gameServer/JoinsMonitor.hs
author unc0rr
Fri, 04 Jul 2014 22:45:59 +0400
changeset 10350 4e919f7b9d92
parent 10090 a471a7bbc339
child 10460 8dcea9087d75
permissions -rw-r--r--
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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{-# LANGUAGE BangPatterns #-}
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module JoinsMonitor(
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    JoinsMonitor
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    , newJoinMonitor
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    , cleanup
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    , joinsSentry
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    ) where
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import qualified Data.Map as Map
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import Data.Time
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import Data.IORef
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import qualified Data.ByteString as B
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import Data.Maybe
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import Control.Monad
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newtype JoinsMonitor = JoinsMonitor (IORef (Map.Map B.ByteString [UTCTime]))
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newJoinMonitor :: IO JoinsMonitor
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newJoinMonitor = do
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    ioref <- newIORef Map.empty
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    return (JoinsMonitor ioref)
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cleanup :: JoinsMonitor -> UTCTime -> IO ()
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cleanup (JoinsMonitor ref) time = modifyIORef ref f
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    where
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        f = Map.mapMaybe (\v -> let v' = takeWhile (\t -> diffUTCTime time t < 60*60) v in if null v' then Nothing else Just v')
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joinsSentry :: JoinsMonitor -> B.ByteString -> UTCTime -> IO Bool
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joinsSentry (JoinsMonitor ref) host time = do
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    m <- readIORef ref
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    let lastJoins = map (diffUTCTime time) $ Map.findWithDefault [] host m
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    let last30sec = length $ takeWhile (< 30) lastJoins
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    let last2min = length $ takeWhile (< 120) lastJoins
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    let last10min = length $ takeWhile (< 600) lastJoins
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    let pass = last30sec < 2 && last2min < 3 && last10min < 5
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    when pass $ writeIORef ref $ Map.alter (Just . (:) time . fromMaybe []) host m
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    return pass