author | raptor <buckyballreaction@gmail.com> |
Tue, 13 Aug 2019 13:10:12 -0600 | |
changeset 15317 | 5b2dec63f4cf |
parent 14481 | f86bd14a7613 |
child 15366 | 5c0479d0ed5b |
permissions | -rw-r--r-- |
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#the usual set of dependencies |
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find_package(OpenGL REQUIRED) |
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find_package(GLEW REQUIRED) |
11359
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cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sheepluva
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find_package(SDL2 REQUIRED) |
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find_package(SDL2_mixer 2 REQUIRED) |
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find_package(SDL2_net 2 REQUIRED) |
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find_package(SDL2_image 2 REQUIRED) |
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find_package(SDL2_ttf 2 REQUIRED) |
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#compile our rtl implementation |
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include_directories(${GLEW_INCLUDE_DIR}) |
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update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) |
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include_directories(${PHYSFS_INCLUDE_DIR}) |
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include_directories(${PHYSLAYER_INCLUDE_DIR}) |
|
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include_directories(${LUA_INCLUDE_DIR}) |
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include_directories(${SDL2_INCLUDE_DIRS}) |
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cleanup headers, remove -I . from rtl lib to save a few warnings
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add_subdirectory(rtl) |
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|
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backporting some build system fixes and pas2c tweaks
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# convert list into pascal array |
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if(FONTS_DIRS) |
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list(LENGTH FONTS_DIRS ndirs) |
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set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") |
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foreach(fontdir ${FONTS_DIRS}) |
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") |
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endforeach(fontdir) |
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n") |
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else(FONTS_DIRS) |
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set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);") |
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endif(FONTS_DIRS) |
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) |
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|
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#get the list of pas files that are going to be converted and compiled |
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") |
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if(NOVIDEOREC) |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") |
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endif() |
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if(NOT GL2) |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uMatrix.pas") |
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endif() |
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|
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#remove and readd hwengine so that it is compiled first, compiling every other file in the process |
872dd30deb7b
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koda
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list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
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koda
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
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|
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
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#process files .pas -> .c |
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foreach(sourcefile ${engine_sources_pas}) |
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get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas |
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list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") |
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endforeach() |
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#add again files for external functions and for fpcrtl_ functions |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) |
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||
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set(pas2c_args -n hwengine |
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-i ${CMAKE_SOURCE_DIR}/hedgewars |
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-o ${CMAKE_CURRENT_BINARY_DIR} |
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-a ${CMAKE_CURRENT_BINARY_DIR} |
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-d ENDIAN_LITTLE |
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-d DEBUGFILE) |
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if(BUILD_ENGINE_JS) |
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set(pas2c_args ${pas2c_args} -d WEBGL) |
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endif() |
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if(BUILD_ENGINE_LIBRARY) |
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set(pas2c_args ${pas2c_args} -d HWLIBRARY) |
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endif() |
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if(GL2) |
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set(pas2c_args ${pas2c_args} -d GL2) |
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endif() |
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if(LIBAV_FOUND) |
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add_subdirectory(${CMAKE_SOURCE_DIR}/hedgewars/avwrapper ${CMAKE_CURRENT_BINARY_DIR}/avwrapper) |
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list(APPEND HW_LINK_LIBS avwrapper) |
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set(pas2c_args ${pas2c_args} -d USE_VIDEO_RECORDING) |
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endif() |
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#invoke pas2c on main module, it will call all the others |
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add_custom_command(OUTPUT ${engine_sources} |
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COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" |
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ARGS ${pas2c_args} |
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DEPENDS pas2c #converter tool |
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${engine_sources_pas} #original pascal file |
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) |
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comments and runtime list of files to convert and compile
koda
parents:
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|
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koda
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#wrap conversion for all source in this command |
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add_custom_target(engine_c DEPENDS ${engine_sources}) |
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if(BUILD_ENGINE_JS) |
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add_flag_append(CMAKE_C_FLAGS "--memory-init-file 0 -O0 --js-opts 0 -g4 --use-preload-plugins -s ASSERTIONS=2 -s USE_SDL=2 -s USE_SDL_IMAGE=1 -s USE_LIBPNG=1 -s USE_SDL_TTF=2 -s USE_VORBIS=1 -s USE_OGG=1 -s TOTAL_MEMORY=100000000 -s GL_UNSAFE_OPTS=0 -s EXPORTED_FUNCTIONS=\"['_hwengine_RunEngine', '_hwengine_MainLoop']\" --post-js ${CMAKE_SOURCE_DIR}/project_files/web/post.js --pre-js ${CMAKE_SOURCE_DIR}/project_files/web/pre.js") |
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endif() |
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||
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#compile the c files |
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add_definitions(-DPAS2C) |
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add_definitions(-Werror=incompatible-pointer-types) |
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add_executable(hwengine WIN32 ${engine_sources}) |
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|
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if(BUILD_ENGINE_JS) |
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set_target_properties(hwengine PROPERTIES SUFFIX ".html") |
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endif() |
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||
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target_link_libraries(hwengine fpcrtl |
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${LUA_LIBRARY} |
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${OPENGL_LIBRARY} |
|
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sheepluva
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${SDL2_LIBRARY} |
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${SDL2_MIXER_LIBRARIES} |
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${SDL2_NET_LIBRARIES} |
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${SDL2_IMAGE_LIBRARIES} |
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${SDL2_TTF_LIBRARIES} |
|
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${GLEW_LIBRARY} |
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physfs |
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physlayer |
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Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
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m |
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${HW_LINK_LIBS} |
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#TODO: add other libraries |
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) |
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
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