share/hedgewars/Data/Shaders/water.fs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 15 Jun 2019 19:44:52 +0200
changeset 15163 4744d7b78c75
parent 12884 286e170f4f6b
permissions -rw-r--r--
Refactor uLand.pas a bit and add constant for border width
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 vcolor;
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void main()
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{
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    gl_FragColor = vcolor;
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}