author | nemo |
Wed, 02 Dec 2009 02:29:53 +0000 | |
changeset 2653 | 4922d5fe5316 |
parent 2630 | 079ef82eac75 |
child 2671 | 7e0f88013fe8 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
883 | 3 |
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uKeys; |
22 |
interface |
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23 |
uses uConsts, SDLh; |
167 | 24 |
|
25 |
type TBinds = array[0..cKeyMaxIndex] of shortstring; |
|
2567 | 26 |
type TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
4 | 27 |
|
2567 | 28 |
function KeyNameToCode(name: string): word; |
4 | 29 |
procedure ProcessKbd; |
30 |
procedure ResetKbd; |
|
948 | 31 |
procedure FreezeEnterKey; |
4 | 32 |
procedure InitKbdKeyTable; |
33 |
||
167 | 34 |
procedure SetBinds(var binds: TBinds); |
35 |
procedure SetDefaultBinds; |
|
36 |
||
2428 | 37 |
procedure ControllerInit; |
38 |
procedure ControllerClose; |
|
39 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
40 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
41 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
42 |
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var hideAmmoMenu: boolean; |
2379 | 44 |
wheelUp: boolean = false; |
45 |
wheelDown: boolean = false; |
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46 |
{$IFDEF TOUCHINPUT} |
2567 | 47 |
leftClick: boolean = false; |
48 |
middleClick: boolean = false; |
|
49 |
rightClick: boolean = false; |
|
161 | 50 |
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upKey: boolean = false; |
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downKey: boolean = false; |
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rightKey: boolean = false; |
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leftKey: boolean = false; |
2567 | 55 |
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backspaceKey: boolean = false; |
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spaceKey: boolean = false; |
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enterKey: boolean = false; |
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tabKey: boolean = false; |
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isAttacking: boolean = false; |
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isWalking: boolean = false; |
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{$ENDIF} |
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64 |
{$IFDEF IPHONEOS} |
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theJoystick: PSDL_Joystick; |
2567 | 66 |
{$ENDIF} |
2428 | 67 |
ControllerNumControllers: Integer; |
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ControllerEnabled: Integer; |
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ControllerNumAxes: array[0..5] of Integer; |
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//ControllerNumBalls: array[0..5] of Integer; |
2428 | 71 |
ControllerNumHats: array[0..5] of Integer; |
72 |
ControllerNumButtons: array[0..5] of Integer; |
|
73 |
ControllerAxes: array[0..5] of array[0..19] of Integer; |
|
74 |
//ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer; |
|
75 |
ControllerHats: array[0..5] of array[0..19] of Byte; |
|
76 |
ControllerButtons: array[0..5] of array[0..19] of Byte; |
|
77 |
||
4 | 78 |
implementation |
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uses uTeams, uConsole, uMisc, uStore; |
109 | 80 |
const KeyNumber = 1024; |
167 | 81 |
|
2436 | 82 |
var tkbd, tkbdn: TKeyboardState; |
4 | 83 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
