share/hedgewars/Data/Maps/FlightJoust/map.lua
author Wuzzy <Wuzzy2@mail.ru>
Tue, 21 Aug 2018 15:46:34 +0200
changeset 13679 3f6fae745f84
parent 4162 923db448ad16
child 14406 6c21bd8547dd
permissions -rw-r--r--
Make engine chat syntax translatable The message syntax you see when someone uses chat, e.g. - Player 1: message - [Team]: message - [hedgehog name]: message
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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local hogs = {}
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local spawncrate = 0
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function mapM_(func, tbl)
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    for i,v in pairs(tbl) do
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        func(v)
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    end 
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end
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function map(func, tbl)
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    local newtbl = {}
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    for i,v in pairs(tbl) do
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        newtbl[i] = func(v)
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    end 
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    return newtbl
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end
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function filter(func, tbl)
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    local newtbl = {}
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    for i,v in pairs(tbl) do
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        if func(v) then
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            table.insert(newtbl, v)
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        end
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    end
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    return newtbl
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end
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function onGameInit()
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    GameFlags = gfSolidLand + gfDivideTeams
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    TurnTime = 10000
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    CaseFreq = 0 
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    MinesNum = 0 
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    Explosives = 0 
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    Delay = 500 
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    SuddenDeathTurns = 99999 -- "disable" sudden death
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    Theme = Compost
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end
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function onGameStart()
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    local offset = 50
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    local team1hh = filter(function(h) return GetHogClan(h) == 0 end, hogs)
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    local team2hh = filter(function(h) return GetHogClan(h) == 1 end, hogs)
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    for i,h in ipairs(team1hh) do
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        SetGearPosition(h, 250+(i-1)*offset, 1000)
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    end
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    for i,h in ipairs(team2hh) do
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        SetGearPosition(h, 3500-(i-1)*offset, 1000)
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    end
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    SpawnHealthCrate(1800, 1150)
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end
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function onAmmoStoreInit()
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    SetAmmo(amRCPlane, 9, 0, 0, 0)
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    SetAmmo(amSkip, 9, 0, 0, 0)
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end
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function onGearAdd(gear)
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    if GetGearType(gear) == gtRCPlane then
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        SetTimer(gear,60000)
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    end 
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    if GetGearType(gear) == gtHedgehog then
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        table.insert(hogs, gear)
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    end 
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end
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function onGameTick()
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    if (TurnTimeLeft == 9999 and spawncrate == 1) then
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        SpawnHealthCrate(1800, 1150)
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        spawncrate = 0
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    end
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end
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function onGearDelete(gear)
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    if GetGearType(gear) == gtCase then
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        spawncrate = 1
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    end
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end