hedgewars/uStore.pas
author unc0rr
Sun, 24 Feb 2008 20:00:31 +0000
changeset 789 3d976d2579eb
parent 785 ac538f1a629e
child 806 d397c502a5dd
permissions -rw-r--r--
- More accurate rope collision detection - Implement hedgehog on rope speed limit - All this should prevent rope to be stuck in the ground
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(*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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unit uStore;
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interface
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uses uConsts, uTeams, SDLh, uFloat, GL;
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{$INCLUDE options.inc}
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procedure StoreInit;
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procedure StoreLoad;
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procedure StoreRelease;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface);
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procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface);
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procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface);
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procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface);
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procedure DrawLand (X, Y: LongInt);
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
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procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
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procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
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procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface);
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procedure DrawCentered(X, Top: LongInt; Source: PTexture);
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procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface);
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procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface);
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function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
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procedure RenderHealth(var Hedgehog: THedgehog);
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procedure AddProgress;
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procedure FinishProgress;
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function  LoadImage(const filename: string; hasAlpha, critical, setTransparent: boolean): PSDL_Surface;
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procedure SetupOpenGL;
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var PixelFormat: PSDL_PixelFormat;
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 SDLPrimSurface: PSDL_Surface;
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   PauseTexture: PTexture;
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implementation
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uses uMisc, uConsole, uLand, uLocale, GLU;
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var
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    HHTexture: PTexture;
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procedure StoreInit;
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begin
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end;
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procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; Clear: boolean);
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var r: TSDL_Rect;
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begin
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r:= rect^;
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if Clear then SDL_FillRect(Surface, @r, 0);
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BorderColor:= SDL_MapRGB(Surface^.format, BorderColor shr 16, BorderColor shr 8, BorderColor and $FF);
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FillColor:= SDL_MapRGB(Surface^.format, FillColor shr 16, FillColor shr 8, FillColor and $FF);
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r.y:= rect^.y + 1;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 1;
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r.w:= rect^.w - 2;
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r.y:= rect^.y;
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r.h:= rect^.h;
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SDL_FillRect(Surface, @r, BorderColor);
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r.x:= rect^.x + 2;
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r.y:= rect^.y + 1;
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r.w:= rect^.w - 4;
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r.h:= rect^.h - 2;
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SDL_FillRect(Surface, @r, FillColor);
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r.x:= rect^.x + 1;
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r.y:= rect^.y + 2;
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r.w:= rect^.w - 2;
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r.h:= rect^.h - 4;
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SDL_FillRect(Surface, @r, FillColor)
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end;
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function WriteInRoundRect(Surface: PSDL_Surface; X, Y: LongInt; Color: LongWord; Font: THWFont; s: string): TSDL_Rect;
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var w, h: LongInt;
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    tmpsurf: PSDL_Surface;
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    clr: TSDL_Color;
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    Result: TSDL_Rect;
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begin
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TTF_SizeUTF8(Fontz[Font].Handle, Str2PChar(s), w, h);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface, true);
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clr.r:= Color shr 16;
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clr.g:= (Color shr 8) and $FF;
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clr.b:= Color and $FF;
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tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, Str2PChar(s), clr.value);
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Result.x:= X + FontBorder + 2;
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Result.y:= Y + FontBorder;
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SDLTry(tmpsurf <> nil, true);
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SDL_UpperBlit(tmpsurf, nil, Surface, @Result);
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SDL_FreeSurface(tmpsurf);
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Result.x:= X;
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Result.y:= Y;
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Result.w:= w + FontBorder * 2 + 4;
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Result.h:= h + FontBorder * 2;
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WriteInRoundRect:= Result
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end;
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procedure StoreLoad;
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var ii: TSprite;
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    fi: THWFont;
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    s: string;
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    tmpsurf: PSDL_Surface;
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    procedure WriteNames(Font: THWFont);
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    var t: LongInt;
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        i: LongInt;
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        r, rr: TSDL_Rect;
