cocoaTouch/iPad/MainMenuViewController.m
author nemo
Sat, 03 Apr 2010 13:55:39 +0000
changeset 3287 4f7b57ed18b6
parent 3270 9bd8fb1707b9
permissions -rw-r--r--
New game scheme option to turn off land objects
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//
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//  MainMenuViewController.m
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//  hwengine
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//
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//  Created by Vittorio on 08/01/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "MainMenuViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "SplitViewRootController.h"
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@implementation MainMenuViewController
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@synthesize cover;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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	return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
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}
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- (void)didReceiveMemoryWarning {
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	// Releases the view if it doesn't have a superview.
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	[super didReceiveMemoryWarning];
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}
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- (void)dealloc {
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    [cover release];
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	[super dealloc];
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}
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-(void) viewDidUnload {
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    self.cover = nil;
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	[super viewDidUnload];
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}
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-(void) viewDidLoad {
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    // initialize some files the first time we load the game
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	[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
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    // listen to request to remove the modalviewcontroller
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(dismissModalViewController)
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                                                 name: @"dismissModalView" 
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                                               object:nil];
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	[super viewDidLoad];
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}
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// this is called to verify whether it's the first time the app is launched
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// if it is it blocks user interaction with an alertView until files are created
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-(void) checkFirstRun {
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	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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	NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
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	if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
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		// file not present, means that also other files are absent
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		NSLog(@"First time run, creating settings files");
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		// show a popup with an indicator to make the user wait
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		UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
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                                                        message:nil
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                                                       delegate:nil
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                                              cancelButtonTitle:nil
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                                              otherButtonTitles:nil];
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		[alert show];
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		[alert release];
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		UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] 
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                                              initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
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		indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
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		[indicator startAnimating];
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		[alert addSubview:indicator];
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		[indicator release];
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        // create Default Team.plist
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        NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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        NSString *teamsDirectory = [[paths objectAtIndex:0] stringByAppendingString:@"Teams/"];
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		[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory 
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                                  withIntermediateDirectories:NO 
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                                                   attributes:nil 
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                                                        error:NULL];
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        NSMutableArray *hedgehogs = [[NSMutableArray alloc] init];
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        for (int i = 0; i < 8; i++) {
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            NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
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            NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",
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                                 hogName,@"hogname",@"NoHat",@"hat",nil];
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            [hogName release];
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            [hedgehogs addObject:hog];
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            [hog release];
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        }
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        NSDictionary *defaultTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",
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                                     @"Default Team",@"teamname",@"Statue",@"grave",@"Plane",@"fort",
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                                     @"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs,@"hedgehogs",nil];
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        [hedgehogs release];
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        NSString *defaultTeamFile = [teamsDirectory stringByAppendingString:@"Default Team.plist"];
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        [defaultTeam writeToFile:defaultTeamFile atomically:YES];
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        [defaultTeam release];
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		// create settings.plist
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		NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
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		[saveDict setObject:@"" forKey:@"username"];
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		[saveDict setObject:@"" forKey:@"password"];
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		[saveDict setObject:@"1" forKey:@"music"];
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		[saveDict setObject:@"1" forKey:@"sounds"];
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		[saveDict setObject:@"0" forKey:@"alternate"];
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		[saveDict writeToFile:filePath atomically:YES];
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		[saveDict release];
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		// create other files
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        // ok let the user take control
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		[alert dismissWithClickedButtonIndex:0 animated:YES];
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	}
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	[pool release];
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	[NSThread exit];
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}
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#pragma mark -
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-(void) appear {
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view];
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    [self release];
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    [UIView beginAnimations:@"inserting main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 1;
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	[UIView commitAnimations];
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    [NSTimer scheduledTimerWithTimeInterval:0.7 target:self selector:@selector(hideBehind) userInfo:nil repeats:NO];
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}
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-(void) disappear {
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    if (nil != cover)
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        [cover release];
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    [UIView beginAnimations:@"removing main controller" context:NULL];
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	[UIView setAnimationDuration:1];
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	self.view.alpha = 0;
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	[UIView commitAnimations];
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    [self retain];
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    [self.view removeFromSuperview];
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}
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// this is a silly way to hide the sdl contex that remained active
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-(void) hideBehind {
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    if (nil == cover) {
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        cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
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        cover.backgroundColor = [UIColor blackColor];
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    }
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    [[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view];
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}
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#pragma mark -
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-(IBAction) switchViews:(id) sender {
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    UIButton *button = (UIButton *)sender;
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    SplitViewRootController *splitViewController;
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    UIAlertView *alert;
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    switch (button.tag) {
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        case 0:
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            [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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            break;
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        case 2:
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            // for now this controller is just to simplify code management
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            splitViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
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            splitViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
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            [self presentModalViewController:splitViewController animated:YES];
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            break;
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        default:
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            alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
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                                               message:@"Sorry, this feature is not yet implemented"
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                                              delegate:nil
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                                     cancelButtonTitle:@"Well, don't worry"
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                                     otherButtonTitles:nil];
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            [alert show];
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            [alert release];
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            break;
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    }
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}
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-(void) dismissModalViewController {
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    [self dismissModalViewControllerAnimated:YES];
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}
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@end