author | koda |
Thu, 17 Jun 2010 20:30:39 +0200 | |
changeset 3514 | 59dbd31e9953 |
parent 3479 | cocoaTouch/GameSetup.h@972ae3ec178a |
child 3546 | ccf4854df294 |
permissions | -rw-r--r-- |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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parents:
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// |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
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// gameSetup.h |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
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// hwengine |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
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// Created by Vittorio on 10/01/10. |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
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// Copyright 2010 __MyCompanyName__. All rights reserved. |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
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// |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
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#import <Foundation/Foundation.h> |
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#import "SDL_net.h" |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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@interface GameSetup : NSObject { |
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dcd248e04f3d
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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NSDictionary *systemSettings; |
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37ac593e9027
wow all these files only for land preview and seed generation
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NSDictionary *gameConfig; |
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ifrontend: predispone teams in a proper data structure
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NSInteger ipcPort; |
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TCPsocket sd, csd; // Socket descriptor, Client socket descriptor |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
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} |
3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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19 |
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2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
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@property (nonatomic, retain) NSDictionary *systemSettings; |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3364
diff
changeset
|
21 |
@property (nonatomic, retain) NSDictionary *gameConfig; |
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3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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3207e0eacd43
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
changeset
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-(void) engineProtocol; |
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-(void) startThread:(NSString *)selector; |
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-(int) sendToEngine:(NSString *)string; |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor; |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams; |
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-(NSInteger) provideScheme:(NSString *)schemeName; |
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48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2698
diff
changeset
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-(const char **)getSettings; |
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GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
koda
parents:
diff
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@end |