author | sheepluva |
Sun, 30 Oct 2011 08:01:26 +0100 | |
changeset 6240 | 5d8e478916b4 |
parent 5166 | d1eb1560b4d5 |
child 5452 | 3edc3e3b8cdc |
permissions | -rw-r--r-- |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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Library hwLibrary; |
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// Add all your Pascal units to the "uses" clause below to add them to the program. |
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// Mark all Pascal procedures/functions that you wish to call from C/C++/Objective-C code using |
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// "cdecl; export;" (see the fpclogo.pas unit for an example), and then add C-declarations for |
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// these procedures/functions to the PascalImports.h file (also in the "Pascal Sources" group) |
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// to make these functions available in the C/C++/Objective-C source files |
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// (add "#include PascalImports.h" near the top of these files if it's not there yet) |
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74d32d1c3753
disable the C memory manager and keep the native pascal one
koda
parents:
4850
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changeset
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uses PascalExports, hwengine; |
5166
d1eb1560b4d5
and now for something completely different, overlay refactoring!
koda
parents:
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changeset
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exports Game, HW_versionInfo; |
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begin |
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end. |
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