author | Wuzzy <Wuzzy2@mail.ru> |
Sat, 28 Oct 2017 17:48:54 +0200 | |
changeset 12798 | 575c0de98505 |
parent 12795 | abc9a99418cc |
child 12803 | fdb3730aa0e2 |
permissions | -rw-r--r-- |
733 | 1 |
+ features |
2 |
* bugfixes |
|
3 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
4 |
====================== 0.9.23 ====================== |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
5 |
HIGHLIGHTS: |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
6 |
+ Battalion style |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
7 |
+ Fort mode is now a map type instead of a scheme setting |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
8 |
+ Fort mode now works with more than 2 teams |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
9 |
+ New weapon: rubber duck |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
10 |
+ New theme, map, 3 forts, 3 missions, some hats and graves |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
11 |
+ WxW style allows you to select one of many wall sets |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
12 |
+ Complete HedgeEditor overhaul |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
13 |
+ Greatly improved script parameter support for many styles |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
14 |
+ Improves stats screen of most styles and missions |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
15 |
+ Various improvements for almost all styles |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
16 |
+ AI hedgehogs can now use Bee, Vamprism, and Time Box |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
17 |
+ Campaign page now shows your progress |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
18 |
+ Improved turn timer |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
19 |
+ Improved randomization options in team and multiplayer pages |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
20 |
+ Improved theme customization support |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
21 |
+ Various Lua API additions |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
22 |
* Fix cursor often jumping around after clicking |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
23 |
* A huge amount of bugfixes for both campaigns, the missions and styles |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
24 |
* Video recording functionality is restored |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
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changeset
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25 |
|
11788 | 26 |
Content: |
12417 | 27 |
+ New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion ) |
12157
f4a05d550b0d
Mention addition of Beach theme in changelog
Wuzzy <almikes@aol.com>
parents:
12097
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changeset
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28 |
+ New theme: Beach |
12774 | 29 |
+ New theme music for Jungle and Fruit themes |
12778
f1b3e33b0a0a
Change SD music for Halloween and Hoggywood themes (old tracks)
Wuzzy <Wuzzy2@mail.ru>
parents:
12774
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changeset
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30 |
+ Change SD theme music for Halloween and Hoggywood (old tracks) |
12080 | 31 |
+ Completely new Cheese map; replaces the old one |
12328 | 32 |
+ New forts: Lonely_Island, Octopus, Olympic, Snail |
12642
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12639
diff
changeset
|
33 |
+ Many new random hedgehog and team names |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12639
diff
changeset
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34 |
+ Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12639
diff
changeset
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35 |
+ Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean |
317eb3210f7c
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
Wuzzy <almikes@aol.com>
parents:
12639
diff
changeset
|
36 |
* Remove hat: tf_scount (this was a duplicate of tf_demoman) |
12746 | 37 |
* Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang |
12512
0ed3fda9b61d
Remove white stripes in flags of armenia, ireland, turkey
Wuzzy <almikes@aol.com>
parents:
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changeset
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38 |
* Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey |
11788 | 39 |
|
12752
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Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
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40 |
Game engine (weapons): |
12271
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12269
diff
changeset
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41 |
+ New weapon: rubber duck |
12305
6486a012987e
Make sticky mines fall off the map when frozen
Wuzzy <almikes@aol.com>
parents:
12304
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changeset
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42 |
+ Freezer can now freeze sticky mines (they get disabled and fall into the water) |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
43 |
+ Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
44 |
* Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
45 |
* Fixed air strikes drops being off-center |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
46 |
* Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
47 |
* Fixed bee, mine, sticky mine, air mine, seduction, resurrector not working correctly across wrap world edge |
12794
28782e03b8f0
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru>
parents:
12788
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changeset
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48 |
* Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
49 |
* Fixed turn not ending when sticky mine was trapped on rubberband |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
50 |
* Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
51 |
* Fixed possible to move rope angle below 0° while having secondary weapon selected |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
52 |
* Fixed molotov cocktails bouncing vertically off rubber |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
53 |
* Fixed sniper rifle disabling laser sight utility after using |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
54 |
* Fixed RC planes being able to collect frozen crates |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
55 |
* Fixed cake taking over 200 seconds to explode when its stuck and can't move |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
56 |
* Fixed Birdy descending into water when hog took damage or died before it got picked up |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
57 |
* Fixed player being able to switch to dying hog |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
58 |
* Various other fixes |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
59 |
|
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
60 |
Game engine (gameplay): |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
61 |
+ Fort Mode will now work with more than 2 teams |
11705
ea1097d7bd27
"divided teams" modifier will now work with more than 2 teams!
sheepluva
parents:
11535
diff
changeset
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62 |
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
63 |
+ Frozen hedgehogs can no longer be poisoned |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
64 |
+ AI hedgehogs can now use Bee, Vampirism and Time Box |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
65 |
+ Improved hedgehog spawns on maps that lack land mass or free space |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
66 |
+ Hogs no longer spawn on icy terrain |
12753 | 67 |
+ Temporarily suspend Heavy Wind mode while turn timer is not running |
68 |
+ Engine supports now really gigantic maps |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
69 |
* Fixed cursor often jumping back to screen center when putting target location while moving cursor |
12798
575c0de98505
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru>
parents:
12795
diff
changeset
|
70 |
* Fixed cursor not working at all when using custom mouse sensitivity set by the xinput program |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
71 |
* Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99) |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
72 |
* Fixed failure to collect crate across wrap world edge |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
73 |
* Remove buggy “/finish” chat command |
12795
abc9a99418cc
Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru>
parents:
12794
diff
changeset
|
74 |
* Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
75 |
* Various other fixes |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
76 |
|
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
77 |
Game engine (graphics, sounds and texts): |
11892
083c12795632
Show symbols at bottom right while extra damage / low grav. are active
Wuzzy <almikes@aol.com>
parents:
11890
diff
changeset
|
78 |
+ Show indicator symbols at bottom right while extra damage or low gravity are active |
11925
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11914
diff
changeset
|
79 |
+ Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
d7d7f3a07db9
Add changelog entries for the timer color-coding and countdown sounds
Wuzzy <almikes@aol.com>
parents:
11914
diff
changeset
|
80 |
+ Play countdown sounds at 1-4 seconds turn time |
11788 | 81 |
+ Several new sound effects for weapons and utilities |
12174
869cf5f34700
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wuzzy <almikes@aol.com>
parents:
12173
diff
changeset
|
82 |
+ More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze |
12753 | 83 |
+ Small visual effects enhancements: Baseball bat, dynamite and more |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
84 |
+ Render graves behind everything else, so that they can't hide mines etc. |
11510 | 85 |
* Video recording functionality is restored |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
86 |
* Fixed screenshots being too bright if taken in quick succession |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
87 |
* Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux) |
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
88 |
* Fixed SD flakes of themes not working if regular flakes were disabled |
11788 | 89 |
* Fixed Seduction's "Yoohoo!" sound not playing |
12170 | 90 |
* Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage |
12181
29f1ea94488b
Fix enemy saying “Missed” when poisoned w/o damage
Wuzzy <almikes@aol.com>
parents:
12180
diff
changeset
|
91 |
* Fixed enemy saying "Missed” when giving poison without direct damage |
12297
93434ab299a0
Take sacrifices into account for the “Stupid” taunt
Wuzzy <almikes@aol.com>
parents:
12291
diff
changeset
|
92 |
* Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm |
12180
9237bfb198c7
Fix time box tooltip saying it is not *yet* available in SD
Wuzzy <almikes@aol.com>
parents:
12174
diff
changeset
|
93 |
* Fixed incorrect time box tooltip when in Sudden Death |
12677
c98179b00740
Fix short sound breakdown shortly after using time box
Wuzzy <almikes@aol.com>
parents:
12676
diff
changeset
|
94 |
* Fixed short sound effect breakdown right after using a time box |
12681
2e6dcd97f085
No longer jiggle sticky mines if using portable portal device
Wuzzy <almikes@aol.com>
parents:
12677
diff
changeset
|
95 |
* Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain |
12686
4e5e725f2c56
Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents:
12684
diff
changeset
|
96 |
* Fixed hedgehog holding nothing in hand when napalm or piano strike got selected |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
97 |
* Fixed excessive water splashes sometimes caused by mines |
11535 | 98 |
|
12079
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12071
diff
changeset
|
99 |
Highlander: |
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12071
diff
changeset
|
100 |
+ Show collected weapons after kill and play sound |
