hedgewars/uLandGraphics.pas
author sheepluva
Thu, 11 Dec 2014 09:50:31 +0100
changeset 10652 4456836514ed
parent 10601 3f4964eeaf01
child 10674 fddbab2eecea
permissions -rw-r--r--
wrap sinegun
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandGraphics;
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interface
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uses uFloat, uConsts, uTypes;
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type
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    fillType = (nullPixel, backgroundPixel, ebcPixel, icePixel, setNotCurrentMask, changePixelSetNotCurrent, setCurrentHog, changePixelNotSetNotCurrent);
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type TRangeArray = array[0..31] of record
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                                   Left, Right: LongInt;
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                                   end;
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     PRangeArray = ^TRangeArray;
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TLandCircleProcedure = procedure (landX, landY, pixelX, pixelY: Longint);
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function  addBgColor(OldColor, NewColor: LongWord): LongWord;
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function  SweepDirty: boolean;
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function  Despeckle(X, Y: LongInt): Boolean;
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procedure Smooth(X, Y: LongInt);
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function  CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
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function  DrawExplosion(X, Y, Radius: LongInt): Longword;
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procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
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procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
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function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword;
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procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent: boolean);
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function  LandBackPixel(x, y: LongInt): LongWord;
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procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
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function  DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
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procedure DumpLandToLog(x, y, r: LongInt);
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procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
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function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
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function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word): boolean; inline;
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function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force: boolean; LandFlags: Word): boolean;
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function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
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implementation
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uses SDLh, uLandTexture, uTextures, uVariables, uUtils, uDebug, uScript;
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procedure calculatePixelsCoordinates(landX, landY: Longint; var pixelX, pixelY: Longint); inline;
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begin
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if (cReducedQuality and rqBlurryLand) = 0 then
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    begin
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    pixelX := landX;
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    pixelY := landY;
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    end
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else
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    begin
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    pixelX := LandX div 2;
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    pixelY := LandY div 2;
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    end;
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end;
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function drawPixelBG(landX, landY, pixelX, pixelY: Longint): Longword; inline;
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begin
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drawPixelBG := 0;
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if (Land[LandY, landX] and lfIndestructible) = 0 then
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    begin
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        if ((Land[landY, landX] and lfBasic) <> 0) and (((LandPixels[pixelY, pixelX] and AMask) shr AShift) = 255) and (not disableLandBack) then
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        begin
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            LandPixels[pixelY, pixelX]:= LandBackPixel(landX, landY);
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            inc(drawPixelBG);
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        end
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        else if ((Land[landY, landX] and lfObject) <> 0) or (((LandPixels[pixelY, pixelX] and AMask) shr AShift) < 255) then
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            LandPixels[pixelY, pixelX]:= LandPixels[pixelY, pixelX] and (not AMASK)
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    end;
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end;
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procedure drawPixelEBC(landX, landY, pixelX, pixelY: Longint); inline;
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begin
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if ((Land[landY, landX] and lfBasic) <> 0) or ((Land[landY, landX] and lfObject) <> 0) then
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    begin
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    LandPixels[pixelY, pixelX]:= ExplosionBorderColor;
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    Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce);
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    LandDirty[landY div 32, landX div 32]:= 1;
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    end;
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end;
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function isLandscapeEdge(weight:Longint):boolean; inline;
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begin
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isLandscapeEdge := (weight < 8) and (weight >= 2);
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end;
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function getPixelWeight(x, y:Longint): Longint;
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var
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    i, j, r: Longint;
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begin
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r := 0;
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for i := x - 1 to x + 1 do
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    for j := y - 1 to y + 1 do
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    begin
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    if (i < 0) or
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       (i > LAND_WIDTH - 1) or
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       (j < 0) or
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       (j > LAND_HEIGHT -1) then
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       exit(9);
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    if Land[j, i] and lfLandMask and (not lfIce) = 0 then
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       inc(r)
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    end;
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    getPixelWeight:= r
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end;
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procedure fillPixelFromIceSprite(pixelX, pixelY:Longint); inline;
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var
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    iceSurface: PSDL_Surface;
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    icePixels: PLongwordArray;
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    w: LongWord;
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begin
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    if cOnlyStats then exit;
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    // So. 3 parameters here. Ice colour, Ice opacity, and a bias on the greyscaled pixel towards lightness
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    iceSurface:= SpritesData[sprIceTexture].Surface;
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    icePixels := iceSurface^.pixels;
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    w:= LandPixels[pixelY, pixelX];
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    if w > 0 then
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        begin
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        w:= round(((w shr RShift and $FF) * RGB_LUMINANCE_RED +
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              (w shr BShift and $FF) * RGB_LUMINANCE_GREEN +
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              (w shr GShift and $FF) * RGB_LUMINANCE_BLUE));
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        if w < 128 then w:= w+128;
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        if w > 255 then w:= 255;
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        w:= (w shl RShift) or (w shl BShift) or (w shl GShift) or (LandPixels[pixelY, pixelX] and AMask);
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        LandPixels[pixelY, pixelX]:= addBgColor(w, IceColor);
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        LandPixels[pixelY, pixelX]:= addBgColor(LandPixels[pixelY, pixelX], icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)])
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        end
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    else
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        begin
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        LandPixels[pixelY, pixelX]:= IceColor and (not AMask) or $E8 shl AShift;
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        LandPixels[pixelY, pixelX]:= addBgColor(LandPixels[pixelY, pixelX], icePixels^[iceSurface^.w * (pixelY mod iceSurface^.h) + (pixelX mod iceSurface^.w)]);
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        // silly workaround to avoid having to make background erasure a tadb it smarter about sea ice
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        if LandPixels[pixelY, pixelX] and AMask shr AShift = 255 then
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            LandPixels[pixelY, pixelX]:= LandPixels[pixelY, pixelX] and (not AMask) or 254 shl AShift;
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        end;
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end;
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procedure DrawPixelIce(landX, landY, pixelX, pixelY: Longint); inline;
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begin
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if ((Land[landY, landX] and lfIce) <> 0) then exit;
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if isLandscapeEdge(getPixelWeight(landX, landY)) then
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    begin
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    if (LandPixels[pixelY, pixelX] and AMask < 255) and (LandPixels[pixelY, pixelX] and AMask > 0) then
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        LandPixels[pixelY, pixelX] := (IceEdgeColor and (not AMask)) or (LandPixels[pixelY, pixelX] and AMask)
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    else if (LandPixels[pixelY, pixelX] and AMask < 255) or (Land[landY, landX] > 255) then
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        LandPixels[pixelY, pixelX] := IceEdgeColor
