hedgewars/uGearsRender.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 15 Jun 2019 13:06:15 +0200
changeset 15152 5dc3e3f1c0f9
parent 15151 6b7d92fa4912
child 15188 7ae8ec7a9a8e
permissions -rw-r--r--
weBounce: Force hedgehogs to stay in playable area
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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	 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsRender;
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interface
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uses uTypes, uConsts, GLunit, uFloat, SDLh;
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type
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   Tar = record
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            X, Y: hwFloat;
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            dLen: hwFloat;
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            b : boolean;
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         end;
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   TRopePoints = record
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            Count     : Longword;
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            HookAngle : GLfloat;
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            ar        : array[0..MAXROPEPOINTS] of Tar;
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            rounded   : array[0..MAXROPEPOINTS + 2] of TVertex2f;
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         end;
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procedure RenderGear(Gear: PGear; x, y: LongInt);
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procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
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procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
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procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
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procedure DrawHHOrder();
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var RopePoints: record
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                Count: Longword;
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                HookAngle: GLfloat;
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                ar: array[0..MAXROPEPOINTS] of record
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                                X, Y: hwFloat;
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                                dLen: hwFloat;
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                                b: boolean;
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                                sx, sy, sb: boolean;
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                                end;
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                rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f;
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                end;
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implementation
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uses uRender, uRenderUtils, uGearsUtils, uUtils, uVariables, uAmmos, Math, uVisualGearsList;
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procedure DrawRopeLinesRQ(Gear: PGear);
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var n: LongInt;
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begin
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with RopePoints do
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    begin
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    rounded[Count].X:= hwRound(Gear^.X);
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    rounded[Count].Y:= hwRound(Gear^.Y);
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    rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X);
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    rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y);
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    end;
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if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then
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    begin
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    EnableTexture(false);
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    Tint(Gear^.Tint shr 24 div 3, Gear^.Tint shr 16 and $FF div 3, Gear^.Tint shr 8 and $FF div 3, Gear^.Tint and $FF);
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    n:= RopePoints.Count + 2;
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    SetVertexPointer(@RopePoints.rounded[0], n);
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    openglPushMatrix();
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    openglTranslatef(WorldDx, WorldDy, 0);
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    glLineWidth(3.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    Tint(Gear^.Tint);
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    glLineWidth(2.0 * cScaleFactor);
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    glDrawArrays(GL_LINE_STRIP, 0, n);
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    untint;
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    openglPopMatrix();
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    EnableTexture(true);
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    end
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end;
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procedure DrawRopeLine(X1, Y1, X2, Y2: Real; LayerIndex: Longword; var linesLength, ropeLength: Real);
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var dX, dY, angle, lineLength: Real;
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    FrameIndex: LongWord;
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begin
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    if (X1 = X2) and (Y1 = Y2) then
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        exit;
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    dX:= X2 - X1;
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    dY:= Y2 - Y1;
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    lineLength:= sqrt(sqr(dX) + sqr(dY));
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    angle:= arctan2(dY, dX) * 180 / PI - 90;
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    dX:= dX / lineLength;
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    dY:= dY / lineLength;
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    while (ropeLength - linesLength) <= lineLength do
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    begin
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        FrameIndex:= round(ropeLength / cRopeNodeStep);
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        if (FrameIndex mod cRopeLayers) = LayerIndex then
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            DrawSpriteRotatedFReal(sprRopeNode,
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                X1 + (ropeLength - linesLength) * dX,
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                Y1 + (ropeLength - linesLength) * dY,
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                FrameIndex, 1, angle);
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        ropeLength:= ropeLength + cRopeNodeStep;
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    end;
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    linesLength:= linesLength + lineLength
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end;
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procedure DrawRopeLayer(Gear: PGear; LayerIndex: LongWord);
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var i: LongInt;
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    linesLength, ropeLength: Real;
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begin
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    linesLength:= 0;
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    ropeLength:= cRopeNodeStep;
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    if RopePoints.Count > 0 then
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    begin
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        i:= 0;
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        while i < Pred(RopePoints.Count) do
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        begin
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            DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                         hwFloat2Float(RopePoints.ar[Succ(i)].X) + WorldDx, hwFloat2Float(RopePoints.ar[Succ(i)].Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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            inc(i)
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        end;
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        DrawRopeLine(hwFloat2Float(RopePoints.ar[i].X) + WorldDx, hwFloat2Float(RopePoints.ar[i].Y) + WorldDy,
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                     hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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        DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                     hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                     LayerIndex, linesLength, ropeLength);
