hedgewars/uInputHandler.pas
author unc0rr
Thu, 06 Dec 2012 00:08:33 +0400
branchflibqtfrontend
changeset 8238 5c3337d05151
parent 8145 6408c0ba4ba1
child 8330 aaefa587e277
child 8346 3443e0de2c9d
permissions -rw-r--r--
Send "ROUND_FINISHED" to room clients when server thinks so
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uInputHandler;
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interface
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uses SDLh, uTypes;
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procedure initModule;
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procedure freeModule;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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function  KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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//procedure MaskModifier(var code: LongInt; modifier: LongWord);
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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procedure ResetKbd;
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procedure FreezeEnterKey;
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procedure InitKbdKeyTable;
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procedure SetBinds(var binds: TBinds);
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procedure SetDefaultBinds;
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procedure ControllerInit;
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procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
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procedure ControllerHatEvent(joy, hat, value: Byte);
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procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
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implementation
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uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug;
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const
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    LSHIFT = $0200;
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    RSHIFT = $0400;
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    LALT   = $0800;
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    RALT   = $1000;
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    LCTRL  = $2000;
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    RCTRL  = $4000; 
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var tkbd: array[0..cKbdMaxIndex] of boolean;
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    quitKeyCode, closeKeyCode: Byte;
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    KeyNames: array [0..cKeyMaxIndex] of string[15];
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    CurrentBinds: TBinds;
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    ControllerNumControllers: Integer;
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    ControllerEnabled: Integer;
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    ControllerNumAxes: array[0..5] of Integer;
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    //ControllerNumBalls: array[0..5] of Integer;
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    ControllerNumHats: array[0..5] of Integer;
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    ControllerNumButtons: array[0..5] of Integer;
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    ControllerAxes: array[0..5] of array[0..19] of Integer;
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    //ControllerBalls: array[0..5] of array[0..19] of array[0..1] of Integer;
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    ControllerHats: array[0..5] of array[0..19] of Byte;
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    ControllerButtons: array[0..5] of array[0..19] of Byte;
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function  KeyNameToCode(name: shortstring): LongInt; inline;
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begin
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    KeyNameToCode:= KeyNameToCode(name, '');
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end;
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function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
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var code: LongInt;
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begin
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    name:= LowerCase(name);
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    code:= cKeyMaxIndex;
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    while (code > 0) and (KeyNames[code] <> name) do dec(code);
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    MaskModifier(Modifier, code);
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    KeyNameToCode:= code;
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end;
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(*
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procedure MaskModifier(var code: LongInt; Modifier: LongWord);
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begin
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    if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; 
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    if(Modifier and KMOD_RSHIFT) <> 0 then code:= code or LSHIFT; 
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    if(Modifier and KMOD_LALT) <> 0 then code:= code or LALT; 
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    if(Modifier and KMOD_RALT) <> 0 then code:= code or LALT; 
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    if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; 
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    if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; 
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end;
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*)
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procedure MaskModifier(Modifier: shortstring; var code: LongInt);
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var mod_ : shortstring;
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    ModifierCount, i: LongInt;
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begin
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if Modifier = '' then exit;
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ModifierCount:= 0;
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for i:= 1 to Length(Modifier) do
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    if(Modifier[i] = ':') then inc(ModifierCount);
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SplitByChar(Modifier, mod_, ':');//remove the first mod: part
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Modifier:= mod_;
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for i:= 0 to ModifierCount do
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    begin 
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    mod_:= '';
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    SplitByChar(Modifier, mod_, ':');
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    if (Modifier = 'lshift')                    then code:= code or LSHIFT;
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    if (Modifier = 'rshift')                    then code:= code or RSHIFT;
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    if (Modifier = 'lalt')                      then code:= code or LALT;
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    if (Modifier = 'ralt')                      then code:= code or RALT;
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    if (Modifier = 'lctrl') or (mod_ = 'lmeta') then code:= code or LCTRL;
