author | koda |
Sun, 19 Sep 2010 17:23:48 +0200 | |
changeset 3886 | 4f052bf1f1a9 |
parent 3825 | fd6c20cd90e3 |
child 4357 | a1fcfc341a52 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1654 | 3 |
* Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uSound; |
22 |
interface |
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23 |
uses SDLh, uConsts; |
4 | 24 |
|
1654 | 25 |
type PVoicepack = ^TVoicepack; |
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TVoicepack = record |
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name: shortstring; |
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chunks: array [TSound] of PMixChunk; |
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end; |
1654 | 30 |
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var MusicFN: shortstring; |
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32 |
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3038 | 33 |
procedure initModule; |
34 |
procedure freeModule; |
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35 |
|
4 | 36 |
procedure InitSound; |
37 |
procedure ReleaseSound; |
|
38 |
procedure SoundLoad; |
|
2745 | 39 |
procedure PlaySound(snd: TSound); |
3202 | 40 |
procedure PlaySound(snd: TSound; keepPlaying: boolean); |
2745 | 41 |
procedure PlaySound(snd: TSound; voicepack: PVoicepack); |
3201 | 42 |
procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean); |
3529 | 43 |
function LoopSound(snd: TSound): LongInt; |
44 |
function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; |
|
4 | 45 |
procedure PlayMusic; |
1712 | 46 |
procedure PauseMusic; |
47 |
procedure ResumeMusic; |
|
282 | 48 |
procedure StopSound(snd: TSound); |
2745 | 49 |
procedure StopSound(chn: LongInt); |
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function ChangeVolume(voldelta: LongInt): LongInt; |
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51 |
function AskForVoicepack(name: shortstring): Pointer; |
4 | 52 |
|
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|
4 | 54 |
implementation |
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55 |
uses uMisc, uConsole; |
564 | 56 |
|
3418 | 57 |
const chanTPU = 32; |
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var Volume: LongInt; |
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lastChan: array [TSound] of LongInt; |
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voicepacks: array[0..cMaxTeams] of TVoicepack; |
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defVoicepack: PVoicepack; |
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Mus: PMixMusic = nil; |
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64 |
function AskForVoicepack(name: shortstring): Pointer; |
1654 | 65 |
var i: Longword; |
66 |
begin |
|
67 |
i:= 0; |
|
3529 | 68 |
while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do |
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begin |
3529 | 70 |
inc(i); |
71 |
TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true) |
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end; |
1654 | 73 |
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3529 | 74 |
voicepacks[i].name:= name; |
75 |
AskForVoicepack:= @voicepacks[i] |
|
1654 | 76 |
end; |
4 | 77 |
|
78 |
procedure InitSound; |
|
2647 | 79 |
var i: TSound; |
3825 | 80 |
channels: LongInt; |
4 | 81 |
begin |
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if not isSoundEnabled then exit; |
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83 |
WriteToConsole('Init sound...'); |
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isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0; |
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85 |
|
3825 | 86 |
{$IFDEF IPHONEOS} |
87 |
channels:= 1; |
|
88 |
{$ELSE} |
|
89 |
channels:= 2; |
|
90 |
{$ENDIF} |
|
91 |
||
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92 |
if isSoundEnabled then |
3825 | 93 |
isSoundEnabled:= Mix_OpenAudio(44100, $8010, channels, 1024) = 0; |
2327 | 94 |
|
3182 | 95 |
{$IFDEF SDL_MIXER_NEWER} |
96 |
WriteToConsole('Init SDL_mixer... '); |
|
97 |
SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true); |
|
98 |
WriteLnToConsole(msgOK); |
|
99 |
{$ENDIF} |
|
100 |
||
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if isSoundEnabled then |
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WriteLnToConsole(msgOK) |
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else |
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WriteLnToConsole(msgFailed); |
2647 | 105 |
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106 |
Mix_AllocateChannels(Succ(chanTPU)); |
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if isMusicEnabled then |