167 | 84 |
DefaultBinds, CurrentBinds: TBinds; |
4 | 85 |
|
86 |
function KeyNameToCode(name: string): word; |
|
351 | 87 |
var Result: Word; |
4 | 88 |
begin |
89 |
Result:= cKeyMaxIndex; |
|
351 | 90 |
while (Result > 0) and (KeyNames[Result] <> name) do dec(Result); |
91 |
KeyNameToCode:= Result |
|
4 | 92 |
end; |
93 |
||
94 |
procedure ProcessKbd; |
|
2428 | 95 |
var i, j, k: LongInt; |
2436 | 96 |
s: shortstring; |
4 | 97 |
pkbd: PByteArray; |
167 | 98 |
Trusted: boolean; |
4 | 99 |
begin |
2428 | 100 |
hideAmmoMenu:= false; |
167 | 101 |
Trusted:= (CurrentTeam <> nil) |
351 | 102 |
and (not CurrentTeam^.ExtDriven) |
846 | 103 |
and (CurrentHedgehog^.BotLevel = 0); |
161 | 104 |
|
2428 | 105 |
// move cursor/camera |
106 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
|
107 |
movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
|
2436 | 108 |
|
2152 | 109 |
{$IFDEF SDL13} |
2436 | 110 |
pkbd := SDL_GetKeyboardState(@j); |
111 |
k := SDL_GetMouseState(0, nil, nil); |
|
2152 | 112 |
{$ELSE} |
2436 | 113 |
pkbd := SDL_GetKeyState(@j); |
114 |
k := SDL_GetMouseState(nil, nil); |
|
2152 | 115 |
{$ENDIF} |
2436 | 116 |
|
2579 | 117 |
{$IFNDEF IPHONEOS} |
2436 | 118 |
for i:= 6 to pred(j) do // first 6 will be overwritten |
119 |
tkbdn[i]:= pkbd^[i]; |
|
2579 | 120 |
{$ENDIF} |
2436 | 121 |
|
2379 | 122 |
// mouse buttons |
2152 | 123 |
{$IFDEF DARWIN} |
2436 | 124 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
125 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
2152 | 126 |
{$ELSE} |
2436 | 127 |
tkbdn[1]:= (k and 1); |
128 |
tkbdn[3]:= ((k shr 2) and 1); |
|
2152 | 129 |
{$ENDIF} |
2436 | 130 |
tkbdn[2]:= ((k shr 1) and 1); |
2328 | 131 |
|
2379 | 132 |
// mouse wheels (see event loop in project file) |
2436 | 133 |
tkbdn[4]:= ord(wheelDown); |
134 |
tkbdn[5]:= ord(wheelUp); |
|
2379 | 135 |
wheelUp:= false; |
136 |
wheelDown:= false; |
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parents:
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137 |
{$IFDEF TOUCHINPUT} |
2567 | 138 |
tkbdn[1]:= ord(leftClick); |
139 |
tkbdn[2]:= ord(middleClick); |
|
140 |
tkbdn[3]:= ord(rightClick); |
|
141 |
leftClick:= false; |
|
142 |
middleClick:= false; |
|
143 |
rightClick:= false; |
|
144 |
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tkbdn[23]:= ord(upKey); |
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146 |
tkbdn[24]:= ord(downKey); |
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147 |
tkbdn[25]:= ord(leftKey); |
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148 |
tkbdn[26]:= ord(rightKey); |
2567 | 149 |
|
2579 | 150 |
tkbdn[ 8]:= ord(backspaceKey); |
2590 | 151 |
tkbdn[ 9]:= ord(tabKey); |
2579 | 152 |
tkbdn[13]:= ord(enterKey); |
2567 | 153 |
tkbdn[32]:= ord(spaceKey); |
154 |
||
155 |
upKey:= false; |
|
156 |
downKey:= false; |
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if isWalking = false then rightKey:= false; |
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158 |
if isWalking = false then leftKey:= false; |
2567 | 159 |
|
2579 | 160 |
if isAttacking = false then spaceKey:= false; |
2590 | 161 |
tabKey:= false; |
2567 | 162 |
enterKey:= false; |
2579 | 163 |
backspaceKey:= false; |
164 |
||
2567 | 165 |
{$ENDIF} |
2152 | 166 |
|
2428 | 167 |
// Controller(s) |
2436 | 168 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 169 |
for j:= 0 to Pred(ControllerNumControllers) do |
170 |
begin |
|
171 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