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    end
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else if Land[landY, landX] > 255 then
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    begin
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        fillPixelFromIceSprite(pixelX, pixelY);
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    end;
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if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamaged);
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end;
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function FillLandCircleLineFT(y, fromPix, toPix: LongInt; fill : fillType): Longword;
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var px, py, i: LongInt;
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begin
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//get rid of compiler warning
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    px := 0;
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    py := 0;
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    FillLandCircleLineFT := 0;
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    case fill of
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    backgroundPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            inc(FillLandCircleLineFT, drawPixelBG(i, y, px, py));
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            end;
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    ebcPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            drawPixelEBC(i, y, px, py);
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            end;
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    nullPixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            if ((Land[y, i] and lfIndestructible) = 0) and (not disableLandBack or (Land[y, i] > 255))  then
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                LandPixels[py, px]:= LandPixels[py, px] and (not AMASK);
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            end;
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    icePixel:
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        for i:= fromPix to toPix do
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            begin
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            calculatePixelsCoordinates(i, y, px, py);
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            DrawPixelIce(i, y, px, py);
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            end;
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    setNotCurrentMask:
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        for i:= fromPix to toPix do
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            begin
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            Land[y, i]:= Land[y, i] and lfNotCurrentMask;
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            end;
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    changePixelSetNotCurrent:
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        for i:= fromPix to toPix do
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            begin
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            if Land[y, i] and lfObjMask > 0 then
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                Land[y, i]:= Land[y, i] - 1;
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            end;
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    setCurrentHog:
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        for i:= fromPix to toPix do
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            begin
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            Land[y, i]:= Land[y, i] or lfCurrentHog
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            end;
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    changePixelNotSetNotCurrent:
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        for i:= fromPix to toPix do
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            begin
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            if Land[y, i] and lfObjMask < lfObjMask then
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                Land[y, i]:= Land[y, i] + 1
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            end;
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    end;
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end;
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function FillLandCircleSegmentFT(x, y, dx, dy: LongInt; fill : fillType): Longword; inline;
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begin
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    FillLandCircleSegmentFT := 0;
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if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dy, Max(x - dx, 0), Min(x + dx, LAND_WIDTH - 1), fill));
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if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y + dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
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    inc(FillLandCircleSegmentFT, FillLandCircleLineFT(y - dx, Max(x - dy, 0), Min(x + dy, LAND_WIDTH - 1), fill));
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end;
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function FillRoundInLandFT(X, Y, Radius: LongInt; fill: fillType): Longword; inline;
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var dx, dy, d: LongInt;
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begin
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dx:= 0;
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dy:= Radius;
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d:= 3 - 2 * Radius;
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FillRoundInLandFT := 0;
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while (dx < dy) do
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    begin
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    inc(FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
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    if (d < 0) then
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        d:= d + 4 * dx + 6
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    else
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        begin
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        d:= d + 4 * (dx - dy) + 10;
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        dec(dy)
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        end;
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    inc(dx)
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    end;
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if (dx = dy) then
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    inc (FillRoundInLandFT, FillLandCircleSegmentFT(x, y, dx, dy, fill));
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end;
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function addBgColor(OldColor, NewColor: LongWord): LongWord;
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// Factor ranges from 0 to 100% NewColor
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var
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    oRed, oBlue, oGreen, oAlpha, nRed, nBlue, nGreen, nAlpha: byte;
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begin
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    oAlpha := (OldColor shr AShift);
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    nAlpha := (NewColor shr AShift);
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    // shortcircuit
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    if (oAlpha = 0) or (nAlpha = $FF) then
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        begin
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        addBgColor:= NewColor;
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        exit
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        end;
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    // Get colors
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    oRed   := (OldColor shr RShift);
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    oGreen := (OldColor shr GShift);
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    oBlue  := (OldColor shr BShift);
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    nRed   := (NewColor shr RShift);
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    nGreen := (NewColor shr GShift);
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    nBlue  := (NewColor shr BShift);
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    // Mix colors
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    nRed   := min(255,((nRed*nAlpha) div 255) + ((oRed*oAlpha*byte(255-nAlpha)) div 65025));
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    nGreen := min(255,((nGreen*nAlpha) div 255) + ((oGreen*oAlpha*byte(255-nAlpha)) div 65025));
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    nBlue  := min(255,((nBlue*nAlpha) div 255) + ((oBlue*oAlpha*byte(255-nAlpha)) div 65025));
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    nAlpha := min(255, oAlpha + nAlpha);
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   299
5041
3dc6ad20cbfe Fix endianness
nemo
parents: 4976
diff changeset
   300
    addBgColor := (nAlpha shl AShift) or (nRed shl RShift) or (nGreen shl GShift) or (nBlue shl BShift);
4791
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   301
end;
458d9854c679 Snow blends into land, trys to fill the gaps
Palewolf
parents: 4700
diff changeset
   302
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   303
function FillCircleLines(x, y, dx, dy: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   304
var i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   305
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   306
    FillCircleLines:= 0;
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unc0rr
parents: 10152
diff changeset
   307
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   308
    if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   309
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   310
            if (Land[y + dy, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   311
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   312
                if Land[y + dy, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   313
                Land[y + dy, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   314
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   315
    if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   316
        for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   317
            if (Land[y - dy, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   318
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   319
                if Land[y - dy, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   320
                Land[y - dy, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   321
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   322
    if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   323
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   324
            if (Land[y + dx, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   325
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   326
                if Land[y + dx, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   327
                Land[y + dx, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   328
            end;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   329
    if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   330
        for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   331
            if (Land[y - dx, i] and lfIndestructible) = 0 then
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   332
            begin
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   333
                if Land[y - dx, i] <> Value then inc(FillCircleLines);
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   334
                Land[y - dx, i]:= Value;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   335
            end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   336
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   337
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   338
function FillRoundInLand(X, Y, Radius: LongInt; Value: Longword): Longword;