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        drY: LongInt;
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        texsurf: PSDL_Surface;
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    begin
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    r.x:= 0;
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    r.y:= 0;
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    drY:= cScreenHeight - 4;
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    for t:= 0 to Pred(TeamsCount) do
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     with TeamsArray[t]^ do
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      begin
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      NameTagTex:= RenderStringTex(TeamName, Clan^.Color, Font);
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      r.w:= cTeamHealthWidth + 5;
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      r.h:= NameTagTex^.h;
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      texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 32, RMask, GMask, BMask, AMask);
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      TryDo(texsurf <> nil, errmsgCreateSurface, true);
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      TryDo(SDL_SetColorKey(texsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
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      DrawRoundRect(@r, cWhiteColor, cColorNearBlack, texsurf, true);
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      rr:= r;
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      inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
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      DrawRoundRect(@rr, Clan^.Color, Clan^.Color, texsurf, false);
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      HealthTex:= Surface2Tex(texsurf);
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      SDL_FreeSurface(texsurf);
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      dec(drY, r.h + 2);
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      DrawHealthY:= drY;
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      for i:= 0 to 7 do
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          with Hedgehogs[i] do
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               if Gear <> nil then
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                  NameTagTex:= RenderStringTex(Name, Clan^.Color, fnt16);
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      end;
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    end;
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    procedure MakeCrossHairs;
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    var t: LongInt;
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        tmpsurf, texsurf: PSDL_Surface;
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        s: string;
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        Color, i: Longword;
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    begin
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    s:= Pathz[ptGraphics] + '/' + cCHFileName;
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    tmpsurf:= LoadImage(s, true, true, false);
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    for t:= 0 to Pred(TeamsCount) do
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      with TeamsArray[t]^ do
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      begin
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      texsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, tmpsurf^.w, tmpsurf^.h, 32, RMask, GMask, BMask, AMask);
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      TryDo(texsurf <> nil, errmsgCreateSurface, true);
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      Color:= Clan^.Color;
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      Color:= SDL_MapRGB(texsurf^.format, Color shr 16, Color shr 8, Color and $FF);
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      SDL_FillRect(texsurf, nil, Color);
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      SDL_UpperBlit(tmpsurf, nil, texsurf, nil);
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      TryDo(tmpsurf^.format^.BytesPerPixel = 4, 'Ooops', true);
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      if SDL_MustLock(texsurf) then
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         SDLTry(SDL_LockSurface(texsurf) >= 0, true);
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      // make black pixel be alpha-transparent
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      for i:= 0 to texsurf^.w * texsurf^.h - 1 do
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          if PLongwordArray(texsurf^.pixels)^[i] = $FF000000 then PLongwordArray(texsurf^.pixels)^[i]:= 0;
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      if SDL_MustLock(texsurf) then
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         SDL_UnlockSurface(texsurf);
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      CrosshairTex:= Surface2Tex(texsurf);
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      SDL_FreeSurface(texsurf)
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      end;
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    SDL_FreeSurface(tmpsurf)
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    end;
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    procedure InitHealth;
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    var i, t: LongInt;
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    begin
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    for t:= 0 to Pred(TeamsCount) do
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     if TeamsArray[t] <> nil then
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      with TeamsArray[t]^ do
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          begin
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          for i:= 0 to cMaxHHIndex do
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              if Hedgehogs[i].Gear <> nil then
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                 RenderHealth(Hedgehogs[i]);
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          end
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    end;
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    procedure LoadGraves;
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    var t: LongInt;
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        texsurf: PSDL_Surface;
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    begin
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    for t:= 0 to Pred(TeamsCount) do
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     if TeamsArray[t] <> nil then
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      with TeamsArray[t]^ do
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          begin
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   223
          if GraveName = '' then GraveName:= 'Simple';
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          texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, false, true, true);
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          GraveTex:= Surface2Tex(texsurf);
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          SDL_FreeSurface(texsurf)
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          end
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    end;
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   229
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    procedure GetExplosionBorderColor;
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   231
    var f: textfile;
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        s1, s2: shortstring;
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        c1, c2: TSDL_Color;
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   234
    begin