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    if (Modifier = 'rctrl') or (mod_ = 'rmeta') then code:= code or RCTRL;
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    Modifier:= mod_;
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    end;
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end;
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procedure ProcessKey(code: LongInt; KeyDown: boolean);
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var
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    Trusted: boolean;
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    s      : string;
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begin
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if not(tkbd[code] xor KeyDown) then exit;
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tkbd[code]:= KeyDown;
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Trusted:= (CurrentTeam <> nil)
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          and (not CurrentTeam^.ExtDriven)
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          and (CurrentHedgehog^.BotLevel = 0);
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// ctrl/cmd + q to close engine and frontend
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if(KeyDown and (code = quitKeyCode)) then
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    begin
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{$IFDEF DARWIN}
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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{$ELSE}
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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{$ENDIF}
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        ParseCommand('halt', true);
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    end;
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// ctrl/cmd + w to close engine
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if(KeyDown and (code = closeKeyCode)) then
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    begin
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   152
{$IFDEF DARWIN}
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    // on OS X it this is expected behaviour
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    if tkbd[KeyNameToCode('left_meta')] or tkbd[KeyNameToCode('right_meta')] then
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   155
{$ELSE}
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    // on other systems use this shortcut only if the keys are not bound to any command
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    if tkbd[KeyNameToCode('left_ctrl')] or tkbd[KeyNameToCode('right_ctrl')] then
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        if ((CurrentBinds[KeyNameToCode('left_ctrl')] = '') or
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            (CurrentBinds[KeyNameToCode('right_ctrl')] = '')) and
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            (CurrentBinds[closeKeyCode] = '') then
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   161
{$ENDIF}
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        ParseCommand('forcequit', true);
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    end;
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if CurrentBinds[code][0] <> #0 then
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    begin
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d00378a37dde Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
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   167
    if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) and (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) then bShowAmmoMenu:= false;
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   168
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    if KeyDown then
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        begin
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        ParseCommand(CurrentBinds[code], Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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   174
        end
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    else if (CurrentBinds[code][1] = '+') then
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        begin
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        s:= CurrentBinds[code];
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        s[1]:= '-';
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        ParseCommand(s, Trusted);
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        if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then
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            ParseCommand('gencmd R', true)
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   182
        end;
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    end
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end;
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   185
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
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var code: LongInt;
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begin
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    code:= event.keysym.sym;
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    //MaskModifier(code, event.keysym.modifier);
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    ProcessKey(code, event.type_ = SDL_KEYDOWN);
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end;
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procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
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begin
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case event.button of
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   197
    SDL_BUTTON_LEFT:
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   198
        ProcessKey(KeyNameToCode('mousel'), ButtonDown);
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   199
    SDL_BUTTON_MIDDLE:
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        ProcessKey(KeyNameToCode('mousem'), ButtonDown);
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   201
    SDL_BUTTON_RIGHT:
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   202
        ProcessKey(KeyNameToCode('mouser'), ButtonDown);
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   203
    SDL_BUTTON_WHEELDOWN:
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        ProcessKey(KeyNameToCode('wheeldown'), ButtonDown);
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   205
    SDL_BUTTON_WHEELUP:
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        ProcessKey(KeyNameToCode('wheelup'), ButtonDown);
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    end;
4
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end;
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   210
procedure ResetKbd;
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var t: LongInt;
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begin
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for t:= 0 to cKbdMaxIndex do
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    if tkbd[t] then
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        ProcessKey(t, False);
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   216
end;
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procedure InitKbdKeyTable;
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var i, j, k, t: LongInt;
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    s: string[15];
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begin
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   222
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps?