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    end
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    else
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        if Gear^.Elasticity.QWordValue > 0 then
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            DrawRopeLine(hwFloat2Float(Gear^.X) + WorldDx, hwFloat2Float(Gear^.Y) + WorldDy,
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                         hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) + WorldDy,
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                         LayerIndex, linesLength, ropeLength);
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end;
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procedure DrawRope(Gear: PGear);
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var i: LongInt;
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begin
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    if Gear^.Hedgehog^.Gear = nil then exit;
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    if (Gear^.Tag = 1) or ((cReducedQuality and rqSimpleRope) <> 0) then
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   163
        DrawRopeLinesRQ(Gear)
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parents:
diff changeset
   164
    else
15029
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parents: 15003
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   165
        for i := 0 to cRopeLayers - 1 do
af2f6f4074de add rope layers
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parents: 15003
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   166
            DrawRopeLayer(Gear, i);
4388
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parents:
diff changeset
   167
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parents:
diff changeset
   168
if RopePoints.Count > 0 then
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parents: 6986
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   169
    DrawSpriteRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle)
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6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   170
else
4388
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parents:
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   171
    if Gear^.Elasticity.QWordValue > 0 then
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486db9d26e4b rename a few Draw* routines
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parents: 6986
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   172
        DrawSpriteRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
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diff changeset
   173
end;
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parents:
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   174
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parents:
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   175
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e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   176
procedure DrawSelectedWeapon(Gear: PGear; sx, sy: LongInt; isAltWeapon: boolean);
4388
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parents:
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   177
begin
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parents:
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   178
with Gear^.Hedgehog^ do
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   179
    begin
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   180
    if ((Gear^.State and gstAttacked) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   181
        exit;
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   182
    if (isAltWeapon and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0)) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   183
        exit;
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   184
    if (not isAltWeapon) and (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_ShowSelIcon) = 0) or (
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   185
            (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) = 0) and ((Gear^.State and gstMoving) <> 0)))) then
4388
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parents:
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   186
        exit;
15000
e796e9a88394 Show icon above hedgehog for most ammos without hand image
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   187
    if (not isAltWeapon) then
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   188
        begin
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   189
        sy:= sy - 64;
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   190
        if (IsHogFacingLeft(Gear)) then
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   191
            sx:= sx - 61;
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   192
        end;
4388
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   193
    DrawTexture(sx + 16, sy + 16, ropeIconTex);
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   194
    DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32);
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   195
    end;
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   196
end;
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   197
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   198
procedure DrawHHOrder();
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   199
var HHGear: PGear;
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   200
    hh: PHedgehog;
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   201
    c, i, t, x, y, sprH, sprW, fSprOff: LongInt;
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   202
begin
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   203
t:= LocalTeam;
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diff changeset
   204
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2b6702777c8c Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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   205
if not CurrentTeam^.ExtDriven then
10866
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   206
    for i:= 0 to Pred(TeamsCount) do
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   207
        if (TeamsArray[i] = CurrentTeam) then
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   208
            t:= i;
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diff changeset
   209
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36ca7a39f34d fix segfault caused by last commit if spectating
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   210
if t < 0 then
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   211
    exit;
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diff changeset
   212
10866
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   213
if TeamsArray[t] <> nil then
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   214
    begin
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   215
    sprH:= SpritesData[sprBigDigit].Height;
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   216
    sprW:= SpritesData[sprBigDigit].Width;
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   217
    fSprOff:= sprW div 4 + SpritesData[sprFrame].Width div 4 - 1; // - 1 for overlap to avoid artifacts
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   218
    i:= 0;
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   219
    c:= 0;
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   220
        repeat
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   221
        hh:= @TeamsArray[t]^.Hedgehogs[i];
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   222
        inc(i);
14783
bbec6b28d072 Fix bugs when entering speech bubble commands during hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents: 14755
diff changeset
   223
        if (hh <> nil) and (hh^.Gear <> nil) and (not hh^.Unplaced) then
10866
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diff changeset
   224
            begin
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   225
            inc(c);
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   226
            HHGear:= hh^.Gear;
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   227
            x:= hwRound(HHGear^.X) + WorldDx;
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   228
            y:= hwRound(HHGear^.Y) + WorldDy - 2;
10992
995ecbdf72de hog number display: no blinking
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diff changeset
   229
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x - fSprOff, y, 0, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
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diff changeset
   230
            DrawTextureF(SpritesData[sprFrame].Texture, 0.5, x + fSprOff, y, 1, 1, SpritesData[sprFrame].Width, SpritesData[sprFrame].Height);
995ecbdf72de hog number display: no blinking
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diff changeset
   231
            DrawTextureF(SpritesData[sprBigDigit].Texture, 0.5, x, y, c, 1, sprW, sprH);
995ecbdf72de hog number display: no blinking
sheepluva
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diff changeset
   232
            if SpeechHogNumber = c then
10869
f23763bbac1b rendering tweaks/cleanup cont.
