author | nemo |
Sat, 04 Aug 2012 21:08:46 -0400 | |
changeset 7480 | 536f5f3260f1 |
parent 7426 | 55b49cc1f33a |
child 7442 | 9bb6abdb5675 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
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|
21 |
unit uInputHandler; |
4 | 22 |
interface |
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
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27 |
|
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28 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
55b49cc1f33a
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29 |
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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30 |
//procedure MaskModifier(var code: LongInt; modifier: LongWord); |
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31 |
procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
6917 | 32 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
6992 | 33 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
34 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
35 |
||
4 | 36 |
procedure ResetKbd; |
948 | 37 |
procedure FreezeEnterKey; |
4 | 38 |
procedure InitKbdKeyTable; |
39 |
||
167 | 40 |
procedure SetBinds(var binds: TBinds); |
41 |
procedure SetDefaultBinds; |
|
42 |
||
2428 | 43 |
procedure ControllerInit; |
44 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
45 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
46 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
47 |
||
4 | 48 |
implementation |
4403 | 49 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 50 |
|
7193 | 51 |
const |
52 |
LSHIFT = $0200; |
|
53 |
RSHIFT = $0400; |
|
54 |
LALT = $0800; |
|
55 |
RALT = $1000; |
|
56 |
LCTRL = $2000; |
|
57 |
RCTRL = $4000; |
|
58 |
||
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59 |
var tkbd: array[0..cKbdMaxIndex] of boolean; |
6942 | 60 |
quitKeyCode: Byte; |
4 | 61 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
6982 | 62 |
CurrentBinds: TBinds; |
3697 | 63 |
|
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64 |
function KeyNameToCode(name: shortstring): LongInt; inline; |
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65 |
begin |
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66 |
KeyNameToCode:= KeyNameToCode(name, ''); |
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67 |
end; |
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68 |
|
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69 |
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; |
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70 |
var code: LongInt; |
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|
71 |
begin |
6917 | 72 |
name:= LowerCase(name); |
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73 |
code:= cKeyMaxIndex; |
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74 |
while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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75 |
|
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76 |
MaskModifier(Modifier, code); |
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77 |
KeyNameToCode:= code; |
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78 |
end; |
7426
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79 |
(* |
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80 |
procedure MaskModifier(var code: LongInt; Modifier: LongWord); |
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|
81 |
begin |
7193 | 82 |
if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; |
83 |
if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT; |
|
84 |
if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT; |
|
85 |
if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT; |
|
86 |
if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; |
|
87 |
if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; |
|
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88 |
end; |
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89 |
*) |
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90 |
procedure MaskModifier(Modifier: shortstring; var code: LongInt); |
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91 |
var mod_ : shortstring; |
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92 |
ModifierCount, i: LongInt; |
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|
93 |
begin |
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94 |
if Modifier = '' then exit; |
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|
95 |
ModifierCount:= 0; |
7202 | 96 |
|
97 |
for i:= 1 to Length(Modifier) do |
|
98 |
if(Modifier[i] = ':') then inc(ModifierCount); |
|
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99 |
|
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100 |
SplitByChar(Modifier, mod_, ':');//remove the first mod: part |
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|
101 |
Modifier:= mod_; |
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102 |
for i:= 0 to ModifierCount do |
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103 |
begin |
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|
104 |
mod_:= ''; |
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|
105 |
SplitByChar(Modifier, mod_, ':'); |
7193 | 106 |
if (Modifier = 'lshift') then code:= code or LSHIFT; |
107 |
if (Modifier = 'rshift') then code:= code or RSHIFT; |
|
108 |
if (Modifier = 'lalt') then code:= code or LALT; |
|
109 |
if (Modifier = 'ralt') then code:= code or RALT; |
|
110 |
if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL; |
|
111 |
if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL; |
|
7191
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112 |
Modifier:= mod_; |
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113 |
end; |
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114 |
end; |
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115 |
|
6917 | 116 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
117 |
var |
|
118 |
Trusted: boolean; |
|
119 |
s : string; |
|
120 |
begin |
|
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121 |
if not(tkbd[code] xor KeyDown) then exit; |
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122 |
tkbd[code]:= KeyDown; |
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123 |
|
6917 | 124 |
hideAmmoMenu:= false; |
125 |
Trusted:= (CurrentTeam <> nil) |
|
126 |
and (not CurrentTeam^.ExtDriven) |
|
127 |
and (CurrentHedgehog^.BotLevel = 0); |
|
128 |
||
6942 | 129 |
