hedgewars/uGearsRender.pas
author Marco Bresciani
Fri, 12 Jul 2013 11:57:31 +0200
changeset 9355 48549227aa2b
parent 9285 8e8b908970c2
child 9505 56e0cca99e20
permissions -rw-r--r--
Many modifications (these files seems written by a non Italian): 1. some (not all, yet) of the typos! 2. Italian grammar is different from English: there are no "Titles Like This" but "Titles like this" if there are no proper nouns. 3. Let's use actual Italian words not "Engrish" or jargon. For example, "chatta" to say "to chat" is not correct even if widely used! 4. I'd use the Italian "Morte improvvisa" instead of English "Sudden Death"; what to do you think?
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    glDisable(GL_TEXTURE_2D);
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    //glEnable(GL_LINE_SMOOTH);
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    glPushMatrix;
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    glTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(4.0);
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    Tint($C0, $C0, $C0, $FF);
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    glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]);
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    glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2);
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    Tint($FF, $FF, $FF, $FF);
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    glPopMatrix;
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    glEnable(GL_TEXTURE_2D);
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    //glDisable(GL_LINE_SMOOTH)
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    end
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end;
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function DrawRopeLine(X1, Y1, X2, Y2, roplen: LongInt): LongInt;
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var  eX, eY, dX, dY: LongInt;
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    i, sX, sY, x, y, d: LongInt;
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    b: boolean;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        begin
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        //OutError('WARNING: zero length rope line!', false);
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        exit
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        end;
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    eX:= 0;
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    eY:= 0;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    if (dX > 0) then
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        sX:= 1
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    else
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        if (dX < 0) then
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            begin
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            sX:= -1;
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            dX:= -dX
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            end
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        else sX:= dX;
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    if (dY > 0) then
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        sY:= 1
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    else
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        if (dY < 0) then
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            begin
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            sY:= -1;
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            dY:= -dY
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            end
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        else
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            sY:= dY;
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    if (dX > dY) then
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        d:= dX
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    else
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        d:= dY;
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    x:= X1;
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    y:= Y1;
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    for i:= 0 to d do
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        begin
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        inc(eX, dX);
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        inc(eY, dY);
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        b:= false;
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        if (eX > d) then
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            begin
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            dec(eX, d);
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            inc(x, sX);
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            b:= true
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            end;
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        if (eY > d) then
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            begin
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            dec(eY, d);
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            inc(y, sY);
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            b:= true
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            end;
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        if b then
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            begin
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            inc(roplen);
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            if (roplen mod 4) = 0 then
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                DrawSprite(sprRopeNode, x - 2, y - 2, 0)
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            end
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    end;
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DrawRopeLine:= roplen;
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end;
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procedure DrawRope(Gear: PGear);
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var roplen: LongInt;
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    i: Longword;
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begin
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    if (cReducedQuality and rqSimpleRope) <> 0 then
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        DrawRopeLinesRQ(Gear)
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    else
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        begin
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        roplen:= 0;
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        if RopePoints.Count > 0 then
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            begin
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            i:= 0;
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            while i < Pred(RopePoints.Count) do
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                    begin
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                    roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                                hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy, roplen);
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                    inc(i)
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                    end;
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            roplen:= DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy,
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                        hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, roplen);
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            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
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                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   171
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   172
        else
4388
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parents:
diff changeset
   173
            if Gear^.Elasticity.QWordValue > 0 then
6508
bf5db4517148 Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo
parents: 6490
diff changeset
   174
            roplen:= DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,
6490
531bf083e8db - Give uLand more modularity
unc0rr
parents: 6453
diff changeset
   175
                        hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy, roplen);
4388
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parents:
diff changeset
   176
        end;
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parents:
diff changeset
   177
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unc0rr
parents:
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   178
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parents:
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   179
if RopePoints.Count > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   180
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   181
else
4388
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parents:
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   182
    if Gear^.Elasticity.QWordValue > 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   183
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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parents:
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   184
end;
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parents:
diff changeset
   185
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unc0rr
parents:
diff changeset
   186
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parents:
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   187
procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt);
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unc0rr
parents:
diff changeset
   188
begin
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unc0rr
parents:
diff changeset
   189
with Gear^.Hedgehog^ do
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unc0rr
parents:
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   190
    begin
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unc0rr
parents:
diff changeset
   191
    if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then
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parents:
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   192
        exit;
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parents:
diff changeset
   193
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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unc0rr
parents:
diff changeset
   194
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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parents:
diff changeset
   195
    end;
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   196
end;
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parents:
diff changeset
   197
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unc0rr
parents:
diff changeset
   198
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   199
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
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parents:
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   200
var i, t: LongInt;
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parents:
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   201
    amt: TAmmoType;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   202
    sign, hx, hy, tx, ty, sx, sy, m: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
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parents:
diff changeset
   203
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
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parents:
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   204
    defaultPos, HatVisible: boolean;
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parents:
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   205
    HH: PHedgehog;
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parents:
diff changeset
   206
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   207
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   208