|
172 |
begin |
|
2436 | 173 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
174 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
|
2428 | 175 |
inc(k, 2); |
176 |
end; |
|
177 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
|
178 |
begin |
|
2436 | 179 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
180 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
|
181 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
|
182 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
|
2428 | 183 |
inc(k, 4); |
184 |
end; |
|
185 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
|
186 |
begin |
|
2436 | 187 |
tkbdn[k]:= ControllerButtons[j][i]; |
2428 | 188 |
inc(k, 1); |
189 |
end; |
|
190 |
end; |
|
191 |
||
2379 | 192 |
// now process strokes |
2436 | 193 |
for i:= 0 to cKeyMaxIndex do |
947 | 194 |
if CurrentBinds[i][0] <> #0 then |
195 |
begin |
|
2436 | 196 |
if (i > 3) and (tkbdn[i] <> 0) and not ((CurrentBinds[i] = 'put') or (CurrentBinds[i] = 'ammomenu') or (CurrentBinds[i] = '+cur_u') or (CurrentBinds[i] = '+cur_d') or (CurrentBinds[i] = '+cur_l') or (CurrentBinds[i] = '+cur_r')) then hideAmmoMenu:= true; |
197 |
if (tkbd[i] = 0) and (tkbdn[i] <> 0) then ParseCommand(CurrentBinds[i], Trusted) |
|
947 | 198 |
else if (CurrentBinds[i][1] = '+') |
2436 | 199 |
and (tkbdn[i] = 0) |
948 | 200 |
and (tkbd[i] <> 0) then |
947 | 201 |
begin |
202 |
s:= CurrentBinds[i]; |
|
203 |
s[1]:= '-'; |
|
204 |
ParseCommand(s, Trusted) |
|
205 |
end; |
|
2436 | 206 |
tkbd[i]:= tkbdn[i] |
207 |
end |
|
4 | 208 |
end; |
209 |
||
210 |
procedure ResetKbd; |
|
2590 | 211 |
var i, j, k, t: LongInt; |
4 | 212 |
pkbd: PByteArray; |
213 |
begin |
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214 |
|
2152 | 215 |
{$IFDEF SDL13} |
2436 | 216 |
pkbd:= SDL_GetKeyboardState(@j); |
2567 | 217 |
k:= SDL_GetMouseState(0, nil, nil); |
2152 | 218 |
{$ELSE} |
2436 | 219 |
pkbd:= SDL_GetKeyState(@j); |
2567 | 220 |
k:= SDL_GetMouseState(nil, nil); |
2152 | 221 |
{$ENDIF} |
2436 | 222 |
TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + inttostr(j) + ')', true); |
223 |
||
2579 | 224 |
{$IFNDEF IPHONEOS} |
2436 | 225 |
for i:= 1 to pred(j) do |
226 |
tkbdn[i]:= pkbd^[i]; |
|
2579 | 227 |
{$ENDIF} |
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228 |
|
2436 | 229 |
// mouse buttons |
230 |
{$IFDEF DARWIN} |
|
231 |
tkbdn[1]:= ((k and 1) and not (tkbdn[306] or tkbdn[305])); |
|
232 |
tkbdn[3]:= ((k and 1) and (tkbdn[306] or tkbdn[305])) or (k and 4); |
|
233 |
{$ELSE} |
|
234 |
tkbdn[1]:= (k and 1); |
|
235 |
tkbdn[3]:= ((k shr 2) and 1); |
|
236 |
{$ENDIF} |
|
237 |
tkbdn[2]:= ((k shr 1) and 1); |
|
238 |
||
239 |
// mouse wheels (see event loop in project file) |
|
240 |
tkbdn[4]:= ord(wheelDown); |
|
241 |
tkbdn[5]:= ord(wheelUp); |
|
242 |
wheelUp:= false; |
|
243 |
wheelDown:= false; |
|
2567 | 244 |
{$IFDEF IPHONEOS} |
245 |
tkbdn[1]:= ord(leftClick); |
|
246 |
tkbdn[2]:= ord(middleClick); |
|
247 |
tkbdn[3]:= ord(rightClick); |
|
248 |
leftClick:= false; |
|
249 |
middleClick:= false; |
|
250 |
rightClick:= false; |
|
251 |
||
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252 |
tkbdn[23]:= ord(upKey); |
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253 |
tkbdn[24]:= ord(downKey); |
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254 |
tkbdn[25]:= ord(leftKey); |
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255 |
tkbdn[26]:= ord(rightKey); |
2567 | 256 |
|
2579 | 257 |