// ctrl/cmd + q to close engine and frontend |
130 |
if(KeyDown and (code = quitKeyCode)) then |
|
131 |
begin |
|
132 |
{$IFDEF DARWIN} |
|
7141
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133 |
if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then |
6942 | 134 |
{$ELSE} |
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|
135 |
if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then |
6942 | 136 |
{$ENDIF} |
137 |
ParseCommand('halt', true); |
|
138 |
end; |
|
139 |
||
6917 | 140 |
if CurrentBinds[code][0] <> #0 then |
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141 |
begin |
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|
142 |
if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true; |
7118 | 143 |
|
7140
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144 |
if KeyDown then |
6580
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|
145 |
begin |
6917 | 146 |
ParseCommand(CurrentBinds[code], Trusted); |
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|
147 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
6155187bf599
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|
148 |
ParseCommand('gencmd R', true) |
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149 |
end |
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150 |
else if (CurrentBinds[code][1] = '+') then |
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|
151 |
begin |
6917 | 152 |
s:= CurrentBinds[code]; |
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153 |
s[1]:= '-'; |
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154 |
ParseCommand(s, Trusted); |
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|
155 |
if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
6155187bf599
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lovelacer
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|
156 |
ParseCommand('gencmd R', true) |
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157 |
end; |
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158 |
end |
6917 | 159 |
end; |
160 |
||
6992 | 161 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
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162 |
var code: LongInt; |
6917 | 163 |
begin |
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164 |
code:= event.keysym.sym; |
7199 | 165 |
//MaskModifier(code, event.keysym.modifier); |
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166 |
ProcessKey(code, event.type_ = SDL_KEYDOWN); |
6917 | 167 |
end; |
168 |
||
169 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
170 |
begin |
|
171 |
case event.button of |
|
172 |
SDL_BUTTON_LEFT: |
|
173 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
174 |
SDL_BUTTON_MIDDLE: |
|
175 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
176 |
SDL_BUTTON_RIGHT: |
|
177 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
178 |
SDL_BUTTON_WHEELDOWN: |
|
179 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
180 |
SDL_BUTTON_WHEELUP: |
|
181 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
182 |
end; |
|
4 | 183 |
end; |
184 |
||
185 |
procedure ResetKbd; |
|
7117
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reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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186 |
var t: LongInt; |
4 | 187 |
begin |
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188 |
for t:= 0 to cKbdMaxIndex do |
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189 |
if tkbd[t] then |
7117
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|
190 |
ProcessKey(t, False); |
4 | 191 |
end; |
192 |
||
193 |
procedure InitKbdKeyTable; |
|
2428 | 194 |
var i, j, k, t: LongInt; |
4 | 195 |
s: string[15]; |
196 |
begin |
|
6917 | 197 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 198 |
KeyNames[1]:= 'mousel'; |
199 |
KeyNames[2]:= 'mousem'; |
|
200 |
KeyNames[3]:= 'mouser'; |
|
201 |
KeyNames[4]:= 'wheelup'; |
|
202 |
KeyNames[5]:= 'wheeldown'; |
|
203 |
||
204 |
for i:= 6 to cKeyMaxIndex do |
|
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|
205 |
begin |
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|
206 |
s:= shortstring(sdl_getkeyname(i)); |
7106 | 207 |
//WriteLnToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
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|
208 |
if s = 'unknown key' then KeyNames[i]:= '' |
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|
209 |
else |
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|
210 |
begin |
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|
211 |
for t:= 1 to Length(s) do |
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|
212 |
if s[t] = ' ' then |
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|
213 |
s[t]:= '_'; |
6917 | 214 |
KeyNames[i]:= LowerCase(s) |
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|
215 |
end; |
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|
216 |
end; |
2613 | 217 |
|
7071 | 218 |
quitKeyCode:= KeyNameToCode(_S'q'); |
167 | 219 |
|
6909 | 220 |
// get the size of keyboard array |
221 |
SDL_GetKeyState(@k); |
|
222 |
||
2428 | 223 |
// Controller(s) |
224 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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225 |
begin |
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226 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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227 |
begin |
4374 | 228 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
229 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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230 |
inc(k, 2); |
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231 |
end; |
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232 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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233 |
begin |
4374 | 234 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
235 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
236 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
237 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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238 |
inc(k, 4); |
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239 |
end; |
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240 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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241 |
begin |
4374 | 242 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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243 |
