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/*
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* Hedgewars, a worms-like game
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* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
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*
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* Distributed under the terms of the BSD-modified licence:
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* with the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef NET_H
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#define NET_H
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#include <QObject>
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#include <QTcpSocket>
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#include <QRegExp>
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class HWNet : public QObject
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{
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Q_OBJECT
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public:
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HWNet();
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void Connect(const QString & hostName, quint16 port);
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void Disconnect();
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void SendNet(const QString & buf);
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void SendNet(const QByteArray & buf);
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signals:
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void Connected();
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void AddGame(const QString & chan);
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private:
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enum NetState {
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nsDisconnected = 0,
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nsConnecting = 1,
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nsConnected = 3,
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nsQuitting = 5
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};
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QTcpSocket NetSocket;
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NetState state;
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QRegExp * IRCmsg_cmd_param;
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QRegExp * IRCmsg_number_param;
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void ParseLine(const QString & msg);
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void msgcmd_paramHandler(const QString & msg);
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void msgnumber_paramHandler(const QString & msg);
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private slots:
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void ClientRead();
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void OnConnect();
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void OnDisconnect();
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void Perform();
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void displayError(QAbstractSocket::SocketError socketError);
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};
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#endif
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