author | sphrix |
Thu, 11 Oct 2012 17:21:52 -0400 | |
changeset 7746 | 5d8788a7d9ee |
parent 7523 | 0790527b4e00 |
child 7835 | a84936d1618a |
permissions | -rw-r--r-- |
184 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
6952 | 4 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
184 | 5 |
* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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17 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
572 | 20 |
#include <algorithm> |
21 |
||
184 | 22 |
#include <QLabel> |
23 |
#include <QPixmap> |
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24 |
#include <QPushButton> |
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25 |
#include <QFrame> |
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884 | 26 |
#include <QDebug> |
184 | 27 |
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#include "vertScrollArea.h" |
184 | 29 |
#include "teamselect.h" |
30 |
#include "teamselhelper.h" |
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#include "frameTeam.h" |
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32 |
||
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Run game message added, team and config info provided for net game
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void TeamSelWidget::addTeam(HWTeam team) |
184 | 34 |
{ |
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35 |
if(team.isNetTeam()) |
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36 |
{ |
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37 |
framePlaying->addTeam(team, true); |
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38 |
curPlayingTeams.push_back(team); |
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39 |
connect(framePlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
f77bb02b669f
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40 |
this, SLOT(netTeamStatusChanged(const HWTeam&))); |
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41 |
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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this, SLOT(hhNumChanged(const HWTeam&))); |
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dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
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connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
373 | 46 |
} |
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else |
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{ |
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frameDontPlaying->addTeam(team, false); |
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m_curNotPlayingTeams.push_back(team); |
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if(m_acceptOuter) |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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this, SLOT(pre_changeTeamStatus(HWTeam))); |
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} |
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else |
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{ |
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connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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59 |
this, SLOT(changeTeamStatus(HWTeam))); |
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} |
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} |
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62 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 63 |
} |
64 |
||
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- Fix ConfigAsked not sending full config (leads to team divide checkbox inconsistency)
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65 |
void TeamSelWidget::setInteractivity(bool interactive) |
362
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hedgehogs num modification now allowed to chief client only
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{ |
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framePlaying->setInteractivity(interactive); |
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} |
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|
352 | 70 |
void TeamSelWidget::hhNumChanged(const HWTeam& team) |
71 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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75 |
qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name()); |
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76 |
return; |
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77 |
} |
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78 |
itPlay->setNumHedgehogs(team.numHedgehogs()); |
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emit hhogsNumChanged(team); |
352 | 80 |
} |
81 |
||
372 | 82 |
void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team) |
83 |
{ |
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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if(itPlay==curPlayingTeams.end()) |
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86 |
{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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87 |
qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name()); |
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88 |
return; |
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89 |
} |
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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90 |
itPlay->setColor(team.color()); |
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91 |
emit teamColorChanged(team); |
372 | 92 |
} |
93 |
||
352 | 94 |
void TeamSelWidget::changeHHNum(const HWTeam& team) |
95 |
{ |
|
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QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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97 |
if(itPlay==curPlayingTeams.end()) |
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98 |
{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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5773
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99 |
qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name()); |
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100 |
return; |
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101 |
} |
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102 |
itPlay->setNumHedgehogs(team.numHedgehogs()); |
352 | 103 |
|
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104 |
framePlaying->setHHNum(team); |
352 | 105 |
} |
106 |
||
372 | 107 |
void TeamSelWidget::changeTeamColor(const HWTeam& team) |
108 |
{ |
|
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109 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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110 |
if(itPlay==curPlayingTeams.end()) |
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111 |
{ |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
112 |
qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name()); |
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113 |
return; |
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114 |
} |
6015
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cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva
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|
115 |
itPlay->setColor(team.color()); |
372 | 116 |
|
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117 |
framePlaying->setTeamColor(team); |
372 | 118 |
} |
119 |
||
347 | 120 |
void TeamSelWidget::removeNetTeam(const HWTeam& team) |
121 |
{ |
|
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122 |
//qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName); |
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123 |
for(;;) |
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124 |
{ |
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125 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
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126 |
if(itPlay==curPlayingTeams.end()) |
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127 |
{ |
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128 |
qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name()); |
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129 |
break; |
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130 |
} |
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if(itPlay->isNetTeam()) |
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132 |
{ |
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133 |
QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam))); |
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134 |
framePlaying->removeTeam(team); |
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135 |
curPlayingTeams.erase(itPlay); |
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136 |
break; |
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137 |
} |
7523
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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138 |
else |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
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139 |
{ |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo
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140 |
qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name()); |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo
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|
141 |
break; |
0790527b4e00
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
nemo
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|
142 |
} |
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143 |
} |
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144 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
347 | 145 |
} |
146 |
||
147 |
void TeamSelWidget::netTeamStatusChanged(const HWTeam& team) |
|
148 |
{ |
|
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149 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
486 | 150 |
|
347 | 151 |
} |
152 |
||
184 | 153 |
//void TeamSelWidget::removeTeam(__attribute__ ((unused)) HWTeam team) |
154 |
//{ |
|
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155 |
//curDontPlayingTeams.erase(std::find(curDontPlayingTeams.begin(), curDontPlayingTeams.end(), team)); |
184 | 156 |
//} |
157 |
||
158 |
void TeamSelWidget::changeTeamStatus(HWTeam team) |
|
159 |
{ |
|
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160 |
QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team); |
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161 |
QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team); |
184 | 162 |
|
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|
