gameServer2/src/server/room.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13790 4ed202f0428e
parent 13671 09f4a30e50cc
child 13800 e335daaa77a9
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.
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use std::{
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    iter, collections::HashMap
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};
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use crate::server::{
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    coretypes::{ClientId, RoomId, TeamInfo, GameCfg, GameCfg::*, Voting},
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    client::{HWClient}
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};
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use serde::{Serialize, Deserialize};
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use serde_yaml;
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const MAX_HEDGEHOGS_IN_ROOM: u8 = 64;
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const MAX_TEAMS_IN_ROOM: u8 = 8;
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#[derive(Clone, Serialize, Deserialize)]
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struct Ammo {
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    name: String,
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    settings: Option<String>
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}
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#[derive(Clone, Serialize, Deserialize)]
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struct Scheme {
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    name: String,
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    settings: Option<Vec<String>>
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}
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#[derive(Clone, Serialize, Deserialize)]
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struct RoomConfig {
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    feature_size: u32,
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    map_type: String,
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    map_generator: u32,
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    maze_size: u32,
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    seed: String,
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    template: u32,
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    ammo: Ammo,
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    scheme: Scheme,
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    script: String,
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    theme: String,
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    drawn_map: Option<String>
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}
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impl RoomConfig {
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    fn new() -> RoomConfig {
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        RoomConfig {
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            feature_size: 12,
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            map_type: "+rnd+".to_string(),
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            map_generator: 0,
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            maze_size: 0,
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            seed: "seed".to_string(),
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            template: 0,
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            ammo: Ammo {name: "Default".to_string(), settings: None },
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            scheme: Scheme {name: "Default".to_string(), settings: None },
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            script: "Normal".to_string(),
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            theme: "\u{1f994}".to_string(),
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            drawn_map: None
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        }
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    }
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}
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fn client_teams_impl(teams: &[(ClientId, TeamInfo)], client_id: ClientId)
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    -> impl Iterator<Item = &TeamInfo> + Clone
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{
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    teams.iter().filter(move |(id, _)| *id == client_id).map(|(_, t)| t)
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}
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fn map_config_from(c: &RoomConfig) -> Vec<String> {
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    vec![c.feature_size.to_string(), c.map_type.to_string(),
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         c.map_generator.to_string(), c.maze_size.to_string(),
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         c.seed.to_string(), c.template.to_string()]
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}
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fn game_config_from(c: &RoomConfig) -> Vec<GameCfg> {
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    use crate::server::coretypes::GameCfg::*;
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    let mut v = vec![
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        Ammo(c.ammo.name.to_string(), c.ammo.settings.clone()),
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        Scheme(c.scheme.name.to_string(), c.scheme.settings.clone()),
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        Script(c.script.to_string()),
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        Theme(c.theme.to_string())];
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    if let Some(ref m) = c.drawn_map {
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        v.push(DrawnMap(m.to_string()))
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    }
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    v
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}
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pub struct GameInfo {
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    pub teams_in_game: u8,
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    pub teams_at_start: Vec<(ClientId, TeamInfo)>,
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    pub left_teams: Vec<String>,
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    pub msg_log: Vec<String>,
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    pub sync_msg: Option<String>,
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    pub is_paused: bool,
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    config: RoomConfig
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}
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impl GameInfo {
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    fn new(teams: Vec<(ClientId, TeamInfo)>, config: RoomConfig) -> GameInfo {
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        GameInfo {
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            left_teams: Vec::new(),
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            msg_log: Vec::new(),
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            sync_msg: None,
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            is_paused: false,
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            teams_in_game: teams.len() as u8,
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            teams_at_start: teams,
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            config
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        }
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    }
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    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> + Clone {
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        client_teams_impl(&self.teams_at_start, client_id)
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    }
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}
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#[derive(Serialize, Deserialize)]
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pub struct RoomSave {
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    pub location: String,
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    config: RoomConfig
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}
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bitflags!{
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    pub struct RoomFlags: u8 {
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        const FIXED = 0b0000_0001;
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        const RESTRICTED_JOIN = 0b0000_0010;
