QTfrontend/model/GameStyleModel.h
author nemo
Wed, 27 Jun 2012 07:58:16 -0400
changeset 7308 40aa797c4ef0
parent 6958 8230a516ba93
child 8419 d99f46b676b5
permissions -rw-r--r--
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class definition
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 */
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#ifndef HEDGEWARS_GAMESTYLEMODEL_H
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#define HEDGEWARS_GAMESTYLEMODEL_H
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#include <QStandardItemModel>
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#include <QStringList>
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#include <QMap>
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#include "DataManager.h"
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/**
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 * @brief A model listing available game styles
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 */
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class GameStyleModel : public QStandardItemModel
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{
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        Q_OBJECT
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    public:
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        enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole };
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    public slots:
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        /// reloads the themes from the DataManager
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        void loadGameStyles();
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};
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#endif // HEDGEWARS_GAMESTYLEMODEL_H