163 |
bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end(); |
184 | 164 |
|
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|
165 |
if(!willBePlaying) |
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166 |
{ |
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167 |
// playing team => dont playing |
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168 |
m_curNotPlayingTeams.push_back(*itPlay); |
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169 |
emit teamNotPlaying(*itPlay); |
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170 |
curPlayingTeams.erase(itPlay); |
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171 |
} |
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172 |
else |
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173 |
{ |
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174 |
// return if max playing teams reached |
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175 |
if(framePlaying->isFullTeams()) return; |
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176 |
// dont playing team => playing |
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177 |
itDontPlay->setColor(framePlaying->getNextColor()); |
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178 |
team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network) |
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179 |
curPlayingTeams.push_back(*itDontPlay); |
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180 |
if(!m_acceptOuter) emit teamWillPlay(*itDontPlay); |
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181 |
m_curNotPlayingTeams.erase(itDontPlay); |
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182 |
} |
184 | 183 |
|
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184 |
FrameTeams* pRemoveTeams; |
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185 |
FrameTeams* pAddTeams; |
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186 |
if(!willBePlaying) |
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187 |
{ |
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188 |
pRemoveTeams=framePlaying; |
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189 |
pAddTeams=frameDontPlaying; |
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190 |
} |
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191 |
else |
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192 |
{ |
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193 |
pRemoveTeams=frameDontPlaying; |
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194 |
pAddTeams=framePlaying; |
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195 |
} |
184 | 196 |
|
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197 |
pAddTeams->addTeam(team, willBePlaying); |
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198 |
pRemoveTeams->removeTeam(team); |
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199 |
if(!team.isNetTeam() && m_acceptOuter && !willBePlaying) |
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200 |
{ |
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|
201 |
connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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202 |
this, SLOT(pre_changeTeamStatus(HWTeam))); |
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203 |
} |
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204 |
else |
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205 |
{ |
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|
206 |
connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)), |
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207 |
this, SLOT(changeTeamStatus(HWTeam))); |
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208 |
} |
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|
209 |
if(willBePlaying) |
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210 |
{ |
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|
211 |
connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)), |
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212 |
this, SLOT(hhNumChanged(const HWTeam&))); |
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|
213 |
dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged(); |
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|
214 |
connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)), |
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|
215 |
this, SLOT(proxyTeamColorChanged(const HWTeam&))); |
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|
216 |
emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam()); |
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|
217 |
} |
184 | 218 |
|
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219 |
QSize szh=pAddTeams->sizeHint(); |
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220 |
QSize szh1=pRemoveTeams->sizeHint(); |
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221 |
if(szh.isValid() && szh1.isValid()) |
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222 |
{ |
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|
223 |
pAddTeams->resize(pAddTeams->size().width(), szh.height()); |
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|
224 |
pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height()); |
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225 |
} |
492 | 226 |
|
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|
227 |
emit setEnabledGameStart(curPlayingTeams.size()>1); |
184 | 228 |
} |
229 |
||
1647 | 230 |
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight) |
184 | 231 |
{ |
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232 |
VertScrArea* area = new VertScrArea(color); |
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|
233 |
area->setWidget(pfteams); |
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|
234 |
mainLayout.addWidget(area, 30); |
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|
235 |
if (fixedHeight > 0) |
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236 |
{ |
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|
237 |
area->setMinimumHeight(fixedHeight); |
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|
238 |
area->setMaximumHeight(fixedHeight); |
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|
239 |
area->setStyleSheet( |
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|
240 |
"FrameTeams{" |
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|
241 |
"border: solid;" |
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|
242 |
"border-width: 1px;" |
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243 |
"border-radius: 16px;" |
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244 |
"border-color: #ffcc00;" |
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245 |
"}" |
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|
246 |
); |
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|
247 |
} |
184 | 248 |
} |
249 |
||
250 |
TeamSelWidget::TeamSelWidget(QWidget* parent) : |
|
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251 |
QGroupBox(parent), mainLayout(this), m_acceptOuter(false) |
184 | 252 |
{ |
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|
253 |
setTitle(QGroupBox::tr("Playing teams")); |
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|
254 |
framePlaying = new FrameTeams(); |
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|
255 |
frameDontPlaying = new FrameTeams(); |
2377 | 256 |
|
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|
257 |
QPalette p; |
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|
258 |
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00)); |
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|
259 |
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250); |
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|
260 |
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0); |
184 | 261 |
} |
262 |
||
373 | 263 |
void TeamSelWidget::setAcceptOuter(bool acceptOuter) |
264 |
{ |
|
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changeset
|
265 |
m_acceptOuter=acceptOuter; |
373 | 266 |
} |
267 |
||
231 | 268 |
void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist) |
184 | 269 |
{ |
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|
270 |
//for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) { |
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271 |
//framePlaying->removeTeam(*it); |
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272 |
//} |
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|
273 |
framePlaying->resetTeams(); |
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|
274 |
framePlaying->resetColors(); |
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275 |
curPlayingTeams.clear(); |
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276 |
//for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) { |
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277 |
//frameDontPlaying->removeTeam(*it); |
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//} |
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frameDontPlaying->resetTeams(); |
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m_curNotPlayingTeams.clear(); |
184 | 281 |
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foreach(HWTeam team, teamslist) |
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addTeam(team); |
184 | 284 |
} |
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bool TeamSelWidget::isPlaying(HWTeam team) const |
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{ |
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return std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team)!=curPlayingTeams.end(); |
184 | 289 |
} |
290 |
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352 | 291 |
QList<HWTeam> TeamSelWidget::getPlayingTeams() const |
184 | 292 |
{ |
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return curPlayingTeams; |
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} |
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QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const |
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{ |
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return m_curNotPlayingTeams; |
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} |
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|
373 | 301 |
void TeamSelWidget::pre_changeTeamStatus(HWTeam team) |
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{ |
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//team.setColor(framePlaying->getNextColor()); |
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emit acceptRequested(team); |
373 | 305 |
} |