hedgewars/uChat.pas
author nemo
Sun, 02 Oct 2011 10:36:43 -0400
changeset 6081 537bbd5c1a62
parent 5392 1840da0c1f1d
child 6286 835392304f81
permissions -rw-r--r--
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uChat;
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interface
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procedure initModule;
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procedure freeModule;
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procedure AddChatString(s: shortstring);
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procedure DrawChat;
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procedure KeyPressChat(Key: Longword);
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implementation
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uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO;
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const MaxStrIndex = 27;
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type TChatLine = record
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        Tex: PTexture;
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        Time: Longword;
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        Width: LongInt;
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        s: shortstring;
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        end;
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var Strs: array[0 .. MaxStrIndex] of TChatLine;
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    MStrs: array[0 .. MaxStrIndex] of shortstring;
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    missedCount: LongWord;
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    lastStr: LongWord;
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    visibleCount: LongWord;
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    InputStr: TChatLine;
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    InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
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    ChatReady: boolean;
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    showAll: boolean;
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const colors: array[#1..#6] of TSDL_Color = (
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    (r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White]
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    (r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple]
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    (r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime]
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    (r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow]
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    (r:$FF; g:$00; b:$00; unused:$FF), // error messages [Red]
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    (r:$00; g:$FF; b:$FF; unused:$FF)  // input line [Light Blue]
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    );
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procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
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var strSurface, resSurface: PSDL_Surface;
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    w, h: LongInt;
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    color: TSDL_Color;
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    font: THWFont;
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begin
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if cl.Tex <> nil then
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    FreeTexture(cl.Tex);
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cl.s:= str;
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if isInput then
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begin
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    color:= colors[#6];
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    str:= UserNick + '> ' + str + '_'
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end
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else
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begin
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    color:= colors[str[1]];
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    delete(str, 1, 1)
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end;
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font:= CheckCJKFont(str, fnt16);
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w:= 0; h:= 0; // avoid compiler hints
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h);
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resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask);
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strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color);
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cl.Width:= w + 4;
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SDL_UpperBlit(strSurface, nil, resSurface, nil);
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SDL_FreeSurface(strSurface);
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cl.Time:= RealTicks + 12500;
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cl.Tex:= Surface2Tex(resSurface, false);
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SDL_FreeSurface(resSurface)
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end;
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procedure AddChatString(s: shortstring);
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begin
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if not ChatReady then
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    begin
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    if MissedCount < MaxStrIndex - 1 then
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        MStrs[MissedCount]:= s
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    else if MissedCount < MaxStrIndex then
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        MStrs[MissedCount]:= #5 + '[...]';
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    inc(MissedCount);
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    exit
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    end;
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lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);
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SetLine(Strs[lastStr], s, false);
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inc(visibleCount)
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end;
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procedure DrawChat;
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var i, t, cnt: Longword;
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    r: TSDL_Rect;
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begin
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ChatReady:= true; // maybe move to somewhere else?
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if MissedCount <> 0 then // there are chat strings we missed, so print them now
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    begin
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    for i:= 0 to MissedCount - 1 do
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        AddChatString(MStrs[i]);
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    MissedCount:= 0;
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    end;
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cnt:= 0;
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t:= 0;
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i:= lastStr;
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r.x:= 6 - cScreenWidth div 2;
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r.y:= (visibleCount - t) * 16 + 10;
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r.h:= 16;
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if (GameState = gsChat)
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    and (InputStr.Tex <> nil) then
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    begin
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    r.w:= InputStr.Width;
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    DrawFillRect(r);
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    Tint($00, $00, $00, $80);
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    DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex);
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    Tint($FF, $FF, $FF, $FF);
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    DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex);
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    end;
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dec(r.y, 16);
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while (((t < 7) and (Strs[i].Time > RealTicks)) or
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       ((t < MaxStrIndex) and showAll)) and
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      (Strs[i].Tex <> nil) do
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    begin
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    r.w:= Strs[i].Width;
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    DrawFillRect(r);
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    Tint($00, $00, $00, $80);
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    DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex);
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    Tint($FF, $FF, $FF, $FF);