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KeyNames[1]:= 'mousel';
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   224
KeyNames[2]:= 'mousem';
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   225
KeyNames[3]:= 'mouser';
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KeyNames[4]:= 'wheelup';
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   227
KeyNames[5]:= 'wheeldown';
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   228
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   229
for i:= 6 to cKeyMaxIndex do
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   230
    begin
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   231
    s:= shortstring(sdl_getkeyname(i));
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   232
    //WriteLnToConsole('uInputHandler - ' + IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex));
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   233
    if s = 'unknown key' then KeyNames[i]:= ''
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   234
    else 
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        begin
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        for t:= 1 to Length(s) do
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   237
            if s[t] = ' ' then
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lovelacer
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   238
                s[t]:= '_';
6917
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   239
        KeyNames[i]:= LowerCase(s)
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   240
        end;
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   241
    end;
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e873f4bfed09 fix keybindings in PPC
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   242
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   243
quitKeyCode:= KeyNameToCode(_S'q');
7869
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   244
closeKeyCode:= KeyNameToCode(_S'w');
167
805fa9a27e9e "Trusted" binds
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   245
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   246
// get the size of keyboard array
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   247
SDL_GetKeyState(@k);
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   248
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   249
// Controller(s)
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   250
for j:= 0 to Pred(ControllerNumControllers) do
2948
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   251
    begin
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   252
    for i:= 0 to Pred(ControllerNumAxes[j]) do
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   253
        begin
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unC0Rr
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   254
        keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u';
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
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   255
        keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd';
2948
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   256
        inc(k, 2);
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   257
        end;
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   258
    for i:= 0 to Pred(ControllerNumHats[j]) do
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   259
        begin
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unC0Rr
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   260
        keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u';
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unC0Rr
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   261
        keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r';
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unC0Rr
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   262
        keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd';
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unC0Rr
parents: 4373
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   263
        keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l';
2948
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   264
        inc(k, 4);
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   265
        end;
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   266
    for i:= 0 to Pred(ControllerNumButtons[j]) do
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   267
        begin
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unC0Rr
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   268
        keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i);
2948
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   269
        inc(k, 1);
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   270
        end;
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    end;
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   272
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DefaultBinds[KeyNameToCode('escape')]:= 'quit';
7876
a366fbe91b58 Fix 440, used 'grave' rather than '`' in default binds
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   274
DefaultBinds[KeyNameToCode(_S'`')]:= 'history';
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   275
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask';
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   276
2606
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   277
//numpad
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   278
//DefaultBinds[265]:= '+volup';
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   279
//DefaultBinds[256]:= '+voldown';
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   280
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DefaultBinds[KeyNameToCode(_S'0')]:= '+volup';
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   282
DefaultBinds[KeyNameToCode(_S'9')]:= '+voldown';
7403
e8d0b21efa82 press 8 to mute audio while ingame
koda
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   283
DefaultBinds[KeyNameToCode(_S'8')]:= 'mute';
7071
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   284
DefaultBinds[KeyNameToCode(_S'c')]:= 'capture';
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
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   285
DefaultBinds[KeyNameToCode(_S'r')]:= 'record';
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   286
DefaultBinds[KeyNameToCode(_S'h')]:= 'findhh';
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   287
DefaultBinds[KeyNameToCode(_S'p')]:= 'pause';
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   288
DefaultBinds[KeyNameToCode(_S's')]:= '+speedup';
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   289
DefaultBinds[KeyNameToCode(_S't')]:= 'chat';
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   290
DefaultBinds[KeyNameToCode(_S'y')]:= 'confirm';
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   291
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   292
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset';
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   293
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout';
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diff changeset
   294
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin';
2407
9f413bd5150e - Fix mouse cursor bugs in net game (still has a bug near water)
unc0rr
parents: 2379
diff changeset
   295
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   296
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr';
1051
dfdd5dfe97d4 Enable fullscreen switching back, now it's bound on F12
unc0rr
parents: 1022