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   339
var dx, dy, d: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   340
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   341
FillRoundInLand:= 0;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   342
dx:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   343
dy:= Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   344
d:= 3 - 2 * Radius;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   345
while (dx < dy) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   346
    begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   347
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   348
    if (d < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   349
        d:= d + 4 * dx + 6
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   350
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   351
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   352
        d:= d + 4 * (dx - dy) + 10;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   353
        dec(dy)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   354
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   355
    inc(dx)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   356
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   357
if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
   358
    inc(FillRoundInLand, FillCircleLines(x, y, dx, dy, Value));
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   359
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   360
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7268
diff changeset
   361
procedure ChangeRoundInLand(X, Y, Radius: LongInt; doSet, isCurrent: boolean);
504
13b6ebc53627 Fix collision info artifacts in Land array when two objects intersect
unc0rr
parents: 495
diff changeset
   362
begin
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   363
if not doSet and isCurrent then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   364
    FillRoundInLandFT(X, Y, Radius, setNotCurrentMask)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   365
else if not doSet and (not IsCurrent) then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   366
    FillRoundInLandFT(X, Y, Radius, changePixelSetNotCurrent)
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   367
else if doSet and IsCurrent then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   368
    FillRoundInLandFT(X, Y, Radius, setCurrentHog)
9954
bf51bc7e2808 - Fix build via pas2c
unc0rr
parents: 9950
diff changeset
   369
else if doSet and (not IsCurrent) then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   370
    FillRoundInLandFT(X, Y, Radius, changePixelNotSetNotCurrent);
8583
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   371
end;
f2edd6d5f958 Change shape of ice to round
Urbertar@gmail.com
parents: 8579
diff changeset
   372
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   373
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   374
var
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   375
    i, j, iceL, iceR, IceT, iceB: LongInt;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   376
    landRect: TSDL_Rect;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   377
begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   378
// figure out bottom/left/right/top coords of ice to draw
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   379
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   380
// determine absolute limits first
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   381
iceT:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   382
iceB:= min(cWaterLine, LAND_HEIGHT - 1);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   383
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   384
iceL:= 0;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   385
iceR:= LAND_WIDTH - 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   386
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   387
if WorldEdge <> weNone then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   388
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   389
    iceL:= max(leftX,  iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   390
    iceR:= min(rightX, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   391
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   392
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   393
// adjust based on location but without violating absolute limits
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   394
if y >= cWaterLine then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   395
    begin
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   396
    iceL:= max(x - iceRadius, iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   397
    iceR:= min(x + iceRadius, iceR);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   398
    iceT:= max(cWaterLine - iceHeight, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   399
    end
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   400
else {if WorldEdge = weSea then}
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   401
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   402
    iceT:= max(y - iceRadius, iceT);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   403
    iceB:= min(y + iceRadius, iceB);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   404
    if x <= leftX then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   405
        iceR:= min(leftX + iceHeight, iceR)
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   406
    else {if x >= rightX then}
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   407
        iceL:= max(LongInt(rightX) - iceHeight, iceL);
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   408
    end;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   409
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   410
// don't continue if all ice is outside land array
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   411
if (iceL > iceR) or (iceT > iceB) then
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   412
    exit();
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   413
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   414
for i := iceL to iceR do
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   415
    begin
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   416
    for j := iceT to iceB do
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   417
        begin
8624
12bdc51a6790 tweaks to sea ice appearance
nemo
parents: 8612
diff changeset
   418
        if Land[j, i] = 0 then
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   419
            begin
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   420
            Land[j, i] := lfIce;
10099
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   421
            if (cReducedQuality and rqBlurryLand) = 0 then
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   422
                fillPixelFromIceSprite(i, j)
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   423
            else
67b7bc539639 fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
sheepluva
parents: 10040
diff changeset
   424
                fillPixelFromIceSprite(i div 2, j div 2);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   425
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   426
        end;
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   427
    end;
10582
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   428
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   429
landRect.x := iceL;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   430
landRect.y := iceT;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   431
landRect.w := iceR - IceL + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   432
landRect.h := iceB - iceT + 1;
672e7028b1b6 give sea world edges some icegun love
sheepluva
parents: 10541
diff changeset
   433
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   434
UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
8602
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   435
end;
f510cca2b988 Draw ice on water
Urbertar@gmail.com
parents: 8601
diff changeset
   436
3689
e2be39ee19f0 Engine:
smaxx
parents: 3608
diff changeset
   437
function DrawExplosion(X, Y, Radius: LongInt): Longword;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   438
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   439
    tx, ty, dx, dy: Longint;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   440
begin
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   441
    DrawExplosion := FillRoundInLandFT(x, y, Radius, backgroundPixel);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   442
    if Radius > 20 then
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   443
        FillRoundInLandFT(x, y, Radius - 15, nullPixel);
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   444
    FillRoundInLand(X, Y, Radius, 0);
9876
641c334eab46 Be friendly with pas2c
unc0rr
parents: 9768
diff changeset
   445
    FillRoundInLandFT(x, y, Radius + 4, ebcPixel);
8828
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   446
    tx:= Max(X - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   447
    dx:= Min(X + Radius + 5, LAND_WIDTH) - tx;
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   448
    ty:= Max(Y - Radius - 5, 0);
4ae5233abe76 Hey, there was inc(Radius, 4)
unc0rr
parents: 8795
diff changeset
   449
    dy:= Min(Y + Radius + 5, LAND_HEIGHT) - ty;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   450
    UpdateLandTexture(tx, dx, ty, dy, false);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   451
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   452
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   453
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   454
var tx, ty, by, bx,  i: LongInt;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   455
begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   456
for i:= 0 to Pred(Count) do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   457
    begin
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   458
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   459
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   460
            begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   461
            if (Land[ty, tx] and lfIndestructible) = 0 then
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   462
                begin
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   463
                if (cReducedQuality and rqBlurryLand) = 0 then
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   464
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   465
                    by:= ty; bx:= tx;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   466
                    end
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   467
                else
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   468
                    begin
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   469
                    by:= ty div 2; bx:= tx div 2;
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   470
                    end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   471
                if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   472
                    LandPixels[by, bx]:= LandBackPixel(tx, ty)
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   473
                else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
   474
                    LandPixels[by, bx]:= LandPixels[by, bx] and (not AMASK)
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   475
                end
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   476
            end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   477
    inc(y, dY)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   478
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   479
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   480
inc(Radius, 4);
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   481
dec(y, Count * dY);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   482
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   483
for i:= 0 to Pred(Count) do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   484
    begin
7509
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   485
    for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
76e3a3fc17cd revert 3188794b9d87. does not do what I'd like.
