author | unc0rr |
Mon, 11 Sep 2006 21:44:38 +0000 | |
changeset 143 | 3dacbd83209b |
parent 139 | 340ded7cc336 |
child 144 | e6084b0c9316 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
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* Hedgewars, a worms-like game |
|
51 | 3 |
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
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* Distributed under the terms of the BSD-modified licence: |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* with the Software without restriction, including without limitation the |
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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* sell copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* 3. The name of the author may not be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*) |
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||
34 |
unit uAI; |
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35 |
interface |
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36 |
{$INCLUDE options.inc} |
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37 |
procedure ProcessBot; |
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64 | 38 |
procedure FreeActionsList; |
4 | 39 |
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40 |
implementation |
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64 | 41 |
uses uTeams, uConsts, SDLh, uAIMisc, uGears, uAIAmmoTests, uAIActions, uMisc; |
4 | 42 |
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var BestActions: TActions; |
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ThinkThread: PSDL_Thread = nil; |
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StopThinking: boolean; |
75 | 46 |
CanUseAmmo: array [TAmmoType] of boolean; |
4 | 47 |
|
64 | 48 |
procedure FreeActionsList; |
49 |
begin |
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if ThinkThread <> nil then |
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begin |
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StopThinking:= true; |
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SDL_WaitThread(ThinkThread, nil); |
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ThinkThread:= nil |
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end; |
64 | 56 |
BestActions.Count:= 0; |
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BestActions.Pos:= 0 |
64 | 58 |
end; |
4 | 59 |
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60 |
procedure TestAmmos(var Actions: TActions; Me: PGear); |
136 | 61 |
var Time, BotLevel: Longword; |
71 | 62 |
Angle, Power, Score, ExplX, ExplY, ExplR: integer; |
64 | 63 |
i: integer; |
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a, aa: TAmmoType; |
4 | 65 |
begin |
136 | 66 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
67 |
||
64 | 68 |
for i:= 0 to Pred(Targets.Count) do |
80 | 69 |
if (Targets.ar[i].Score >= 0) then |
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begin |
75 | 71 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
72 |
a:= Ammo[CurSlot, CurAmmo].AmmoType; |
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aa:= a; |
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repeat |
75 | 75 |
if CanUseAmmo[a] then |
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76 |
begin |
136 | 77 |
Score:= AmmoTests[a](Me, Targets.ar[i].Point, BotLevel, Time, Angle, Power, ExplX, ExplY, ExplR); |
139 | 78 |
if Actions.Score + Score > BestActions.Score then |
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begin |
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BestActions:= Actions; |
136 | 81 |
inc(BestActions.Score, Score); |
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AddAction(BestActions, aia_Weapon, Longword(a), 500); |
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if Time <> 0 then AddAction(BestActions, aia_Timer, Time div 1000, 400); |
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if (Angle > 0) then AddAction(BestActions, aia_LookRight, 0, 200) |
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else if (Angle < 0) then AddAction(BestActions, aia_LookLeft, 0, 200); |
83 | 86 |
if (Ammoz[a].Ammo.Propz and ammoprop_NoCrosshair) = 0 then |
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87 |
begin |
83 | 88 |
Angle:= integer(Me.Angle) - Abs(Angle); |
89 |
if Angle > 0 then |
|
90 |
begin |
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91 |
AddAction(BestActions, aia_Up, aim_push, 500); |
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92 |
AddAction(BestActions, aia_Up, aim_release, Angle) |
|
93 |
end else if Angle < 0 then |
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94 |
begin |
|
95 |
AddAction(BestActions, aia_Down, aim_push, 500); |
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AddAction(BestActions, aia_Down, aim_release, -Angle) |
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97 |
end |
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end; |
70 | 99 |
AddAction(BestActions, aia_attack, aim_push, 800); |
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AddAction(BestActions, aia_attack, aim_release, Power); |
71 | 101 |
if ExplR > 0 then |
102 |
AddAction(BestActions, aia_AwareExpl, ExplR, 10, ExplX, ExplY); |
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end |
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end; |
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if a = High(TAmmoType) then a:= Low(TAmmoType) |