diff changeset
   297
2786
85f6425a4d74 Engine:
smxx
parents: 2754
diff changeset
   298
6917
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   299
DefaultBinds[KeyNameToCode('mousel')]:= '/put';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   300
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   301
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   302
DefaultBinds[KeyNameToCode('tab')]:= 'switch';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   303
DefaultBinds[KeyNameToCode('return')]:= 'ljump';
4889c2b779b4 - change uKeys to be event based rather than polling
Xeli
parents: 6909
diff changeset
   304
DefaultBinds[KeyNameToCode('space')]:= '+attack';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   305
DefaultBinds[KeyNameToCode('up')]:= '+up';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   306
DefaultBinds[KeyNameToCode('down')]:= '+down';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   307
DefaultBinds[KeyNameToCode('left')]:= '+left';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   308
DefaultBinds[KeyNameToCode('right')]:= '+right';
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   309
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise';
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   310
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   311
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   312
DefaultBinds[KeyNameToCode('j0a0u')]:= '+left';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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parents: 7071
diff changeset
   313
DefaultBinds[KeyNameToCode('j0a0d')]:= '+right';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   314
DefaultBinds[KeyNameToCode('j0a1u')]:= '+up';
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   315
DefaultBinds[KeyNameToCode('j0a1d')]:= '+down';
6909
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   316
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i);
2b9c1228d516 fixed uKeys (aka almost revert it back)
Xeli
parents: 6906
diff changeset
   317
for i:= 1 to 5  do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i);
4131
e89d11f6361c add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo
parents: 4046
diff changeset
   318
2754
ad4f81fbfb76 touchinput works, invisible buttons added and initial support for chat
koda
parents: 2716
diff changeset
   319
SetDefaultBinds();
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   320
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   321
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   322
procedure SetBinds(var binds: TBinds);
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   323
{$IFNDEF MOBILE}
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
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diff changeset
   324
var
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
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diff changeset
   325
    t: LongInt;
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   326
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   327
begin
6654
120e95c10532 use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Xeli
parents: 6580
diff changeset
   328
{$IFDEF MOBILE}
3971
5c82ee165ed5 minor stuff
koda
parents: 3697
diff changeset
   329
    binds:= binds; // avoid hint
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   330
    CurrentBinds:= DefaultBinds;
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   331
{$ELSE}
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   332
for t:= 0 to cKbdMaxIndex do
7184
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   333
    if (CurrentBinds[t] <> binds[t]) and tkbd[t] then
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   334
        ProcessKey(t, False);
211ab9e2cb15 only reset those keys which actually change their bindings
Xeli
parents: 7151
diff changeset
   335
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
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diff changeset
   336
    CurrentBinds:= binds;
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   337
{$ENDIF}
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   338
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   339
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   340
procedure SetDefaultBinds;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   341
begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   342
    CurrentBinds:= DefaultBinds;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   343
end;
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   344
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   345
procedure FreezeEnterKey;
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   346
begin
7141
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   347
    tkbd[3]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   348
    tkbd[13]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   349
    tkbd[27]:= True;
ea6ad9a97fca change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli
parents: 7140
diff changeset
   350
    tkbd[271]:= True;
948
5d49a92c240a Fix chat behavior
unc0rr
parents: 947
diff changeset
   351
end;
167
805fa9a27e9e "Trusted" binds
unc0rr
parents: 161
diff changeset
   352
2591
c6597b65caea other controls implementation + sdlh revisited (once again)
koda
parents: 2590
diff changeset
   353
var Controller: array [0..5] of PSDL_Joystick;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   354
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   355
procedure ControllerInit;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   356
var i, j: Integer;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   357
begin
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   358
ControllerEnabled:= 0;
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   359
{$IFDEF IPHONE}
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   360
exit; // joystick subsystem disabled on iPhone
3513
f589230fa21b now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents: 3493
diff changeset
   361
{$ENDIF}
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   362
3663
8c28abf427f5 reduce the number of keywords used and switch to BMP format for screenshots
koda
parents: 3651
diff changeset
   363
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
2674
2fce032f2f95 lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents: 2671
diff changeset
   364
ControllerNumControllers:= SDL_NumJoysticks();
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   365
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   366
if ControllerNumControllers > 6 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   367
    ControllerNumControllers:= 6;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   368
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   369
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers));
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   370
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   371
if ControllerNumControllers > 0 then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   372
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   373
    for j:= 0 to pred(ControllerNumControllers) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   374
        begin
7151
ec15d9e1a7e3 pas2c stuff
unc0rr
parents: 7141
diff changeset
   375
        WriteLnToConsole('Using game controller: ' + shortstring(SDL_JoystickName(j)));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   376
        Controller[j]:= SDL_JoystickOpen(j);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   377
        if Controller[j] = nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   378
            WriteLnToConsole('* Failed to open game controller!')
