misc/libphysfs/lzma/CPP/7zip/IDecl.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 03 Nov 2017 02:23:41 +0100
changeset 12824 3fc7569c1203
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permissions -rw-r--r--
Backed out changeset 28210d2a9a36 (fixes bug #553) This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
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// IDecl.h
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#ifndef __IDECL_H
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#define __IDECL_H
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#include "../Common/MyUnknown.h"
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#define DECL_INTERFACE_SUB(i, base, groupId, subId) \
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DEFINE_GUID(IID_ ## i, \
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0x23170F69, 0x40C1, 0x278A, 0, 0, 0, (groupId), 0, (subId), 0, 0); \
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struct i: public base
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#define DECL_INTERFACE(i, groupId, subId) DECL_INTERFACE_SUB(i, IUnknown, groupId, subId)
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#endif