hedgewars/uRender.pas
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 05 Jun 2012 22:37:36 +0200
changeset 7188 580cd247511e
parent 7138 f8248bcba8f1
child 7304 8b3575750cd2
permissions -rw-r--r--
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit, uConsts, uTextures, math;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawFillRect          (r: TSDL_Rect);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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// This is just temporary and becomes non public once everything changed to GL2
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procedure UpdateModelview;
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procedure ResetModelview;
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procedure SetOffset(X, Y: Longint);
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procedure ResetRotation;
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implementation
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uses uVariables, uStore;
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const DegToRad =  0.01745329252; // 2PI / 360
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procedure UpdateModelview;
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begin
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{$IFDEF GL2}
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    UpdateModelviewProjection;
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{$ELSE}
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    glLoadMatrixf(@mModelview[0,0]);
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{$ENDIF}
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end;
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procedure ResetModelview;
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begin
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    mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0; mModelview[3,0]:= 0;
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    mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0; mModelview[3,1]:= 0;
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    UpdateModelview;
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end;
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procedure SetOffset(X, Y: Longint);
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begin
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    mModelview[3,0]:= X;
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    mModelview[3,1]:= Y;
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end;
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procedure AddOffset(X, Y: GLfloat); // probably want to refactor this to use integers
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begin
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    mModelview[3,0]:=mModelview[3,0] + mModelview[0,0]*X + mModelview[1,0]*Y;
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    mModelview[3,1]:=mModelview[3,1] + mModelview[0,1]*X + mModelview[1,1]*Y;
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end;
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procedure SetScale(Scale: GLfloat);
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begin
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    mModelview[0,0]:= Scale;
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    mModelview[1,1]:= Scale;
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end;
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procedure AddScale(Scale: GLfloat);
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begin
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    mModelview[0,0]:= mModelview[0,0]*Scale; mModelview[1,0]:= mModelview[1,0]*Scale;
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    mModelview[0,1]:= mModelview[0,1]*Scale; mModelview[1,1]:= mModelview[1,1]*Scale;
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end;
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procedure AddScale(X, Y: GLfloat);
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begin
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    mModelview[0,0]:= mModelview[0,0]*X; mModelview[1,0]:= mModelview[1,0]*Y;
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    mModelview[0,1]:= mModelview[0,1]*X; mModelview[1,1]:= mModelview[1,1]*Y;
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end;
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procedure SetRotation(Angle, ZAxis: GLfloat);
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var s, c: Extended;
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begin
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    SinCos(Angle*DegToRad, s, c);
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    mModelview[0,0]:= c;       mModelview[1,0]:=-s*ZAxis;
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    mModelview[0,1]:= s*ZAxis; mModelview[1,1]:= c;
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end;
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procedure ResetRotation;
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begin
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    mModelview[0,0]:= 1.0; mModelview[1,0]:=0.0;
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    mModelview[0,1]:= 0.0; mModelview[1,1]:=1.0;
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end;
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procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt);
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begin
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r.y:= r.y + Height * Position;
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r.h:= Height;
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DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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end;
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procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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begin
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DrawTextureFromRect(X, Y, r^.w, r^.h, r, SourceTexture)
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end;
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procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture);
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var rr: TSDL_Rect;
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    VertexBuffer, TextureBuffer: TVertexRect;
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begin
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if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
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    exit;
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
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    exit;
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rr.x:= X;
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rr.y:= Y;
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rr.w:= W;
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rr.h:= H;
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glBindTexture(GL_TEXTURE_2D, SourceTexture^.atlas^.id);
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ComputeTexcoords(SourceTexture, r, @TextureBuffer);
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VertexBuffer[0].X:= X;
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VertexBuffer[0].Y:= Y;
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VertexBuffer[1].X:= rr.w + X;
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VertexBuffer[1].Y:= Y;
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VertexBuffer[2].X:= rr.w + X;
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VertexBuffer[2].Y:= rr.h + Y;
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VertexBuffer[3].X:= X;
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VertexBuffer[3].Y:= rr.h + Y;
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SetVertexPointer(@VertexBuffer[0]);
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SetTexCoordPointer(@TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
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begin
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    DrawTexture(X, Y, Texture, 1.0);
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end;
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procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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begin
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SetOffset(X, Y);
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ResetRotation;
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SetScale(Scale);
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UpdateModelview;
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glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
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SetVertexPointer(@Texture^.vb);
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SetTexCoordPointer(@Texture^.tb);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
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ResetModelview;
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end;
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procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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begin
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    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
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end;
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procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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var hw, nx, ny: LongInt;
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    r: TSDL_Rect;
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    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
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begin
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
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    exit;
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if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
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    exit;
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SetOffset(X, Y);
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if Dir = 0 then Dir:= 1;
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SetRotation(Angle, Dir);
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AddOffset(Dir*OffsetX, OffsetY);
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AddScale(Scale);
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UpdateModelview;
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// Any reason for this call? And why only in t direction, not s?
