author | Periklis Ntanasis <pntanasis@gmail.com> |
Mon, 02 Sep 2013 17:30:34 +0300 | |
branch | spacecampaign |
changeset 9599 | 504a41e1a27a |
parent 9598 | 5c378d7d2e4d |
child 9600 | 7daf157d8b52 |
permissions | -rw-r--r-- |
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1 |
------------------- ABOUT ---------------------- |
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2 |
-- |
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3 |
-- Hero has get into an Red Strawberies ambush |
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4 |
-- He has to eliminate the enemies by using limited |
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5 |
-- ammo of sniper rifle and watermelon |
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6 |
|
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7 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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8 |
HedgewarsScriptLoad("/Scripts/Animate.lua") |
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9 |
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") |
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10 |
|
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11 |
----------------- VARIABLES -------------------- |
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12 |
-- globals |
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13 |
local missionName = loc("Precise shooting") |
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14 |
local timeLeft = 10000 |
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15 |
local lastWeaponUsed = amSniperRifle |
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16 |
local challengeObjectives = loc("Use your available weapons in order to eliminate the enemies").."|".. |
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17 |
loc("You can only use the Sniper Rifle or the Watermelon bomb").."|".. |
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18 |
loc("You'll have only 2 watermelon bombs during the game").."|".. |
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19 |
loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 3 rifles").."|".. |
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20 |
loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports").."|".. |
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21 |
loc("The first turn will last 25 sec and every other turn 15 sec").."|".. |
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22 |
loc("If you skip the game your time left will be added to your next turn").."|".. |
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23 |
loc("Some parts of the land are indestructible") |
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24 |
-- dialogs |
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25 |
local dialog01 = {} |
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26 |
-- mission objectives |
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27 |
local goals = { |
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[dialog01] = {missionName, loc("Challenge Objectives"), challengeObjectives, 1, 4500}, |
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29 |
} |
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30 |
-- hogs |
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31 |
local hero = { |
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name = loc("Hog Solo"), |
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33 |
x = 1100, |
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34 |
y = 560 |
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35 |
} |
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36 |
local enemiesOdd = { |
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37 |
{name = "Hog 1", x = 2000 , y = 175}, |
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{name = "Hog III", x = 1950 , y = 1110}, |
39 |
{name = "Hog 100", x = 1270 , y = 1480}, |
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40 |
{name = "Hog Saturn", x = 240 , y = 790}, |
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41 |
{name = "Hog nueve", x = 620 , y = 1950}, |
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42 |
{name = "Hog onze", x = 720 , y = 1950}, |
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43 |
{name = "Hog dertien", x = 1620 , y = 1950}, |
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44 |
{name = "Hog 3x5", x = 1720 , y = 1950}, |
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45 |
} |
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46 |
local enemiesEven = { |
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{name = "Hog two", x = 660, y = 140}, |
48 |
{name = "Hog D", x = 1120, y = 1250}, |
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49 |
{name = "Hog exi", x = 1290, y = 1250}, |
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50 |
{name = "Hog octo", x = 820, y = 1950}, |
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51 |
{name = "Hog decar", x = 920, y = 1950}, |
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52 |
{name = "Hog Hephaestus", x = 1820, y = 1950}, |
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53 |
{name = "Hog 7+7", x = 1920, y = 1950}, |
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54 |
{name = "Hog EOF", x = 1200, y = 560}, |
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55 |
} |
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56 |
-- teams |
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57 |
local teamA = { |
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58 |
name = loc("Hog Solo"), |
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59 |
color = tonumber("38D61C",16) -- green |
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60 |
} |
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61 |
local teamB = { |
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62 |
name = loc("RS1"), |
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63 |
color = tonumber("FF0000",16) -- red |
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64 |
} |
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65 |
local teamC = { |
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66 |
name = loc("RS2"), |
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67 |
color = tonumber("FF0000",16) -- red |
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68 |
} |
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69 |
|
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70 |
-------------- LuaAPI EVENT HANDLERS ------------------ |
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71 |
|
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72 |
function onGameInit() |
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73 |
GameFlags = gfDisableWind + gfInfAttack |
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74 |
Seed = 1 |
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75 |
TurnTime = 15000 |
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76 |
CaseFreq = 0 |
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77 |
MinesNum = 0 |
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78 |
MinesTime = 1 |
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79 |
Explosives = 0 |
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80 |
Map = "fruit03_map" |
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81 |
Theme = "Fruit" |
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82 |
|
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83 |
-- Hog Solo |
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84 |
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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85 |
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
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86 |
AnimSetGearPosition(hero.gear, hero.x, hero.y) |
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87 |