    r:TSDL_Rect;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   209
begin
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parents:
diff changeset
   210
    HH:= Gear^.Hedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   211
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   212
        exit;
4388
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unc0rr
parents:
diff changeset
   213
    m:= 1;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   214
    if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   215
        m:= -1;
4388
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unc0rr
parents:
diff changeset
   216
    sx:= ox + 1; // this offset is very common
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unc0rr
parents:
diff changeset
   217
    sy:= oy - 3;
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unc0rr
parents:
diff changeset
   218
    sign:= hwSign(Gear^.dX);
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unc0rr
parents:
diff changeset
   219
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unc0rr
parents:
diff changeset
   220
    if (Gear^.State and gstHHDeath) <> 0 then
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unc0rr
parents:
diff changeset
   221
        begin
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unc0rr
parents:
diff changeset
   222
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   223
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
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unc0rr
parents:
diff changeset
   224
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
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unc0rr
parents:
diff changeset
   225
        Tint($FF, $FF, $FF, $FF);
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unc0rr
parents:
diff changeset
   226
        exit
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unc0rr
parents:
diff changeset
   227
        end
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unc0rr
parents:
diff changeset
   228
    else if (Gear^.State and gstHHGone) <> 0 then
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unc0rr
parents:
diff changeset
   229
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   230
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
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unc0rr
parents:
diff changeset
   231
        exit
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unc0rr
parents:
diff changeset
   232
        end;
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unc0rr
parents:
diff changeset
   233
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unc0rr
parents:
diff changeset
   234
    defaultPos:= true;
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unc0rr
parents:
diff changeset
   235
    HatVisible:= false;
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unc0rr
parents:
diff changeset
   236
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   237
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   238
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   239
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   240
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   241
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   242
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   243
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   244
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   245
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   246
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   247
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   248
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   249
            end
8689
koda
parents: 8684
diff changeset
   250
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   251
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   252
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   253
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   254
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   255
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   256
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   257
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   258
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   259
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   260
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   261
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   262
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   263
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   264
        Tint($00, $FF, $40, $40);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   265
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   266
        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   267
        end;
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unc0rr
parents:
diff changeset
   268
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   269
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   270
    if ((Gear^.State and gstWinner) <> 0) and
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unc0rr
parents:
diff changeset
   271
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   272
        begin
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unc0rr
parents:
diff changeset
   273
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   274
                sign,
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unc0rr
parents:
diff changeset
   275
                2,
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unc0rr
parents:
diff changeset
   276
                0,
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unc0rr
parents:
diff changeset
   277
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   278
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   279
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   280
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   281
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   282
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   283
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   284
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   285
                7,
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unc0rr
parents:
diff changeset
   286
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   287
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   288
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   289
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   290
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   291
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   292
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   293
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   294
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   295
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   296
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   297
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   298
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   299
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   300
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   301
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   302
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   303
            (((CurAmmoGear <> nil) and //((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   304
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   305
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   306
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   307
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   308
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   309
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   310
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   311
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   312
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   313
    *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   314
            dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   315
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   316
            if cLaserSighting then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   317
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   318
                lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   319
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   320
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   321
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   322
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   323
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   324
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   325
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   326
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   327
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   328
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   329
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   330
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   331
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   332
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   333
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   334
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   335
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   336
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   337
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   338
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
                hy:= ty;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
                while ((ty and LAND_HEIGHT_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
                    ((tx and LAND_WIDTH_MASK) = 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
                    (Land[ty, tx] = 0) do // TODO: check for constant variable instead
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   343
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   345
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   346
                    tx:= round(lx);
8854
31133afaa025 remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
nemo
parents: 8733
diff changeset
   347
                    ty:= round(ly)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   349
                // reached edge of land. assume infinite beam. Extend it way out past camera
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   350
                if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   351
                    begin
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   352
                    tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
   353
                    ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   354
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   355
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   356
                //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   357
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   358
                    DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   359
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
            // draw crosshair
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   362
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle));
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   363
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
8689
koda
parents: 8684
diff changeset
   364
koda
parents: 8684
diff changeset
   365
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   366
            DrawTextureRotated(HH^.Team^.CrosshairTex,
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   367
                    12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
                    sign * (Gear^.Angle * 180.0) / cMaxAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   370
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   371
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   373
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   378
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   380
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   382
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   385
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   386
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   387
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   388
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   389
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   390