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12071
diff
changeset
|
101 |
+ Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) |
12708
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12697
diff
changeset
|
102 |
+ Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count) |
12419
d43ded9a0c34
Remove IceGun from default Highlander weaponset
sheepluva
parents:
12417
diff
changeset
|
103 |
* Removed "Freezer"/IceGun from the default Highlander weaponset |
12079
b940c933830a
Update changelog for Highlander changes
Wuzzy <almikes@aol.com>
parents:
12071
diff
changeset
|
104 |
|
11788 | 105 |
Construction Mode: |
106 |
+ Added script parameter support: |
|
107 |
+ initialenergy: Amount of energy at start |
|
108 |
+ energyperround: New energy per round |
|
12097
9fe7eb1f7df2
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com>
parents:
12096
diff
changeset
|
109 |
+ maxenergy: Maximum allowed energy |
9fe7eb1f7df2
Construction Mode: Turn crate limit into a script parameter
Wuzzy <almikes@aol.com>
parents:
12096
diff
changeset
|
110 |
+ cratesperround: Maximum placable crates per round |
11948
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
111 |
+ Completely reworked all in-game texts and descriptions |
12096
db5e12d623cc
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com>
parents:
12095
diff
changeset
|
112 |
* Fix rubber being placable inside land |
db5e12d623cc
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Wuzzy <almikes@aol.com>
parents:
12095
diff
changeset
|
113 |
* Fix invalid girder placement costing energy |
11948
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
114 |
* Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) |
11788 | 115 |
* Costs for weapon and utility crates were all equal |
12335
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12332
diff
changeset
|
116 |
* Remove airplane cursor |
12687
b7fd7ab8ddf9
Construction Mode: Fix Lua error spam when using time box with filters on map
Wuzzy <almikes@aol.com>
parents:
12686
diff
changeset
|
117 |
* Fix Lua errors when hog goes to time travel while any filter is in map |
11788 | 118 |
* Many other fixes and tweaks |
119 |
||
11992
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
120 |
Racer and TechRacer: |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
121 |
+ Allow to only place 2 waypoints in Racer |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
122 |
+ Allow to remove Racer waypoints with precise key |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
123 |
+ New script parameters for Racer: |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
124 |
+ rounds: Number of rounds to play |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
125 |
+ waypointradius: Size of waypoints |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
126 |
+ maxwaypoints: Maximum allowed number of waypoints |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
127 |
+ Show correct ranking and times in stats screen of Racer and TechRacer |
12335
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12332
diff
changeset
|
128 |
* Fix description and icon of waypoint placement tool in Racer |
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12332
diff
changeset
|
129 |
* Remove airplane cursor in Racer |
11992
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
130 |
* Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
131 |
* Fixed TechRacer not recording finish if time was >= 100s |
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
132 |
|
12071 | 133 |
WxW: |
134 |
+ Support for multiple sets of walls per map |
|
135 |
+ Add optional “Crate Before Attack” rule |
|
136 |
+ Add optional “All But Last” rule |
|
137 |
+ Add optional “Kill The Leader” rule |
|
138 |
+ Script parameter support (see Lua file comment for documentation) |
|
139 |
+ Possible to set max. number of weapons in game (script parameter only) |
|
140 |
+ Menu can be disabled (with script parameter “menu=false”) for insant game start |
|
141 |
+ Possible to set number of crates per turn |
|
142 |
+ Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls |
|
143 |
+ Allows almost all game modifiers to be changed, the only exception is crate probabilities |
|
144 |
+ New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell. |
|
145 |
+ Basic support for a bunch of Shoppa maps |
|
146 |
+ Fully functional even without a map border |
|
147 |
+ More sound effects |
|
148 |
+ More helpful mission display after configuration has been accepted |
|
149 |
+ Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises |
|
150 |
+ Hide walls setting if script does not provide walls for map yet |
|
151 |
+ Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements) |
|
152 |
+ Allow toggling the radar with Switch Hog key while roping or rope selected |
|
153 |
* No smoke when hog is near near a WxW wall but walls need not to be touched |
|
154 |
* Fix other player being able to change the menu config in the short period before the first turn |
|
155 |
||
12056
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
156 |
Tumbler: |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
157 |
+ Script parameter support: |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
158 |
+ spawnbarrels: New barrels per turn |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
159 |
+ spawnmines: New mines per turn |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
160 |
+ ammoflamer: Initial Flamer fuel |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
161 |
+ ammobarrel: Initial Barrel Launcher ammo |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
162 |
+ ammomine: Initial Mine Deployer ammo |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
163 |
+ minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
164 |
+ bonustime: Bonus time (s) in utility crates |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
165 |
+ bonusflames: Bonus Flamer fuel in ammo crates |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
166 |
+ chanceammo: Per-turn % chance of an ammo crate drop |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
167 |
+ chancetime: Per-turn % chance of an utility crate (extra time) drop |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
168 |
+ Alternative weapon selection with slot keys (F1, F2, F3) |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
169 |
+ Add mine/barrel launch sounds |
12058 | 170 |
+ Add countdown sounds |
12056
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
171 |
+ Rewrote mission description and captions |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
172 |
+ Sound and message when trying to fire empty weapon |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
173 |
* Permanently disable some game modifiers which won't work together with this |
05a968518a56
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Wuzzy <almikes@aol.com>
parents:
12055
diff
changeset
|
174 |
|
12065
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
175 |
Space Invasion: |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
176 |
+ Show actual scores in stats screen, and a proper graph |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
177 |
+ Show a couple of “awards” (snarky comments) in stats screen |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
178 |
+ Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
179 |
+ Script parameter support: |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
180 |
+ rounds: Number of rounds |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
181 |
+ shield: Initial shield |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
182 |
+ barrels: Initial barrel ammo |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
183 |
+ pings: Available radar pings |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
184 |
+ timebonus: Time bonus for red drones |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
185 |
+ barrelbonus: Ammo bonus for green invaders |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
186 |
+ shieldbonus: Shield bonus for purple invaders |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
187 |
+ forcetheme: Set to “true” to use the selected theme instead of EarthRise |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
188 |
+ Complete rewrite of almost all messages and the mission panel |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
189 |
+ More event messages |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
190 |
+ Show current score in HUD (white number) |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
191 |
+ Stop overwriting most game scheme’s parameters |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
192 |
+ Disable weapon scheme |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
193 |
+ More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
194 |
* Fix explosion being drawn twice when colliding with invader |
3ffb261af4e8
Update changelog for Space Invasion
Wuzzy <almikes@aol.com>
parents:
12058
diff
changeset
|
195 |
|
12044
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
196 |
HedgeEditor: |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
197 |
+ Dud mine placement mode |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
198 |
+ Allow to select frames in sprite placement mode |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
199 |
+ New placable sprite: sprTargetBee |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
200 |
+ Complete rewrite of all help texts |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
201 |
+ Allow to add and subtract health |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
202 |
+ Add more convenient start values (e.g. for health) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
203 |
+ Allow to set timer of sticky mines |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
204 |
+ Health crates can now have 0 health |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
205 |
+ Hog and team names (from identity modes) are now translatable |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
206 |
+ Show health/timer above health crates, barrels, mines, sticky mines and air mines |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
207 |
+ Allow to toggle health/timer display with Precise+3 |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
208 |
+ Allow to toggle main help at any time with Precise+1 |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
209 |
* Add proper description and name for the gear placement tool (no more fake air attack) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
210 |
* Fix many issues with exported files |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
211 |
* Fix placement mode being changable when gear placement tool is not selected |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
212 |
* Make land gun spawn in utility crates instead of weapon crates |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
213 |
* Stop aggressively showing the mission panel after any button press |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
214 |
* Fix placement modes sometimes showing “nil” in caption |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
215 |
* Fix girder sprite being displayed at top left for no reason |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
216 |
* Ammo names are not hardcoded anymore (no more double work for translators) |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
217 |
* Fix many missing or poor-quality texts for translation |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
218 |
* Fix error when trying to set ShoppaBalance rank without anything selected |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
219 |
* Don't show misleading circle when placing girder/rubber |
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
220 |
* Disable timer keys 2-4 in rubber placement mode |
12332
8ab7572e074b
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
Wuzzy <almikes@aol.com>
parents:
12328
diff
changeset
|
221 |
* Fix incorrect weapon crate preview of air attack, drill strike and napalm |
12044
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
222 |
|
12753 | 223 |