-- enemies |
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88 |
local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
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89 |
"fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
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90 |
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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91 |
for i=1,table.getn(enemiesEven) do |
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92 |
enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
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93 |
AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
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94 |
end |
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95 |
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
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96 |
for i=1,table.getn(enemiesOdd) do |
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97 |
enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[math.random(1,table.getn(hats))]) |
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98 |
AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
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99 |
end |
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100 |
|
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101 |
initCheckpoint("fruit03") |
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102 |
|
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103 |
AnimInit() |
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104 |
AnimationSetup() |
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105 |
end |
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106 |
|
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107 |
function onGameStart() |
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108 |
AnimWait(hero.gear, 3000) |
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109 |
FollowGear(hero.gear) |
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110 |
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0) |
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111 |
|
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112 |
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 0) |
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114 |
|
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115 |
--hero ammo |
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116 |
AddAmmo(hero.gear, amTeleport, 2) |
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117 |
AddAmmo(hero.gear, amSniperRifle, 2) |
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118 |
AddAmmo(hero.gear, amWatermelon, 2) |
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119 |
--enemies ammo |
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120 |
AddAmmo(enemiesOdd[1].gear, amDEagle, 100) |
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121 |
AddAmmo(enemiesOdd[1].gear, amSniperRifle, 100) |
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122 |
AddAmmo(enemiesOdd[1].gear, amWatermelon, 1) |
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123 |
AddAmmo(enemiesOdd[1].gear, amGrenade, 5) |
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124 |
AddAmmo(enemiesEven[1].gear, amDEagle, 100) |
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125 |
AddAmmo(enemiesEven[1].gear, amSniperRifle, 100) |
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126 |
AddAmmo(enemiesEven[1].gear, amWatermelon, 1) |
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|
127 |
AddAmmo(enemiesEven[1].gear, amGrenade, 5) |
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|
128 |
|
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|
129 |
SendHealthStatsOff() |
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130 |
AddAnim(dialog01) |
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|
131 |
end |
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132 |
|
9592 | 133 |
function onNewTurn() |
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134 |
if CurrentHedgehog == hero.gear then |
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|
135 |
if GetAmmoCount(hero.gear, amSkip) == 0 then |
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|
136 |
TurnTimeLeft = TurnTime + timeLeft |
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|
137 |
AddAmmo(hero.gear, amSkip, 1) |
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|
138 |
end |
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|
139 |
timeLeft = 0 |
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|
140 |
end |
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|
141 |
turnHogs() |
9592 | 142 |
end |
143 |
||
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|
144 |
function onGameTick() |
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145 |
AnimUnWait() |
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146 |
if ShowAnimation() == false then |
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147 |
return |
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148 |
end |
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|
149 |
ExecuteAfterAnimations() |
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150 |
CheckEvents() |
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151 |
end |
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|
152 |
|
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153 |
function onGameTick20() |
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154 |
if CurrentHedgehog == hero.gear and TurnTimeLeft ~= 0 then |
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|
155 |
timeLeft = TurnTimeLeft |
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|
156 |
end |
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157 |
end |
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|
158 |
|
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|
159 |
function onGearDelete(gear) |
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160 |
if (gear > hero.gear and gear <= enemiesOdd[table.getn(enemiesOdd)].gear) or |
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|
161 |
(gear > hero.gear and gear <= enemiesEven[table.getn(enemiesEven)].gear) then |
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|
162 |
local availableTeleports = GetAmmoCount(hero.gear,amTeleport) |
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|
163 |
local availableSniper = GetAmmoCount(hero.gear,amSniperRifle) |
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|
164 |
if availableTeleports < 2 then |
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|
165 |
AddAmmo(hero.gear, amTeleport, availableTeleports + 1 ) |
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|
166 |
end |
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|
167 |
if availableSniper < 3 then |
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|
168 |
AddAmmo(hero.gear, amSniperRifle, availableSniper + 1 ) |
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|
169 |
end |
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170 |
end |
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|
171 |
end |
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|
172 |
|
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173 |
function onPrecise() |
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174 |
if GameTime > 3000 then |
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175 |
SetAnimSkip(true) |
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176 |
end |
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|
177 |
end |
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|
178 |
|
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|
179 |
-------------- EVENTS ------------------ |
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180 |
|
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|
181 |