sheepluva
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diff changeset
   233
                DrawCircle(x, y, 20, 3, 0, $FF, $FF, $80);
10866
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diff changeset
   234
            end;
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   235
        until (i > cMaxHHIndex);
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   236
    end
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diff changeset
   237
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diff changeset
   238
end;
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parents: 10848
diff changeset
   239
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   240
// Render some informational GUI next to hedgehog, like fuel and alternate weapon
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   241
procedure RenderHHGuiExtras(Gear: PGear; ox, oy: LongInt);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   242
var HH: PHedgehog;
14999
d9de740e194c Add utility function to get hog left/right looking dir
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diff changeset
   243
    sx, sy, tx, ty, t, hogLR: LongInt;
14660
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parents: 14603
diff changeset
   244
    dAngle: real;
13639
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   245
begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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   246
    HH:= Gear^.Hedgehog;
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diff changeset
   247
    sx:= ox + 1; // this offset is very common
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   248
    sy:= oy - 3;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   249
    if HH^.Unplaced then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   250
        exit;
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diff changeset
   251
    if (Gear^.State and gstHHDeath) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   252
        exit;
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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diff changeset
   253
    if (Gear^.State and gstHHGone) <> 0 then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   254
        exit;
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14660
diff changeset
   255
    if (CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
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diff changeset
   256
        exit;
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
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parents: 13610
diff changeset
   257
14660
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   258
    // render finger (pointing arrow)
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   259
    if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   260
        begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   261
        ty := oy - 32;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   262
        // move finger higher up if tags are above hog
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   263
        if (cTagsMask and htTeamName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   264
            ty := ty - HH^.Team^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   265
        if (cTagsMask and htName) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   266
            ty := ty - HH^.NameTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   267
        if (cTagsMask and htHealth) <> 0 then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   268
            ty := ty - HH^.HealthTagTex^.h - 2;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   269
        tx := ox;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   270
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   271
        // don't go offscreen
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   272
        t:= 32;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   273
        tx := min(max(tx, ViewLeftX + t), ViewRightX - t);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   274
        ty := min(ty, ViewBottomY - 96);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   275
        // don't overlap with HH or HH tags
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   276
        if ty < ViewTopY + t then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   277
            begin
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   278
            if abs(tx - ox) < abs(ty - oy)  then
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   279
                ty:= max(ViewTopY + t, oy + t)
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   280
            else
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   281
                ty:= max(ViewTopY + t, ty);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   282
            end;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
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parents: 14603
diff changeset
   283
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   284
        dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   285
14741
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
   286
        if (IsTooDarkToRead(HH^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
   287
            DrawSpriteRotatedF(sprFingerBackInv, tx, ty, RealTicks div 32 mod 16, 1, dAngle)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
   288
        else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
   289
            DrawSpriteRotatedF(sprFingerBack, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
14660
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   290
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   291
        DrawSpriteRotatedF(sprFinger, tx, ty, RealTicks div 32 mod 16, 1, dAngle);
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   292
        untint;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   293
        end;
bf37a416ad8f Move finger rendering to RenderHHGuiExtras
Wuzzy <Wuzzy2@mail.ru>
parents: 14603
diff changeset
   294
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   295
    // render crosshair
14584
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   296
    if (CrosshairGear <> nil) and (Gear = CrosshairGear) then
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   297
        begin
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   298
        hogLR:= 1;
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   299
        if IsHogFacingLeft(Gear) then
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   300
            hogLR:= -1;
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   301
        setTintAdd(true);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   302
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   303
        DrawTextureRotated(CrosshairTexture,