nemo
parents: 7492
diff changeset
   486
        for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   487
            if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   488
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   489
                 if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   490
                    LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   491
                else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   492
                    LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   493
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   494
                Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
3596
51062794ed01 Store some calcs to speed up uLandGraphics a tad
nemo
parents: 3595
diff changeset
   495
                LandDirty[ty div 32, tx div 32]:= 1;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   496
                end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   497
    inc(y, dY)
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   498
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   499
818
635e58295079 Fix drill bug
unc0rr
parents: 772
diff changeset
   500
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   501
UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   502
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   503
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   504
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   505
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   506
procedure DrawExplosionBorder(X, Y, dx, dy:hwFloat;  despeckle : Boolean);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   507
var
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   508
    t, tx, ty :Longint;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   509
begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   510
for t:= 0 to 7 do
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   511
    begin
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   512
    X:= X + dX;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   513
    Y:= Y + dY;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   514
    tx:= hwRound(X);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   515
    ty:= hwRound(Y);
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   516
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   517
    or ((Land[ty, tx] and lfObject) <> 0)) then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   518
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   519
        Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   520
        if despeckle then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   521
            LandDirty[ty div 32, tx div 32]:= 1;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   522
        if (cReducedQuality and rqBlurryLand) = 0 then
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   523
            LandPixels[ty, tx]:= ExplosionBorderColor
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   524
        else
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   525
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   526
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8783 8774
diff changeset
   527
    end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   528
end;
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   529
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   530
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   531
//
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   532
//  - (dX, dY) - direction, vector of length = 0.5
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   533
//
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 358
diff changeset
   534
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   535
var nx, ny, dX8, dY8: hwFloat;
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   536
    i, t, tx, ty, by, bx, stX, stY, ddy, ddx: Longint;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   537
    despeckle : Boolean;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   538
begin  // (-dY, dX) is (dX, dY) rotated by PI/2
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   539
stY:= hwRound(Y);
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   540
stX:= hwRound(X);
772
e8d530ca77be Don't update all land texture when drawing tunnel (saves video throughput)
unc0rr
parents: 769
diff changeset
   541
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   542
despeckle:= HalfWidth > 1;
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   543
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   544
nx:= X + dY * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   545
ny:= Y - dX * (HalfWidth + 8);
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   546
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   547
dX8:= dX * 8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   548
dY8:= dY * 8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   549
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   550
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   551
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   552
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   553
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   554
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   555
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   556
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   557
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   558
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   559
    if ((ty and LAND_HEIGHT_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   560
    and ((tx and LAND_WIDTH_MASK) = 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   561
    and (((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   562
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   563
        Land[ty, tx]:= Land[ty, tx] and (not lfIce);
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   564
        if despeckle then
5887
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   565
            begin
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   566
            Land[ty, tx]:= Land[ty, tx] or lfDamaged;
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   567
            LandDirty[ty div 32, tx div 32]:= 1
7d69b76ce923 Don't set lfDamaged for small tunnels
nemo
parents: 5885
diff changeset
   568
            end;
5332
b29d60c7cac7 Use an ifdef instead, add despeckling of tunnels
nemo
parents: 5322
diff changeset
   569
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   570
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   571
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   572
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   573
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   574
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   575
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   576
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   577
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   578
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   579
for i:= -HalfWidth to HalfWidth do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   580
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   581
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   582
    Y:= ny - dY8;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   583
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   584
    X:= nx;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   585
    Y:= ny;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   586
    for t:= 0 to ticks do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   587
        begin
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   588
        X:= X + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   589
        Y:= Y + dY;
351
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   590
        tx:= hwRound(X);
29bc9c36ad5f Fixed-point arithmetics in engine.
unc0rr
parents: 345
diff changeset
   591
        ty:= hwRound(Y);
3519
56cbc035b74b rename flags
nemo
parents: 3518
diff changeset
   592
        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   593
            begin
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   594
            if (cReducedQuality and rqBlurryLand) = 0 then
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   595
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   596
                by:= ty; bx:= tx;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   597
                end
4690
490cf71b436a revert last change. ordinary fire is fine, but HHG screws up.
nemo
parents: 4688
diff changeset
   598
            else
5480
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   599
                begin
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   600
                by:= ty div 2; bx:= tx div 2;
37bafa5a7016 kill off some speckles, crank up land gun output
nemo
parents: 5386
diff changeset
   601
                end;
6355
734fed7aefd3 Introduce initialization expressions
unc0rr
parents: 6132
diff changeset
   602
            if ((Land[ty, tx] and lfBasic) <> 0) and (((LandPixels[by,bx] and AMask) shr AShift) = 255) and (not disableLandBack) then
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   603
                LandPixels[by, bx]:= LandBackPixel(tx, ty)
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
   604
            else if ((Land[ty, tx] and lfObject) <> 0) or (((LandPixels[by,bx] and AMask) shr AShift) < 255) then
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
   605
                LandPixels[by, bx]:= LandPixels[by, bx] and (not AMASK);
6097
db10abae541f Couple more, add back misplaced clearing of Land
nemo
parents: 6096
diff changeset
   606
            Land[ty, tx]:= 0;
2647
0e1208e92dfe Smaxx patch with tuning by me:
unc0rr
parents: 2646
diff changeset
   607
            end
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   608
        end;
8783
f1231a48fc48 Remove some duplicating code from uLandGraphics.pas
Urbertar
parents: 8773
diff changeset
   609
    DrawExplosionBorder(X, Y, dx, dy, despeckle);
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   610
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   611
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   612
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   613
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   614
for i:= 0 to 7 do
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   615
    begin
358
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   616
    X:= nx - dX8;
236bbd12d4d9 - New Land Generator
unc0rr
parents: 351
diff changeset
   617
    Y:= ny - dY8;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   618
    for t:= -8 to ticks + 8 do
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   619
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   620
    X:= X + dX;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   621
    Y:= Y + dY;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   622
    tx:= hwRound(X);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   623
    ty:= hwRound(Y);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   624
    if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (((Land[ty, tx] and lfBasic) <> 0)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   625
    or ((Land[ty, tx] and lfObject) <> 0)) then
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   626
        begin
8839
caa57115d7ea Fixes to make pas2c parse this
unc0rr
parents: 8833
diff changeset
   627
        Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   628
        if despeckle then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   629
            LandDirty[ty div 32, tx div 32]:= 1;
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   630
        if (cReducedQuality and rqBlurryLand) = 0 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   631
            LandPixels[ty, tx]:= ExplosionBorderColor
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   632
        else
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   633
            LandPixels[ty div 2, tx div 2]:= ExplosionBorderColor
3509
d72c2219595d Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo
parents: 3236
diff changeset
   634
        end
2666
2b8c8f16421e update SDLMain.m/.h to latest version
koda
parents: 2648
diff changeset
   635
    end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   636
    nx:= nx - dY;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   637
    ny:= ny + dX;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   638
    end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   639
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   640
tx:= Max(stX - HalfWidth * 2 - 4 - abs(hwRound(dX * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   641
ty:= Max(stY - HalfWidth * 2 - 4 - abs(hwRound(dY * ticks)), 0);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   642