inc(k, 1); |
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244 |
end; |
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245 |
end; |
2581 | 246 |
|
6917 | 247 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
248 |
DefaultBinds[KeyNameToCode('grave')]:= 'history'; |
|
249 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
|
2379 | 250 |
|
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251 |
//numpad |
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252 |
//DefaultBinds[265]:= '+volup'; |
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253 |
//DefaultBinds[256]:= '+voldown'; |
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254 |
|
7071 | 255 |
DefaultBinds[KeyNameToCode(_S'0')]:= '+volup'; |
256 |
DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown'; |
|
7403 | 257 |
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute'; |
7071 | 258 |
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture'; |
259 |
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh'; |
|
260 |
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause'; |
|
261 |
DefaultBinds[KeyNameToCode(_S's')]:= '+speedup'; |
|
262 |
DefaultBinds[KeyNameToCode(_S't')]:= 'chat'; |
|
263 |
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm'; |
|
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264 |
|
6909 | 265 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
7106 | 266 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomin'; |
267 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomout'; |
|
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268 |
|
6909 | 269 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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270 |
|
2786 | 271 |
|
6917 | 272 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
273 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
274 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
275 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
276 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
277 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 278 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
279 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
280 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
281 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
282 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
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283 |
|
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284 |
|
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285 |
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left'; |
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|
286 |
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right'; |
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|
287 |
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up'; |
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|
288 |
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down'; |
6909 | 289 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
290 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
|
4131
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|
291 |
|
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|
292 |
SetDefaultBinds(); |
4 | 293 |
end; |
294 |
||
167 | 295 |
procedure SetBinds(var binds: TBinds); |
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296 |
{$IFNDEF MOBILE} |
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297 |
var |
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298 |
t: LongInt; |
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299 |
{$ENDIF} |
167 | 300 |
begin |
6654
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301 |
{$IFDEF MOBILE} |
3971 | 302 |
binds:= binds; // avoid hint |
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303 |
CurrentBinds:= DefaultBinds; |
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|
304 |
{$ELSE} |
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|
305 |
for t:= 0 to cKbdMaxIndex do |
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|
306 |
if (CurrentBinds[t] <> binds[t]) and tkbd[t] then |
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|
307 |
ProcessKey(t, False); |
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308 |
|
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309 |
CurrentBinds:= binds; |
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310 |
{$ENDIF} |
167 | 311 |
end; |
312 |
||
313 |
procedure SetDefaultBinds; |
|
314 |
begin |
|
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315 |
CurrentBinds:= DefaultBinds; |
167 | 316 |
end; |
317 |
||
948 | 318 |
procedure FreezeEnterKey; |
319 |
begin |
|
7141
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|
320 |
tkbd[3]:= True; |
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|
321 |
tkbd[13]:= True; |
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|
322 |
tkbd[27]:= True; |
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|
323 |
tkbd[271]:= True; |
948 | 324 |
end; |
167 | 325 |
|
2591
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|
326 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 327 |
|
2428 | 328 |
procedure ControllerInit; |
329 |
var i, j: Integer; |
|
330 |
begin |
|
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|
331 |
ControllerEnabled:= 0; |
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|
332 |
{$IFDEF IPHONE} |
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|
333 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
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3493
diff
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|
334 |
{$ENDIF} |
2674
2fce032f2f95
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koda
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|
335 |
|
3663
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|
336 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
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|
337 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
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|
338 |
|
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|
339 |
if ControllerNumControllers > 6 then |
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|
340 |
ControllerNumControllers:= 6; |
2428 | 341 |
|
4374 | 342 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 343 |
|
344 |
if ControllerNumControllers > 0 then |
|
