hedgewars/uStats.pas
author nemo
Fri, 23 Mar 2012 18:20:59 -0400
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permissions -rw-r--r--
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uConsts, uTypes;
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var TotalRounds: LongInt;
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    FinishedTurnsTotal: LongInt;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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implementation
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uses uSound, uLocale, uVariables, uUtils, uIO, uCaptions, uDebug, uMisc;
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var DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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    vpHurtSameClan: PVoicepack = nil;
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    vpHurtEnemy: PVoicepack = nil;
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procedure HedgehogDamaged(Gear: PGear; Attacker: PHedgehog; Damage: Longword; killed: boolean);
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begin
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if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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    vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
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else
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    vpHurtEnemy:= Gear^.Hedgehog^.Team^.voicepack;
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//////////////////////////
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inc(Attacker^.stats.StepDamageGiven, Damage);
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inc(Attacker^.stats.DamageGiven, Damage);
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inc(Gear^.Hedgehog^.stats.StepDamageRecv, Damage);
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if CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then inc(DamageClan, Damage);
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if killed then
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    begin
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    inc(Attacker^.stats.StepKills);
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    inc(Kills);
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    inc(KillsTotal);
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    inc(Attacker^.Team^.stats.Kills);
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    if (Attacker^.Team^.TeamName = Gear^.Hedgehog^.Team^.TeamName) then
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        begin
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        inc(Attacker^.Team^.stats.TeamKills);
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        inc(Attacker^.Team^.stats.TeamDamage, Gear^.Damage);
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    end;
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    if Gear = Attacker^.Gear then
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        inc(Attacker^.Team^.stats.Suicides);
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    if Attacker^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan then
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        inc(KillsClan);
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    end;
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inc(DamageTotal, Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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begin
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TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal <> 0 then
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    begin
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    inc(CurrentHedgehog^.stats.FinishedTurns);
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    if (CurrentHedgehog^.stats.DamageGiven = DamageTotal) and (DamageTotal > 0) then
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        AddVoice(sndFirstBlood, CurrentTeam^.voicepack)
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    else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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        begin
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        AddVoice(sndStupid, PreviousTeam^.voicepack);
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        if CurrentHedgehog^.stats.DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then 
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            AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if DamageClan <> 0 then
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        if DamageTotal > DamageClan then
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            if random(2) = 0 then
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                AddVoice(sndNutter, CurrentTeam^.voicepack)
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            else
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                AddVoice(sndWatchIt, vpHurtSameClan)
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        else
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            if random(2) = 0 then
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                AddVoice(sndSameTeam, vpHurtSameClan)
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            else
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                AddVoice(sndTraitor, vpHurtSameClan)
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    else if CurrentHedgehog^.stats.StepDamageGiven <> 0 then
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        if Kills > 0 then
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            AddVoice(sndEnemyDown, CurrentTeam^.voicepack)
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        else
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            AddVoice(sndRegret, vpHurtEnemy)
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    else if AmmoDamagingUsed then
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        AddVoice(sndMissed, PreviousTeam^.voicepack)
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    else if (AmmoUsedCount > 0) and (not isTurnSkipped) then
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        begin end// nothing ?