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        const RESTRICTED_TEAM_ADD = 0b0000_0100;
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        const RESTRICTED_UNREGISTERED_PLAYERS = 0b0000_1000;
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    }
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}
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pub struct HWRoom {
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    pub id: RoomId,
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    pub master_id: Option<ClientId>,
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    pub name: String,
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    pub password: Option<String>,
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    pub greeting: String,
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    pub protocol_number: u16,
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    pub flags: RoomFlags,
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    pub players_number: u8,
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    pub default_hedgehog_number: u8,
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    pub team_limit: u8,
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    pub ready_players_number: u8,
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    pub teams: Vec<(ClientId, TeamInfo)>,
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    config: RoomConfig,
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    pub voting: Option<Voting>,
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    pub saves: HashMap<String, RoomSave>,
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    pub game_info: Option<GameInfo>
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}
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impl HWRoom {
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    pub fn new(id: RoomId) -> HWRoom {
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        HWRoom {
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            id,
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            master_id: None,
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            name: String::new(),
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            password: None,
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            greeting: "".to_string(),
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            flags: RoomFlags::empty(),
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            protocol_number: 0,
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            players_number: 0,
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            default_hedgehog_number: 4,
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            team_limit: MAX_TEAMS_IN_ROOM,
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            ready_players_number: 0,
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            teams: Vec::new(),
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            config: RoomConfig::new(),
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            voting: None,
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            saves: HashMap::new(),
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            game_info: None
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        }
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    }
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    pub fn hedgehogs_number(&self) -> u8 {
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        self.teams.iter().map(|(_, t)| t.hedgehogs_number).sum()
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    }
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    pub fn addable_hedgehogs(&self) -> u8 {
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        MAX_HEDGEHOGS_IN_ROOM - self.hedgehogs_number()
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    }
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    pub fn add_team(&mut self, owner_id: ClientId, mut team: TeamInfo) -> &TeamInfo {
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        team.color = iter::repeat(()).enumerate()
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            .map(|(i, _)| i as u8).take(u8::max_value() as usize + 1)
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            .find(|i| self.teams.iter().all(|(_, t)| t.color != *i ))
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            .unwrap_or(0u8);
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        team.hedgehogs_number = if self.teams.is_empty() {
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            self.default_hedgehog_number
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        } else {
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            self.teams[0].1.hedgehogs_number.min(self.addable_hedgehogs())
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        };
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        self.teams.push((owner_id, team));
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        &self.teams.last().unwrap().1
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    }
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    pub fn remove_team(&mut self, name: &str) {
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        if let Some(index) = self.teams.iter().position(|(_, t)| t.name == name) {
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            self.teams.remove(index);
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        }
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    }
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    pub fn set_hedgehogs_number(&mut self, n: u8) -> Vec<String> {
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        let mut names = Vec::new();
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        let teams = match self.game_info {
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            Some(ref mut info) => &mut info.teams_at_start,
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            None => &mut self.teams
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        };
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        if teams.len() as u8 * n <= MAX_HEDGEHOGS_IN_ROOM {
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            for (_, team) in teams.iter_mut() {
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                team.hedgehogs_number = n;
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                names.push(team.name.clone())
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            };
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            self.default_hedgehog_number = n;
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        }
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        names
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    }
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    pub fn find_team_and_owner_mut<F>(&mut self, f: F) -> Option<(ClientId, &mut TeamInfo)>
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        where F: Fn(&TeamInfo) -> bool {
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        self.teams.iter_mut().find(|(_, t)| f(t)).map(|(id, t)| (*id, t))
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    }
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    pub fn find_team<F>(&self, f: F) -> Option<&TeamInfo>
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        where F: Fn(&TeamInfo) -> bool {
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        self.teams.iter().map(|(_, t)| t).find(|t| f(*t))
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    }
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    pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> {
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        client_teams_impl(&self.teams, client_id)
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    }
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    pub fn client_team_indices(&self, client_id: ClientId) -> Vec<u8> {
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        self.teams.iter().enumerate()
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            .filter(move |(_, (id, _))| *id == client_id)
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            .map(|(i, _)| i as u8).collect()
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    }
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    pub fn find_team_owner(&self, team_name: &str) -> Option<(ClientId, &str)> {
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        self.teams.iter().find(|(_, t)| t.name == team_name)
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            .map(|(id, t)| (*id, &t.name[..]))