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|
345 |
begin |
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|
346 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
347 |
begin |
7151 | 348 |
WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j))); |
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|
349 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
350 |
if Controller[j] = nil then |
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|
351 |
WriteLnToConsole('* Failed to open game controller!') |
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|
352 |
else |
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|
353 |
begin |
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|
354 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
355 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
356 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
357 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 358 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
359 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
360 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
361 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
362 |
ControllerEnabled:= 1; |
3697 | 363 |
|
6580
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lovelacer
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|
364 |
if ControllerNumAxes[j] > 20 then |
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lovelacer
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|
365 |
ControllerNumAxes[j]:= 20; |
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|
366 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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|
367 |
|
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|
368 |
if ControllerNumHats[j] > 20 then |
6155187bf599
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lovelacer
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|
369 |
ControllerNumHats[j]:= 20; |
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|
370 |
|
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|
371 |
if ControllerNumButtons[j] > 20 then |
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lovelacer
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|
372 |
ControllerNumButtons[j]:= 20; |
3697 | 373 |
|
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|
374 |
// reset all buttons/axes |
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|
375 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
376 |
ControllerAxes[j][i]:= 0; |
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|
377 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
378 |
begin |
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|
379 |
ControllerBalls[j][i][0]:= 0; |
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|
380 |
ControllerBalls[j][i][1]:= 0; |
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|
381 |
end;*) |
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|
382 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
383 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
384 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
385 |
ControllerButtons[j][i]:= 0; |
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|
386 |
end; |
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|
387 |
end; |
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|
388 |
// enable event generation/controller updating |
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|
389 |
SDL_JoystickEventState(1); |
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|
390 |
end |
3697 | 391 |
else |
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|
392 |
WriteLnToConsole('Not using any game controller'); |
2428 | 393 |
end; |
394 |
||
395 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
396 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
397 |
k: LongInt; |
2428 | 398 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
399 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
400 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
401 |
ProcessKey(k + axis*2, value > 20000); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
402 |
ProcessKey(k + (axis*2)+1, value < -20000); |
2428 | 403 |
end; |
404 |
||
405 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
406 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
407 |
k: LongInt; |
2428 | 408 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
409 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
410 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
411 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
412 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
413 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
414 |
ProcessKey(k + ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0); |
2428 | 415 |
end; |
416 |
||
417 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
418 |
var |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
419 |
k: LongInt; |
2428 | 420 |
begin |
7088
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
421 |
SDL_GetKeyState(@k); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
422 |
k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2); |
dbec9bae4de1
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents:
7071
diff
changeset
|
423 |
ProcessKey(k + ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed); |
2428 | 424 |
end; |
425 |
||
3038 | 426 |
procedure initModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
427 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
428 |
wheelUp:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2905
diff
changeset
|
429 |
wheelDown:= false; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
430 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
431 |
|
3038 | 432 |
procedure freeModule; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
433 |
var j: LongInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
434 |
begin |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
435 |
// close gamepad controllers |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
436 |
if ControllerEnabled > 0 then |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
437 |
for j:= 0 to pred(ControllerNumControllers) do |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
6994
diff
changeset
|
438 |
SDL_JoystickClose(Controller[j]); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2714
diff
changeset
|
439 |
end; |
4 | 440 |
|
441 |
end. |