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    s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename;
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    WriteToConsole(msgLoading + s + ' ');
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    Assign(f, s);
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    {$I-}
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    Reset(f);
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    Readln(f, c1.r, c1.g, c1. b);
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    Readln(f, c2.r, c2.g, c2. b);
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    Close(f);
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   243
    {$I+}
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    TryDo(IOResult = 0, msgFailed, true);
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    WriteLnToConsole(msgOK);
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   247
    glClearColor(c1.r / 255, c1.g / 255, c1.b / 255, 0.99); // sky color
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    cExplosionBorderColor:= c2.value or
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2886dafa5bcf Store Land surface in memory:
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                            $FF000000
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   250
    end;
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   251
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begin
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   253
for fi:= Low(THWFont) to High(THWFont) do
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   254
    with Fontz[fi] do
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   255
         begin
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   256
         s:= Pathz[ptFonts] + '/' + Name;
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a36102728776 Small fixes
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   257
         WriteToConsole(msgLoading + s + '... ');
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   258
         Handle:= TTF_OpenFont(Str2PChar(s), Height);
200
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   259
         SDLTry(Handle <> nil, true);
202
8603c0420461 Support font styles
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   260
         TTF_SetFontStyle(Handle, style);
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         WriteLnToConsole(msgOK)
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   262
         end;
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AddProgress;
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   264
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   265
GetExplosionBorderColor;
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   266
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AddProgress;
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WriteNames(fnt16);
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MakeCrossHairs;
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LoadGraves;
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AddProgress;
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   273
for ii:= Low(TSprite) to High(TSprite) do
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   274
    with SpritesData[ii] do
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         begin
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         if AltPath = ptNone then
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            tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, true, true)
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         else begin
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            tmpsurf:= LoadImage(Pathz[Path] + '/' + FileName, true, false, true);
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            if tmpsurf = nil then
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               tmpsurf:= LoadImage(Pathz[AltPath] + '/' + FileName, true, true, true)
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   282
            end;
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         if Width = 0 then Width:= tmpsurf^.w;
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   284
         if Height = 0 then Height:= tmpsurf^.h;
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         Texture:= Surface2Tex(tmpsurf);
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   286
         if saveSurf then Surface:= tmpsurf else SDL_FreeSurface(tmpsurf)
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   287
         end;
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   288
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AddProgress;
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   290
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63ae90011a52 Now hedgehogs are seen on map :)
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   291
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, true, true, true);
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   292
HHTexture:= Surface2Tex(tmpsurf);
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   293
SDL_FreeSurface(tmpsurf);
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   294
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InitHealth;
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   296
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   297
PauseTexture:= RenderStringTex(trmsg[sidPaused], $FFFF00, fntBig);
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5b483aa9f2ab Pause support (mouse cursor is released when the game is paused)
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   298
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   299
{$IFDEF DUMP}
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   300
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
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SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
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{$ENDIF}
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   303
end;
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   304
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   305
procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture; DestSurface: PSDL_Surface);
4
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   306
var rr: TSDL_Rect;
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   307
    _l, _r, _t, _b: real;
4
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begin
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8da05b316d81 Enable back fps counter
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   309
if SourceTexture^.h = 0 then exit;
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rr.x:= X;
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   311
rr.y:= Y;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   312
rr.w:= r^.w;
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   313
rr.h:= r^.h;
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   314
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   315
_l:= r^.x / SourceTexture^.w;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   316
_r:= (r^.x + r^.w) / SourceTexture^.w;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   317
_t:= r^.y / SourceTexture^.h;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   318
_b:= (r^.y + r^.h) / SourceTexture^.h;
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   319
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   320
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   321
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   322
glBegin(GL_QUADS);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   323
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   324
glTexCoord2f(_l, _t);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   325
glVertex2i(X, Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   326
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   327