Other styles and schemes: |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
224 |
+ The Specialists: Saints get low gravity |
12753 | 225 |
+ Capture The Flag: Setting number of captures with script parameter “captures=<number>” |
226 |
+ Mutant: Show appropriate ranking and graph in stats screen |
|
227 |
+ Shoppa: Don't place air mines |
|
228 |
* Capture the Flag: Fix flag of first team spawning at second hog instead of first |
|
229 |
* Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style |
|
12084
8f222872d432
Disable SD for a couple of scripts and mission maps
Wuzzy <almikes@aol.com>
parents:
12081
diff
changeset
|
230 |
* Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
11992
279b3ba8d3bd
Split up change log sections even more, and update it for Racer
Wuzzy <almikes@aol.com>
parents:
11988
diff
changeset
|
231 |
|
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
232 |
A Classic Fairytale: |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
233 |
+ Mission 4: Add infinite skip |
12615
dd0fb5b15567
ACF5: Spare traitor's life with skip instead of precise
Wuzzy <almikes@aol.com>
parents:
12614
diff
changeset
|
234 |
+ Mission 5: Spare traitor's life with Skip instead of Precise |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
235 |
+ Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
236 |
+ All missions: Clarify mine timers |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
237 |
* Mission 1: Leap of faith: Hog was able to walk to the right and get stuck |
12550
9c3ff4ffd4f3
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com>
parents:
12548
diff
changeset
|
238 |
* Mission 1: Leap of faith: Teleport player back to mole when failing |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
239 |
* Mission 2: Fix crash when trying to open ammo menu in opening sequence |
12558
a401aec4df64
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
Wuzzy <almikes@aol.com>
parents:
12555
diff
changeset
|
240 |
* Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot |
12779
eed03e531823
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru>
parents:
12778
diff
changeset
|
241 |
* Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
242 |
* Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
243 |
* Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
244 |
* Mission 3: Fix broken end sequence after killing cyborg or princess |
12548
9fda510f0bc4
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
Wuzzy <almikes@aol.com>
parents:
12547
diff
changeset
|
245 |
* Mission 3: Fix broken sequence of princess being caged |
12547
9d069efefe52
ACF, mission 3: Put in 3 girders per girder crate
Wuzzy <almikes@aol.com>
parents:
12541
diff
changeset
|
246 |
* Mission 3: All girder crates now have 3 girders each |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
247 |
* Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts |
12755
6cec6b881a1c
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru>
parents:
12754
diff
changeset
|
248 |
* Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives |
12784
1f8a62d1609d
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Wuzzy <Wuzzy2@mail.ru>
parents:
12783
diff
changeset
|
249 |
* Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
250 |
* Mission 6: Block off left cave entrance to stop player to just rope all the way around |
12516
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12512
diff
changeset
|
251 |
* Mission 6: Fix mines not being able to get triggered in first turn |
12788
7849398ec0fa
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru>
parents:
12787
diff
changeset
|
252 |
* Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
253 |
* Mission 10: Fix mission becoming unplayable when all hogs except the traitor died |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
254 |
* All missions: Add missing texts for translation |
12516
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12512
diff
changeset
|
255 |
* All missions: Fix incorrect crate types |
12550
9c3ff4ffd4f3
ACF1: Fix various problems with the parachute section
Wuzzy <almikes@aol.com>
parents:
12548
diff
changeset
|
256 |
* All missions: Rewrite mission texts to state missions more clearly |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
257 |
* Fix swapped mission preview images of missions 2 and 3 |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
258 |
|
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
259 |
A Space Adventure: |
12578
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12572
diff
changeset
|
260 |
+ Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying) |
12580
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12578
diff
changeset
|
261 |
+ Spacetrip: Show 2 flowers over fully completed planets (with side missions) |
12578
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12572
diff
changeset
|
262 |
+ All missions: Add skip where it doesn't hurt |
a778c1bb032e
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com>
parents:
12572
diff
changeset
|
263 |
+ All missions: Clarify mine timers |
12580
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12578
diff
changeset
|
264 |
+ All missions: Improve displaying behaviour of mission panel |
0c5ce463949b
ASA: Improve displaying of mission panels all over the place
Wuzzy <almikes@aol.com>
parents:
12578
diff
changeset
|
265 |
+ All missions: Change team colors |
12582
e2b5c6e805e8
A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com>
parents:
12581
diff
changeset
|
266 |
+ Side missions: Remove or shorten intro sequences |
e2b5c6e805e8
A Space Adventure: Remove or shorten intro sequences of side missions
Wuzzy <almikes@aol.com>
parents:
12581
diff
changeset
|
267 |
+ Side missions: Generous ready time to give more time to read the mission panel |
12588
da2bdc34bb1c
ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com>
parents:
12584
diff
changeset
|
268 |
+ Getting to the device: Put device part in a real crate, improve some dialogues |
12599
d8adae379d3c
A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com>
parents:
12588
diff
changeset
|
269 |
+ Final mission: Add outro sequence instead of instantly quitting |
12614 | 270 |
+ Bad timing: Improve messaging and choice dialog |
12565
2f7274e5e090
Update ChangeLog for ASA, increase spacetrip turn time to 20s
Wuzzy <almikes@aol.com>
parents:
12558
diff
changeset
|
271 |
* Spacetrip: Fix various bugs and logic flaws in the initial mission |
12537
3e6e7b258a33
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com>
parents:
12533
diff
changeset
|
272 |
* A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints |
3e6e7b258a33
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
Wuzzy <almikes@aol.com>
parents:
12533
diff
changeset
|
273 |
* A frozen adventure: Fix and improve poorly written messages |
12533
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12531
diff
changeset
|
274 |
* Getting to the device: Add real crate and correct message for collecting device part |
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12531
diff
changeset
|
275 |
* Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable |
7b32e83aaf48
ASA, Getting to the device: Add fake crate for the device part with proper collect message
Wuzzy <almikes@aol.com>
parents:
12531
diff
changeset
|
276 |
* Searching in the dust: Remove checkpoints. See above. |
12531
6115bf1156ec
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com>
parents:
12526
diff
changeset
|
277 |
* Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler |
6115bf1156ec
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
Wuzzy <almikes@aol.com>
parents:
12526
diff
changeset
|
278 |
* Searching in the dust: Fix incorrect messages after collecting device part |
12569
6a8c90a53249
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com>
parents:
12565
diff
changeset
|
279 |
* Precise flying: Fix victory not being recognized, also wait for flames to settle before losing |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
280 |
* Hard Flying: Fix ending in a Lua error |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
281 |
* The First Stop: Fix stats screen showing teams twice |
12572
459543ef9b1b
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com>
parents:
12569
diff
changeset
|
282 |
* Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing” |
459543ef9b1b
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com>
parents:
12569
diff
changeset
|
283 |
* Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
284 |
* Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn |
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
285 |
* Fix weird behaviour when walking right before the first animation in most missions |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
286 |
* Fix a couple of texts being untranslatable |
12539
34a91e2b927e
ASA, death01: Slightly change professor's response if he got killed on the moon
Wuzzy <almikes@aol.com>
parents:
12537
diff
changeset
|
287 |
* Fix a variety of minor logic flaws in the story |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
288 |
* Fix typos |
12516
15e9ef8be44f
ACF mission 6: Fix incorrect crate types (weapon vs utility)
Wuzzy <almikes@aol.com>
parents:
12512
diff
changeset
|
289 |
* All missions: Fix incorrect crate types |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
290 |
|
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
291 |
Missions: |
12233 | 292 |
+ New scenario: Teamwork 2 |
12235 | 293 |
+ New scenario: Big Armory |
12233 | 294 |
+ New training: Basic Flying Saucer Training |
11788 | 295 |
+ Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
12055
daf63e2a21d2
Rewrite some help texts in the basic rope training mission
Wuzzy <almikes@aol.com>
parents:
12051
diff
changeset
|
296 |
+ Rewrote some help texts in basic rope training |
12089
ccab0d396a7f
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Wuzzy <almikes@aol.com>
parents:
12084
diff
changeset
|
297 |
+ Graphical effect (black bars) while in cut scenes |
12335
fc6bb8471882
Update more HWPs: Knockball, Racer, Construction Mode
Wuzzy <almikes@aol.com>
parents:
12332
diff
changeset
|
298 |
+ Change description and icon for baseball bat in Knockball mission map |
12734
4e0e59255856
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru>
parents:
12733
diff
changeset
|
299 |
+ Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
300 |
* Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
12627
07fdda8c13a2
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Wuzzy <almikes@aol.com>
parents:
12615
diff
changeset
|
301 |
* TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time |
11788 | 302 |
* Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
11789 | 303 |
* Fixed Target Practice missions getting stuck when a target dropped into water |
12658
1215fd246e08
Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com>
parents:
12656
diff
changeset
|
304 |
* Climb Home: Fix game getting stuck when a player reached home in multiplayer |
1215fd246e08
Climb Home: Fix game getting stuck when player reaches home
Wuzzy <almikes@aol.com>
parents:
12656
diff
changeset
|
305 |
* Climb Home: Fix Lua error messages and broken stats screen |
12732
23fb2179945f
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru>
parents:
12715
diff
changeset
|
306 |
* Sniper rifle target practice: Fix targets spawning twice in dynamite scenes |
12733
745d5c9a3abc
Sniper rifle training: Fix general camera weirdness
Wuzzy <Wuzzy2@mail.ru>
parents:
12732
diff
changeset
|
307 |
* Sniper rifle target practice: Fix auto-camera generally behaving weird |
11788 | 308 |
|
309 |
Frontend: |
|
11965
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11950
diff
changeset
|
310 |
+ Campaign screen shows which campaigns and missions you've completed so far |
11977
4aeec1597621
Update changelog about mission tabs
Wuzzy <almikes@aol.com>
parents:
11971
diff
changeset
|
311 |
+ Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
12081
543bc82e1e28
Move some changelog entries to the correct categories
Wuzzy <almikes@aol.com>
parents:
12080
diff
changeset
|
312 |
+ Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
313 |
+ Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access |