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   391
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   392
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   393
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   394
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   395
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   396
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   397
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   398
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   399
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   400
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   401
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   402
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   403
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   404
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   405
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   406
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   407
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   408
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   409
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   410
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   411
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   412
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   413
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   414
                        with HH^ do
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   415
                            if (HatTex <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
                                begin
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   417
                                DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   419
                                if HatTex^.w > 64 then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   420
                                    begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   421
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   422
                                    DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   423
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   424
                                    Tint($FF, $FF, $FF, $FF)
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   425
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
                    DrawAltWeapon(Gear, ox, oy);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   431
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   432
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   433
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   438
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
                    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
                        if (HatTex <> nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                            DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   449
                                32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   450
                            if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   451
                                begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   452
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   453
                                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   454
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   455
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   456
                                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
                                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
                                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   464
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   466
                gtShover: DrawSpriteRotated(sprHandBaseball, hx, hy, sign, aangle + 180);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   467
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   468
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   476
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   477
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
                gtTeleport: defaultPos:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   482
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   483
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   484
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   486
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   488
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   490
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   491
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   492
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   493
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   494
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   495
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   499
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   500
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   501
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   502
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   503
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   504
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   505
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   506
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   507
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   508
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   509
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   510
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   511
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   512
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   513
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   514
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   515
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   516
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   517
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   518
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   519
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   520
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   521
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   522
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   523
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   524
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   525
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   526
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   527
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   528
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   529
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   530
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   531
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   532
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   533
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   534
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   537
                                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                        DrawSprite(sprCensored, ox - 32, oy - 20, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   539
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   540
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   541
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   542
                gtFlamethrower:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   543
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   544
                    DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   545
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   546
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   548
                gtLandGun:
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   549
                    begin DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   550
                    if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   551
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
   552
                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   553
                gtIceGun:
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   554
                    begin DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   555
                    if CurAmmoGear^.Tex <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   556
                        DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   557
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   559
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   560
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   562
                gtDEagleShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
                gtSniperRifleShot,
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   564
                gtShover:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   565
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   566
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   568
                    HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
            sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   577
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   578
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   584
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   585
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   586
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   587
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   588
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   589
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   590
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   591
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   592
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   594
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   596
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   597
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   598
            if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   599
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   600
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   601
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   602
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   603
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   604
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   605
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   606
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   610
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   611
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   612
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   613
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   619
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   620
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   621
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   622
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   623
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   624
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   625
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   628
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   630
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   631
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   632
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   633
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   634
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   635
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   636
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   637
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   638
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   639
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   640
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   641
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   642
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   643
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   644
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   645
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   646
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   647
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   648