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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hw:= w div (2 div Dir);
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nx:= round(Texture^.w / w); // number of horizontal frames
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ny:= round(Texture^.h / h); // number of vertical frames
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r.y:=(Frame mod ny) * h;
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r.x:=(Frame div ny) * w;
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r.w:=w;
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r.h:=h;
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ComputeTexcoords(Texture, @r, @TextureBuffer);
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glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
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VertexBuffer[0].X:= -hw;
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VertexBuffer[0].Y:= w / -2;
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VertexBuffer[1].X:= hw;
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VertexBuffer[1].Y:= w / -2;
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VertexBuffer[2].X:= hw;
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VertexBuffer[2].Y:= w / 2;
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VertexBuffer[3].X:= -hw;
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VertexBuffer[3].Y:= w / 2;
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SetVertexPointer(@VertexBuffer[0]);
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SetTexCoordPointer(@TextureBuffer[0]);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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ResetModelview;
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end;
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procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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begin
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    DrawTextureRotated(SpritesData[Sprite].Texture,
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        SpritesData[Sprite].Width,
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        SpritesData[Sprite].Height,
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        X, Y, Dir, Angle)
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end;
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procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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begin
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SetOffset(X, Y);
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if Dir < 0 then
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    SetRotation(Angle, -1.0)
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else
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    SetRotation(Angle, 1.0);
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if Dir < 0 then
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    AddScale(-1.0, 1.0);
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UpdateModelview;
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DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
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ResetModelview;
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end;
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procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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var VertexBuffer: array [0..3] of TVertex2f;
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begin
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// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
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if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
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    exit;
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if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
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    exit;
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SetOffset(X, Y);
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if Dir < 0 then
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    begin
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    hw:= - hw;
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    SetRotation(Angle, -1.0);
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    end
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else
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    SetRotation(Angle, 1.0);
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UpdateModelview;
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glBindTexture(GL_TEXTURE_2D, Texture^.atlas^.id);
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   294
VertexBuffer[0].X:= -hw;
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   295
VertexBuffer[0].Y:= -hh;
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   296
VertexBuffer[1].X:= hw;
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   297
VertexBuffer[1].Y:= -hh;
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   298
VertexBuffer[2].X:= hw;
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   299
VertexBuffer[2].Y:= hh;
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   300
VertexBuffer[3].X:= -hw;
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   301
VertexBuffer[3].Y:= hh;
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   302
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
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SetVertexPointer(@VertexBuffer[0]);
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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   304
SetTexCoordPointer(@Texture^.tb);
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glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
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   306
7111
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ResetModelview;
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   308
end;
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   309
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409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   310
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
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var row, col, numFramesFirstCol: LongInt;
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begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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diff changeset
   314
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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diff changeset
   315
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   317
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   319
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   320
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   321
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   323
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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diff changeset
   324
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   325
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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diff changeset
   326
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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   327
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
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parents: 6992
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   328
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
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   329
end;
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   330
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   331
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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   332
var r: TSDL_Rect;
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   333
begin
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   334
r.x:= 0;
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   335
r.y:= 0;
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   336
r.w:= SpritesData[Sprite].Width;
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   337
r.h:= SpritesData[Sprite].Height;
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   338
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parents:
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   339
if (X < LeftX) then
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parents:
diff changeset
   340
    r.x:= LeftX - X;
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parents:
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   341
if (Y < TopY) then
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parents:
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   342
    r.y:= TopY - Y;
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parents:
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   343
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   344
if (Y + SpritesData[Sprite].Height > BottomY) then
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parents:
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   345
    r.h:= BottomY - Y + 1;
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   346
if (X + SpritesData[Sprite].Width > RightX) then
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parents:
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   347
    r.w:= RightX - X + 1;
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   348
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   349
dec(r.h, r.y);
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   350
dec(r.w, r.x);
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diff changeset
   351
6999
486db9d26e4b rename a few Draw* routines
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   352
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
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   353
end;
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   354
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   355
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
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parents:
diff changeset
   356
var scale: GLfloat;
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   357
begin
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   358
    if (Source^.w + 20) > cScreenWidth then
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parents:
diff changeset
   359
        scale:= cScreenWidth / (Source^.w + 20)
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parents:
diff changeset
   360
    else
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parents:
diff changeset
   361
        scale:= 1.0;
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parents:
diff changeset
   362
    DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale)
91655618a510 Introduce uRender
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parents:
diff changeset
   363
end;
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parents:
diff changeset
   364
91655618a510 Introduce uRender
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parents:
diff changeset
   365
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
91655618a510 Introduce uRender
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parents:
diff changeset
   366
var VertexBuffer: array [0..3] of TVertex2f;
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diff changeset
   367
begin
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diff changeset
   368
    glDisable(GL_TEXTURE_2D);
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parents:
diff changeset
   369
    glEnable(GL_LINE_SMOOTH);
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diff changeset
   370
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   371
    ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   372
    SetOffset(WorldDx, WorldDy);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   373
    UpdateModelview;
4378
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parents:
diff changeset
   374
    glLineWidth(Width);
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parents:
diff changeset
   375
91655618a510 Introduce uRender
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diff changeset
