project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/Datastructures/GameConfig.java
author Wuzzy <Wuzzy2@mail.ru>
Sat, 21 Oct 2017 18:38:28 +0200
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permissions -rw-r--r--
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
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/*
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 * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
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 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 */
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package org.hedgewars.hedgeroid.Datastructures;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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/**
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 * Game configuration from the point of view of the UI. This differs slightly from the
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 * frontlib view, because the engine allows setting a separate initial health and weapon set
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 * for each hog, while the Android UI currently only supports both attributes on a per-game
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 * basis (initial health is contained in the scheme).
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 * 
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 * This difference means that creating a GameConfig object from a frontlib object can, in
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 * theory, lose information. This does not cause problems at the moment because for now
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 * weaponset and initial health are always per-game, but that might change in the future.
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 */
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public final class GameConfig {
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	public static final String DEFAULT_STYLE = "Normal";
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	public static final String DEFAULT_SCHEME = "Default";
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	public static final String DEFAULT_WEAPONSET = "Default";
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	public static final String DEFAULT_THEME = "Bamboo";
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	public final String style;
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	public final Scheme scheme;
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	public final MapRecipe map;
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	public final List<TeamInGame> teams;
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	public final Weaponset weaponset;
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	public GameConfig(String style, Scheme scheme, MapRecipe map, List<TeamInGame> teams, Weaponset weaponset) {
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		this.style = style;
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		this.scheme = scheme;
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		this.map = map;
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		this.teams = Collections.unmodifiableList(new ArrayList<TeamInGame>(teams));
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		this.weaponset = weaponset;
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	}
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	@Override
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	public String toString() {
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		return "GameConfig [style=" + style + ", scheme=" + scheme + ", map="
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				+ map + ", teams=" + teams + ", weaponset=" + weaponset + "]";
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	}
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}