author | unc0rr |
Thu, 05 Oct 2006 16:33:18 +0000 | |
changeset 183 | 57c2ef19f719 |
parent 127 | ca70467bd0a8 |
child 184 | f97a7a3dc8f6 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef GAMECONFIG_H |
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#define GAMECONFIG_H |
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#include <QObject> |
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#include <QDir> |
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#include <QStringList> |
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class HWForm; |
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44d9045b26ff
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr
parents:
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class GameUIConfig : public QObject |
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{ |
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Q_OBJECT |
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public: |
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44d9045b26ff
New GameCFGWidget. Now it's possible to set forts mode from ui
unc0rr
parents:
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diff
changeset
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GameUIConfig(HWForm * FormWidgets); |
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QStringList GetTeamsList(); |
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int vid_Resolution(); |
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bool vid_Fullscreen(); |
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bool isSoundEnabled(); |
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QString GetRandomTheme(); |
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private slots: |
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public slots: |
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void SaveOptions(); |
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private: |
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HWForm * Form; |
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QStringList Themes; |
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}; |
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#endif |