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    }
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    pub fn find_team_color(&self, owner_id: ClientId) -> Option<u8> {
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        self.client_teams(owner_id).nth(0).map(|t| t.color)
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    }
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    pub fn has_multiple_clans(&self) -> bool {
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        self.teams.iter().min_by_key(|(_, t)| t.color) !=
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            self.teams.iter().max_by_key(|(_, t)| t.color)
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    }
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    pub fn set_config(&mut self, cfg: GameCfg) {
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        let c = &mut self.config;
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        match cfg {
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            FeatureSize(s) => c.feature_size = s,
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            MapType(t) => c.map_type = t,
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            MapGenerator(g) => c.map_generator = g,
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            MazeSize(s) => c.maze_size = s,
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            Seed(s) => c.seed = s,
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            Template(t) => c.template = t,
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            Ammo(n, s) => c.ammo = Ammo {name: n, settings: s},
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            Scheme(n, s) => c.scheme = Scheme {name: n, settings: s},
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            Script(s) => c.script = s,
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            Theme(t) => c.theme = t,
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            DrawnMap(m) => c.drawn_map = Some(m)
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        };
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    }
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    pub fn start_round(&mut self) {
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        if self.game_info.is_none() {
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            self.game_info = Some(GameInfo::new(
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                self.teams.clone(), self.config.clone()));
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        }
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    }
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    pub fn is_fixed(&self) -> bool {
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        self.flags.contains(RoomFlags::FIXED)
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    }
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    pub fn is_join_restricted(&self) -> bool {
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        self.flags.contains(RoomFlags::RESTRICTED_JOIN)
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    }
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    pub fn is_team_add_restricted(&self) -> bool {
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        self.flags.contains(RoomFlags::RESTRICTED_TEAM_ADD)
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    }
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    pub fn are_unregistered_players_restricted(&self) -> bool {
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        self.flags.contains(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS)
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    }
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    pub fn set_is_fixed(&mut self, value: bool) {
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        self.flags.set(RoomFlags::FIXED, value)
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   290
    }
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    pub fn set_join_restriction(&mut self, value: bool) {
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   292
        self.flags.set(RoomFlags::RESTRICTED_JOIN, value)
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   293
    }
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    pub fn set_team_add_restriction(&mut self, value: bool) {
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   295
        self.flags.set(RoomFlags::RESTRICTED_TEAM_ADD, value)
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   296
    }
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    pub fn set_unregistered_players_restriction(&mut self, value: bool) {
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   298
        self.flags.set(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS, value)
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    }
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    fn flags_string(&self) -> String {
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        let mut result = "-".to_string();
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   303
        if self.game_info.is_some()  { result += "g" }
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   304
        if self.password.is_some()   { result += "p" }
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   305
        if self.is_join_restricted() { result += "j" }
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   306
        if self.are_unregistered_players_restricted() {
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   307
            result += "r"
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   308
        }
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        result
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    }
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   311
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    pub fn info(&self, master: Option<&HWClient>) -> Vec<String> {
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        let c = &self.config;
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        vec![
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            self.flags_string(),
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            self.name.clone(),
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            self.players_number.to_string(),
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            self.teams.len().to_string(),
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   319
            master.map_or("[]", |c| &c.nick).to_string(),
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   320
            c.map_type.to_string(),
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   321
            c.script.to_string(),
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   322
            c.scheme.name.to_string(),
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   323
            c.ammo.name.to_string()
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   324
        ]
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   325
    }
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   326
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   327
    pub fn map_config(&self) -> Vec<String> {
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   328
        match self.game_info {
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   329
            Some(ref info) => map_config_from(&info.config),
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   330
            None => map_config_from(&self.config)
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   331
        }
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   332
    }
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   333
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   334
    pub fn game_config(&self) -> Vec<GameCfg> {
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   335
        match self.game_info {
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   336
            Some(ref info) => game_config_from(&info.config),
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   337
            None => game_config_from(&self.config)
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   338
        }
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   339
    }
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   340
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    pub fn save_config(&mut self, name: String, location: String) {
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        self.saves.insert(name, RoomSave { location, config: self.config.clone() });
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    }
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    pub fn load_config(&mut self, name: &str) -> Option<&str> {
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        if let Some(save) = self.saves.get(name) {
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            self.config = save.config.clone();
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            Some(&save.location[..])
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        } else {
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            None
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        }
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    }
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    pub fn delete_config(&mut self, name: &str) -> bool {
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        self.saves.remove(name).is_some()
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    }
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    pub fn get_saves(&self) -> Result<String, serde_yaml::Error> {
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        serde_yaml::to_string(&(&self.greeting, &self.saves))
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    }
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    pub fn set_saves(&mut self, text: &str) -> Result<(), serde_yaml::Error> {
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        serde_yaml::from_str::<(String, HashMap<String, RoomSave>)>(text).map(|(greeting, saves)| {
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            self.greeting = greeting;
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            self.saves = saves;
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        })
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    }
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    pub fn team_info(owner: &HWClient, team: &TeamInfo) -> Vec<String> {
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        let mut info = vec![
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            team.name.clone(),
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            team.grave.clone(),
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            team.fort.clone(),
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            team.voice_pack.clone(),
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            team.flag.clone(),
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            owner.nick.clone(),
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            team.difficulty.to_string()];
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        let hogs = team.hedgehogs.iter().flat_map(|h|
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            iter::once(h.name.clone()).chain(iter::once(h.hat.clone())));
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        info.extend(hogs);
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        info
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    }
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}