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   379
        else
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   380
            begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   381
            ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   382
            //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   383
            ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   384
            ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]);
4374
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   385
            WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   386
            //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   387
            WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j]));
bcefeeabaa33 Move some stuff from uMisc to uUtils
unC0Rr
parents: 4373
diff changeset
   388
            WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j]));
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   389
            ControllerEnabled:= 1;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   390
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   391
            if ControllerNumAxes[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   392
                ControllerNumAxes[j]:= 20;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   393
            //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   394
            
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   395
            if ControllerNumHats[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   396
                ControllerNumHats[j]:= 20;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   397
                
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   398
            if ControllerNumButtons[j] > 20 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6497
diff changeset
   399
                ControllerNumButtons[j]:= 20;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   400
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   401
            // reset all buttons/axes
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   402
            for i:= 0 to pred(ControllerNumAxes[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   403
                ControllerAxes[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   404
            (*for i:= 0 to pred(ControllerNumBalls[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   405
                begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
                ControllerBalls[j][i][0]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
                ControllerBalls[j][i][1]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
                end;*)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
            for i:= 0 to pred(ControllerNumHats[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
                ControllerHats[j][i]:= SDL_HAT_CENTERED;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   411
            for i:= 0 to pred(ControllerNumButtons[j]) do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   412
                ControllerButtons[j][i]:= 0;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   413
            end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   414
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   415
    // enable event generation/controller updating
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   416
    SDL_JoystickEventState(1);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   417
    end
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
diff changeset
   418
else
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   419
    WriteLnToConsole('Not using any game controller');
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   420
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   421
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   422
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   423
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   424
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   425
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   426
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   427
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   428
    ProcessKey(k +  axis*2, value > 20000);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   429
    ProcessKey(k + (axis*2)+1, value < -20000);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   430
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   431
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   432
procedure ControllerHatEvent(joy, hat, value: Byte);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   433
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   434
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   435
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   436
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   437
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   438
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 0, (value and SDL_HAT_UP)   <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   439
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 1, (value and SDL_HAT_RIGHT)<> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   440
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 2, (value and SDL_HAT_DOWN) <> 0);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   441
    ProcessKey(k +  ControllerNumAxes[joy]*2 + hat*4 + 3, (value and SDL_HAT_LEFT) <> 0);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   442
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   443
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   444
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean);
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   445
var
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   446
    k: LongInt;
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   447
begin
7088
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   448
    SDL_GetKeyState(@k);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   449
    k:= k + joy * (ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + ControllerNumButtons[joy]*2);
dbec9bae4de1 first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli
parents: 7071
diff changeset
   450
    ProcessKey(k +  ControllerNumAxes[joy]*2 + ControllerNumHats[joy]*4 + button, pressed);
2428
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   451
end;
6800f8aa0184 Huge Smaxx patch with some fixes by me:
unc0rr
parents: 2407
diff changeset
   452
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   453
procedure initModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   454
begin
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   455
end;
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   456
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 2948
diff changeset
   457
procedure freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   458
var j: LongInt;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   459
begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   460
    // close gamepad controllers
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   461
    if ControllerEnabled > 0 then
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   462
        for j:= 0 to pred(ControllerNumControllers) do
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 6994
diff changeset
   463
            SDL_JoystickClose(Controller[j]);
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2714
diff changeset
   464
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   465
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   466
end.