11861 | 314 |
+ Additional button for just randomizing theme that will not change your selected map |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
315 |
+ Randomizing map/theme in online mode will not include DLC content |
12248
8a6a40f2e3dc
Update changelog regarding team updates
Wuzzy <almikes@aol.com>
parents:
12238
diff
changeset
|
316 |
+ New teams start with a random grave and fort |
12639
91e55ce06ffc
Reduce number of initial teams: 4 human, 2 AI teams
Wuzzy <almikes@aol.com>
parents:
12638
diff
changeset
|
317 |
+ Hedgewars creates 4 human teams and 2 computer teams on its first launch |
12253
07f67ee424dc
Add buttons to randomize hats and hog names only
Wuzzy <almikes@aol.com>
parents:
12250
diff
changeset
|
318 |
+ Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately |
12510
82c75a317d48
Randomized teams now can have any random hats (not just from types.ini)
Wuzzy <almikes@aol.com>
parents:
12500
diff
changeset
|
319 |
+ “Random team” button is now able to randomly select from all available hats |
12671
1d25f5555c38
Names of new or copied game schemes are now unique
Wuzzy <almikes@aol.com>
parents:
12670
diff
changeset
|
320 |
+ Creating new game/weapon schemes guarantees unique names |
12691 | 321 |
+ Custom maps and styles are now marked with an icon instead of an asterisk |
12690
ad1fd7ae479d
Mark custom maps/forts/scripts with circle icon instead of icon
Wuzzy <almikes@aol.com>
parents:
12689
diff
changeset
|
322 |
+ Mark custom forts in team editor |
12746 | 323 |
+ Room host can delegate room control to other player by rightclick |
12753 | 324 |
+ Switch from HTTP to HTTPS where possible |
12584
0411e04cf12a
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com>
parents:
12582
diff
changeset
|
325 |
* Fix flag being selectable for computer players although it had no effect |
11965
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11950
diff
changeset
|
326 |
* Campaign screen does no longer show AI-controlled teams |
c933f2257020
Update changelog about campaign screen check marks
Wuzzy <almikes@aol.com>
parents:
11950
diff
changeset
|
327 |
* Campaign names and campaign mission names can now be translated |
11908 | 328 |
* Creating randomized teams now randomizes (almost) every aspect |
329 |
* Fixed mostly broken descriptions for multiplayer mission maps |
|
11861 | 330 |
* Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default |
12170 | 331 |
* Fix language names in language list being always in English |
12222
a6cd48b8ef61
Prevent frontend from starting game w/ >48 hogs
Wuzzy <almikes@aol.com>
parents:
12196
diff
changeset
|
332 |
* Prevent starting game with >48 hogs (because engine doesn't support it yet) |
12496
24cd4840d3e2
Fix the key for toggling team bars being incorrectly described in the settings page
Wuzzy <almikes@aol.com>
parents:
12494
diff
changeset
|
333 |
* Fix the key for toggling team bars being incorrectly described |
12584
0411e04cf12a
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com>
parents:
12582
diff
changeset
|
334 |
* Fix caption of stats screen showing only one winner if multiple teams have won |
12644
2473b03629c8
Remove broken “Play again” button in stats page after an online game
Wuzzy <almikes@aol.com>
parents:
12642
diff
changeset
|
335 |
* Remove broken “Play again” button appearing in stats page after an online game |
12670
5664ec82aed7
Rework weapon scheme handling in frontend and fix a couple of bugs
Wuzzy <almikes@aol.com>
parents:
12669
diff
changeset
|
336 |
* Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default |
12674
bc34fc75670e
Fix old team name not being removed after renaming team in frontend
Wuzzy <almikes@aol.com>
parents:
12671
diff
changeset
|
337 |
* Team editor: Fix old team being retained when renaming a team |
12675
967990d958bc
Fix possibility to accidentally destroy team by entering an already existing team name
Wuzzy <almikes@aol.com>
parents:
12674
diff
changeset
|
338 |
* Team editor: Automatically rename team when leaving team editor page with an already used team name |
11788 | 339 |
|
11877 | 340 |
Content Creation: |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
341 |
+ Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect |
12173
666e18b1ca32
Allow to place theme objects on water
Wuzzy <almikes@aol.com>
parents:
12170
diff
changeset
|
342 |
+ Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) |
11877 | 343 |
+ Themes can now use flakes with negative falling speed (rising flakes) |
11880 | 344 |
+ Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
12170 | 345 |
+ Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
12196
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
346 |
+ Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg |
11908 | 347 |
+ Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
12387
95fc84a9837e
Update ChangeLog.txt, mostly for campaign bugfixes
Wuzzy <almikes@aol.com>
parents:
12376
diff
changeset
|
348 |
+ Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
349 |
+ Custom Sudden Death background tint for themes with sd-tint |
12168
9b5748fa7974
Set default theme water color to blue
Wuzzy <almikes@aol.com>
parents:
12157
diff
changeset
|
350 |
* Default water color was black instead of blue |
11877 | 351 |
|
12196
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
352 |
Translations: |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
353 |
+ Scottish Gaelic updates for: Engine, frontend, tips, missions |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
354 |
+ Loading screen can now be translated |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
355 |
+ A few window titles can be translated |
12271
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12269
diff
changeset
|
356 |
+ Campaign names and campaign mission names can be translated |
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12269
diff
changeset
|
357 |
+ A Classic Fairytale, missions 8 and 10 can now be translated |
12196
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
358 |
* Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
359 |
* Remove text from mission images to make them language-neutral |
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
360 |
* Fix English-only language/country names in language selection |
12271
d50523b2eae8
Update changelog regarding translations and rubber duck
Wuzzy <almikes@aol.com>
parents:
12269
diff
changeset
|
361 |
* Fix very, very broken mission map descriptions |
12196
5c6e7fd5af29
Update changelog: Water anim., translations
Wuzzy <almikes@aol.com>
parents:
12181
diff
changeset
|
362 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
363 |
Lua API: |
11525 | 364 |
+ New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
11950
1e58845fa3c1
Allow to ignore overwritten ammo name in GetAmmoName
Wuzzy <almikes@aol.com>
parents:
11948
diff
changeset
|
365 |
+ New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
11885
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11884
diff
changeset
|
366 |
+ New call: GetVisualGearType(vgUid) -- returns the visual gear type |
11948
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
367 |
+ New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
a50cf6f5e3cd
Update changelog for SetAmmoTexts-related changes
Wuzzy <almikes@aol.com>
parents:
11943
diff
changeset
|
368 |
+ New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
12051 | 369 |
+ New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
12095 | 370 |
+ New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
12337
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12335
diff
changeset
|
371 |
+ New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12335
diff
changeset
|
372 |
+ New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen |
657a8d63c99d
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
Wuzzy <almikes@aol.com>
parents:
12335
diff
changeset
|
373 |
+ New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen |
12541
e54039ea3934
New Lua API function: GetTeamStats, to get team stats
Wuzzy <almikes@aol.com>
parents:
12539
diff
changeset
|
374 |
+ New call: GetTeamStats(teamname) -- Returns a table of team stats |
12291
b4dde7035fe2
New Lua call: EndTurn to end turn
Wuzzy <almikes@aol.com>
parents:
12283
diff
changeset
|
375 |
+ New call: EndTurn([noTaunts]) -- Ends the current turn |
11885
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11884
diff
changeset
|
376 |
+ New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
2eac7a96b342
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Wuzzy <almikes@aol.com>
parents:
11884
diff
changeset
|
377 |
+ New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
12170 | 378 |
+ New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
11968
0c1420aaa59e
Expose number of air mines in Lua variable AirMinesNum
Wuzzy <almikes@aol.com>
parents:
11965
diff
changeset
|
379 |
+ New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
11884
c6eafb6f2735
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com>
parents:
11880
diff
changeset
|
380 |
+ New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
12306
46e1e25fec5e
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
Wuzzy <almikes@aol.com>
parents:
12305
diff
changeset
|
381 |
+ New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) |
12581
1fb961480b3c
Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com>
parents:
12580
diff
changeset
|
382 |
+ New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn |
12044
4524df2f7231
Update changelog for the recent HedgeEditor updates
Wuzzy <almikes@aol.com>
parents:
11992
diff
changeset
|
383 |
+ Locale library: loc_noop -- Mark string for translation but don't translate it |
12093
1da37e2ba6fd
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Wuzzy <almikes@aol.com>
parents:
12089
diff
changeset
|
384 |
+ Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
12599
d8adae379d3c
A Space Adventure: Add outro sequence / epilogue in the final mission
Wuzzy <almikes@aol.com>
parents:
12588
diff
changeset
|
385 |
+ Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library |
12783
cb29ec085767
Animate library: Add new parameter maxMoveTime to AnimMove
Wuzzy <Wuzzy2@mail.ru>
parents:
12779
diff
changeset
|
386 |
+ Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there |
12753 | 387 |
+ Gear values: “Boom” -- used to modify explosion size and/or damage for most gears |
388 |
+ 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8 |
|
12365
a775a61e02ab
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com>
parents:
12337
diff
changeset
|
389 |
* Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise |
12376
2b1dd699b371
Lua: Fix SwitchHog breaking the ammo menu of the new hog
Wuzzy <almikes@aol.com>
parents:
12365
diff
changeset
|
390 |
* Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu |
12170 | 391 |
* Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
12754
1df909b46c05
Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru>
parents:
12753
diff
changeset
|
392 |
* Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters |
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
393 |
* Fix huge numbers having sign errors on 64-bit architectures |
11282
d63ef6afabe3
make hammer non-lethal again (as requested by unC0Rr)
sheepluva
parents:
11246
diff
changeset
|
394 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
395 |
====================== 0.9.22 ====================== |
11246 | 396 |
+ New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
397 |
+ Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
12663 | 398 |
+ HedgeEditor - create missions/etc. in-game! see https://hedgewars.org/HedgeEditor |
10962 | 399 |
+ Map previews can now take script parameters into account and preview waypoints in TechRacer |
10960 | 400 |
+ Added a couple new flags |
11246 | 401 |
+ Various tweaks to the interface and in-game chat |
11284 | 402 |
+ Divided teams options will now just be ignored when more/less than 2 teams/clans, instead of displaying a fatal error |
11034
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
403 |
+ Added 6 TechRacer maps to TechMaps |
a9bafac12634
Add Wuzzy's SpeedShoppa challenges.