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   649
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   650
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   651
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   652
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   653
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   654
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   655
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   656
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   657
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   658
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   659
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   660
                amSeduction: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   661
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
8689
koda
parents: 8684
diff changeset
   662
                             DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   663
                             //Tint($FF, $0, $0, $AA);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   664
                             //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5560
diff changeset
   665
                             //Tint($FF, $FF, $FF, $FF);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   666
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   667
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   668
                amRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   669
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   670
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   671
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   672
                amGirder: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   673
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   674
                    DrawSpriteClipped(sprGirder,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   675
                                    ox-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   676
                                    oy-256,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   677
                                    LongInt(topY)+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   678
                                    LongInt(rightX)+WorldDx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                                    cWaterLine+WorldDy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                                    LongInt(leftX)+WorldDx)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   682
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   683
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   684
                amLandGun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   685
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   686
                amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   687
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   688
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                amAirAttack,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   692
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   696
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   697
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   698
                amTeleport: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   701
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   702
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   704
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   710
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   717
                DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   718
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
                    4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
                    0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                (* with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                    if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                    and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   727
                        DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
                            HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
                            sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   732
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   733
                            32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   734
                            32); *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   735
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   738
                amBaseballBat: DrawSpriteRotated(sprHandBaseball,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   739
                        sx - 4 * sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   740
                        sy + 9, sign, aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   741
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   747
        begin
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   748
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   749
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   752
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   753
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   754
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   755
                Gear^.DirAngle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   756
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   757
            end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   758
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
                sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   765
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
            begin
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   774
            if HH^.Team^.hasGone then Tint($FF, $FF, $FF, $80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   775
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   787
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   789
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
        if (HatTex <> nil)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   793
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                    (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   806
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   808
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   809
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   810
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   811
                        (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   812
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   813
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
                    Tint($FF, $FF, $FF, $FF)
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   816
                    end;
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
   817
                if HH^.Team^.hasGone then Tint($FF, $FF, $FF, $FF)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   819
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   820
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   821
                DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   822
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   823
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   824
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   825
                    0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   826
                    sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   827
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   828
                    32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   829
                if HatTex^.w > 64 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   830
                    begin
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   831
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   832
                    DrawTextureF(HatTex,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   833
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   834
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   835
                        sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   836
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   837
                        sign*m,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   838
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   839
                        32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   840
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   841
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   842
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   843
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   844
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   845
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   846
    (*    if (CurAmmoGear = nil) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   847
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   848
            amt:= CurrentHedgehog^.CurAmmoType;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   849
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   850
                amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   851
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   852
            end; *)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   853
        if CurAmmoGear <> nil then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   854
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   855
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   856
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   857
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   858
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   859
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   860
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   861
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   862
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   863
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   864
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   865
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   866
                            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   867
                        if CurAmmoGear^.Tex <> nil then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   868
                            DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   869
                        DrawAltWeapon(Gear, sx, sy)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   870
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   871
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   872
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   873
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   874
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   875
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   876
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   877
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   878
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   879
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   880
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   881
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   882
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   883
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   884
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   885
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   886
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   887
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   888
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   889
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   890
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   891
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   892
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   893
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   895
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   896
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   897
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   898
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   899
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   900
                Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   901
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   904
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   905
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
   906
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
            if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   908
                DrawSprite(sprFinger, ox - 16, oy - 64,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                            GameTicks div 32 mod 16);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
            if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
                if (Gear^.State and gstHHThinking) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   914
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   915
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   917
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
        Tint($00, $FF, $40, $80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   920
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   921
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   922
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   925
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   926
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   927
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   928
    if Gear^.Invulnerable then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   930
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   931
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   933
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   934
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   935
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   936
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   937
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   938
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   939
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   940
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   941
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   942
        r.w := 32;
8689
koda
parents: 8684
diff changeset
   943
        r.h := iceOffset;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   944
        if sign = -1 then
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   945
        DrawTextureFromRectDir(sx + sign*2, sy+16-iceoffset, r.w, r.h, @r, HHTexture, sign)
8689
koda
parents: 8684
diff changeset
   946
        else
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   947
        DrawTextureFromRectDir(sx-16 + sign*2, sy+16-iceoffset, r.w, r.h, @r, HHTexture, sign);
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
   948
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   949
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   950
        if HH^.Effects[heFrozen] < 150000 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   951
            Tint($FF, $FF, $FF, $FF);
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   952
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   953
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   954
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   955
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   956
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   957
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   958
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   959
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   960
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   961
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   962
        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   963
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   964
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   965
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   969
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   971
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   973
begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
   974
    if Gear^.State and gstFrozen <> 0 then Tint($A0, $A0, $FF, $FF);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
   975
    //if Gear^.State and gstFrozen <> 0 then Tint(IceColor or $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
   976
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   977
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   978
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
   979
    else if Gear^.AmmoType = amIceGun then
koda
parents: 8684
diff changeset
   980
        //DrawSprite(sprSnowDust, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   981
        //DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
   982
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   983
    else
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   984
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
   985
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   986
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   987
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   988
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   989
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
   990
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   991
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   992
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
   993
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   994
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   995
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   996
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
   997
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
6138
5cd55ca715b9 tint RC plane with team colour. untested.
nemo
parents: 5935
diff changeset
   998
                  Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   999
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1000
                  Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1001
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1002
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1003
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1004
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1005
       gtPortal: if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1006
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1007
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1008
                      DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1009
                 else DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1010
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1011
           gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1012
                        DrawSpriteRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX))
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1013
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1014
                        DrawSpriteRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1015
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1016
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1017
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1018
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1019
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1020
           gtGrave: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1021
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1022
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
                        //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health)))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
                        //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1031
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1034
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1035
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1036
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1037
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1038
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1039
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1040
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1041
                    end;
8689
koda
parents: 8684
diff changeset
  1042
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1043
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1044
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1045
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1046
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1047
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1048
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1049
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1050
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1051
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1052
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1053
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1054
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1055
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1056
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1057
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1058
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1059
                                i:= (GameTicks shr 6) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1060
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1061
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1062
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1063
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1064
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1065
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1066
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1067
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1068
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1069
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1070
                                i:= ((GameTicks shr 6) + 38) mod 64;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1071
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1072
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1073
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1074
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1075
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1076
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1077
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1078
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1079
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1080
                                begin
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1081
                                i:= (GameTicks shr 6) mod 70;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1082
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1083
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1084
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1085
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1086
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1087
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1088
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1089
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1090
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, min(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1091
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1092
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1093
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1094
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1095
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1096
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1097
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1098
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1099
                        i:= (GameTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1100
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1101
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1102
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1103
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1104
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1105
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1106
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1107
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1108
                    end;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1109
        gtDynamite: DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1110
