project_files/HedgewarsMobile/Classes/HWUtils.m
author nemo
Fri, 23 Mar 2012 18:20:59 -0400
changeset 6810 5337f554480e
parent 6700 e04da46ee43c
child 6822 206db098f8c5
permissions -rw-r--r--
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 01/10/2012.
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 */
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#import "HWUtils.h"
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#import <sys/types.h>
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#import <sys/sysctl.h>
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#import <netinet/in.h>
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#import <SystemConfiguration/SCNetworkReachability.h>
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#import "hwconsts.h"
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#import "EngineProtocolNetwork.h"
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#import "SDL_uikitwindow.h"
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static NSString *cachedModel = nil;
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static NSArray *cachedColors = nil;
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static TGameType gameType = gtNone;
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static TGameStatus gameStatus = gsNone;
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@implementation HWUtils
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#pragma mark -
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#pragma mark game status and type info
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+(TGameType) gameType {
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    return gameType;
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}
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+(void) setGameType:(TGameType) type {
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    gameType = type;
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}
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+(TGameStatus) gameStatus {
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    return gameStatus;
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}
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+(void) setGameStatus:(TGameStatus) status {
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    gameStatus = status;
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}
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+(BOOL) isGameLaunched {
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    return ((gameStatus == gsLoading) || (gameStatus == gsInGame));
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}
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+(BOOL) isGameRunning {
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    return (gameStatus == gsInGame);
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}
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#pragma mark -
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#pragma mark Helper Functions with cache
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+(NSString *)modelType {
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    if (cachedModel == nil) {
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        size_t size;
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        // set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
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        sysctlbyname("hw.machine", NULL, &size, NULL, 0);
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        char *name = (char *)malloc(sizeof(char) * size);
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        // get the platform name
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        sysctlbyname("hw.machine", name, &size, NULL, 0);
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        cachedModel = [[NSString stringWithUTF8String:name] retain];
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        free(name);
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    }
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    return cachedModel;
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}
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+(NSArray *)teamColors {
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    if (cachedColors == nil) {
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        // by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing
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        unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
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        NSMutableArray *array = [[NSMutableArray alloc] init];
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        int i = 0;
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        while(colors[i] != 0)
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            [array addObject:[NSNumber numberWithUnsignedInt:(colors[i++] & 0x00FFFFFF)]];
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        cachedColors = [[NSArray arrayWithArray:array] retain];
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        [array release];
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    }
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    return cachedColors;
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}
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+(void) releaseCache {
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    [cachedModel release], cachedModel = nil;
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    [cachedColors release], cachedColors = nil;
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}
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#pragma mark -
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#pragma mark Helper Functions without cache
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+(NSInteger) randomPort {
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    srandom(time(NULL));
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    NSInteger res = (random() % 64511) + 1024;
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    // recall self until you get a free port
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    if (res == NETGAME_DEFAULT_PORT || res == [EngineProtocolNetwork activeEnginePort])
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        return [self randomPort];
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    else
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        return res;
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}
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+(BOOL) isNetworkReachable {
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    // Create zero addy
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    struct sockaddr_in zeroAddress;
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    bzero(&zeroAddress, sizeof(zeroAddress));
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    zeroAddress.sin_len = sizeof(zeroAddress);
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    zeroAddress.sin_family = AF_INET;
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    // Recover reachability flags
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    SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
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    SCNetworkReachabilityFlags flags;
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    BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
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    CFRelease(defaultRouteReachability);
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    if (!didRetrieveFlags) {
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        NSLog(@"Error. Could not recover network reachability flags");
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        return NO;
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    }
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    BOOL isReachable = flags & kSCNetworkFlagsReachable;
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    BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
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    BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
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    NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"];
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    NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL
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                                                 cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
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                                             timeoutInterval:20.0];
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    NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:nil];
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    BOOL testResult = testConnection ? YES : NO;
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    [testConnection release];
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    return ((isReachable && !needsConnection) || nonWiFi) ? testResult : NO;
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}
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+(UIView *)mainSDLViewInstance {
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    SDL_Window *window = HW_getSDLWindow();
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    if (window == NULL) {
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        SDL_SetError("Window does not exist");
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        return nil;
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    }
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    SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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    SDL_uikitview *view = data != NULL ? data->view : nil;
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    return view;
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}
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@end