mikade <redgrinner@gmail.com>
parents:
11005
diff
changeset
|
404 |
+ Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
405 |
+ Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
11035
8c665914da2a
May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com>
parents:
11034
diff
changeset
|
406 |
+ Improved "Art" theme. |
10960 | 407 |
* Generated bridges/girders are now connected better to the land mass |
408 |
* Fixed rubberband sprite |
|
11246 | 409 |
* Fixed Wind-Indicator being wrong in certain situations |
410 |
* Melon Bomb Pieces now bounce on Rubberband |
|
411 |
* Reduced menu music volume |
|
11003 | 412 |
* The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
11039
cd4b0851b060
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
sheepluva
parents:
11035
diff
changeset
|
413 |
* Hammer now does more damage when the Extra-Damage utility is used |
10960 | 414 |
* Many other bug fixes |
415 |
||
11246 | 416 |
Lua-API: |
417 |
+ New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
|
11417 | 418 |
+ New functions: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default, |
11246 | 419 |
+ New hook: onSuddenDeath() -- called by engine when sudden death begins |
11417 | 420 |
+ Parameters are now optional for the generic gear setters. i.e. - SetVisualGearValues(gear, x, y). nil values are skipped and not set. |
421 |
+ PlaceSprite can now set land type (bouncy, indestructible, ice etc), colour the sprite, flip the sprite, and place the sprite behind existing land. |
|
422 |
+ EraseSprite. Can flip and selectively erase based on land flags. |
|
423 |
+ More of the gear structure values are now accessible in the generic gear getter/setter. |
|
11246 | 424 |
* Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
425 |
* Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
|
426 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
427 |
====================== 0.9.21 ====================== |
10516 | 428 |
+ New type of randomly generated maps: Perlin Maps. |
429 |
+ Old Random generated maps are more diverse now. |
|
430 |
+ Slider for adjusting land generation detail. |
|
431 |
+ Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) |
|
10988 | 432 |
+ New playable themes: "Hoggywood" and "Cake" |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
433 |
+ New gameplay mode "Construction Mode" |
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
434 |
+ New gameplay mode "TechRacer" |
10710 | 435 |
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze) |
436 |
+ Add 7 target practice missions, now with simple scoring |
|
437 |
+ Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game |
|
10516 | 438 |
+ New training/multiplayer mission: "Climb Home" |
439 |
+ Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. |
|
440 |
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns. |
|
10710 | 441 |
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge |
10631
3d164350cc48
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
sheepluva
parents:
10613
diff
changeset
|
442 |
+ The map of the Basketball Mission can be selected for regular games again ("BasketballField") |
10516 | 443 |
+ New engine command: /togglechat will disable/enable chat display (does not affect chat history display) |
444 |
+ Change to Racer: first weapon/utility available will be automatically selected on start |
|
445 |
+ Added some visual feedback to failed girder placement. |
|
446 |
+ Various performance tweaks, especially for very large maps. |
|
447 |
+ Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) |
|
10520 | 448 |
+ Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). |
10554
48e9b1099ff4
Added TechRacer (still needs a lot of love), updated changelog
mikade <redgrinner@gmail.com>
parents:
10528
diff
changeset
|
449 |
+ New Hats: policegirl, fr_tomato, cratehider |
10516 | 450 |
* Fixed drill rockets sometimes exploding on impact. |
451 |
* Fixed trainings broken due to indestructable targets/crates. |
|
452 |
* Fixes and tweaks for low qualily rendering. |
|
453 |
* Sinegun won't shoot through -solid- land anymore |
|
454 |
* Many bug fixes and tweaks. |
|
455 |
||
456 |
Frontend / Netgame: |
|
457 |
+ High resolution previews! |
|
458 |
+ Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! |
|
10520 | 459 |
+ Moved room status filter to top left of rooms list. |
10516 | 460 |
|
461 |
Lua API: |
|
10710 | 462 |
+ New library: Params, makes parsing of script parameters easier |
463 |
+ New library: TargetPractice, used to generate target practice missions (the newly added missions use it) |
|
10516 | 464 |
+ More helpful syntax error messages. |
10685 | 465 |
+ New hooks: |
466 |
onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string |
|
467 |
onPreviewInit() -- called during map preview initialization |
|
468 |
onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. |
|
10516 | 469 |
+ New functions: |
10710 | 470 |
DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) |
10516 | 471 |
GetGameFlag(gameflag) -- returns true/false |
472 |
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list |
|
473 |
SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline |
|
474 |
SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon |
|
475 |
SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip |
|
10613 | 476 |
+ Map Drawing: |
477 |
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below |
|
478 |
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw) |
|
479 |
FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map |
|
10516 | 480 |
+ New global enumerations: |
481 |
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn |
|
482 |
TSprite values |
|
483 |
LandFlags: lfIndestructible, lfIce, lfBouncy |
|
484 |
+ Changed functions: |
|
485 |
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
|
10685 | 486 |
+ Changed hooks: |
487 |
onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used |
|
488 |
* Fixes: |
|
489 |
gfResetHealth is now a available like the other GameFlags |
|
11788 | 490 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
491 |
====================== 0.9.20 ====================== |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
492 |
+ New campaign, A Space Adventure! |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
493 |
+ Password protected rooms |
9842 | 494 |
+ Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
495 |
+ New rubber utility, lfBouncy mask (green) for maps. lfBouncy is also anti-portal. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
496 |
+ Lazy loading of many aspects of frontend to improve startup time under Windows |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
497 |
+ Set hog/team/health label defaults in config, toggle team health display using delete (left shift + delete for labels now) |
9848 | 498 |
+ Usernames next to teams when playing online. |
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
499 |
+ Can now filter rooms by game style (such as Highlander). Filtering simplified since it is mostly unused. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
500 |
+ AFK mode. Press p when not your turn online to trigger autoskip of your turn. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
501 |
+ Russian localisation of Default voice. |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
502 |
+ Map edges can wrap or bounce. Also a silly "connect to the sea" mode |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
503 |
+ Sticky fire kicks you a bit less, fire interacts with frozen land/ice |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
504 |
+ Generated map stays same if the template is the same between groups (all/large for example) |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
505 |
+ Visual enhancements for whip and crosshair |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
506 |
+ Option to draw maps with a "shoppa" border - used by ShoppaMap lua at present |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
507 |
+ New hats |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
508 |
+ Translation updates |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
509 |
+ New lua script to control gravity. May have unpredictable effects. Try zero g shoppa. Changes to allow lua to spawn poison clouds without interrupting turn. |
9842 | 510 |
+ Speech bubbles are now echoed to chat for logging purposes with the hog's name. |
511 |
* You should now thaw on your turn, not enemy's. AI frozen/unfrozen crate movement fix. Blowtorch can thaw frozen hogs. |
|
9840
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
512 |
* Prevent target crosshair moving around unpredictably when doing multiple airstrikes |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
513 |
* Rope should kick along surfaces more reliably, fix rope aim speed if you miss a shot, firing rope does not freeze timer, fix aiming on last rope |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
514 |
* Remember bounce/timer in reset wep modes like Highlander |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
515 |
* Increase precision in damage calcs; extra damage affects fire properly now |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
516 |
* Fixed video recording resolution |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
517 |
* Fixed context menu/cursor in text areas |
ff0d7954aabc
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
nemo
parents:
9723
diff
changeset
|
518 |
* Many bugfixes. Keypad enter in chat, hog sliding freezing game, team name flaws in Windows, localisation of tips, crasher in slots with no weapons, frontend holiday css. |