tkbdn[ 8]:= ord(backspaceKey); |
2590 | 258 |
tkbdn[ 9]:= ord(tabKey); |
2579 | 259 |
tkbdn[13]:= ord(enterKey); |
2567 | 260 |
tkbdn[32]:= ord(spaceKey); |
261 |
||
262 |
upKey:= false; |
|
263 |
downKey:= false; |
|
2590 | 264 |
tabKey:= false; |
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265 |
if isWalking = false then rightKey:= false; |
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parents:
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|
266 |
if isWalking = false then leftKey:= false; |
2567 | 267 |
|
2579 | 268 |
if isAttacking = false then spaceKey:= false; |
2567 | 269 |
enterKey:= false; |
2579 | 270 |
backspaceKey:= false; |
2567 | 271 |
{$ENDIF} |
2436 | 272 |
|
273 |
// Controller(s) |
|
274 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
|
2428 | 275 |
for j:= 0 to Pred(ControllerNumControllers) do |
276 |
begin |
|
277 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
|
278 |
begin |
|
2436 | 279 |
if ControllerAxes[j][i] > 20000 then tkbdn[k + 0]:= 1 else tkbdn[k + 0]:= 0; |
280 |
if ControllerAxes[j][i] < -20000 then tkbdn[k + 1]:= 1 else tkbdn[k + 1]:= 0; |
|
2428 | 281 |
inc(k, 2); |
282 |
end; |
|
283 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
|
284 |
begin |
|
2436 | 285 |
tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
286 |
tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
|
287 |
tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
|
288 |
tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
|
2428 | 289 |
inc(k, 4); |
290 |
end; |
|
291 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
|
292 |
begin |
|
2436 | 293 |
tkbdn[k]:= ControllerButtons[j][i]; |
2428 | 294 |
inc(k, 1); |
295 |
end; |
|
296 |
end; |
|
2436 | 297 |
|
298 |
for t:= 0 to cKeyMaxIndex do |
|
299 |
tkbd[i]:= tkbdn[i] |
|
4 | 300 |
end; |
301 |
||
302 |
procedure InitKbdKeyTable; |
|
2428 | 303 |
var i, j, k, t: LongInt; |
4 | 304 |
s: string[15]; |
305 |
begin |
|
306 |
KeyNames[1]:= 'mousel'; |
|
307 |
KeyNames[2]:= 'mousem'; |
|
308 |
KeyNames[3]:= 'mouser'; |
|
2379 | 309 |
KeyNames[4]:= 'wheelup'; |
310 |
KeyNames[5]:= 'wheeldown'; |
|
311 |
||
312 |
for i:= 6 to cKeyMaxIndex do |
|
2613 | 313 |
begin |
314 |
s:= string(sdl_getkeyname(i)); |
|
315 |
//writeln(stdout,inttostr(i) + ': ' + s); |
|
316 |
if s = 'unknown key' then KeyNames[i]:= '' |
|
317 |
else begin |
|
318 |
for t:= 1 to Length(s) do |
|
319 |
if s[t] = ' ' then s[t]:= '_'; |
|
320 |
KeyNames[i]:= s |
|
321 |
end; |
|
322 |
end; |
|
323 |
||
324 |
//for i:= 0 to cKeyMaxIndex do writeln(stdout,inttostr(i) + ': ' + KeyNames[i]); |
|
167 | 325 |
|
2436 | 326 |
{$IFDEF SDL13} |
2438 | 327 |
PByteArray(SDL_GetKeyboardState(@i)); |
2436 | 328 |
{$ELSE} |
329 |
SDL_GetKeyState(@i); |
|
330 |
{$ENDIF} |
|
331 |
||
2428 | 332 |
// Controller(s) |
2436 | 333 |
k:= i; |
2428 | 334 |
for j:= 0 to Pred(ControllerNumControllers) do |
335 |
begin |
|
336 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
|
337 |
begin |
|
338 |
keynames[k + 0]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'u'; |
|
339 |
keynames[k + 1]:= 'j' + inttostr(j) + 'a' + inttostr(i) + 'd'; |
|
340 |
inc(k, 2); |
|
341 |
end; |
|
342 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
|
343 |
begin |
|
344 |
keynames[k + 0]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'u'; |
|
345 |
keynames[k + 1]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'r'; |
|
346 |
keynames[k + 2]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'd'; |
|
