hedgewars/uMisc.pas
author Wuzzy <Wuzzy2@mail.ru>
Fri, 11 Oct 2019 15:52:22 +0200
changeset 15466 4837e3c7859a
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Make digits larger in TurnsLeft.png, add number 9 The digits in this images were really small and hard to read
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uMisc;
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interface
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uses SDLh, uConsts, GLunit, uTypes;
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procedure initModule;
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procedure freeModule;
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function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
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function  GetTeamStatString(p: PTeam): shortstring;
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function  SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
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implementation
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uses uVariables, uUtils
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     {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF};
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type PScreenshot = ^TScreenshot;
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     TScreenshot = record
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         buffer: PByte;
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         filename: shortstring;
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         width, height: LongInt;
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         size: QWord;
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         end;
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var conversionFormat : PSDL_PixelFormat;
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{$IFDEF PNG_SCREENSHOTS}
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var i: LongInt;
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    png_ptr: ^png_struct;
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    info_ptr: ^png_info;
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    f: File;
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    image: PScreenshot;
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begin
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image:= PScreenshot(screenshot);
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png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);
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if png_ptr = nil then
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begin
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    // AddFileLog('Error: Could not create png write struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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info_ptr := png_create_info_struct(png_ptr);
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if info_ptr = nil then
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begin
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    png_destroy_write_struct(@png_ptr, nil);
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    // AddFileLog('Error: Could not create png info struct.');
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    SaveScreenshot:= 0;
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    exit;
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end;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    png_init_pascal_io(png_ptr,@f);
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    png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height,
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                 8, // bit depth
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                 PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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                 PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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    png_write_info(png_ptr, info_ptr);
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    // glReadPixels and libpng number rows in different order
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    for i:= image^.height-1 downto 0 do
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        png_write_row(png_ptr, image^.buffer + i*4*image^.width);
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    png_write_end(png_ptr, info_ptr);
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    Close(f);
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    end;
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{$IOCHECKS ON}
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// free everything
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png_destroy_write_struct(@png_ptr, @info_ptr);
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ELSE} //PNG_SCREENSHOTS
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{$IFDEF WINDOWS}
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var
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    surface: PSDL_Surface;
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    image: PScreenshot;
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    rowBuffer: PByte;
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    row, stride: LongInt;
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begin
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    image:= PScreenshot(screenshot);
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    stride:= image^.width * 4;
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    rowBuffer:= PByte(GetMem(stride));
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    for row:= 0 to (image^.height div 2) - 1 do
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        begin
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        Move((image^.buffer + (image^.height - row - 1) * stride)^,
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             rowBuffer^,
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             stride);
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        Move((image^.buffer + row * stride)^,
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             (image^.buffer + (image^.height - row - 1) * stride)^,
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             stride);
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        Move(rowBuffer^,
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             (image^.buffer + row * stride)^,
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             stride);
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        end;
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    surface:= SDL_CreateRGBSurfaceFrom(
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        image^.buffer,
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        image^.width, image^.height, 32, stride,
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        $000000FF, $0000FF00, $00FF0000, $FF000000);
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    if surface <> nil then
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        begin
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        IMG_SavePNG(surface, Str2PChar(image^.filename));
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        SDL_FreeSurface(surface);
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        end;
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    FreeMem(rowBuffer, stride);
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    FreeMem(image^.buffer, image^.size);
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    Dispose(image);
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    SaveScreenshot:= 0;
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end;
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{$ELSE} //WINDOWS
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// this funtion will be executed in separate thread