9149 | 519 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
520 |
====================== 0.9.19 ====================== |
9052 | 521 |
+ New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives |
8994 | 522 |
+ Saucer can aim weapons and fire underwater |
523 |
+ Main graphical user interface overhaul |
|
9075 | 524 |
+ Splashscreen on Windows *_* |
8994 | 525 |
+ Up and down keys navigate in chat history |
526 |
+ Several commands from chat available |
|
527 |
+ Support hwplay:// scheme syntax |
|
528 |
+ Supply full revision and hash information in version tag |
|
529 |
+ Better set of options for driving engine |
|
530 |
+ Downloadable content can now be stored in packages for easy uninstall |
|
531 |
+ Lua scripts can load a sidecar overlay package of game resources |
|
532 |
+ Math improvements for better performance/reliability |
|
9052 | 533 |
+ Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant |
8995 | 534 |
+ New fort, Steel Tower |
535 |
+ New theme, Fruit |
|
536 |
+ New hats - some national ones, Portal, harlequin, more animals... |
|
9052 | 537 |
+ New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles |
8995 | 538 |
+ Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now |
539 |
+ Theme object masks |
|
8997 | 540 |
+ Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 |
541 |
+ Cleaver radius shrunk to improve usability on horizontal throws |
|
9052 | 542 |
+ Map hog limit is now just a suggestion, not enforced |
9054 | 543 |
+ Static map theme is now just the default, can be changed |
544 |
+ Themeable static maps (provide a mask.png without a map.png) |
|
9075 | 545 |
+ Split seed with '|' to keep the land shape but change the hog placement |
8997 | 546 |
* You can now move out of the way when throwing a sticky mine or cleaver straight up |
8995 | 547 |
* Rope sliding should behave more like pre-0.9.18 again |
548 |
* Forbid kicking on 1v1 matches |
|
549 |
* Desync fixes |
|
550 |
* Fixed fort mode |
|
9108
83cc372c05d9
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
sheepluva
parents:
9075
diff
changeset
|
551 |
* Making very large maps now works properly with targeted weapons |
8997 | 552 |
* ParseCommand should be safe to use in Lua now, at any time |
9053 | 553 |
* Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb spread, portal. |
8779 | 554 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
555 |
====================== 0.9.18 ====================== |
7782 | 556 |
|
557 |
+ 'A Classic Fairytale' Campaign |
|
8779 | 558 |
+ Video recorder (requires ffmpeg/libav) |
7782 | 559 |
+ Cleaver weapon |
560 |
+ AI is now aware of drowning and fall damage |
|
561 |
+ AI learned how to use Sniper Rifle and Cake |
|
562 |
+ Variable pen width and eraser for drawn maps |
|
563 |
+ Several trainings and missions |
|
564 |
+ Allow setting custom local palette of teams colors |
|
565 |
+ Hide eliminated teams from teams healths widget |
|
566 |
+ Server doesn't delete room till last player quits it |
|
567 |
+ PNG screenshots |
|
568 |
+ Show bot level on CPU flag |
|
569 |
+ Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning |
|
570 |
+ Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking |
|
571 |
+ Individual hedgehogs healths in team health bar |
|
572 |
+ Drill rocket wouldn't explode in your face if you stand close to wall |
|
573 |
+ Ability to rope into a portal, allow RC plane to go through portals |
|
574 |
+ Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc |
|
575 |
+ Reduce amount of memory needed for engine to store land data |
|
576 |
+ Countless other small fixes and improvements |
|
577 |
+ Detect desyncs early |
|
9147
0ab57cdf9346
add note about mudball causing no direct damage to changelog
sheepluva
parents:
9108
diff
changeset
|
578 |
+ Mudball will not cause any direct damage anymore |
7782 | 579 |
* Fix cake getting stuck in barrels, crates and hedgehogs |
580 |
* Fix all knowns bugs which caused network game hang when players close engine or quit |
|
581 |
* Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion |
|
582 |
* Fix some crashes, freezes and memory leaks in frontend and engine |
|
8442 | 583 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
584 |
====================== 0.9.17 ====================== |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
585 |
+ New theme, Cave |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
586 |
+ New voicepack, Hillbilly |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
587 |
+ More attractive mission screen with previews |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
588 |
+ Chat timestamping, links, input history, tab completion |
6398 | 589 |
+ AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
590 |
+ Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
591 |
+ Errors/warnings in chat instead of popup boxes |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
592 |
+ Mousewheel to change hog/weapon counts in game creation |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
593 |
+ Refresh DLC page on access, display notice if DLC page is not accessible |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
594 |
+ Team colours changed, again |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
595 |
+ Land texture on maps using mask of black |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
596 |
+ Spread clouds/flakes over near/far layers for more 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
597 |
+ Team coloured RC/airstrike |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
598 |
+ Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
599 |
+ Sticky mines, mines activate 1s after use in infinite attack mode |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
600 |
+ Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
601 |
+ Minor theme optimisation, Optional SkyR |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
602 |
+ Camera follows melon, clusterbomb, gas cloud |
6398 | 603 |
* More fixes to fullscreen/window resize on non-Linux systems |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
604 |
* Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
605 |
* Keep mouse from jumping around when ammo menu is active |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
606 |
* Hogs can now move after trapping another hog in a portal loop |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
607 |
* ctrl-w no longer closes engine window |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
608 |
* Fix bugs in blowtorch angle/direction |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
609 |
* Fix playing notes on the piano |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
610 |
* Fix some colours in greyscale 3D |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
611 |
* Fix Lua overrides of map config |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
612 |
* Girders no longer make windows in tunnels |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
613 |
* Prevent some more escaping through border, firepunch, pickhammer |
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
614 |
* Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
6398 | 615 |
* Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
6325
cdd3d8c723ec
Update changelog, comment on possibly redundant lines in GSHandlers
nemo
parents:
5981
diff
changeset
|
616 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
617 |
====================== 0.9.16 ====================== |
5981 | 618 |
+ In-game chat now supports backspace-repeat and Escape to close the text input area |
619 |
+ Team status bars shrunk/made translucent if they take up a significant portion of the screen |
|
620 |
+ Background music change on sudden death mode |
|
5918 | 621 |
+ Stereoscopic rendering |
5432 | 622 |
+ Installing content (anything under Data/ - maps, sounds, and any such stuff) to user profile allows custom adding/overriding of any Data/ content |
5918 | 623 |
+ Screen for downloadable content |
624 |
+ Allow up to 8 teams in a game |
|
5947 | 625 |
+ New gameplay modes/styles: Racer, The Specialists, Tumbler, Space Invasion, Balanced Random Weapon |
5948 | 626 |
+ New single player missions: Bamboo Thicket, That Sinking Feeling, Newton and the Tree |
5432 | 627 |
+ New Weapon/Utility: Land Spray Gun |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
628 |
+ New Utility: Time Box |
5432 | 629 |
+ New Game mode: Tag team |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
630 |
+ New Game option for map bottom border |
5860 | 631 |
+ New Theme: Golf |
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
632 |
+ Many new hats |
5918 | 633 |
+ Sudden Death art |
5726 | 634 |
+ Get away time modifier (in %) |
5432 | 635 |
+ Shoppa scheme by default resets ammo |
636 |
+ Shots are on a tenth of a second delay instead of a 1 and a quarter second delay (fast deagle/portal fire) |
|
637 |
+ Defective mines explode if they take enough damage |
|
638 |
+ Rope head can attach to hogs/crates/barrels again (rope still passes through them) |
|
639 |
+ Control of grenade bounce |
|
640 |
+ Drill Strike bombs don't explode when leaving ground, but after a (customizable!) timer |
|
5918 | 641 |
+ Hammer impacts mines/barrels |
642 |
+ Seduction is an Area-of-Effect attack now |
|
5947 | 643 |
+ Significantly altered flame behavior and damage. |
644 |
+ 'Throwing' weapons into hogs (e.g. grenade) no longer does max damage. |
|
5432 | 645 |
+ Ukranian localization of Default voice. support for localized voices |
646 |