ddx:= Min(stX + HalfWidth * 2 + 4 + abs(hwRound(dX * ticks)), LAND_WIDTH) - tx;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   643
ddy:= Min(stY + HalfWidth * 2 + 4 + abs(hwRound(dY * ticks)), LAND_HEIGHT) - ty;
1809
77923087a1ce Some optimization of land texture updating
unc0rr
parents: 1807
diff changeset
   644
7170
84ac6c6d2d8e Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
nemo
parents: 7150
diff changeset
   645
UpdateLandTexture(tx, ddx, ty, ddy, false)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   646
end;
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
   647
10295
ec6b68241575 fix some pas2c related overloading issue
sheepluva
parents: 10287
diff changeset
   648
function TryPlaceOnLandSimple(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
10296
fbc5f217f291 I misscounted
sheepluva
parents: 10295
diff changeset
   649
var lf: Word;
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   650
begin
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   651
if indestructible then
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   652
    lf:= lfIndestructible
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   653
else
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   654
    lf:= 0;
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   655
TryPlaceOnLandSimple:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, lf);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   656
end;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   657
10296
fbc5f217f291 I misscounted
sheepluva
parents: 10295
diff changeset
   658
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace: boolean; LandFlags: Word): boolean; inline;
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   659
begin
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   660
TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, false, false, LandFlags);
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   661
end;
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   662
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   663
function ForcePlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; LandFlags: Word): boolean; inline;
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   664
begin
10378
c2b976d6c4f1 Fix PlaceSprite
unc0rr
parents: 10374
diff changeset
   665
    ForcePlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, true, false, true, LandFlags)
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   666
end;
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   667
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   668
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, outOfMap, force: boolean; LandFlags: Word): boolean;
6077
d8fa5a85d24f This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo
parents: 6011
diff changeset
   669
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   670
    p: PByteArray;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   671
    Image: PSDL_Surface;
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   672
    indestructible: boolean;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   673
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   674
TryPlaceOnLand:= false;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   675
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   676
10286
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   677
// make land indestructible if lfIndestructible is passed
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   678
indestructible:= (LandFlags and lfIndestructible <> 0);
1940e937fc08 fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva
parents: 10253
diff changeset
   679
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   680
if outOfMap then doPlace:= false; // just using for a check
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   681
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   682
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   683
Image:= SpritesData[Obj].Surface;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   684
w:= SpritesData[Obj].Width;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   685
h:= SpritesData[Obj].Height;
2235
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   686
row:= Frame mod numFramesFirstCol;
79c9542c1058 multi-column support
nemo
parents: 2167
diff changeset
   687
col:= Frame div numFramesFirstCol;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   688
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   689
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   690
    SDLTry(SDL_LockSurface(Image) >= 0, true);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   691
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   692
bpp:= Image^.format^.BytesPerPixel;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   693
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   694
// Check that sprite fits free space
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   695
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   696
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   697
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   698
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   699
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   700
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
   701
                if (outOfMap and
10368
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   702
                   ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
7ebb71a36e95 Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr
parents: 10296
diff changeset
   703
                   ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
10374
unc0rr
parents: 10368
diff changeset
   704
                   ((not force) and (Land[cpY + y, cpX + x] <> 0))) or
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   705
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   706
                   (not outOfMap and
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   707
                       (((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
   708
                       ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or
10374
unc0rr
parents: 10368
diff changeset
   709
                       ((not force) and (Land[cpY + y, cpX + x] <> 0)))) then
10253
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   710
                   begin
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   711
                   if SDL_MustLock(Image) then
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   712
                       SDL_UnlockSurface(Image);
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   713
                   exit
ea57f2f2b98d allow teleporting outside Land[]
nemo
parents: 10251
diff changeset
   714
                   end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   715
        p:= PByteArray(@(p^[Image^.pitch]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   716
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   717
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   718
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   719
TryPlaceOnLand:= true;
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   720
if not doPlace then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   721
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   722
    if SDL_MustLock(Image) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   723
        SDL_UnlockSurface(Image);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   724
    exit
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   725
    end;
520
e83dfb7ffead Teleportation tool
unc0rr
parents: 511
diff changeset
   726
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   727
// Checked, now place
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   728
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   729
case bpp of
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   730
    4: for y:= 0 to Pred(h) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   731
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   732
        for x:= 0 to Pred(w) do
10138
1a71d28392cb Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr
parents: 10131
diff changeset
   733
            if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
769
788efc1d649f - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
unc0rr
parents: 768
diff changeset
   734
                   begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   735
                if (cReducedQuality and rqBlurryLand) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   736
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   737
                    gX:= cpX + x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   738
                    gY:= cpY + y;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   739
                    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   740
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   741
                     begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   742
                     gX:= (cpX + x) div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   743
                     gY:= (cpY + y) div 2;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   744
                    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   745
                if indestructible then
10287
e17fe8572478 more of the same
sheepluva
parents: 10286
diff changeset
   746
                    Land[cpY + y, cpX + x]:= {lfIndestructible or }LandFlags
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   747
                else if (LandPixels[gY, gX] and AMask) shr AShift = 255 then  // This test assumes lfBasic and lfObject differ only graphically
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   748
                    Land[cpY + y, cpX + x]:= lfBasic or LandFlags
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   749
                else
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   750
                    Land[cpY + y, cpX + x]:= lfObject or LandFlags;
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9460
diff changeset
   751
                LandPixels[gY, gX]:= PLongword(@(p^[x * 4]))^
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   752
                end;
10131
4b4a043111f4 - pas2c recognizes typecasts in initialization expressions
unc0rr
parents: 10108
diff changeset
   753
        p:= PByteArray(@(p^[Image^.pitch]));
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   754
        end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   755
    end;
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   756
if SDL_MustLock(Image) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   757
    SDL_UnlockSurface(Image);
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   758
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   759
x:= Max(cpX, leftX);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   760
w:= Min(cpX + Image^.w, LAND_WIDTH) - x;
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   761
y:= Max(cpY, topY);
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4367
diff changeset
   762
h:= Min(cpY + Image^.h, LAND_HEIGHT) - y;
10541
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   763
UpdateLandTexture(x, w, y, h, true);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   764
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   765
ScriptCall('onSpritePlacement', ord(Obj), cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   766
if Obj = sprAmGirder then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   767
    ScriptCall('onGirderPlacement', frame, cpX + w div 2, cpY + h div 2)
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   768
else if Obj = sprAmRubber then
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   769
    ScriptCall('onRubberPlacement', frame, cpX + w div 2, cpY + h div 2);
7b74aa1bb58d Lua API:
sheepluva
parents: 10510
diff changeset
   770
409
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   771
end;
4f1841929ccc Construction tool
unc0rr
parents: 393
diff changeset
   772
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   773
function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   774
var X, Y, bpp, h, w, row, col, numFramesFirstCol: LongInt;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   775
    p, pt: PByteArray;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   776
    Image, finalSurface: PSDL_Surface;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   777
begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   778
GetPlaceCollisionTex:= nil;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   779
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   780
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   781
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   782
Image:= SpritesData[Obj].Surface;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   783
w:= SpritesData[Obj].Width;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   784