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    DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex);
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    dec(r.y, 16);
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    if i = 0 then i:= MaxStrIndex else dec(i);
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    inc(cnt);
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    inc(t)
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    end;
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visibleCount:= cnt;
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end;
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procedure SendHogSpeech(s: shortstring);
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begin
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SendIPC('h' + s);
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ParseCommand('/hogsay '+s, true)
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end;
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procedure AcceptChatString(s: shortstring);
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var i: TWave;
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    c, t: LongInt;
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    x: byte;
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begin
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t:= LocalTeam;
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x:= 0;
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if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1
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else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2
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else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3;
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if not CurrentTeam^.ExtDriven and (x <> 0) then
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    for c:= 0 to Pred(TeamsCount) do
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        if (TeamsArray[c] = CurrentTeam) then t:= c;
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if x <> 0 then
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    begin
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    if t = -1 then
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        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
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    else
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        SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2));
2017
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    exit
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    end;
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// These 3 are same as above, only are to make the hedgehog say it on next attack
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if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then
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    begin
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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    else
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        SendHogSpeech(#4 + copy(s, 6, Length(s)-5));
2017
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    exit
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   210
    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then
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    begin
2111
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    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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   215
    else
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        SendHogSpeech(#5 + copy(s, 6, Length(s)-5));
2017
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    exit
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   218
    end;
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if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then
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    begin
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   221
    if CurrentTeam^.ExtDriven then
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        ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
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   223
    else
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        SendHogSpeech(#6 + copy(s, 6, Length(s)-5));
2017
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   225
    exit
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   226
    end;
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   227
2518
126850aec94d Don't try to send empty team message
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   228
if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then
2124
d39c61eaca15 experiment in only sending a message to your clan
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   229
    begin
2403
6c5d504af2ba - Proper /team command implementation
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   230
    ParseCommand(s, true);
2124
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   231
    exit
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   232
    end;
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1a391883261d Allow /me in chat
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   233
if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then
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   234
    begin
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22b1acc0e461 fix issue 2 - taunts during AI turns
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   235
    if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then
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   236
        exit;
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   237
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   238
    for i:= Low(TWave) to High(TWave) do
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   239
        if (s = Wavez[i].cmd) then
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   240
            begin
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   241
            ParseCommand('/taunt ' + char(i), true);
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            exit
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   243
            end;
2017
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   244
    end
2948
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   245
    else
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   246
        ParseCommand('/say ' + s, true);
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   247
end;
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   248
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42c5cc87cbd1 Preparing to have gsChat gamestate
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   249
procedure KeyPressChat(Key: Longword);
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   250
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0);
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   251
var i, btw: integer;
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    utf8: shortstring;
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   253
begin
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   254
946
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   255
if Key <> 0 then
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   256
    case Key of
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   257
        {Backspace}
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   258
        8, 127: if Length(InputStr.s) > 0 then
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   259
                begin
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   260
                InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
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   261
                SetLine(InputStr, InputStr.s, true)
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   262
                end;
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   263
        {Esc}
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951767beffc8 you can use esc to exit chat when input is empty
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   264
        27: if Length(InputStr.s) > 0 then SetLine(InputStr, '', true)
951767beffc8 you can use esc to exit chat when input is empty
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   265
            else
951767beffc8 you can use esc to exit chat when input is empty
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   266
                begin
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   267
                FreezeEnterKey;
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   268
                SDL_EnableKeyRepeat(0,0);
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                GameState:= gsGame;
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   270
                end;
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   271
        {Return}
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   272
        3, 13, 271: begin
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   273
            if Length(InputStr.s) > 0 then
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   274
                begin
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   275
                AcceptChatString(InputStr.s);
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   276