glTexCoord2f(_r, _t);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   328
glVertex2i(rr.w + X, Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   329
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   330
glTexCoord2f(_r, _b);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   331
glVertex2i(rr.w + X, rr.h + Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   332
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   333
glTexCoord2f(_l, _b);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   334
glVertex2i(X, rr.h + Y);
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   335
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   336
glEnd()
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   337
end;
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   338
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   339
procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   340
begin
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   341
glBindTexture(GL_TEXTURE_2D, Texture^.id);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   342
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   343
glBegin(GL_QUADS);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   344
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   345
glTexCoord2f(0, 0);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   346
glVertex2i(X, Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   347
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   348
glTexCoord2f(1, 0);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   349
glVertex2i(Texture^.w + X, Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   350
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   351
glTexCoord2f(1, 1);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   352
glVertex2i(Texture^.w + X, Texture^.h + Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   353
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   354
glTexCoord2f(0, 1);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   355
glVertex2i(X, Texture^.h + Y);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   356
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   357
glEnd()
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   358
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   359
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   360
procedure DrawRotated(Sprite: TSprite; X, Y: LongInt; Angle: real);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   361
var hw, hh: LongInt;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   362
begin
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   363
DrawRotatedTex(SpritesData[Sprite].Texture,
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   364
               SpritesData[Sprite].Width,
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   365
               SpritesData[Sprite].Height,
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   366
               X, Y, Angle)
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   367
end;
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   368
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   369
procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y: LongInt; Angle: real);
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   370
begin
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   371
glPushMatrix;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   372
glTranslatef(X, Y, 0);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   373
glRotatef(Angle, 0, 0, 1);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   374
777
86177328b094 Solve problem with crosshairs
unc0rr
parents: 775
diff changeset
   375
glBindTexture(GL_TEXTURE_2D, Tex^.id);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   376
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   377
glBegin(GL_QUADS);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   378
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   379
glTexCoord2f(0, 0);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   380
glVertex2i(-hw, -hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   381
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   382
glTexCoord2f(1, 0);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   383
glVertex2i(hw, -hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   384
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   385
glTexCoord2f(1, 1);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   386
glVertex2i(hw, hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   387
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   388
glTexCoord2f(0, 1);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   389
glVertex2i(-hw, hh);
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   390
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   391
glEnd();
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   392
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   393
glPopMatrix
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   394
end;
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   395
689
f4ec46c48ed2 The rest of stuff converted to sprites
unc0rr
parents: 620
diff changeset
   396
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt; Surface: PSDL_Surface);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   397
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   398
r.y:= r.y + Height * Position;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   399
r.h:= Height;
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   400
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   401
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   402
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   403
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt; Surface: PSDL_Surface);
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   404
var r: TSDL_Rect;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   405
begin
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   406
r.x:= 0;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   407
r.w:= SpritesData[Sprite].Width;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   408
r.y:= Frame * SpritesData[Sprite].Height;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   409
r.h:= SpritesData[Sprite].Height;
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   410
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   411
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   412
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   413
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt; Surface: PSDL_Surface);
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   414
var r: TSDL_Rect;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   415
begin
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   416
r.x:= FrameX * SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   417
r.w:= SpritesData[Sprite].Width;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   418
r.y:= FrameY * SpritesData[Sprite].Height;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   419
r.h:= SpritesData[Sprite].Height;
755
edf26e9554ac Now show sprites too
unc0rr
parents: 754
diff changeset
   420
DrawFromRect(X, Y, @r, SpritesData[Sprite].Texture, Surface)
43
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   421
end;
e297fea1a2f3 - Removed dark pixels on the corners of health case
unc0rr
parents: 42
diff changeset
   422
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   423
procedure DrawSurfSprite(X, Y, Height, Frame: LongInt; Source: PTexture; Surface: PSDL_Surface);
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   424
var r: TSDL_Rect;
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   425
begin
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   426
r.x:= 0;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   427
r.w:= Source^.w;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   428
r.y:= Frame * Height;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   429
r.h:= Height;