h:= SpritesData[Obj].Height;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   785
row:= Frame mod numFramesFirstCol;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   786
col:= Frame div numFramesFirstCol;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   787
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   788
if SDL_MustLock(Image) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   789
    SDLTry(SDL_LockSurface(Image) >= 0, true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   790
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   791
bpp:= Image^.format^.BytesPerPixel;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   792
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   793
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   794
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   795
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   796
finalSurface:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   797
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   798
TryDo(finalSurface <> nil, 'GetPlaceCollisionTex: fail to create surface', true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   799
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   800
if SDL_MustLock(finalSurface) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   801
    SDLTry(SDL_LockSurface(finalSurface) >= 0, true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   802
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   803
// draw on surface based on collisions
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   804
p:= PByteArray(@(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   805
pt:= PByteArray(@(PByteArray(finalSurface^.pixels)^));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   806
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   807
case bpp of
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   808
    4: for y:= 0 to Pred(h) do
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   809
        begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   810
        for x:= 0 to Pred(w) do
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   811
            if (((PLongword(@(p^[x * 4]))^) and AMask) <> 0)
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   812
                and (((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   813
                   ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or (Land[cpY + y, cpX + x] <> 0)) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   814
                    (PLongword(@(pt^[x * 4]))^):= cWhiteColor
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   815
            else
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   816
                (PLongword(@(pt^[x * 4]))^):= 0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   817
        p:= PByteArray(@(p^[Image^.pitch]));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   818
        pt:= PByteArray(@(pt^[finalSurface^.pitch]));
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   819
        end;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   820
    end;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   821
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   822
if SDL_MustLock(Image) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   823
    SDL_UnlockSurface(Image);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   824
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   825
if SDL_MustLock(finalSurface) then
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   826
    SDL_UnlockSurface(finalSurface);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   827
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   828
GetPlaceCollisionTex:= Surface2Tex(finalSurface, true);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   829
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   830
SDL_FreeSurface(finalSurface);
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   831
end;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   832
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10246
diff changeset
   833
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
   834
function Despeckle(X, Y: LongInt): boolean;
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   835
var nx, ny, i, j, c, xx, yy: LongInt;
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   836
    pixelsweep: boolean;
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   837
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   838
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   839
    Despeckle:= true;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   840
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   841
    if (cReducedQuality and rqBlurryLand) = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   842
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   843
        xx:= X;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   844
        yy:= Y;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   845
    end
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   846
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   847
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   848
        xx:= X div 2;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   849
        yy:= Y div 2;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   850
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   851
10600
e28d86fc393e fix despeckle
sheepluva
parents: 10582
diff changeset
   852
    pixelsweep:= (Land[Y, X] <= lfAllObjMask) and ((LandPixels[yy, xx] and AMASK) <> 0);
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   853
    if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   854
    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   855
        c:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   856
        for i:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   857
            for j:= -1 to 1 do
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   858
                if (i <> 0) or (j <> 0) then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   859
                begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   860
                    ny:= Y + i;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   861
                    nx:= X + j;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   862
                    if ((ny and LAND_HEIGHT_MASK) = 0) and ((nx and LAND_WIDTH_MASK) = 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   863
                    begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   864
                        if pixelsweep then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   865
                        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   866
                            if ((cReducedQuality and rqBlurryLand) <> 0) then
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   867
                            begin
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   868
                                ny:= Y div 2 + i;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   869
                                nx:= X div 2 + j;
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   870
                                if ((ny and (LAND_HEIGHT_MASK div 2)) = 0) and ((nx and (LAND_WIDTH_MASK div 2)) = 0) then
10600
e28d86fc393e fix despeckle
sheepluva
parents: 10582
diff changeset
   871
                                    if (LandPixels[ny, nx] and AMASK) <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   872
                                        inc(c);
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   873
                            end
10600
e28d86fc393e fix despeckle
sheepluva
parents: 10582
diff changeset
   874
                            else if (LandPixels[ny, nx] and AMASK)  <> 0 then
10023
fa9674c94c4f fix despeckle mutilating blurry land
sheepluva
parents: 9998
diff changeset
   875
                                    inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   876
                        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   877
                    else if Land[ny, nx] > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   878
                        inc(c);
4695
ac2cb3b99d70 add a disabling for landback, set it if flakes are enabled
nemo
parents: 4690
diff changeset
   879
                    end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   880
                end;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
   881
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   882
        if c < 4 then // 0-3 neighbours
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   883
        begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   884
            if ((Land[Y, X] and lfBasic) <> 0) and (not disableLandBack) then
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   885
                LandPixels[yy, xx]:= LandBackPixel(X, Y)
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   886
            else
10152
15e9bb6fcab2 fix remaining alpha pixel issues (explosion landbacktex borders etc
sheepluva
parents: 10138
diff changeset
   887
                LandPixels[yy, xx]:= LandPixels[yy, xx] and (not AMASK);
3595
341e407e3754 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda
parents: 3554
diff changeset
   888
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   889
            if not pixelsweep then
6681
nemo
parents: 6580
diff changeset
   890
            begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   891
                Land[Y, X]:= 0;
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   892
                exit
6681
nemo
parents: 6580
diff changeset
   893
            end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   894
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   895
    end;
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6982
diff changeset
   896
    Despeckle:= false
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   897
end;
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   898
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   899
procedure Smooth(X, Y: LongInt);
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   900
begin
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   901
// a bit of AA for explosions
7492
3188794b9d87 Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
nemo
parents: 7270
diff changeset
   902
if (Land[Y, X] = 0) and (Y > LongInt(topY) + 1) and
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   903
    (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   904
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   905
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   906
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   907
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   908
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   909
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   910
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   911
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (128 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   912
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   913
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   914
                                (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   915
                                (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   916
                                (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   917
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   918
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   919
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   920
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   921
            Land[y,x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   922
        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   923
            Land[y,x]:= lfBasic;
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   924
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   925
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   926
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   927
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   928
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   929
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   930
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   931
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   932
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   933
        begin
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   934
        if (cReducedQuality and rqBlurryLand) = 0 then
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   935
            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   936
            if ((LandPixels[y,x] and AMask) shr AShift) < 10 then
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   937
                LandPixels[y,x]:= (ExplosionBorderColor and (not AMask)) or (64 shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   938