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else inc(a) |
70 | 107 |
until (a = aa) or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].AttacksNum > 0) |
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end |
64 | 109 |
end; |
4 | 110 |
|
64 | 111 |
procedure Walk(Me: PGear); |
80 | 112 |
const FallPixForBranching = cHHRadius * 2 + 8; |
113 |
cBranchStackSize = 12; |
|
75 | 114 |
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115 |
type TStackEntry = record |
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116 |
WastedTicks: Longword; |
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117 |
MadeActions: TActions; |
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Hedgehog: TGear; |
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end; |
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120 |
||
121 |
var Stack: record |
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Count: Longword; |
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States: array[0..Pred(cBranchStackSize)] of TStackEntry; |
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end; |
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125 |
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80 | 126 |
function Push(Ticks: Longword; const Actions: TActions; const Me: TGear; Dir: integer): boolean; |
75 | 127 |
begin |
80 | 128 |
Result:= (Stack.Count < cBranchStackSize) and (Actions.Count < MAXACTIONS - 5); |
129 |
if Result then |
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75 | 130 |
with Stack.States[Stack.Count] do |
131 |
begin |
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132 |
WastedTicks:= Ticks; |
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MadeActions:= Actions; |
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Hedgehog:= Me; |
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135 |
Hedgehog.Message:= Dir; |
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136 |
inc(Stack.Count) |
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137 |
end |
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138 |
end; |
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139 |
||
140 |
procedure Pop(out Ticks: Longword; out Actions: TActions; out Me: TGear); |
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begin |
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142 |
dec(Stack.Count); |
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with Stack.States[Stack.Count] do |
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begin |
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145 |
Ticks:= WastedTicks; |
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Actions:= MadeActions; |
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Me:= Hedgehog |
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148 |
end |
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149 |
end; |
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150 |
||
82 | 151 |
function PosInThinkStack(Me: PGear): boolean; |
152 |
var i: Longword; |
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begin |
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154 |
i:= 0; |
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Result:= false; |
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while (i < Stack.Count) and not Result do |
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begin |
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83 | 158 |
Result:= (abs(Stack.States[i].Hedgehog.X - Me.X) + |
159 |
abs(Stack.States[i].Hedgehog.Y - Me.Y) <= 2) |
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160 |
and (Stack.States[i].Hedgehog.Message = Me.Message); |
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82 | 161 |
inc(i) |
162 |
end |
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163 |
end; |
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164 |
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75 | 165 |
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var Actions: TActions; |
136 | 167 |
ticks, maxticks, steps, BotLevel: Longword; |
75 | 168 |
BaseRate, BestRate, Rate: integer; |
169 |
GoInfo: TGoInfo; |
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80 | 170 |
CanGo: boolean; |
171 |
AltMe: TGear; |
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64 | 172 |
begin |
173 |
Actions.Count:= 0; |
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174 |
Actions.Pos:= 0; |
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75 | 175 |
Actions.Score:= 0; |
176 |
Stack.Count:= 0; |
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136 | 177 |
BotLevel:= PHedgehog(Me.Hedgehog).BotLevel; |
75 | 178 |
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179 |
Push(0, Actions, Me^, aia_Left); |
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180 |
Push(0, Actions, Me^, aia_Right); |
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136 | 182 |
if (Me.State and gstAttacked) = 0 then maxticks:= max(0, TurnTimeLeft - 5000 - 4000 * BotLevel) |
75 | 183 |
else maxticks:= TurnTimeLeft; |
184 |
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if (Me.State and gstAttacked) = 0 then TestAmmos(Actions, Me); |
70 | 186 |
BestRate:= RatePlace(Me); |
75 | 187 |
BaseRate:= max(BestRate, 0); |
188 |
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189 |
while (Stack.Count > 0) and not StopThinking do |
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190 |
begin |
75 | 191 |
