author | koda |
Sat, 10 Apr 2010 20:48:09 +0000 | |
changeset 3332 | 3c90a923f156 |
parent 3325 | 652a8ebdf667 |
child 3335 | 2520ee7a5484 |
permissions | -rw-r--r-- |
2685 | 1 |
// |
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// MainMenuViewController.m |
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// hwengine |
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// |
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// Created by Vittorio on 08/01/10. |
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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// |
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#import "MainMenuViewController.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "PascalImports.h" |
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#import "SplitViewRootController.h" |
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#import "CommodityFunctions.h" |
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@implementation MainMenuViewController |
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@synthesize cover, versionLabel; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); |
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} |
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- (void)didReceiveMemoryWarning { |
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// Releases the view if it doesn't have a superview. |
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self.cover = nil; |
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self.versionLabel = nil; |
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[super didReceiveMemoryWarning]; |
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} |
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- (void)dealloc { |
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[versionLabel release]; |
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[cover release]; |
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[super dealloc]; |
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} |
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-(void) viewDidUnload { |
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self.cover = nil; |
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[super viewDidUnload]; |
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} |
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-(void) viewDidLoad { |
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char *ver; |
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HW_versionInfo(NULL, &ver); |
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NSString *versionNumber = [[NSString alloc] initWithCString:ver]; |
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self.versionLabel.text = versionNumber; |
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[versionNumber release]; |
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// listen to request to remove the modalviewcontroller |
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[[NSNotificationCenter defaultCenter] addObserver:self |
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selector:@selector(dismissModalViewController) |
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name: @"dismissModalView" |
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object:nil]; |
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// initialize some files the first time we load the game |
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NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"]; |
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if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) |
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[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil]; |
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[super viewDidLoad]; |
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} |
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// this is called to verify whether it's the first time the app is launched |
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// if it is it blocks user interaction with an alertView until files are created |
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-(void) checkFirstRun { |
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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NSLog(@"First time run, creating settings files"); |
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// show a popup with an indicator to make the user wait |
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"") |
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message:nil |
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delegate:nil |
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cancelButtonTitle:nil |
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otherButtonTitles:nil]; |
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[alert show]; |
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UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] |
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initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; |
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indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50); |
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[indicator startAnimating]; |
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[alert addSubview:indicator]; |
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[indicator release]; |
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[alert release]; |
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// create a team |
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createTeamNamed(@"Default Team"); |
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// create settings.plist |
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NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init]; |
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[saveDict setObject:@"" forKey:@"username"]; |
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[saveDict setObject:@"" forKey:@"password"]; |
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[saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"]; |
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[saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"]; |
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[saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"]; |
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NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"]; |
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[saveDict writeToFile:filePath atomically:YES]; |
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[saveDict release]; |
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// create other files |
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// ok let the user take control |
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[alert dismissWithClickedButtonIndex:0 animated:YES]; |
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[pool release]; |
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[NSThread exit]; |
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} |
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#pragma mark - |
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-(void) appear { |
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[[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view]; |
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[self release]; |
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[UIView beginAnimations:@"inserting main controller" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.view.alpha = 1; |
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[UIView commitAnimations]; |
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[NSTimer scheduledTimerWithTimeInterval:0.7 target:self selector:@selector(hideBehind) userInfo:nil repeats:NO]; |
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} |
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-(void) disappear { |
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if (nil != cover) |
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[cover release]; |
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[UIView beginAnimations:@"removing main controller" context:NULL]; |
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[UIView setAnimationDuration:1]; |
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self.view.alpha = 0; |
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[UIView commitAnimations]; |
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[self retain]; |
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//[self.view removeFromSuperview]; |
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} |
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// this is a silly way to hide the sdl contex that remained active |
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-(void) hideBehind { |
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if (nil == cover) { |
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cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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cover.backgroundColor = [UIColor blackColor]; |
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} |
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[[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view]; |
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2687
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koda
parents:
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diff
changeset
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} |
28b8330b8af1
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koda
parents:
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changeset
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#pragma mark - |
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-(IBAction) switchViews:(id) sender { |
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UIButton *button = (UIButton *)sender; |
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SplitViewRootController *splitViewController; |
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UIAlertView *alert; |
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switch (button.tag) { |
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case 0: |
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[[SDLUIKitDelegate sharedAppDelegate] startSDLgame]; |
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break; |
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case 2: |
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// for now this controller is just to simplify code management |
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splitViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil]; |
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splitViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
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[self presentModalViewController:splitViewController animated:YES]; |
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break; |
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default: |
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alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
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message:@"Sorry, this feature is not yet implemented" |
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delegate:nil |
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cancelButtonTitle:@"Well, don't worry" |
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otherButtonTitles:nil]; |
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[alert show]; |
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[alert release]; |
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break; |
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} |
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} |
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-(void) dismissModalViewController { |
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[self dismissModalViewControllerAnimated:YES]; |
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} |
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@end |