+ Theme cleanup, including the new theme config file change |
|
647 |
+ Improvements in scoring and tracking damage |
|
648 |
+ Camera tracking now toggleable |
|
649 |
+ Mudball does not end turn |
|
650 |
+ Indicator for height of plane when using napalm |
|
651 |
+ Land smoothing (looks less pixelated on generation and damage) |
|
5918 | 652 |
+ Improved lua script support (e.g. set per-hog ammo, place girders, spawn fake crates, switch hogs, change hats) |
5815
d9b50fef5164
* ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva
parents:
5726
diff
changeset
|
653 |
+ The names of the ShoppaKingTournament winners are now written on the Trophies in the ShoppaKing and TrophyRace maps! |
5918 | 654 |
+ Allow window resizes during game |
655 |
+ Improved fullscreen capabilities |
|
656 |
+ Additional/new sounds (mine impact, sine gun, etc) |
|
657 |
+ Victory/flawless victory sounds |
|
658 |
* Voices don't overlap (was needed more due to faster game actions due to shortened delays) |
|
5432 | 659 |
* Prevent portaling to impossible locations better |
660 |
* Snow accumulates more smoothly |
|
661 |
* Rope should be less sticky now |
|
5859
285b3fd862e7
added some changes I remembered/saw in the logs to the changelog
sheepluva
parents:
5815
diff
changeset
|
662 |
* Rope shouldn't be able to get Hogs stuck on walls anymore |
5432 | 663 |
* Fix for last portal shot always being yellow |
664 |
* More accurate napalm strike drop location |
|
5918 | 665 |
* AI fixes (heh, yeah right) |
5432 | 666 |
* Fixed locales, such as korean |
667 |
* Code refactoring |
|
668 |
* Various bug/leak fixes |
|
669 |
||
670 |
Frontend/Menu and Netgame: |
|
5952 | 671 |
+ Drawing straight lines in drawn map mode (hold down the control key when clicking, then move mouse to end point and release). |
672 |
+ Undo clear in drawn map mode |
|
5432 | 673 |
+ Autokick ignored players joining your room |
674 |
+ Improved nick sorting in lobby and rooms. (not case-sensitive, letters first, friend @ top, ignored @ bottom) |
|
675 |
+ Display player count in lobby |
|
676 |
+ Lobby: Player names of online players can be clicked in chat directly so that you don't have to find them in the player list |
|
5918 | 677 |
+ Room names can be changed by the room admin without recreating the room |
5432 | 678 |
* Fix invisible icons in popup menus |
679 |
* Various fixes and adjustments |
|
680 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
681 |
====================== 0.9.15 ====================== |
4683 | 682 |
+ Ability to create, save and load hand drawn maps |
683 |
+ New maps: Capture the Flag (Blizzard) Map |
|
684 |
+ New themes: Christmas |
|
685 |
+ Snowflakes on Christmas/Snow themes accumulates on the ground |
|
686 |
+ New game modifiers: No wind, More wind |
|
687 |
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork |
|
688 |
+ New weapons: Mudball, Drill strike |
|
689 |
+ Many more Lua hooks |
|
690 |
+ Readytimer |
|
691 |
+ Ability to edit seed |
|
692 |
+ Ability to select gameplay scripts |
|
693 |
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon |
|
694 |
+ New Lua unified translation framework |
|
695 |
+ Code refactoring |
|
696 |
+ Max teams upped to 8 |
|
697 |
+ Cosmetic enhancements to Napalm strike |
|
4685 | 698 |
+ Selecting a game scheme selects the corresponding weapon set |
4683 | 699 |
+ Dust when drills dig |
700 |
+ New hats: beaver, porkey, sheep |
|
701 |
+ Add density property to Gears |
|
4685 | 702 |
+ Reworked management of schemes and weapon sets |
4723 | 703 |
+ Will ask before deleting teams, schemes and weapon sets |
4683 | 704 |
+ Explosions detach rope from land |
4755
7df529b4335c
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo
parents:
4723
diff
changeset
|
705 |
+ Variable rope length in scheme |
4683 | 706 |
+ Allow hog speech when not your turn |
4681 | 707 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
708 |
====================== 0.9.14 ====================== |
4116 | 709 |
+ New audio tracks |
710 |
+ New forts: EvilChicken, Tank |
|
711 |
+ New game modes: AI Survival Mode, Per Hedgehog Ammo, Reset Health, Reset Weapons, Unlimited Attacks |
|
712 |
+ New grave: ring |
|
713 |
+ Over 30 new hats |
|
714 |
+ New themes: Art, Brick, Jungle, Stage |
|
715 |
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission) |
|
716 |
+ New utilities: Portal Gun, Resurrector |
|
717 |
+ New weapons: Flamethrower, Hammer, Old Limburger, Piano Strike, Sticky Mines |
|
4321 | 718 |
+ Weapons' projectiles will now be launched from their barrels instead of the hog's center |
4223 | 719 |
+ Flying Saucers may be used for moving below the water surface |
4231 | 720 |
+ New default game schemes: Clean Slate, Fort Mode, Timeless, Thinking with Portals, King Mode |
721 |
+ New default weapon set: Clean Slate, Thinking with Portals |
|
4116 | 722 |
+ Bomb clusters/Melon parts inherit some of the original bomb's speed |
723 |
+ Extended game statistics |
|
724 |
+ Improved health bar updating |
|
4323 | 725 |
+ Hogs that blow themselves up will use triggers in their team color |
4116 | 726 |
+ Settings allow better control over the level of details/effects |
727 |
+ Improved Lua support |
|
728 |
+ On empty ammo switch to no weapon rather than the first available one (to avoid shooting by accident) |
|
729 |
+ Display of hints in the frontend |
|
730 |
+ Some improvements of existing Themes of Maps |
|
4223 | 731 |
+ Land destruction effects added |
4116 | 732 |
+ Improved fire effects |
4223 | 733 |
+ Improved Melon explosion effects |
4116 | 734 |
+ Online game lobby now features game filters |
735 |
+ Other Frontend enhancements |
|
736 |
+ Additional sounds |
|
737 |
+ Show special game rules in Esc screen |
|
738 |
+ Updated translation |
|
739 |
+ Speed optimizations |
|
740 |
+ Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows |
|
4223 | 741 |
+ Added support for graphics cards/drivers that have a 512x512 pixel textures limit |
742 |
+ Team colors are more distinguishable from each other now |
|
4116 | 743 |
* Fixed bug that allowed charging a weapon while on rope, leading to frozen timer |
744 |
* Various bug fixes |
|
745 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
746 |
====================== 0.9.13 ====================== |
3213 | 747 |
+ Speed optimizations |
748 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes) |
|
749 |
+ Hats are visible while using rope and blowtorch |
|
750 |
+ Explosive barrels |
|
751 |
+ AI is able to handle artillery mode as well as new weapons |
|
752 |
+ Weapon schemes now include crate probability as well as delays |
|
753 |
+ Optional semi transparent labels for hogs to avoid hidden gaps |
|
754 |
+ New voicepack: British |
|
755 |
+ New frontend sounds |
|
756 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow) |
|
757 |
+ Optional tooltips explaining weapons in weapons menu |
|
758 |
+ 3D effect for waves |
|
759 |
+ Game now fades in/out at the start and end of a round |
|
760 |
+ Flashlight effect when taking screenshots |
|
761 |
+ Holding 'precise' key now allows hogs to change direction without moving |
|
762 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders |
|
763 |
+ Improved CJK text handling and detection |
|
764 |
+ Dud mines |
|
765 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later) |
|
766 |
+ Added team flags (pick your country or your favorite 'fun' flag) |
|
767 |
+ Active team's name blinking on round start |
|
3214 | 768 |
+ Team chat for spectators |
769 |
+ New explosion graphics with screen shakes for huge explosions |
|
3213 | 770 |
+ Hogs might react to thrown grenades or explosives and panic |
771 |
+ Popup effects visualizing collected weapons |
|
772 |
+ New visual effects (dust, smoke, gun shells) |
|
773 |
+ Replaced the UFO with the Homing Bee |
|
774 |
+ View ammo menu even while other player's turn |
|
775 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer) |
|
776 |
+ Splashes and droplets once objects fall into water |
|
777 |
+ 45 degree bounce for grenades |
|
778 |
+ New bounce sounds for most objects |
|
779 |
+ Several new sounds for hedgehogs including walking animation and some emotes |
|
780 |
+ Show special game rules at round's start |
|
781 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps) |
|
782 |
+ Changed Basketball map to be a mission including scoreboards |
|
783 |
+ Added Knockball mission |
|
784 |
+ New crazy map template |
|
785 |
+ New random map generator supporting maze type maps |
|
786 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs |
|
787 |
+ New weapon scheme: Tunnel Hogs |
|
788 |
+ New themes: Olympics, Desert |
|
789 |
+ Lots of other updates to other themes |
|
790 |
+ Background textures for destroyed land simulating depth (on random maps only) |
|
3214 | 791 |
+ New target cursors |
3213 | 792 |
+ Many new hats |
793 |
+ Additional effects |
|
794 |
+ Icon for hwengine under windows |
|
795 |
+ Delete old teams using the frontend |
|
796 |
+ Support for long localized strings (longer than 255 bytes) |
|
3214 | 797 |
+ Xfire support (shows nickname, server and room name in player info) |
3213 | 798 |
* Fixed showing two cursors in some situations |
3215 | 799 |
* Drill rocket's sound will now stop even after drilling right into water |
3213 | 800 |
* Properly unload SDL_mixer's support libraries on engine shutdown |
801 |
* Fixed several memory leaks |
|
802 |
+ Lots of other bug fixes and additions we already forgot during this huge release |
|
803 |
+ Updated translation |
|
3221 | 804 |
+ PowerPC architecture supported |
805 |