Pop(ticks, Actions, Me^); |
192 |
AddAction(Actions, Me.Message, aim_push, 250); |
|
193 |
AddAction(Actions, aia_WaitX, round(Me.X), 0); |
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194 |
AddAction(Actions, Me.Message, aim_release, 0); |
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steps:= 0; |
82 | 196 |
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197 |
while (not StopThinking) and (not PosInThinkStack(Me)) do |
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198 |
begin |
80 | 199 |
CanGo:= HHGo(Me, @AltMe, GoInfo); |
75 | 200 |
inc(ticks, GoInfo.Ticks); |
201 |
if ticks > maxticks then break; |
|
136 | 202 |
if (BotLevel < 5) and (GoInfo.JumpType = jmpHJump) then // hjump support |
80 | 203 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
204 |
with Stack.States[Pred(Stack.Count)] do |
|
205 |
begin |
|
206 |
AddAction(MadeActions, aia_HJump, 0, 305); |
|
207 |
AddAction(MadeActions, aia_HJump, 0, 350); |
|
208 |
end; |
|
136 | 209 |
if (BotLevel < 3) and (GoInfo.JumpType = jmpLJump) then // ljump support |
80 | 210 |
if Push(ticks, Actions, AltMe, Me^.Message) then |
211 |
with Stack.States[Pred(Stack.Count)] do |
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212 |
AddAction(MadeActions, aia_LJump, 0, 305); |
|
213 |
if not CanGo then break; |
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214 |
inc(steps); |
75 | 215 |
Actions.actions[Actions.Count - 2].Param:= round(Me.X); |
70 | 216 |
Rate:= RatePlace(Me); |
217 |
if Rate > BestRate then |
|
218 |
begin |
|
219 |
BestActions:= Actions; |
|
220 |
BestRate:= Rate; |
|
74 | 221 |
Me.State:= Me.State or gstAttacked // we have better place, go there and don't use ammo |
70 | 222 |
end |
75 | 223 |
else if Rate < BestRate then break; |
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224 |
if ((Me.State and gstAttacked) = 0) |
70 | 225 |
and ((steps mod 4) = 0) then TestAmmos(Actions, Me); |
80 | 226 |
if GoInfo.FallPix >= FallPixForBranching then |
75 | 227 |
Push(ticks, Actions, Me^, Me^.Message xor 3); // aia_Left xor 3 = aia_Right |
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228 |
end; |
75 | 229 |
|
230 |
if BestRate > BaseRate then exit |
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231 |
end |
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232 |
end; |
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234 |
procedure Think(Me: PGear); cdecl; |
74 | 235 |
var BackMe, WalkMe: TGear; |
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236 |
StartTicks: Longword; |
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237 |
begin |
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238 |
StartTicks:= GameTicks; |
74 | 239 |
BestActions.Count:= 0; |
240 |
BestActions.Pos:= 0; |
|
64 | 241 |
BestActions.Score:= Low(integer); |
74 | 242 |
BackMe:= Me^; |
243 |
WalkMe:= BackMe; |
|
244 |
if (Me.State and gstAttacked) = 0 then |
|
245 |
if Targets.Count > 0 then |
|
246 |
begin |
|
247 |
Walk(@WalkMe); |
|
82 | 248 |
if (StartTicks > GameTicks - 1500) and not StopThinking then SDL_Delay(2000); |
143 | 249 |
if BestActions.Score = BadTurn then AddAction(BestActions, aia_Skip, 0, 250); |
80 | 250 |
end else |
74 | 251 |
else begin |
252 |
Walk(@WalkMe); |
|
253 |
while (not StopThinking) and (BestActions.Count = 0) do |
|
254 |
begin |
|
255 |
SDL_Delay(100); |
|
256 |
FillBonuses(true); |
|
257 |
WalkMe:= BackMe; |
|
258 |
Walk(@WalkMe) |
|
75 | 259 |
end |
74 | 260 |
end; |
261 |
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262 |
Me.State:= Me.State and not gstHHThinking |
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263 |
end; |
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264 |
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265 |
procedure StartThink(Me: PGear); |
75 | 266 |
var a: TAmmoType; |
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267 |
begin |
70 | 268 |
if ((Me.State and gstAttacking) <> 0) or isInMultiShoot then exit; |
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269 |
Me.State:= Me.State or gstHHThinking; |
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270 |
StopThinking:= false; |
70 | 271 |
ThinkingHH:= Me; |
272 |
FillTargets; |
|
80 | 273 |
if Targets.Count = 0 then |
274 |
begin |
|
275 |
OutError('AI: no targets!?'); |
|
276 |
exit |
|
277 |
end; |
|
70 | 278 |
FillBonuses((Me.State and gstAttacked) <> 0); |
75 | 279 |
for a:= Low(TAmmoType) to High(TAmmoType) do |
280 |
CanUseAmmo[a]:= Assigned(AmmoTests[a]) and HHHasAmmo(PHedgehog(Me.Hedgehog), a); |
|
70 | 281 |
{$IFDEF DEBUGFILE}AddFileLog('Enter Think Thread');{$ENDIF} |
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282 |
ThinkThread:= SDL_CreateThread(@Think, Me) |
4 | 283 |
end; |
284 |
||
285 |
procedure ProcessBot; |
|
143 | 286 |
const StartTicks: Longword = 0; |
4 | 287 |
begin |
64 | 288 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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289 |
if (Gear <> nil) |
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290 |
and ((Gear.State and gstHHDriven) <> 0) |
143 | 291 |
and (TurnTimeLeft < cHedgehogTurnTime - 5) then |
292 |
if ((Gear.State and gstHHThinking) = 0) then |
|
293 |
if (BestActions.Pos >= BestActions.Count) then |
|
294 |
begin |
|
295 |
StartThink(Gear); |
|
296 |
StartTicks:= GameTicks |
|
297 |
end else ProcessAction(BestActions, Gear) |
|
298 |
else if (GameTicks - StartTicks) > cMaxAIThinkTime then StopThinking:= true |
|
4 | 299 |
end; |
300 |
||
301 |
end. |