347 |
keynames[k + 3]:= 'j' + inttostr(j) + 'h' + inttostr(i) + 'l'; |
|
348 |
inc(k, 4); |
|
349 |
end; |
|
350 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
|
351 |
begin |
|
352 |
keynames[k]:= 'j' + inttostr(j) + 'b' + inttostr(i); |
|
353 |
inc(k, 1); |
|
354 |
end; |
|
355 |
end; |
|
2581 | 356 |
|
2586
204e6b2885bc
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
koda
parents:
2581
diff
changeset
|
357 |
{$IFDEF TOUCHINPUT} |
2580
aeccc8f51d3f
completes touch input/control (problems with moving camera)
koda
parents:
2579
diff
changeset
|
358 |
DefaultBinds[ 1]:= '/put'; |
2579 | 359 |
DefaultBinds[ 3]:= 'ammomenu'; |
360 |
DefaultBinds[ 8]:= 'hjump'; |
|
2590 | 361 |
DefaultBinds[ 9]:= 'switch'; |
2579 | 362 |
DefaultBinds[ 13]:= 'ljump'; |
2580
aeccc8f51d3f
completes touch input/control (problems with moving camera)
koda
parents:
2579
diff
changeset
|
363 |
DefaultBinds[ 23]:= '+up'; |
aeccc8f51d3f
completes touch input/control (problems with moving camera)
koda
parents:
2579
diff
changeset
|
364 |
DefaultBinds[ 24]:= '+down'; |
aeccc8f51d3f
completes touch input/control (problems with moving camera)
koda
parents:
2579
diff
changeset
|
365 |
DefaultBinds[ 25]:= '+left'; |
aeccc8f51d3f
completes touch input/control (problems with moving camera)
koda
parents:
2579
diff
changeset
|
366 |
DefaultBinds[ 26]:= '+right'; |
2590 | 367 |
DefaultBinds[ 32]:= '+attack'; |
2579 | 368 |
{$ENDIF} |
2428 | 369 |
|
2379 | 370 |
DefaultBinds[ 27]:= 'quit'; |
371 |
DefaultBinds[ 96]:= 'history'; |
|
372 |
DefaultBinds[127]:= 'rotmask'; |
|
373 |
||
2606
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
374 |
//numpad |
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
375 |
//DefaultBinds[265]:= '+volup'; |
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
376 |
//DefaultBinds[256]:= '+voldown'; |
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
377 |
|
2379 | 378 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
379 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
380 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
381 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
382 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
383 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
384 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
385 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
386 |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
387 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
388 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
389 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents:
2379
diff
changeset
|
390 |
|
1051
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
391 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
dfdd5dfe97d4
Enable fullscreen switching back, now it's bound on F12
unc0rr
parents:
1022
diff
changeset
|
392 |
|
167 | 393 |
SetDefaultBinds |
4 | 394 |
end; |
395 |
||
167 | 396 |
procedure SetBinds(var binds: TBinds); |
397 |
begin |
|
2606
ed687a8d081f
updated build files for macosx and optimization system
koda
parents:
2599
diff
changeset
|
398 |
CurrentBinds:= binds; |
167 | 399 |
end; |
400 |
||
401 |
procedure SetDefaultBinds; |
|
402 |
begin |
|
403 |
CurrentBinds:= DefaultBinds |
|
404 |
end; |
|
405 |
||
948 | 406 |
procedure FreezeEnterKey; |
407 |
begin |
|
408 |
tkbd[13]:= 1; |
|
2567 | 409 |
tkbd[271]:= 1; |
948 | 410 |
end; |
167 | 411 |
|
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
412 |