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   430
DrawFromRect(X, Y, @r, Source, Surface)
198
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   431
end;
6f00e0f4cb88 - New crosshair
unc0rr
parents: 196
diff changeset
   432
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   433
procedure DXOutText(X, Y: LongInt; Font: THWFont; s: string; Surface: PSDL_Surface);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   434
var clr: TSDL_Color;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   435
    tmpsurf: PSDL_Surface;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   436
    r: TSDL_Rect;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   437
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   438
r.x:= X;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   439
r.y:= Y;
189
33d147c69a83 Color fixes
unc0rr
parents: 183
diff changeset
   440
clr.r:= $FF;
33d147c69a83 Color fixes
unc0rr
parents: 183
diff changeset
   441
clr.g:= $FF;
33d147c69a83 Color fixes
unc0rr
parents: 183
diff changeset
   442
clr.b:= $FF;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   443
tmpsurf:= TTF_RenderUTF8_Solid(Fontz[Font].Handle, Str2PChar(s), clr.value);
208
a049157d673a Implement Knowledge Base for libs/compilers bugs
unc0rr
parents: 206
diff changeset
   444
if tmpsurf = nil then
a049157d673a Implement Knowledge Base for libs/compilers bugs
unc0rr
parents: 206
diff changeset
   445
   begin
a049157d673a Implement Knowledge Base for libs/compilers bugs
unc0rr
parents: 206
diff changeset
   446
   SetKB(1);
a049157d673a Implement Knowledge Base for libs/compilers bugs
unc0rr
parents: 206
diff changeset
   447
   exit
a049157d673a Implement Knowledge Base for libs/compilers bugs
unc0rr
parents: 206
diff changeset
   448
   end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   449
SDL_UpperBlit(tmpsurf, nil, Surface, @r);
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   450
SDL_FreeSurface(tmpsurf)
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   451
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   452
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   453
procedure DrawLand(X, Y: LongInt);
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   454
begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   455
DrawTexture(X, Y, LandTexture)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   456
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   457
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   458
procedure DrawCentered(X, Top: LongInt; Source: PTexture);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   459
begin
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   460
DrawTexture(X - Source^.w div 2, Top, Source)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   461
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   462
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 355
diff changeset
   463
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Surface: PSDL_Surface);
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   464
var l, r, t, b: real;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
begin
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   466
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   467
t:= Pos * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   468
b:= (Pos + 1) * 32 / HHTexture^.h;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   469
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   470
if Dir = -1 then
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   471
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   472
   l:= (Step + 1) * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   473
   r:= Step * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   474
   end else
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   475
   begin
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   476
   l:= Step * 32 / HHTexture^.w;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   477
   r:= (Step + 1) * 32 / HHTexture^.w
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   478
   end;
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   479
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   480
glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   481
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   482
glBegin(GL_QUADS);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   483
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   484
glTexCoord2f(l, t);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   485
glVertex2i(X, Y);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   486
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   487
glTexCoord2f(r, t);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   488
glVertex2i(32 + X, Y);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   489
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   490
glTexCoord2f(r, b);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   491
glVertex2i(32 + X, 32 + Y);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   492
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   493
glTexCoord2f(l, b);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   494
glVertex2i(X, 32 + Y);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   495
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   496
glEnd()
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   497
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   498
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   499
procedure StoreRelease;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   500
var ii: TSprite;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   501
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   502
for ii:= Low(TSprite) to High(TSprite) do
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   503
    begin
759
8da05b316d81 Enable back fps counter
unc0rr
parents: 756
diff changeset
   504
    FreeTexture(SpritesData[ii].Texture);
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   505
    if SpritesData[ii].Surface <> nil then SDL_FreeSurface(SpritesData[ii].Surface)
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   506
    end;
761
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   507
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   508
FreeTexture(HHTexture);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   509
FreeTexture(LandTexture);
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   510
63ae90011a52 Now hedgehogs are seen on map :)
unc0rr
parents: 759
diff changeset
   511
SDL_FreeSurface(LandSurface)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   512
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   513
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   514
function  RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture;
432
b0f693024b50 Delphi mode off
unc0rr
parents: 393
diff changeset
   515
var w, h: LongInt;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   516
    Result: PSDL_Surface;
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   517
begin
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   518
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(s), w, h);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   519
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   520
Result:= SDL_CreateRGBSurface(SDL_SWSURFACE, w + FontBorder * 2 + 4, h + FontBorder * 2,
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   521
         32, RMask, GMask, BMask, AMask);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   522
107
b08ce0293a51 - Many type fixes
unc0rr
parents: 105
diff changeset
   523
TryDo(Result <> nil, 'RenderString: fail to create surface', true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   524
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   525
WriteInRoundRect(Result, 0, 0, Color, font, s);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   526
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   527
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   528