* Reduced memory footprint and leakage |
|
3210 | 806 |
|
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
807 |
====================== 0.9.12 ====================== |
2548 | 808 |
+ Zoom |
809 |
+ New weapons: flying saucer, molotov cocktail |
|
810 |
+ More sounds |
|
811 |
+ New visual effects |
|
812 |
+ Updated graphics |
|
813 |
+ Chat within team only |
|
814 |
+ Remember net password |
|
815 |
+ More trainings |
|
816 |
+ Implement room control delegation when host's connection fails |
|
817 |
+ Colorize chat events in engine |
|
2552 | 818 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out |
819 |
+ [mac only] Add M3InstallController for easy installation |
|
2548 | 820 |
* Fix crash in replay caused by speechbubbles |
821 |
* Fix some desync causes |
|
822 |
* Fix rope bugs |
|
823 |
* Fix bugs in weapon selection code |
|
824 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
825 |
====================== 0.9.11 ====================== |
2088 | 826 |
+ Speech bubbles |
827 |
+ Many new hats, new graves |
|
828 |
+ New taunts |
|
2110 | 829 |
+ New voice pack, new default voice |
2088 | 830 |
+ Animated stars in frontend's background |
831 |
+ New music |
|
832 |
+ Vampirism weapon and game mode, karma mode |
|
833 |
+ Artillery mode |
|
834 |
+ Sniper rifle |
|
835 |
+ Options for mine delay/quantity |
|
836 |
* Fix disconnection from server not been performed correctly |
|
837 |
* Don't crash engine after round in reduced quality mode |
|
838 |
* Fix game desync when oneof players quits |
|
839 |
* Hedgehogs don't take hat off when jumping |
|
840 |
* Fix initial room map config desync |
|
841 |
* Fix team name in training |
|
842 |
* Fix crash in parachute/rope if drowning with active girder/teleport |
|
843 |
* Fix rope disappearing bug |
|
844 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
845 |
====================== 0.9.10 ====================== |
1982 | 846 |
+ Many new hats, maps, themes, updates on existing ones |
847 |
+ Remove small pixels left by fire |
|
848 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game |
|
849 |
+ Brand new net server |
|
850 |
+ Cave mode |
|
851 |
+ Initial sound volume option |
|
852 |
+ Increase rendering speed and overall graphics performance |
|
853 |
+ New game options |
|
854 |
+ Game schemes |
|
855 |
+ New voicepack |
|
856 |
+ Reduced quality mode for better performance on old computers |
|
857 |
+ Random teams generator |
|
858 |
+ Many utilities |
|
859 |
+ Templates filter |
|
860 |
+ Water bouncing |
|
861 |
* Fix underwater theme soundtrack |
|
862 |
* Fix blowtorch delete condition |
|
863 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was |
|
864 |
* Fix spectating when one of players left the game |
|
865 |
* Fix accidental rope removing from ammo in some cases |
|
866 |
* Prevent engine crash when not enough place for all hedgehogs |
|
867 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding' |
|
868 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka |
|
869 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
870 |
====================== 0.9.9 ====================== |
1695 | 871 |
+ Voicepacks |
872 |
+ Teams health graphic on statistics page |
|
873 |
+ Colorize join/quit messages in chat |
|
874 |
+ Precise aiming |
|
875 |
+ RC Plane weapon |
|
876 |
* Fix ballgun breaking net game on 64bit systems |
|
877 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions |
|
878 |
* Fix page switching issues when disconnected |
|
879 |
* Fix rope bug which allowed hedgehog to go into land |
|
880 |
* Fix cake stucking up in air on some maps |
|
881 |
* Fix three cursor bugs |
|
882 |
* Fix autogenerated demos/saves filenames problems |
|
883 |
* Fix engine freeze when switching hedgehog in certain conditions |
|
884 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
885 |
====================== 0.9.8 ====================== |
1605 | 886 |
+ Many net server fixes |
887 |
+ Lobby on net server |
|
888 |
+ Napalm weapon |
|
889 |
+ Drill rocket and Ballgun weapons |
|
890 |
+ Show quit reason message |
|
891 |
+ Solid Land option |
|
892 |
+ New maps |
|
893 |
+ Many new forts |
|
894 |
+ Improve Hellish hand grenade |
|
895 |
+ Spectating for those who joined after game start |
|
1603 | 896 |
* Fix silent crash when cannot place all hedgehogs |
897 |
* Fix small damage tag issues |
|
898 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame) |
|
899 |
* Limit chat history to 250 entries to avoid DoS attack with its use |
|
900 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
901 |
====================== 0.9.7 ====================== |
1486 | 902 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher |
903 |
+ New art |
|
904 |
+ Add fullscreen mode to frontend |
|
905 |
+ New Castle map |
|
906 |
+ All map rendering now 32bit / theme objects have alpha channels |
|
907 |
+ Bath, Freeway, Hell, Sheep, Underwater themes |
|
908 |
+ PirateFlag, Sheep maps |
|
909 |
+ Seduction weapon |
|
910 |
+ Dedicated server |
|
911 |
+ Increase possible length of team and Hedgehog names |
|
912 |
+ New music |
|
913 |
+ Ability to customize your hedgehogs with a variety of hats |
|
914 |
+ Ability to customize water colour in themes |
|
915 |
+ Watermelon Bomb Weapon |
|
916 |
+ Hellish Hand Grenade Weapon |
|
917 |
+ /me now works in chat |
|
918 |
+ Ability to divide teams on any map |
|
919 |
* Fix rope getting stuck bug |
|
920 |
* Make soundtrack loop better |
|
921 |
* Fixed small glitch with placing girders |
|
922 |
* Fixed grenade sound |
|
923 |
* AI uses the mortar better |
|
924 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
925 |
====================== 0.9.6 ====================== |
1114 | 926 |
+ New Cake weapon |
927 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko |
|
1138 | 928 |
+ New theme EarthRise |
1114 | 929 |
+ Add soundtracks for each theme |
930 |
+ Show picked up ammo name when playing demo |
|
931 |
+ Make engine fonts bold |
|
932 |
+ Small sound improvements |
|
933 |
* Fix clouds shaking up |
|
934 |
* Repair screenshots capturing |
|
935 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
936 |
====================== 0.9.5 ====================== |
1071 | 937 |
+ Taunts |
938 |
+ Exit confirmation dialog |
|
939 |
+ Sudden death |
|
940 |
+ Maps added: Hydrant, Lonely Island |
|
941 |
+ Updated mushroom map |
|
942 |
+ Translations added: German, Slovak, Bulgarian, French |
|
943 |
+ More impressive exposions |
|
944 |
* Fix bad sprite when you jump and get hit |
|
945 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
946 |
====================== 0.9.4 ====================== |
1018 | 947 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play |
948 |
+ Mortar, whip and Kamikaze weapon additions |
|
949 |
+ Two new themes, desert island and city |
|
950 |
+ New maps |
|
951 |
+ New animations, including an idle animation! |
|
952 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings |
|
953 |
+ AI updates |
|
954 |
+ Teams now work in fort mode, i.e. 2v2 |
|
955 |
+ Ability to attack whilst jumping/rope swinging |
|
8442 | 956 |
+ Some weapons can only be used after a certain number of turns |
1018 | 957 |
+ Lots of new graphics |
958 |
* Many network/gameplay bug fixes |
|
959 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
960 |
====================== 0.9.3 ====================== |
881 | 961 |
+ Switch to OpenGL rendering |
962 |
+ Massive graphics update |
|
963 |
+ New animations, weapon sprites |
|
964 |
+ New themes 'Snow' and 'Nature' |
|
965 |
+ Many new sounds |
|
4095 | 966 |
+ Hedgehog backjump |
881 | 967 |
+ Automated parachute |
968 |
+ Hedgehog can jump even when someone is on its head |
|
969 |
* Improve and bugfix statistics |
|
970 |
* Fix bug allowing to make stack of hedgehogs using teleport |
|
971 |
* Fix fall without damage trick, which could be performed with not attached rope |
|
972 |
* Don't show enemy's picked weapon name |
|
973 |
* Fix hedgehog moving direction after been shot by shotgun |
|
974 |
* Fix bug with handling keys while it is enemy's turn |
|
975 |
||
12752
d3dad8de4aca
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru>
parents:
12748
diff
changeset
|
976 |
====================== 0.9.2 ====================== |
733 | 977 |
|
978 |
+ Add registration of net game in web |
|
979 |
+ Introduce weapons sets support |
|
980 |
+ Add teleportation tool |
|
752 | 981 |
+ Add hedgehogs switching tool |
733 | 982 |
+ Add tags with current damage (alt damage option on options page) |
983 |
+ A couple of new land templates |
|
984 |
+ Decrease network bandwidth usage |
|
752 | 985 |
+ Add clans support (teams with identical colors are allies) |
733 | 986 |
+ 's' key speeds up demo playing |
987 |
+ Easter egg |
|
988 |
+ Full saves support, 'Saved games' page |
|
989 |
+ Add ability to choose which info is shown above hedgehogs |
|
990 |
+ AI can use Air Attack weapon |
|
991 |
+ Get possible screen resolutions from SDL library |
|
992 |
+ Add Desert Eagle and UFO sounds |
|
993 |
+ Add parachute sprite |
|
735 | 994 |
+ Add training mode |
733 | 995 |
+ New theme and map 'Volcano' |
996 |
+ Moving hedgehog could make another hedgehog moving kicking him |
|
997 |
+ Save and restore window size on application restart |
|
998 |
* Fix using parachute while staying on the ground |
|
999 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping) |
|
1000 |
* Fix AI jumping to wrong direction on the turn start |
|
736 | 1001 |
* Fix rare conditions causing network game to randomly fail |
735 | 1002 |
* Make missiles collide with attacking hedgehog |