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    else if isTurnSkipped then
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        begin
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        AddVoice(sndBoring, PreviousTeam^.voicepack);
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        AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if not PlacingHogs then
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        AddVoice(sndCoward, PreviousTeam^.voicepack);
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    end;
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for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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    with TeamsArray[t]^ do
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i].stats do
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                begin
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                inc(DamageRecv, StepDamageRecv);
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                inc(DamageGiven, StepDamageGiven);
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                if StepDamageRecv > MaxStepDamageRecv then
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                    MaxStepDamageRecv:= StepDamageRecv;
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                if StepDamageGiven > MaxStepDamageGiven then
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                    MaxStepDamageGiven:= StepDamageGiven;
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                if StepKills > MaxStepKills then
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                    MaxStepKills:= StepKills;
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                StepKills:= 0;
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                StepDamageRecv:= 0;
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                StepDamageGiven:= 0
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                end;
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   163
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for t:= 0 to Pred(ClansCount) do
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    with ClansArray[t]^ do
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        begin
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        SendStat(siClanHealth, IntToStr(Color) + ' ' + IntToStr(ClanHealth));
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        end;
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   169
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Kills:= 0;
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KillsClan:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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   183
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procedure hedgehogFlight(Gear: PGear; time: Longword);
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begin
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if time > 4000 then
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    begin
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    writeln('FLIGHT');
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    writeln(Gear^.Hedgehog^.Team^.TeamName);
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    writeln(time);
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    writeln;
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   192
    end
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   193
end;
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   194
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procedure SendStats;
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var i, t: LongInt;
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    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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    maxTeamKills : Longword;
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    maxTeamKillsName : shortstring;
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    maxTurnSkips : Longword;
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    maxTurnSkipsName : shortstring;
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    maxTeamDamage : Longword;
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    maxTeamDamageName : shortstring;
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    winnersClan : PClan;
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begin
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msd:= 0; msdhh:= nil;
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msk:= 0; mskhh:= nil;
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mskcnt:= 0;
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maxTeamKills := 0;
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maxTurnSkips := 0;
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maxTeamDamage := 0;
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winnersClan:= nil;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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    begin
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        if not ExtDriven then
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            SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
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        for i:= 0 to cMaxHHIndex do
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            begin
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            if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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                begin
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                msdhh:= @Hedgehogs[i];
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                msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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   226
                end;
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            if Hedgehogs[i].stats.MaxStepKills >= msk then
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   228
                if Hedgehogs[i].stats.MaxStepKills = msk then
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   229
                    inc(mskcnt)
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                else
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                    begin
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                    mskcnt:= 1;
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                    mskhh:= @Hedgehogs[i];
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                    msk:= Hedgehogs[i].stats.MaxStepKills
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                    end;
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   236
        end;
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        { send player stats for winner teams }
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        if Clan^.ClanHealth > 0 then
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            begin
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            winnersClan:= Clan;
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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   244
        end;
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        { determine maximum values of TeamKills, TurnSkips, TeamDamage }
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   247
        if stats.TeamKills > maxTeamKills then
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   248
            begin
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   249
            maxTeamKills := stats.TeamKills;
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            maxTeamKillsName := TeamName;
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   251
        end;
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   252
        if stats.TurnSkips > maxTurnSkips then
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   253
            begin
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   254
            maxTurnSkips := stats.TurnSkips;
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            maxTurnSkipsName := TeamName;
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   256
        end;
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   257
        if stats.TeamDamage > maxTeamDamage then
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   258
            begin
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   259
            maxTeamDamage := stats.TeamDamage;
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            maxTeamDamageName := TeamName;
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   261
        end;
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75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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   263
    end;
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   264
75aa91bea32b Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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{ now send player stats for loser teams }
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for t:= 0 to Pred(TeamsCount) do
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   267
    begin
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   268
    with TeamsArray[t]^ do
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        begin
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        if Clan^.ClanHealth = 0 then
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   271
            begin
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            SendStat(siPlayerKills, IntToStr(Clan^.Color) + ' ' +
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                IntToStr(stats.Kills) + ' ' + TeamName);
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   274
        end;
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   275
    end;
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   276
end;
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if msdhh <> nil then
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   279
    SendStat(siMaxStepDamage, IntToStr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if mskcnt = 1 then
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   281
    SendStat(siMaxStepKills, IntToStr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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   282
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   283
if maxTeamKills > 1 then
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   284
    SendStat(siMaxTeamKills, IntToStr(maxTeamKills) + ' ' + maxTeamKillsName);
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if maxTurnSkips > 2 then
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   286
    SendStat(siMaxTurnSkips, IntToStr(maxTurnSkips) + ' ' + maxTurnSkipsName);
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   287
if maxTeamDamage > 30 then
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   288
    SendStat(siMaxTeamDamage, IntToStr(maxTeamDamage) + ' ' + maxTeamDamageName);
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   289
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if KilledHHs > 0 then
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    SendStat(siKilledHHs, IntToStr(KilledHHs));
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   292
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   293
// now to console
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   294
if winnersClan <> nil then 
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   295
    begin
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   296
    writeln('WINNERS');
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   297
    for t:= 0 to winnersClan^.TeamsNumber - 1 do
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        writeln(winnersClan^.Teams[t]^.TeamName);
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   299
    end
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   300
else
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   301
    writeln('DRAW');
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writeln;
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end;
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procedure initModule;
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begin
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    TotalRounds:= -1;
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    FinishedTurnsTotal:= -1;
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end;
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procedure freeModule;
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begin
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end;
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end.