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function SaveScreenshot(screenshot: pointer): LongInt; cdecl; export;
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var f: file;
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    // Windows Bitmap Header
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    head: array[0..53] of Byte = (
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    $42, $4D,       // identifier ("BM")
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    0, 0, 0, 0,     // file size
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    0, 0, 0, 0,     // reserved
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    54, 0, 0, 0,    // starting offset
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    40, 0, 0, 0,    // header size
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    0, 0, 0, 0,     // width
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    0, 0, 0, 0,     // height
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    1, 0,           // color planes
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    32, 0,          // bit depth
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    0, 0, 0, 0,     // compression method (uncompressed)
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    0, 0, 0, 0,     // image size
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    96, 0, 0, 0,    // horizontal resolution
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    96, 0, 0, 0,    // vertical resolution
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    0, 0, 0, 0,     // number of colors (all)
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    0, 0, 0, 0      // number of important colors
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    );
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    image: PScreenshot;
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    size: QWord;
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    writeResult:LongInt;
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begin
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image:= PScreenshot(screenshot);
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size:= image^.Width*image^.Height*4;
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head[$02]:= (size + 54) and $ff;
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head[$03]:= ((size + 54) shr 8) and $ff;
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head[$04]:= ((size + 54) shr 16) and $ff;
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head[$05]:= ((size + 54) shr 24) and $ff;
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head[$12]:= image^.Width and $ff;
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head[$13]:= (image^.Width shr 8) and $ff;
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head[$14]:= (image^.Width shr 16) and $ff;
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head[$15]:= (image^.Width shr 24) and $ff;
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head[$16]:= image^.Height and $ff;
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head[$17]:= (image^.Height shr 8) and $ff;
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head[$18]:= (image^.Height shr 16) and $ff;
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head[$19]:= (image^.Height shr 24) and $ff;
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head[$22]:= size and $ff;
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head[$23]:= (size shr 8) and $ff;
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head[$24]:= (size shr 16) and $ff;
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head[$25]:= (size shr 24) and $ff;
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{$IOCHECKS OFF}
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Assign(f, image^.filename);
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Rewrite(f, 1);
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if IOResult = 0 then
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    begin
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    writeResult:= 0; // suppress fpc hint
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    BlockWrite(f, head, sizeof(head), writeResult);
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    BlockWrite(f, image^.buffer^, size, writeResult);
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    Close(f);
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    end
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else
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    begin
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    //AddFileLog('Error: Could not write to ' + filename);
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    end;
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{$IOCHECKS ON}
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// free everything
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FreeMem(image^.buffer, image^.size);
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Dispose(image);
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SaveScreenshot:= 0;
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end;
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{$ENDIF} // WINDOWS
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{$ENDIF} // PNG_SCREENSHOTS
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{$IFDEF USE_VIDEO_RECORDING}
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// make image k times smaller (useful for saving thumbnails)
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procedure ReduceImage(img: PByteArray; width, height, k: LongInt);
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var i, j, i0, j0, w, h, r, g, b: LongInt;
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begin
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    w:= width  div k;
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    h:= height div k;
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    // rescale inplace
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    if k <> 1 then
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    begin
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        for i:= 0 to h-1 do
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            for j:= 0 to w-1 do
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            begin
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                r:= 0;
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                g:= 0;
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                b:= 0;
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                for i0:= 0 to k-1 do
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                    for j0:= 0 to k-1 do
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                    begin
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                        inc(r, img^[4*(width*(i*k+i0) + j*k + j0)+0]);
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                        inc(g, img^[4*(width*(i*k+i0) + j*k + j0)+1]);
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                        inc(b, img^[4*(width*(i*k+i0) + j*k + j0)+2]);
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                    end;
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                img^[4*(w*i + j)+0]:= r div (k*k);
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                img^[4*(w*i + j)+1]:= g div (k*k);
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                img^[4*(w*i + j)+2]:= b div (k*k);
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                img^[4*(w*i + j)+3]:= 255;
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            end;
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    end;
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end;
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{$ENDIF}
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// captures and saves the screen. returns true on success.
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// saved image will be k times smaller than original (useful for saving thumbnails).
