gameServer/HWProtoCore.hs
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
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child 4242 5e3c5fe2cb14
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoCore where
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import qualified Data.IntMap as IntMap
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import Data.Foldable
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import Data.Maybe
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import Control.Monad.Reader
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--------------------------------------
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import CoreTypes
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import Actions
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import Utils
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import HWProtoNEState
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import HWProtoLobbyState
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import HWProtoInRoomState
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import HandlerUtils
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import RoomsAndClients
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handleCmd, handleCmd_loggedin :: CmdHandler
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handleCmd ["PING"] = answerClient ["PONG"]
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handleCmd ("QUIT" : xs) = return [ByeClient msg]
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    where
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        msg = if not $ null xs then head xs else ""
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{-
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handleCmd ["PONG"] =
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    if pingsQueue client == 0 then
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        [ProtocolError "Protocol violation"]
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    else
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        [ModifyClient (\cl -> cl{pingsQueue = pingsQueue cl - 1})]
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    where
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        client = clients IntMap.! clID
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-}
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handleCmd cmd = do
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    (ci, irnc) <- ask
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    if logonPassed (irnc `client` ci) then
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        handleCmd_loggedin cmd
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        else
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        handleCmd_NotEntered cmd
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{-
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handleCmd_loggedin clID clients rooms ["INFO", asknick] =
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    if noSuchClient then
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        []
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    else
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        [AnswerThisClient
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            ["INFO",
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            nick client,
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            "[" ++ host client ++ "]",
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            protoNumber2ver $ clientProto client,
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            "[" ++ roomInfo ++ "]" ++ roomStatus]]
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    where
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        maybeClient = find (\cl -> asknick == nick cl) clients
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        noSuchClient = isNothing maybeClient
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        client = fromJust maybeClient
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        room = rooms IntMap.! roomID client
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        roomInfo = if roomID client /= 0 then roomMasterSign ++ "room " ++ (name room) else adminSign ++ "lobby"
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        roomMasterSign = if isMaster client then "@" else ""
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        adminSign = if isAdministrator client then "@" else ""
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        roomStatus =
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            if gameinprogress room
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            then if teamsInGame client > 0 then "(playing)" else "(spectating)"
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            else ""
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-}
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handleCmd_loggedin cmd = do
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    (ci, rnc) <- ask
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    if clientRoom rnc ci == lobbyId then
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        handleCmd_lobby cmd
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        else
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        handleCmd_inRoom cmd