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1112
           gtFlame: if Gear^.Tag and 1 = 0 then
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1113
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1114
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1116
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1117
                    DrawAltWeapon(Gear, x + 1, y - 3)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1118
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1119
       gtAirAttack: begin
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1120
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1121
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1122
                    Tint($FF, $FF, $FF, $FF);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1123
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1124
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1125
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1127
                    HHGear:= Gear^.Hedgehog^.Gear;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1128
                    if not Gear^.Hedgehog^.Unplaced then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1129
                        DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1130
                    DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1131
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
        gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1135
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1138
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1139
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1140
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1141
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1142
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1143
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1144
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1145
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1146
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1147
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1148
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1149
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1150
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1151
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1152
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1154
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1155
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1156
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1157
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1159
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1160
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1161
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1162
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1163
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1164
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1165
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1166
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1167
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1168
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1169
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1170
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1171
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1172
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1173
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1174
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1175
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1176
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1177
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1178
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1179
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1180
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1181
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1182
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1183
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1184
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1185
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1187
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1188
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1189
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
                        Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1192
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1193
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1194
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
                    if Gear^.Timer < 1020 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1196
                        Tint($C0, $C0, $00, Gear^.Timer div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
                    else if Gear^.Timer > 3980 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1198
                        Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
                        Tint($C0, $C0, $00, $C0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1201
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
                    Tint($FF, $FF, $FF, $FF)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1204
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1205
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1206
                    Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1207
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
                    Tint($FF, $FF, $FF, $FF);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1209
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1210
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1211
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1212
                        begin
8689
koda
parents: 8684
diff changeset
  1213
                        Tint((ExplosionBorderColor shr RShift) and $FF,
koda
parents: 8684
diff changeset
  1214
                             (ExplosionBorderColor shr GShift) and $FF,
koda
parents: 8684
diff changeset
  1215
                             (ExplosionBorderColor shr BShift) and $FF,
5461
3c2d4e46440f Deletion was a bad idea.
nemo
parents: 5313
diff changeset
  1216
                             $FF);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1217
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1218
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1219
                        //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle);
5472
a724fe2d2ce0 trying another texture
nemo
parents: 5461
diff changeset
  1220
                        //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1221
                        Tint($FF, $FF, $FF, $FF);
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1222
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1223
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1224
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1225
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1226
                            inc(Gear^.FlightTime, 8)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1227
                        else if not isInLag and (Gear^.FlightTime > 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1228
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1229
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1230
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1231
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1232
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1233
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1234
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1235
//DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1236
//DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1237
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1238
                            Tint($FF, $FF, $FF, $FF);
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1239
                        end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8145
diff changeset
  1240
       //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0);
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1241
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1242
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1243
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1244
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1245
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1246
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1247
                        DrawSprite(sprTardis, x-24, y-63,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1248
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1249
                            Tint($FF, $FF, $FF, $FF)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1250
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1251
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1252
                        DrawSprite(sprTardis, x-24, y-63,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1253
                        if Gear^.Pos <> 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1254
                            Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1255
(*
5728
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1256
                        Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250))));
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1257
                        DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25);
aca2acfba4ca *sigh* I suppose I'd best avoid those trademarks...
nemo
parents: 5706
diff changeset
  1258
                        Tint($FF, $FF, $FF, $FF)
5740
caf10b231b08 Add awesome new TARDIS art
nemo
parents: 5728
diff changeset
  1259
*)
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1260
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1261
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1262
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1263
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1264
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1265
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1266
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1267
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1268
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1269
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1270
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1271
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1272
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1273
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1274
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1275
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1276
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1277
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1278
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1279
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1280
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1281
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1282
                                    begin
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1283
                                    DrawLine(Gear^.Target.X, Gear^.Target.Y, hwRound(HHGear^.X), hwRound(HHGear^.Y), 4.0, i, i, $FF, $40);
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1284
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1285
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1286
                                    begin
8689
koda
parents: 8684
diff changeset
  1287
                                    DrawLine(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1288
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1289
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1290
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1291
                      end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1292
            gtGenericFaller: DrawCircle(x, y, 3, 3, $FF, $00, $00, $FF);  // debug
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1293
         end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1294
      if Gear^.RenderTimer and (Gear^.Tex <> nil) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1295
          DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1296
    if Gear^.State and gstFrozen <> 0 then Tint($FF, $FF, $FF, $FF)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1297
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1298
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1299
end.