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   529
RenderStringTex:= Surface2Tex(Result);
785
ac538f1a629e Start console OpenGL reincarnation
unc0rr
parents: 780
diff changeset
   530
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   531
SDL_FreeSurface(Result)
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   532
end;
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   533
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   534
procedure RenderHealth(var Hedgehog: THedgehog);
95
1ef5e2c41115 - Fixed compilation
unc0rr
parents: 83
diff changeset
   535
var s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   536
begin
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   537
str(Hedgehog.Gear^.Health, s);
762
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   538
if Hedgehog.HealthTagTex <> nil then FreeTexture(Hedgehog.HealthTagTex);
5ecf042f6113 More sprites are visible
unc0rr
parents: 761
diff changeset
   539
Hedgehog.HealthTagTex:= RenderStringTex(s, Hedgehog.Team^.Clan^.Color, fnt16)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   540
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   541
518
d48d8c0a546d - Fix bug with desert damaging current hedgehog
unc0rr
parents: 510
diff changeset
   542
function  LoadImage(const filename: string; hasAlpha: boolean; critical, setTransparent: boolean): PSDL_Surface;
30
794e98e11b66 - Fixed slow sprite blt
unc0rr
parents: 4
diff changeset
   543
var tmpsurf: PSDL_Surface;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   544
    //Result: PSDL_Surface;
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   545
    s: shortstring;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   546
begin
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   547
WriteToConsole(msgLoading + filename + '... ');
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   548
s:= filename + '.' + cBitsStr + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   549
tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   550
74
42257fee61ae - Unicode support for team and hedgehogs names
unc0rr
parents: 71
diff changeset
   551
if tmpsurf = nil then
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   552
   begin
355
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   553
   s:= filename + '.png';
40c68869899e Small fixes to bring engine to life
unc0rr
parents: 351
diff changeset
   554
   tmpsurf:= IMG_Load(Str2PChar(s));
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   555
   end;
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   556
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   557
if tmpsurf = nil then
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   558
   if critical then OutError(msgFailed, true)
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   559
      else begin
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   560
      WriteLnToConsole(msgFailed);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   561
      exit(nil)
80
3c3dc6a148ca - Fixed bug with hedgehog under water using rope
unc0rr
parents: 74
diff changeset
   562
      end;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   563
764
7513452b1d51 Now game looks almost like it did before switching to OpenGL
unc0rr
parents: 762
diff changeset
   564
if setTransparent then TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   565
//if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   566
//            else Result:= SDL_DisplayFormat(tmpsurf);
620
451cabd49241 Add theme and map by omen (with fixes by me)
unc0rr
parents: 567
diff changeset
   567
{$IFDEF DEBUGFILE}WriteLnToConsole('(' + inttostr(tmpsurf^.w) + ',' + inttostr(tmpsurf^.h) + ') ');{$ENDIF}
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 294
diff changeset
   568
WriteLnToConsole(msgOK);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   569
LoadImage:= tmpsurf//Result
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   570
end;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   571
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   572
procedure SetupOpenGL;
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   573
begin
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   574
glLoadIdentity;
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   575
glViewport(0, 0, cScreenWidth, cScreenHeight);
754
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   576
glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
94ac14829085 Some further work on switching to OpenGL rendering
unc0rr
parents: 753
diff changeset
   577
glTranslatef(-cScreenWidth / 2, -cScreenHeight / 2, 0);
756
2b307457fd68 Respect alpha channel
unc0rr
parents: 755
diff changeset
   578
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
753
40fc0deb388f Start conversion to OpenGL rendering
unc0rr
parents: 704
diff changeset
   579
glMatrixMode(GL_MODELVIEW)
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   580
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   581
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   582
////////////////////////////////////////////////////////////////////////////////
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   583
var ProgrTex: PTexture = nil;
534
92fb2b0d5117 - Fix some bugs
unc0rr
parents: 518
diff changeset
   584
    Step: integer = 0;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   585
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   586
procedure AddProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   587
var r: TSDL_Rect;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   588
    texsurf: PSDL_Surface;
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   589
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   590
if Step = 0 then
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   591
   begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   592
   WriteToConsole(msgLoading + 'progress sprite: ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   593
   texsurf:= LoadImage(Pathz[ptGraphics] + '/Progress', false, true, true);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   594
   ProgrTex:= Surface2Tex(texsurf);
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   595
   SDL_FreeSurface(texsurf)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   596
   end;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   597
glClear(GL_COLOR_BUFFER_BIT);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   598
glEnable(GL_TEXTURE_2D);
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   599
r.x:= 0;
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   600
r.w:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   601
r.h:= ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   602
r.y:= (Step mod (ProgrTex^.h div ProgrTex^.w)) * ProgrTex^.w;
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   603
DrawFromRect((cScreenWidth - ProgrTex^.w) div 2,
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   604
             (cScreenHeight - ProgrTex^.w) div 2, @r, ProgrTex, SDLPrimSurface);
775
23c253aae336 - Some optimizations
unc0rr
parents: 769
diff changeset
   605
glDisable(GL_TEXTURE_2D);
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   606
SDL_GL_SwapBuffers();
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   607
inc(Step);
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   608
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   609
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   610
procedure FinishProgress;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   611
begin
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   612
WriteLnToConsole('Freeing progress surface... ');
766
cdc8f75ab7bc - Update land texture after explosions
unc0rr
parents: 765
diff changeset
   613
FreeTexture(ProgrTex)
510
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   614
end;
4e994e1b7abb New loading progress sprite code
unc0rr
parents: 495
diff changeset
   615
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   616
end.