            else
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   939
                LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   940
                                (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   941
                                (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   942
                                (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
5274
941da059472b Avoid desyncing on blurry land
nemo
parents: 5267
diff changeset
   943
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   944
        if (Land[y, x-1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   945
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   946
        else if (Land[y, x+1] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   947
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   948
        else if (Land[y+1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   949
            Land[y, x]:= lfObject
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   950
        else if (Land[y-1, x] = lfObject) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   951
        Land[y, x]:= lfObject
5687
fac606654317 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo
parents: 5480
diff changeset
   952
        else Land[y,x]:= lfBasic
5261
2db030882bc9 More AA - try smoothing explosions a bit
nemo
parents: 5179
diff changeset
   953
        end
5267
e9ae019e9bb4 move smoothing into separate function, adjust call order
nemo
parents: 5266
diff changeset
   954
    end
10490
b30b8d39d662 Fix some stuff from coverity
unc0rr
parents: 10378
diff changeset
   955
else if ((cReducedQuality and rqBlurryLand) = 0) and ((LandPixels[Y, X] and AMask) = AMask)
8598
9d21bab30893 Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
nemo
parents: 8596
diff changeset
   956
and (Land[Y, X] and (lfDamaged or lfBasic) = lfBasic)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   957
and (Y > LongInt(topY) + 1) and (Y < LAND_HEIGHT-2) and (X > LongInt(leftX) + 1) and (X < LongInt(rightX) - 1) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   958
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   959
    if ((((Land[y, x-1] and lfDamaged) <> 0) and (((Land[y+1,x] and lfDamaged) <> 0)) or ((Land[y-1,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   960
    or (((Land[y, x+1] and lfDamaged) <> 0) and (((Land[y-1,x] and lfDamaged) <> 0) or ((Land[y+1,x] and lfDamaged) <> 0)))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   961
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   962
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   963
                        (((((LandPixels[y,x] and RMask shr RShift) div 2)+((ExplosionBorderColor and RMask) shr RShift) div 2) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   964
                        (((((LandPixels[y,x] and GMask shr GShift) div 2)+((ExplosionBorderColor and GMask) shr GShift) div 2) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   965
                        (((((LandPixels[y,x] and BMask shr BShift) div 2)+((ExplosionBorderColor and BMask) shr BShift) div 2) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   966
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   967
    else if ((((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   968
    or (((Land[y, x-1] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   969
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y+2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   970
    or (((Land[y, x+1] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y-2,x] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   971
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   972
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x+1] and lfDamaged) <> 0) and ((Land[y,x+2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   973
    or (((Land[y+1, x] and lfDamaged) <> 0) and ((Land[y+1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
   974
    or (((Land[y-1, x] and lfDamaged) <> 0) and ((Land[y-1,x-1] and lfDamaged) <> 0) and ((Land[y,x-2] and lfDamaged) <> 0))) then
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   975
        begin
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   976
        LandPixels[y,x]:=
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   977
                        (((((LandPixels[y,x] and RMask shr RShift) * 3 div 4)+((ExplosionBorderColor and RMask) shr RShift) div 4) and $FF) shl RShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   978
                        (((((LandPixels[y,x] and GMask shr GShift) * 3 div 4)+((ExplosionBorderColor and GMask) shr GShift) div 4) and $FF) shl GShift) or
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6700
diff changeset
   979
                        (((((LandPixels[y,x] and BMask shr BShift) * 3 div 4)+((ExplosionBorderColor and BMask) shr BShift) div 4) and $FF) shl BShift) or ($FF shl AShift)
6130
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   980
        end
026fd01a5e2c Blend the outter side too
nemo
parents: 6097
diff changeset
   981
    end
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   982
end;
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   983
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
   984
function SweepDirty: boolean;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
   985
var x, y, xx, yy, ty, tx: LongInt;
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
   986
    bRes, resweep, recheck: boolean;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
   987
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
   988
bRes:= false;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   989
reCheck:= true;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
   990
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   991
while recheck do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   992
    begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   993
    recheck:= false;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   994
    for y:= 0 to LAND_HEIGHT div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   995
        begin
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
   996
        for x:= 0 to LAND_WIDTH div 32 - 1 do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
   997
            begin
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
   998
            if LandDirty[y, x] = 1 then
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
   999
                begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1000
                resweep:= true;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1001
                ty:= y * 32;
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1002
                tx:= x * 32;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1003
                while(resweep) do
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1004
                    begin
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1005
                    resweep:= false;
3602
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1006
                    for yy:= ty to ty + 31 do
99c93fa258d6 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo
parents: 3601
diff changeset
  1007
                        for xx:= tx to tx + 31 do
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1008
                            if Despeckle(xx, yy) then
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1009
                                begin
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1010
                                bRes:= true;
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1011
                                resweep:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1012
                                if (yy = ty) and (y > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1013
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1014
                                    LandDirty[y-1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1015
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1016
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1017
                                else if (yy = ty+31) and (y < LAND_HEIGHT div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1018
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1019
                                    LandDirty[y+1, x]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1020
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1021
                                    end;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1022
                                if (xx = tx) and (x > 0) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1023
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1024
                                    LandDirty[y, x-1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1025
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1026
                                    end
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1027
                                else if (xx = tx+31) and (x < LAND_WIDTH div 32 - 1) then
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1028
                                    begin
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1029
                                    LandDirty[y, x+1]:= 1;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1030
                                    recheck:= true;
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1031
                                    end
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1032
                                end;
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1033
                    end;
2167
4e9ad395c1d1 Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
nemo
parents: 1892
diff changeset
  1034
                end;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1035
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2741
diff changeset
  1036
        end;
3554
066faceb977d Extend pixel sweep to recheck neighbours if erasing on edges
nemo
parents: 3521
diff changeset
  1037
     end;
1792
c30c6944bd49 engine part of nemo's patch
unc0rr
parents: 1761
diff changeset
  1038
5895
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1039
for y:= 0 to LAND_HEIGHT div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1040
    for x:= 0 to LAND_WIDTH div 32 - 1 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1041
        if LandDirty[y, x] <> 0 then
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1042
            begin
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1043
            ty:= y * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1044
            tx:= x * 32;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1045
            for yy:= ty to ty + 31 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1046
                for xx:= tx to tx + 31 do
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1047
                    Smooth(xx,yy)
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1048
            end;
212d3b459658 smoothing should be after despeckling
nemo
parents: 5887
diff changeset
  1049
10601
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1050
for y:= 0 to LAND_HEIGHT div 32 - 1 do
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1051
    for x:= 0 to LAND_WIDTH div 32 - 1 do
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1052
        if LandDirty[y, x] <> 0 then
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1053
            begin
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1054
            LandDirty[y, x]:= 0;
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1055
            ty:= y * 32;
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1056
            tx:= x * 32;
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1057
            UpdateLandTexture(tx, 32, ty, 32, false);
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1058
            end;
3f4964eeaf01 update land texture /after/ smoothing
sheepluva
parents: 10600
diff changeset
  1059
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2666
diff changeset
  1060
SweepDirty:= bRes;
1738
00e8dadce69a Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
unc0rr
parents: 1066
diff changeset
  1061
end;
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1062
5885
ae257409bcff Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo
parents: 5832
diff changeset
  1063
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1064
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1065
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean; inline;
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1066
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1067
    CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
2331
e4941a7986d6 Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
nemo
parents: 2236
diff changeset
  1068
end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1069
6096
a00dbbf49d6c Add landbacktex to a few maps, just to see how it looks.