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Mix_VolumeMusic(50); |
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for i:= Low(TSound) to High(TSound) do |
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lastChan[i]:= -1; |
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111 |
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Volume:= 0; |
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ChangeVolume(cInitVolume) |
4 | 114 |
end; |
115 |
||
116 |
procedure ReleaseSound; |
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var i: TSound; |
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t: Longword; |
4 | 119 |
begin |
3529 | 120 |
for t:= 0 to cMaxTeams do |
121 |
if voicepacks[t].name <> '' then |
|
122 |
for i:= Low(TSound) to High(TSound) do |
|
123 |
if voicepacks[t].chunks[i] <> nil then |
|
124 |
Mix_FreeChunk(voicepacks[t].chunks[i]); |
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125 |
|
3529 | 126 |
if Mus <> nil then |
127 |
Mix_FreeMusic(Mus); |
|
3182 | 128 |
|
129 |
{$IFDEF SDL_MIXER_NEWER} |
|
3529 | 130 |
// make sure all instances of sdl_mixer are unloaded before continuing |
131 |
while Mix_Init(0) <> 0 do |
|
132 |
Mix_Quit(); |
|
3697 | 133 |
{$ENDIF} |
3182 | 134 |
|
3529 | 135 |
Mix_CloseAudio(); |
4 | 136 |
end; |
137 |
||
138 |
procedure SoundLoad; |
|
139 |
var i: TSound; |
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t: Longword; |
3667 | 141 |
s:shortstring; |
4 | 142 |
begin |
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if not isSoundEnabled then exit; |
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defVoicepack:= AskForVoicepack('Default'); |
3697 | 146 |
|
3529 | 147 |
for t:= 0 to cMaxTeams do |
148 |
if voicepacks[t].name <> '' then |
|
149 |
for i:= Low(TSound) to High(TSound) do |
|
3667 | 150 |
voicepacks[t].chunks[i]:= nil; |
3697 | 151 |
|
3667 | 152 |
for i:= Low(TSound) to High(TSound) do |
153 |
begin |
|
154 |
defVoicepack^.chunks[i]:= nil; |
|
155 |
// preload all the big sound files (>32k) that would otherwise lockup the game |
|
3697 | 156 |
if (i in [sndBeeWater, sndBee, sndCake, sndHellishImpact1, sndHellish, sndHomerun, sndMolotov, sndMortar, sndRideOfTheValkyries, sndYoohoo]) |
3667 | 157 |
and (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then |
158 |
begin |
|
159 |
s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; |
|
160 |
WriteToConsole(msgLoading + s + ' '); |
|
161 |
defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
|
162 |
TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true); |
|
163 |
WriteLnToConsole(msgOK); |
|
164 |
end; |
|
165 |
end; |
|
3664 | 166 |
|
4 | 167 |
end; |
168 |
||
2745 | 169 |
procedure PlaySound(snd: TSound); |
170 |
begin |
|
3201 | 171 |
PlaySound(snd, nil, false); |
2745 | 172 |
end; |
173 |
||
3202 | 174 |
procedure PlaySound(snd: TSound; keepPlaying: boolean); |
175 |
begin |
|
176 |
PlaySound(snd, nil, keepPlaying); |
|
177 |
end; |
|
178 |
||
2745 | 179 |
procedure PlaySound(snd: TSound; voicepack: PVoicepack); |
4 | 180 |
begin |
3201 | 181 |
PlaySound(snd, voicepack, false); |
182 |
end; |
|
183 |
||
184 |
procedure PlaySound(snd: TSound; voicepack: PVoicepack; keepPlaying: boolean); |
|
3664 | 185 |
var s:shortstring; |
3201 | 186 |
begin |
3529 | 187 |
if (not isSoundEnabled) or fastUntilLag then |
188 |
exit; |
|
3201 | 189 |
|
3529 | 190 |
if keepPlaying and (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then |
191 |
exit; |
|
192 |
||
3664 | 193 |
if (voicepack <> nil) then |
194 |
begin |
|
195 |
if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then |
|
196 |
begin |
|
197 |
s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName; |
|
198 |
WriteToConsole(msgLoading + s + ' '); |
|
199 |
voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
|
200 |
if voicepack^.chunks[snd] = nil then |
|
201 |
WriteLnToConsole(msgFailed) |
|
202 |
else |
|
203 |
WriteLnToConsole(msgOK) |
|
204 |
end; |
|
3529 | 205 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], 0, -1) |
3664 | 206 |
end |
3529 | 207 |
else |
3664 | 208 |
begin |
209 |
if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then |
|
210 |
begin |
|
211 |
s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName; |
|
212 |
WriteToConsole(msgLoading + s + ' '); |
|
213 |
defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
|
214 |
TryDo(defVoicepack^.chunks[snd] <> nil, msgFailed, true); |
|
215 |
WriteLnToConsole(msgOK); |
|
216 |
end; |
|
3529 | 217 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], 0, -1) |
3664 | 218 |
end; |
4 | 219 |
end; |
220 |
||
2745 | 221 |
function LoopSound(snd: TSound): LongInt; |
222 |
begin |