var Controller: array [0..5] of PSDL_Joystick; |
2428 | 413 |
|
414 |
procedure ControllerInit; |
|
415 |
var i, j: Integer; |
|
416 |
begin |
|
417 |
ControllerEnabled:= 0; |
|
418 |
ControllerNumControllers:= SDL_NumJoysticks; |
|
419 |
||
420 |
if ControllerNumControllers > 6 then ControllerNumControllers:= 6; |
|
421 |
||
422 |
WriteLnToConsole('Number of game controllers: ' + inttostr(ControllerNumControllers)); |
|
423 |
||
424 |
if ControllerNumControllers > 0 then |
|
425 |
begin |
|
426 |
for j:= 0 to pred(ControllerNumControllers) do |
|
427 |
begin |
|
428 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
|
429 |
Controller[j]:= SDL_JoystickOpen(j); |
|
430 |
if Controller[j] = nil then |
|
431 |
WriteLnToConsole('* Failed to open game controller!') |
|
432 |
else |
|
433 |
begin |
|
434 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
|
435 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
|
436 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
|
437 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
|
438 |
WriteLnToConsole('* Number of axes: ' + inttostr(ControllerNumAxes[j])); |
|
439 |
//WriteLnToConsole('* Number of balls: ' + inttostr(ControllerNumBalls[j])); |
|
440 |
WriteLnToConsole('* Number of hats: ' + inttostr(ControllerNumHats[j])); |
|
441 |
WriteLnToConsole('* Number of buttons: ' + inttostr(ControllerNumButtons[j])); |
|
442 |
ControllerEnabled:= 1; |
|
443 |
||
444 |
if ControllerNumAxes[j] > 20 then ControllerNumAxes[j]:= 20; |
|
445 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
|
446 |
if ControllerNumHats[j] > 20 then ControllerNumHats[j]:= 20; |
|
447 |
if ControllerNumButtons[j] > 20 then ControllerNumButtons[j]:= 20; |
|
448 |
||
449 |
// reset all buttons/axes |
|
450 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
|
451 |
ControllerAxes[j][i]:= 0; |
|
452 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
|
453 |
begin |
|
454 |
ControllerBalls[j][i][0]:= 0; |
|
455 |
ControllerBalls[j][i][1]:= 0; |
|
456 |
end;*) |
|
457 |
for i:= 0 to pred(ControllerNumHats[j]) do |
|
458 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
|
459 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
|
460 |
ControllerButtons[j][i]:= 0; |
|
461 |
end; |
|
462 |
end; |
|
463 |
// enable event generation/controller updating |
|
464 |
SDL_JoystickEventState(1); |
|
465 |
end |
|
466 |
else |
|
467 |
WriteLnToConsole('Not using any game controller'); |
|
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
468 |
{$IFDEF IPHONEOS} |
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
469 |
theJoystick:= Controller[0]; |
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
470 |
{$ENDIF} |
2428 | 471 |
end; |
472 |
||
473 |
procedure ControllerClose; |
|
474 |
var j: Integer; |
|
475 |
begin |
|
476 |
if ControllerEnabled > 0 then |
|
477 |
for j:= 0 to pred(ControllerNumControllers) do |
|
478 |
SDL_JoystickClose(Controller[j]); |
|
479 |
end; |
|
480 |
||
481 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
482 |
begin |
|
483 |
ControllerAxes[joy][axis]:= value; |
|
484 |
end; |
|
485 |
||
486 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
487 |
begin |
|
488 |
ControllerHats[joy][hat]:= value; |
|
489 |
end; |
|
490 |
||
491 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
492 |
begin |
|
493 |
if pressed then ControllerButtons[joy][button]:= 1 else ControllerButtons[joy][button]:= 0; |
|
494 |
end; |
|
495 |
||
4 | 496 |
initialization |
497 |
||
498 |
end. |