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function MakeScreenshot(filename: shortstring; k: LongInt; dump: LongWord): boolean;
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var p: Pointer;
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    size: QWord;
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    image: PScreenshot;
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    format: GLenum;
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    ext: string[4];
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    x,y: LongWord;
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begin
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{$IFDEF PNG_SCREENSHOTS}
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format:= GL_RGBA;
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ext:= '.png';
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{$ELSE}
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   263
{$IFDEF WINDOWS}
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format:= GL_RGBA;
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ext:= '.png';
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{$ELSE}
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format:= GL_BGRA;
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ext:= '.bmp';
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{$ENDIF}
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{$ENDIF}
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if dump > 0 then
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     size:= LAND_WIDTH*LAND_HEIGHT*4
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else size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;
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p:= GetMem(size); // will be freed in SaveScreenshot()
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// memory could not be allocated
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if p = nil then
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   279
begin
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    AddFileLog('Error: Could not allocate memory for screenshot.');
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    MakeScreenshot:= false;
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    exit;
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   283
end;
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// read pixels from land array
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   286
if dump > 0 then
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   287
    begin
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    for y:= 0 to LAND_HEIGHT-1 do
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        for x:= 0 to LAND_WIDTH-1 do
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            if dump = 2 then
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   291
                PLongWordArray(p)^[y*LAND_WIDTH+x]:= LandPixels[LAND_HEIGHT-1-y, x]
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   292
            else
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   293
                begin
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                if Land[LAND_HEIGHT-1-y, x] and lfIndestructible = lfIndestructible then
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   295
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or RMask)
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   296
                else if Land[LAND_HEIGHT-1-y, x] and lfIce = lfIce then
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   297
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or BMask)
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   298
                else if Land[LAND_HEIGHT-1-y, x] and lfBouncy = lfBouncy then
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   299
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= (AMask or GMask)
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   300
                else if Land[LAND_HEIGHT-1-y, x] and lfObject = lfObject then
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   301
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= $FFFFFFFF
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   302
                else if Land[LAND_HEIGHT-1-y, x] and lfBasic = lfBasic then
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   303
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= AMask
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   304
                else
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   305
                    PLongWordArray(p)^[y*LAND_WIDTH+x]:= 0
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   306
                end
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   307
    end
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else
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// read pixels from the front buffer
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    begin
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    glReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);
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{$IFDEF USE_VIDEO_RECORDING}
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    ReduceImage(p, cScreenWidth, cScreenHeight, k)
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   314
{$ENDIF}
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   315
    end;
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   316
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// allocate and fill structure that will be passed to new thread
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New(image); // will be disposed in SaveScreenshot()
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   319
if dump = 2 then
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   320
     image^.filename:= shortstring(UserPathPrefix) + filename + '_landpixels' + ext
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   321
else if dump = 1 then
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   322
     image^.filename:= shortstring(UserPathPrefix) + filename + '_land' + ext
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   323
else image^.filename:= shortstring(UserPathPrefix) + filename + ext;
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if dump <> 0 then
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    begin
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    image^.width:= LAND_WIDTH;
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    image^.height:= LAND_HEIGHT
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    end
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else
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    begin
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    image^.width:= cScreenWidth div k;
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    image^.height:= cScreenHeight div k
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    end;
6881
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image^.size:= size;
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image^.buffer:= p;
1080
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unc0rr
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SDL_CreateThread(@SaveScreenshot, PChar('snapshot'), image);
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MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminate
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end;
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5004
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// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
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function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
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var convertedSurf: PSDL_Surface;
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begin
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    doSurfaceConversion:= tmpsurf;
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    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
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       (tmpsurf^.format^.bitsperpixel = 24) then
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koda
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    begin
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        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
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unc0rr
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        SDL_FreeSurface(tmpsurf);
6990
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        doSurfaceConversion:= convertedSurf;
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    end;
2619
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end;
bc2786a00fb8 fix wrong ttf blending in ppc
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   355
6992
b8f3d8991e92 marked a couple of functions as inline
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function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect; inline;
6695
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begin
6857
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    SDL_RectMake.x:= x;
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    SDL_RectMake.y:= y;
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    SDL_RectMake.w:= width;
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    SDL_RectMake.h:= height;
6695
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koda
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   362
end;
2699
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diff changeset
   363
4413
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unc0rr
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diff changeset
   364
function GetTeamStatString(p: PTeam): shortstring;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
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   365
var s: shortstring;
2670
1b327b7515ed regression, powerpc colors working again
koda
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   366
begin
4413
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    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
46caab3a8f84 uCommandHandlers
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    GetTeamStatString:= s;
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1b327b7515ed regression, powerpc colors working again
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   369
end;
2630
079ef82eac75 revamped file access and debug display
koda
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   370
3038
4e48c276a468 In pascal unit is a namespace
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   371
procedure initModule;
9311
5baf10a52f43 engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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   372
const SDL_PIXELFORMAT_ABGR8888 = (1 shl 28) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;
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   373
begin
5052
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   374
    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
2699
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   375
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
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   376
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4e48c276a468 In pascal unit is a namespace
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   377
procedure freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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   378
begin
5046
fc6639d56799 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda
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   379
    SDL_FreeFormat(conversionFormat);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
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diff changeset
   380
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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diff changeset
   381
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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diff changeset
   382
end.