   376
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   377
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
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parents:
diff changeset
   378
    VertexBuffer[0].Y:= Y0;
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parents:
diff changeset
   379
    VertexBuffer[1].X:= X1;
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parents:
diff changeset
   380
    VertexBuffer[1].Y:= Y1;
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parents:
diff changeset
   381
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   382
    SetVertexPointer(@VertexBuffer[0]);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   383
    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   384
    Tint($FF, $FF, $FF, $FF);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   385
    
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   386
    ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   387
    
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   388
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   389
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   390
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   391
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   392
procedure DrawFillRect(r: TSDL_Rect);
91655618a510 Introduce uRender
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parents:
diff changeset
   393
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
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parents:
diff changeset
   394
begin
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   395
SetOffset(0, 0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   396
ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   397
UpdateModelview;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   398
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   399
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   400
if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   401
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   402
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   403
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   404
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   405
glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   406
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   407
Tint($00, $00, $00, $80);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   408
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   409
VertexBuffer[0].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   410
VertexBuffer[0].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   411
VertexBuffer[1].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   412
VertexBuffer[1].Y:= r.y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   413
VertexBuffer[2].X:= r.x + r.w;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   414
VertexBuffer[2].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   415
VertexBuffer[3].X:= r.x;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   416
VertexBuffer[3].Y:= r.y + r.h;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   417
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   418
SetVertexPointer(@VertexBuffer[0]);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   419
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   420
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   421
Tint($FF, $FF, $FF, $FF);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   422
glEnable(GL_TEXTURE_2D);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   423
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   424
ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   425
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   426
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4385
diff changeset
   427
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte); 
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   428
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   429
    Tint(r, g, b, a);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   430
    DrawCircle(X, Y, Radius, Width); 
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   431
    Tint($FF, $FF, $FF, $FF);
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   432
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   433
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
   434
procedure DrawCircle(X, Y, Radius, Width: LongInt); 
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   435
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   436
    i: LongInt;
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   437
    CircleVertex: array [0..59] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   438
begin
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   439
    for i := 0 to 59 do begin
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   440
        CircleVertex[i].X := X + Radius*cos(i*pi/30);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   441
        CircleVertex[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   442
    end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   443
    glDisable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   444
    glEnable(GL_LINE_SMOOTH);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   445
    SetOffset(0, 0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   446
    ResetRotation;
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   447
    UpdateModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   448
    glLineWidth(Width);
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   449
    SetVertexPointer(@CircleVertex[0]);
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
   450
    glDrawArrays(GL_LINE_LOOP, 0, 60);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   451
    glEnable(GL_TEXTURE_2D);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   452
    glDisable(GL_LINE_SMOOTH);
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   453
    ResetModelview;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   454
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   455
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   456
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   457
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   458
const VertexBuffers: array[0..1] of TVertexRect = (
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   459
        ((x: -16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   460
         (x:  16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   461
         (x:  16; y:  16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   462
         (x: -16; y:  16)),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   463
        ((x:  16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   464
         (x: -16; y: -16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   465
         (x: -16; y:  16),
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   466
         (x:  16; y:  16)));
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   467
var r: TSDL_Rect;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   468
    TextureBuffer: array [0..3] of TVertex2f;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   469
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   470
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   471
    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   472
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   473
    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   474
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   475
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   476
    r.x:=Step * 32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   477
    r.y:=Pos * 32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   478
    r.w:=32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   479
    r.h:=32;
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   480
    ComputeTexcoords(HHTexture, @r, @TextureBuffer);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   481
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   482
    SetOffset(X, Y);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   483
    SetRotation(Angle, 1.0);
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   484
    UpdateModelview;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   485
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   486
    glBindTexture(GL_TEXTURE_2D, HHTexture^.atlas^.id);
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   487
    if Dir = -1 then
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   488
        SetVertexPointer(@VertexBuffers[1][0])
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   489
    else
7188
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   490
        SetVertexPointer(@VertexBuffers[0][0]);
580cd247511e Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7138
diff changeset
   491
    SetTexCoordPointer(@TextureBuffer[0]);
7080
dbf43c07a507 Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7069
diff changeset
   492
    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   493
7111
5ba5a92d74fb Replaced matrix related FFP code with explicit matrix calculations.
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents: 7080
diff changeset
   494
    ResetModelview;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   495
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   496
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   497
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   498
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   499
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   500
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   501
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   502
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   503
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   504
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   505
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   506
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   507
        else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   508
            if show then 
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   509
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   510
            else 
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   511
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   512
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   513
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   514
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   515
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   516
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   517
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   518
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   519
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   520
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   521
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   522
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
   523
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   524
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   525
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   526
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   527
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   528
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   529
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   530
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   531
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   532
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   533
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
   534
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   535
        Tint($FF, $FF, $FF, $FF);
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   536
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   537
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   538
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   539
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
   540
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
   541
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
   542
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
   543
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   544
end.