                SetLine(InputStr, '', false)
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   277
                end;
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            FreezeEnterKey;
5099
ce1a761d3c1e enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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   279
            SDL_EnableKeyRepeat(0,0);
ce1a761d3c1e enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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   280
            GameState:= gsGame;
2948
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   281
            end;
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   282
    else
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   283
    if (Key < $80) then btw:= 1
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   284
    else if (Key < $800) then btw:= 2
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   285
    else if (Key < $10000) then btw:= 3
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   286
    else btw:= 4;
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   287
2948
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   288
    utf8:= '';
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42c5cc87cbd1 Preparing to have gsChat gamestate
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diff changeset
   289
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   290
    for i:= btw downto 2 do
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   291
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   292
        utf8:= char((Key or $80) and $BF) + utf8;
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   293
        Key:= Key shr 6
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diff changeset
   294
        end;
2376
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diff changeset
   295
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
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   296
    utf8:= char(Key or firstByteMark[btw]) + utf8;
946
42c5cc87cbd1 Preparing to have gsChat gamestate
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diff changeset
   297
2948
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   298
    if byte(InputStr.s[0]) + btw > 240 then exit;
1485
51c11e77408a Fix chat bugs leading to serialized data corruption
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   299
2948
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   300
    InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
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   301
    SetLine(InputStr, InputStr.s + utf8, true)
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   302
    end
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   303
end;
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parents: 945
diff changeset
   304
4404
6bae4e9461aa Remove some more circular dependencies
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   305
procedure chChatMessage(var s: shortstring);
6bae4e9461aa Remove some more circular dependencies
unc0rr
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   306
begin
6bae4e9461aa Remove some more circular dependencies
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diff changeset
   307
    AddChatString(s)
6bae4e9461aa Remove some more circular dependencies
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diff changeset
   308
end;
6bae4e9461aa Remove some more circular dependencies
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parents: 4402
diff changeset
   309
4402
54a78ec6aac4 Remove uChat dependency from uCommands
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   310
procedure chSay(var s: shortstring);
54a78ec6aac4 Remove uChat dependency from uCommands
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diff changeset
   311
begin
54a78ec6aac4 Remove uChat dependency from uCommands
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   312
    SendIPC('s' + s);
54a78ec6aac4 Remove uChat dependency from uCommands
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diff changeset
   313
54a78ec6aac4 Remove uChat dependency from uCommands
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diff changeset
   314
    if copy(s, 1, 4) = '/me ' then
54a78ec6aac4 Remove uChat dependency from uCommands
unc0rr
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diff changeset
   315
        s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
54a78ec6aac4 Remove uChat dependency from uCommands
unc0rr
parents: 4385
diff changeset
   316
    else
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   317
        s:= #1 + UserNick + ': ' + s;
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   318
54a78ec6aac4 Remove uChat dependency from uCommands
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   319
    AddChatString(s)
54a78ec6aac4 Remove uChat dependency from uCommands
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parents: 4385
diff changeset
   320
end;
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procedure chTeamSay(var s: shortstring);
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begin
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    SendIPC('b' + s);
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    s:= #4 + '[Team] ' + UserNick + ': ' + s;
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    AddChatString(s)
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end;
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procedure chHistory(var s: shortstring);
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begin
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    s:= s; // avoid compiler hint
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    uChat.showAll:= not uChat.showAll
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end;
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procedure chChat(var s: shortstring);
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begin
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    s:= s; // avoid compiler hint
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    GameState:= gsChat;
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    SDL_EnableKeyRepeat(200,45);
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    if length(s) = 0 then
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        SetLine(InputStr, '', true)
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    else
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        begin
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        // err, does anyone have any documentation on this sequence?
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        KeyPressChat(27);
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        KeyPressChat(47);
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        KeyPressChat(116);
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        KeyPressChat(101);
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        KeyPressChat(97);
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        KeyPressChat(109);
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        KeyPressChat(32)
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        end
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end;
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procedure initModule;
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var i: ShortInt;
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begin
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    RegisterVariable('chatmsg', vtCommand, @chChatMessage, true);
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    RegisterVariable('say', vtCommand, @chSay, true);
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    RegisterVariable('team', vtCommand, @chTeamSay, true);
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    RegisterVariable('history', vtCommand, @chHistory, true );
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    RegisterVariable('chat', vtCommand, @chChat, true );
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    lastStr:= 0;
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    visibleCount:= 0;
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    showAll:= false;
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    ChatReady:= false;
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    missedCount:= 0;
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    inputStr.Tex := nil;
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    for i:= 0 to MaxStrIndex do
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    begin
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        Strs[i].Tex := nil;
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    end;
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end;
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procedure freeModule;
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var i: ShortInt;
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begin
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    FreeTexture(InputStr.Tex);
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    for i:= 0 to MaxStrIndex do
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    begin
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        FreeTexture(Strs[i].Tex);
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    end;
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end;
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end.