, |
|
6543 | 1257 |
@doStepBomb, |
1258 |
@doStepShell, |
|
1259 |
@doStepGrave, |
|
1260 |
@doStepBee, |
|
1261 |
@doStepShotgunShot, |
|
1262 |
@doStepPickHammer, |
|
1263 |
@doStepRope, |
|
1264 |
@doStepDEagleShot, |
|
1265 |
@doStepDynamite, |
|
1266 |
@doStepBomb, |
|
1267 |
@doStepCluster, |
|
1268 |
@doStepShover, |
|
1269 |
@doStepFirePunch, |
|
1270 |
@doStepActionTimer, |
|
1271 |
@doStepActionTimer, |
|
1272 |
@doStepParachute, |
|
1273 |
@doStepAirAttack, |
|
1274 |
@doStepAirBomb, |
|
1275 |
@doStepBlowTorch, |
|
1276 |
@doStepGirder, |
|
1277 |
@doStepTeleport, |
|
1278 |
@doStepSwitcher, |
|
1279 |
@doStepTarget, |
|
1280 |
@doStepMortar, |
|
1281 |
@doStepWhip, |
|
1282 |
@doStepKamikaze, |
|
1283 |
@doStepCake, |
|
1284 |
@doStepSeduction, |
|
1285 |
@doStepBomb, |
|
1286 |
@doStepCluster, |
|
1287 |
@doStepBomb, |
|
1288 |
@doStepWaterUp, |
|
1289 |
@doStepDrill, |
|
1290 |
@doStepBallgun, |
|
1291 |
@doStepBomb, |
|
1292 |
@doStepRCPlane, |
|
1293 |
@doStepSniperRifleShot, |
|
1294 |
@doStepJetpack, |
|
1295 |
@doStepMolotov, |
|
1296 |
@doStepBirdy, |
|
1297 |
@doStepEggWork, |
|
1298 |
@doStepPortalShot, |
|
1299 |
@doStepPiano, |
|
1300 |
@doStepBomb, |
|
1301 |
@doStepSineGunShot, |
|
1302 |
@doStepFlamethrower, |
|
1303 |
@doStepSMine, |
|
1304 |
@doStepPoisonCloud, |
|
1305 |
@doStepHammer, |
|
1306 |
@doStepHammerHit, |
|
1307 |
@doStepResurrector, |
|
1308 |
@doStepNapalmBomb, |
|
1309 |
@doStepSnowball, |
|
1310 |
@doStepSnowflake, |
|
1311 |
@doStepStructure, |
|
1312 |
@doStepLandGun, |
|
7007 | 1313 |
@doStepTardis, |
1314 |
@doStepIceGun); |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
1315 |
begin |
6543 | 1316 |
doStepHandlers:= handlers; |
1317 |
||
6898 | 1318 |
RegisterVariable('skip', @chSkip, false); |
1319 |
RegisterVariable('hogsay', @chHogSay, true ); |
|
4398
36d7e4b6ca81
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents:
4396
diff
changeset
|
1320 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1321 |
CurAmmoGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1322 |
GearsList:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1323 |
KilledHHs:= 0; |
4792
68f9b331014a
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek
parents:
4790
diff
changeset
|
1324 |
SuddenDeath:= false; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1325 |
SuddenDeathDmg:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1326 |
SpeechType:= 1; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1327 |
skipFlag:= false; |
3697 | 1328 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1329 |
AllInactive:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
1330 |
PrvInactive:= false; |
6982 | 1331 |
|
1332 |
//typed const |
|
1333 |
delay:= 0; |
|
1334 |
delay2:= 0; |
|
1335 |
step:= stDelay; |
|
1336 |
upd:= 0; |
|
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
7010
diff
changeset
|
1337 |
|
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
7010
diff
changeset
|
1338 |
//SDMusic:= 'hell.ogg'; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
1339 |
end; |
4 | 1340 |
|
3038 | 1341 |
procedure freeModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
1342 |
begin |
3615 | 1343 |
FreeGearsList(); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2695
diff
changeset
|
1344 |
end; |
4 | 1345 |
|
2451
5affd0840927
New data files from Tiy, add gtFlame to avoidance list
nemo
parents:
2428
diff
changeset
|
1346 |
end. |