nemo
parents: 6081
diff changeset
  1070
function LandBackPixel(x, y: LongInt): LongWord; inline;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1071
var p: PLongWordArray;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1072
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1073
    if LandBackSurface = nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1074
        LandBackPixel:= 0
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1075
    else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1076
        begin
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1077
        p:= LandBackSurface^.pixels;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1078
        LandBackPixel:= p^[LandBackSurface^.w * (y mod LandBackSurface^.h) + (x mod LandBackSurface^.w)];// or $FF000000;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1079
        end
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1080
end;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1081
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4359
diff changeset
  1082
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1083
procedure DrawLine(X1, Y1, X2, Y2: LongInt; Color: Longword);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1084
var
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1085
  eX, eY, dX, dY: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1086
  i, sX, sY, x, y, d: LongInt;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1087
begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1088
eX:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1089
eY:= 0;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1090
dX:= X2 - X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1091
dY:= Y2 - Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1092
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1093
if (dX > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1094
    sX:= 1
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1095
else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1096
    if (dX < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1097
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1098
        sX:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1099
        dX:= -dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1100
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1101
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1102
        sX:= dX;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1103
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1104
if (dY > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1105
    sY:= 1
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1106
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1107
    if (dY < 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1108
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1109
        sY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1110
        dY:= -dY
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1111
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1112
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1113
        sY:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1114
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1115
if (dX > dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1116
    d:= dX
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1117
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1118
    d:= dY;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1119
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1120
x:= X1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1121
y:= Y1;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1122
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1123
for i:= 0 to d do
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1124
    begin
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1125
    inc(eX, dX);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1126
    inc(eY, dY);
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1127
    if (eX > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1128
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1129
        dec(eX, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1130
        inc(x, sX);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1131
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1132
    if (eY > d) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1133
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1134
        dec(eY, d);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1135
        inc(y, sY);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1136
        end;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1137
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1138
    if ((x and LAND_WIDTH_MASK) = 0) and ((y and LAND_HEIGHT_MASK) = 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6490
diff changeset
  1139
        Land[y, x]:= Color;
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1140
    end
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1141
end;
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
  1142
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1143
function DrawDots(x, y, xx, yy: Longint; Color: Longword): Longword; inline;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1144
begin
10246
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1145
    DrawDots:= 0;
8da91cd7a32a Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr
parents: 10244
diff changeset
  1146
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1147
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x + xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1148
        begin inc(DrawDots); Land[y + yy, x + xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1149
    if (((x + xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x + xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1150
        begin inc(DrawDots); Land[y - yy, x + xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1151
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y + yy) and LAND_HEIGHT_MASK) = 0) and (Land[y + yy, x - xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1152
        begin inc(DrawDots); Land[y + yy, x - xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1153
    if (((x - xx) and LAND_WIDTH_MASK) = 0) and (((y - yy) and LAND_HEIGHT_MASK) = 0) and (Land[y - yy, x - xx] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1154
        begin inc(DrawDots); Land[y - yy, x - xx]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1155
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x + yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1156
        begin inc(DrawDots); Land[y + xx, x + yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1157
    if (((x + yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x + yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1158
        begin inc(DrawDots); Land[y - xx, x + yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1159
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y + xx) and LAND_HEIGHT_MASK) = 0) and (Land[y + xx, x - yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1160
        begin inc(DrawDots); Land[y + xx, x - yy]:= Color; end;
10510
9329dab04490 some whitespace fixes
sheepluva
parents: 10490
diff changeset
  1161
    if (((x - yy) and LAND_WIDTH_MASK) = 0) and (((y - xx) and LAND_HEIGHT_MASK) = 0) and (Land[y - xx, x - yy] <> Color) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1162
        begin inc(DrawDots); Land[y - xx, x - yy]:= Color; end;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1163
end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1164
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1165
function DrawLines(X1, Y1, X2, Y2, XX, YY: LongInt; color: Longword): Longword;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1166
var
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1167
  eX, eY, dX, dY: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1168
  i, sX, sY, x, y, d: LongInt;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1169
  f: boolean;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1170
begin
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1171
    eX:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1172
    eY:= 0;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1173
    dX:= X2 - X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1174
    dY:= Y2 - Y1;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1175
    DrawLines:= 0;
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1176
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1177
    if (dX > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1178
        sX:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1179
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1180
        if (dX < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1181
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1182
            sX:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1183
            dX:= -dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1184
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1185
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1186
            sX:= dX;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1187
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1188
    if (dY > 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1189
        sY:= 1
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1190
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1191
        if (dY < 0) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1192
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1193
            sY:= -1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1194
            dY:= -dY
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1195
            end
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1196
        else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1197
            sY:= dY;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1198
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1199
    if (dX > dY) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1200
        d:= dX
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1201
    else
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1202
        d:= dY;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1203
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1204
    x:= X1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1205
    y:= Y1;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1206
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1207
    for i:= 0 to d do
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1208
        begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1209
        inc(eX, dX);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1210
        inc(eY, dY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1211
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1212
        f:= eX > d;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1213
        if f then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1214
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1215
            dec(eX, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1216
            inc(x, sX);
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1217
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1218
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1219
        if (eY > d) then
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1220
            begin
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1221
            dec(eY, d);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1222
            inc(y, sY);
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1223
            f:= true;
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1224
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1225
            end;
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1226
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1227
        if not f then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1228
            inc(DrawLines, DrawDots(x, y, xx, yy, color))
7150
fba3b14ff746 This should make drawn maps rendering even more faster
unc0rr
parents: 7147
diff changeset
  1229
        end
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1230
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1231
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1232
function DrawThickLine(X1, Y1, X2, Y2, radius: LongInt; color: Longword): Longword;
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1233
var dx, dy, d: LongInt;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1234
begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1235
    DrawThickLine:= 0;
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1236
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1237
    dx:= 0;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1238
    dy:= Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1239
    d:= 3 - 2 * Radius;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1240
    while (dx < dy) do
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1241
        begin
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1242
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1243
        if (d < 0) then
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1244
            d:= d + 4 * dx + 6
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1245
        else
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1246
            begin
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1247
            d:= d + 4 * (dx - dy) + 10;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1248
            dec(dy)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1249
            end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1250
        inc(dx)
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1251
        end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1252
    if (dx = dy) then
10244
f7b5b4b88171 Count number of pixels changed during draw
unc0rr
parents: 10152
diff changeset
  1253
        inc(DrawThickLine, DrawLines(x1, y1, x2, y2, dx, dy, color));
7147
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1254
end;
11b7b12e2b85 Render drawn maps 10-500 times faster
unc0rr
parents: 7035
diff changeset
  1255
7268
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1256
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1257
procedure DumpLandToLog(x, y, r: LongInt);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1258
var xx, yy, dx: LongInt;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1259
    s: shortstring;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1260
begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1261
    s[0]:= char(r * 2 + 1);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1262
    for yy:= y - r to y + r do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1263
        begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1264
        for dx:= 0 to r*2 do
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1265
            begin
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1266
            xx:= dx - r + x;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1267
            if (xx = x) and (yy = y) then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1268
                s[dx + 1]:= 'X'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1269
            else if Land[yy, xx] > 255 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1270
                s[dx + 1]:= 'O'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1271
            else if Land[yy, xx] > 0 then
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1272
                s[dx + 1]:= '*'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1273
            else
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1274
                s[dx + 1]:= '.'
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1275
            end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1276
        AddFileLog('Land dump: ' + s);
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1277
        end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1278
end;
3a61c53346a8 - Fix cake bug introduced in r2ccfc93c6b5e
unc0rr
parents: 7170
diff changeset
  1279
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 109
diff changeset
  1280
end.