share/hedgewars/Data/Missions/Challenge/ClimbHome.lua
author Wuzzy <Wuzzy2@mail.ru>
Fri, 31 May 2019 21:39:47 +0200
changeset 15096 5c8c729a16ce
parent 14485 208359558642
child 15506 5a30396f8fb2
permissions -rw-r--r--
Scenarios: Show "Mission succeeded/failed!" in stats screen
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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isSinglePlayer = true
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-- trying to allow random theme, but fixed theme objects...
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-- Also skip some ugly themes, or ones where the sky is "meh"
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--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" }
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local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"}
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local totalHedgehogs = 0
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local HH = {}
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local teams = {}
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local dummyHog = nil
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function onGameInit()
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    -- Ensure people get same map for same theme
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    Theme = themes[GetRandom(#themes)+1]
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    Seed = ClimbHome
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    TurnTime = MAX_TURN_TIME
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    EnableGameFlags(gfOneClanMode)
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    DisableGameFlags(gfBottomBorder+gfBorder)
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    CaseFreq = 0
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    Explosives = 0
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    MineDudPercent = 0
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    Map = "ClimbHome"
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    AddMissionTeam(-1)
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    player = AddMissionHog(1)
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    if showWaterStats then
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        dummyHog = AddHog(" ", 0, 1, "NoHat")
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        HH[dummyHog] = nil
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        totalHedgehogs = totalHedgehogs - 1
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        SendStat(siClanHealth, tostring(32640), " ")
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    end
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end