function onHeroDeath(gear) |
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182 |
if not GetHealth(hero.gear) then |
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|
183 |
return true |
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184 |
end |
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185 |
return false |
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186 |
end |
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187 |
|
9597 | 188 |
function onHeroWin(gear) |
189 |
local enemies = enemiesOdd |
|
190 |
for i=1,table.getn(enemiesEven) do |
|
191 |
table.insert(enemies, enemiesEven[i]) |
|
192 |
end |
|
193 |
local allDead = true |
|
194 |
for i=1,table.getn(enemies) do |
|
195 |
if GetHealth(enemies[i].gear) then |
|
196 |
allDead = false |
|
197 |
break |
|
198 |
end |
|
199 |
end |
|
200 |
return allDead |
|
201 |
end |
|
202 |
||
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|
203 |
-------------- ACTIONS ------------------ |
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204 |
|
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|
205 |
-- game ends anyway but I want to sent custom stats probably... |
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|
206 |
function heroDeath(gear) |
9597 | 207 |
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 |
208 |
SendStat('siCustomAchievement', loc("You have to eliminate all the enemies")) --11 |
|
209 |
SendStat('siCustomAchievement', loc("Read the Challenge Objectives from within the mission for more details")) --11 |
|
210 |
SendStat('siPlayerKills','1',teamB.name) |
|
211 |
SendStat('siPlayerKills','0',teamA.name) |
|
212 |
EndGame() |
|
213 |
end |
|
214 |
||
215 |
function heroWin(gear) |
|
216 |
SendStat('siGameResult', loc("Congratulations, you won!")) --1 |
|
217 |
SendStat('siCustomAchievement', loc("You complete the mission in "..TotalRounds.." rounds")) --11 |
|
218 |
-- TODO SendStat('siCustomAchievement', loc("You will gain some extra ammo the next time you play the Getting to the device mission")) --11 |
|
219 |
SendStat('siPlayerKills','1',teamA.name) |
|
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220 |
EndGame() |
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|
221 |
end |
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|
222 |
|
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|
223 |
-------------- ANIMATIONS ------------------ |
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224 |
|
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|
225 |
function Skipanim(anim) |
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|
226 |
if goals[anim] ~= nil then |
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|
227 |
ShowMission(unpack(goals[anim])) |
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|
228 |
end |
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|
229 |
startBattle() |
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|
230 |
end |
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|
231 |
|
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|
232 |
function AnimationSetup() |
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233 |
-- DIALOG 01 - Start, game instructions |
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|
234 |
AddSkipFunction(dialog01, Skipanim, {dialog01}) |
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|
235 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) |
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|
236 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the Fruit Planet Hog Solo got lost..."), 5000}}) |
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|
237 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("...and got ambushed by the Red Strawberies"), 5000}}) |
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|
238 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use your available weapons in order to eliminate the enemies"), 5000}}) |
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|
239 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You can only use the Sniper Rifle or the Watermelon bomb"), 5000}}) |
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|
240 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll have only 2 watermelon bombs during the game"), 5000}}) |
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|
241 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Sniper Rifle every time you kill an enemy hog with a limit of max 3 rifles"), 5000}}) |
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|
242 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("You'll get an extra Teleport every time you kill an enemy hog with a limit of max 2 teleports"), 5000}}) |
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|
243 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("The first turn will last 25 sec and every other turn 15 sec"), 5000}}) |
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|
244 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("If you skip the game your time left will be added to your next turn"), 5000}}) |
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|
245 |
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Some parts of the land are indestructible"), 5000}}) |
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|
246 |
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) |
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|
247 |
table.insert(dialog01, {func = startBattle, args = {hero.gear}}) |
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|
248 |
end |
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|
249 |
|
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|
250 |
------------------ Other Functions ------------------- |
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|
251 |
|
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|
252 |
function turnHogs() |
9592 | 253 |
if GetHealth(hero.gear) then |
254 |
for i=1,table.getn(enemiesEven) do |
|
255 |
if GetHealth(enemiesEven[i].gear) then |
|
9593
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|
256 |
if GetX(enemiesEven[i].gear) < GetX(hero.gear) then |
9592 | 257 |
HogTurnLeft(enemiesEven[i].gear, false) |
9593
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|
258 |
elseif GetX(enemiesEven[i].gear) > GetX(hero.gear) then |
9592 | 259 |
HogTurnLeft(enemiesEven[i].gear, true) |
260 |
end |
|
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|
261 |
end |
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|
262 |
end |
9592 | 263 |
for i=1,table.getn(enemiesOdd) do |
264 |
if GetHealth(enemiesOdd[i].gear) then |
|
9593
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|
265 |
if GetX(enemiesOdd[i].gear) < GetX(hero.gear) then |
9592 | 266 |
HogTurnLeft(enemiesOdd[i].gear, false) |
9593
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|
267 |
elseif GetX(enemiesOdd[i].gear) > GetX(hero.gear) then |
9592 | 268 |
HogTurnLeft(enemiesOdd[i].gear, true) |
269 |
end |
|
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|
270 |
end |
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|
271 |
end |
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|
272 |
end |
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changeset
|
273 |
end |
9596
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274 |
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function startBattle() |
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AnimSwitchHog(enemiesOdd[table.getn(enemiesOdd)].gear) |
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TurnTimeLeft = 0 |
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-- these 2 are needed in order hero has 10 sec more in the first turn |
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timeLeft = 10000 |
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AddAmmo(hero.gear, amSkip, 0) |
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end |