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LoopSound:= LoopSound(snd, nil) |
2745 | 224 |
end; |
225 |
||
226 |
function LoopSound(snd: TSound; voicepack: PVoicepack): LongInt; |
|
3664 | 227 |
var s: shortstring; |
2647 | 228 |
begin |
3529 | 229 |
if (not isSoundEnabled) or fastUntilLag then |
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230 |
begin |
3529 | 231 |
LoopSound:= -1; |
232 |
exit |
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233 |
end; |
2647 | 234 |
|
3664 | 235 |
if (voicepack <> nil) then |
236 |
begin |
|
237 |
if (voicepack^.chunks[snd] = nil) and (Soundz[snd].Path = ptVoices) and (Soundz[snd].FileName <> '') then |
|
238 |
begin |
|
239 |
s:= Pathz[Soundz[snd].Path] + '/' + voicepack^.name + '/' + Soundz[snd].FileName; |
|
240 |
WriteToConsole(msgLoading + s + ' '); |
|
241 |
voicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
|
242 |
if voicepack^.chunks[snd] = nil then |
|
243 |
WriteLnToConsole(msgFailed) |
|
244 |
else |
|
245 |
WriteLnToConsole(msgOK) |
|
246 |
end; |
|
3529 | 247 |
LoopSound:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1) |
3664 | 248 |
end |
3529 | 249 |
else |
3664 | 250 |
begin |
251 |
if (defVoicepack^.chunks[snd] = nil) and (Soundz[snd].Path <> ptVoices) and (Soundz[snd].FileName <> '') then |
|
252 |
begin |
|
253 |
s:= Pathz[Soundz[snd].Path] + '/' + Soundz[snd].FileName; |
|
254 |
WriteToConsole(msgLoading + s + ' '); |
|
255 |
defVoicepack^.chunks[snd]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
|
256 |
TryDo(defVoicepack^.chunks[snd] <> nil, msgFailed, true); |
|
257 |
WriteLnToConsole(msgOK); |
|
258 |
end; |
|
259 |
LoopSound:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1); |
|
260 |
end; |
|
2647 | 261 |
end; |
262 |
||
282 | 263 |
procedure StopSound(snd: TSound); |
4 | 264 |
begin |
3529 | 265 |
if not isSoundEnabled then exit; |
266 |
if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then |
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267 |
begin |
3529 | 268 |
Mix_HaltChannel(lastChan[snd]); |
269 |
lastChan[snd]:= -1; |
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270 |
end; |
4 | 271 |
end; |
272 |
||
2745 | 273 |
procedure StopSound(chn: LongInt); |
274 |
begin |
|
3529 | 275 |
if not isSoundEnabled then exit; |
276 |
||
277 |
if (chn <> -1) and (Mix_Playing(chn) <> 0) then |
|
278 |
Mix_HaltChannel(chn); |
|
2745 | 279 |
end; |
280 |
||
4 | 281 |
procedure PlayMusic; |
2905 | 282 |
var s: shortstring; |
4 | 283 |
begin |
3529 | 284 |
if (not isSoundEnabled) or (MusicFN = '') or (not isMusicEnabled) then |
285 |
exit; |
|
286 |
||
287 |
s:= PathPrefix + '/Music/' + MusicFN; |
|
288 |
WriteToConsole(msgLoading + s + ' '); |
|
565 | 289 |
|
3529 | 290 |
Mus:= Mix_LoadMUS(Str2PChar(s)); |
291 |
TryDo(Mus <> nil, msgFailed, false); |
|
292 |
WriteLnToConsole(msgOK); |
|
565 | 293 |
|
3529 | 294 |
SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false) |
4 | 295 |
end; |
296 |
||
371 | 297 |
function ChangeVolume(voldelta: LongInt): LongInt; |
174 | 298 |
begin |
3529 | 299 |
if not isSoundEnabled then |
300 |
exit(0); |
|
2327 | 301 |
|
3529 | 302 |
inc(Volume, voldelta); |
303 |
if Volume < 0 then Volume:= 0; |
|
304 |
Mix_Volume(-1, Volume); |
|
305 |
Volume:= Mix_Volume(-1, -1); |
|
306 |
if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8); |
|
307 |
ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME |
|
174 | 308 |
end; |
309 |
||
1712 | 310 |
procedure PauseMusic; |
311 |
begin |
|
3529 | 312 |
if (MusicFN = '') or (not isMusicEnabled) then |
313 |
exit; |
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314 |
|
3529 | 315 |
Mix_PauseMusic(Mus); |
1712 | 316 |
end; |
317 |
||
318 |
procedure ResumeMusic; |
|
319 |
begin |
|
3529 | 320 |
if (MusicFN = '') or (not isMusicEnabled) then |
321 |
exit; |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
322 |
|
3529 | 323 |
Mix_ResumeMusic(Mus); |
1712 | 324 |
end; |
325 |
||
3038 | 326 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
327 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
328 |
MusicFN:=''; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
329 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
330 |
|
3038 | 331 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
332 |
begin |
3615 | 333 |
if isSoundEnabled then |
334 |
ReleaseSound(); |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
335 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2674
diff
changeset
|
336 |
|
2515
51d3f4b6293a
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
koda
parents:
2501
diff
changeset
|
337 |
end. |
2192
4763a778c033
- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
unc0rr
parents:
2191
diff
changeset
|
338 |