misc/libopenalbridge/commands.h
author nemo
Sun, 10 Oct 2010 16:51:40 -0400
changeset 3949 4c4c0a2507cc
parent 3697 d5b30d6373fc
permissions -rw-r--r--
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
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/*
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 *  commands.h
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 *  Hedgewars
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 *
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 *  Created by Vittorio on 13/06/10.
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 *  Copyright 2010 __MyCompanyName__. All rights reserved.
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 *
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 */
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#ifndef _OALB_COMMANDS_H
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#define _OALB_COMMANDS_H
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#include "openalbridge_t.h"
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#include "openalbridge.h"
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#define openal_fadein(x,y)          openal_fade(x,y,AL_FADE_IN)
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#define openal_fadeout(x,y)         openal_fade(x,y,AL_FADE_OUT)
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#define openal_playsound_loop(x,y)  openal_playsound(x)  \
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                                        if (y != 0)  \
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                                        openal_toggleloop(x);
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#ifdef __CPLUSPLUS
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extern "C" {
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#endif
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    // play, pause, stop a single sound source
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    void openal_pausesound        (unsigned int index);
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    void openal_stopsound         (unsigned int index);
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    // play a sound and set whether it should loop or not (0/1)
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    void openal_playsound         (unsigned int index);
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    void openal_freesound         (unsigned int index);
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    // set or unset the looping property for a sound source
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    void openal_toggleloop        (unsigned int index);
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    // set position and volume of a sound source
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    void openal_setposition       (unsigned int index, float x, float y, float z);
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    void openal_setvolume         (unsigned int index, float gain);
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    // set volume for all sounds (gain interval is [0-1])
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    void openal_setglobalvolume   (float gain);
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    // mute or unmute all sounds
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    void openal_togglemute        (void);
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    // fade effect,
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    void openal_fade              (unsigned int index, unsigned short int quantity, al_fade_t direction);
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#ifdef __CPLUSPLUS
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}
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#endif
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#endif /*_OALB_COMMANDS_H*/