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   304
                12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0,
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   305
                hogLR * (Gear^.Angle * 180.0) / cMaxAngle);
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   306
        untint;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   307
        setTintAdd(false);
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   308
        end;
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   309
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   310
    // render gear-related extras: alt weapon, fuel, other
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   311
    if ((Gear^.State and gstHHDriven) <> 0) and (CurAmmoGear <> nil) then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   312
        begin
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   313
        case CurAmmoGear^.Kind of
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   314
            gtJetpack:      begin
14557
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   315
                            // render jetpack contour if underwater
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   316
                            if (((not SuddenDeathDmg) and (WaterOpacity > 179)) or (SuddenDeathDmg and (SDWaterOpacity > 179))) and
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   317
                                    ((cWaterLine < (hwRound(Gear^.Y) + Gear^.Radius - 16)) or
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   318
                                    ((WorldEdge = weSea) and ((hwRound(Gear^.X) < LeftX) or (hwRound(Gear^.X) > RightX)))) then
05b929808585 Render contour of flying saucer is in (mostly) opaque
Wuzzy <Wuzzy2@mail.ru>
parents: 14400
diff changeset
   319
                                DrawSprite(sprJetpack, sx-32, sy-32, 4);
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   320
                            if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   321
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
15000
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   322
                            DrawSelectedWeapon(Gear, sx, sy, true);
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   323
                            end;
15000
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   324
            gtRope:         DrawSelectedWeapon(Gear, sx, sy, true);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   325
            gtParachute:    DrawSelectedWeapon(Gear, sx, sy, true);
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   326
            gtLandGun:      if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   327
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   328
            gtFlamethrower: if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   329
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   330
            gtIceGun:       if CurAmmoGear^.Tex <> nil then
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   331
                                DrawTextureCentered(sx, sy - 40, CurAmmoGear^.Tex);
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   332
        end;
15000
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   333
        end
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   334
    else if ((Gear^.State and gstHHDriven) <> 0) then
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   335
        begin
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   336
        DrawSelectedWeapon(Gear, sx, sy, false);
e796e9a88394 Show icon above hedgehog for most ammos without hand image
Wuzzy <Wuzzy2@mail.ru>
parents: 14999
diff changeset
   337
        end
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   338
end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   339
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   340
procedure DrawHH(Gear: PGear; ox, oy: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   341
var i, t: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   342
    amt: TAmmoType;
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   343
    sign, hx, hy, tx, ty, sx, sy, hogLR: LongInt;  // hedgehog, crosshair, temp, sprite, direction
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   344
    dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real;  // laser, change
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   345
    wraps: LongWord; // numbe of wraps for laser in world wrap
13781
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13639
diff changeset
   346
    defaultPos, HatVisible, inWorldBounds: boolean;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   347
    HH: PHedgehog;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   348
    CurWeapon: PAmmo;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   349
    iceOffset:Longint;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   350
    r:TSDL_Rect;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   351
    curhat: PTexture;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   352
begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   353
    HH:= Gear^.Hedgehog;
14584
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   354
    CrosshairGear:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   355
    if HH^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   356
        exit;
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   357
    if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   358
         curhat:= ChefHatTexture
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   359
    else curhat:= HH^.HatTex;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   360
    sx:= ox + 1; // this offset is very common
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   361
    sy:= oy - 3;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   362
    sign:= hwSign(Gear^.dX);
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   363
    if IsHogFacingLeft(Gear) then
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   364
        hogLR:= -1
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   365
    else
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   366
        hogLR:= 1;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   367
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   368
    if (Gear^.State and gstHHDeath) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   369
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   370
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos);
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   371
        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   372
        DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   373
        untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   374
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   375
        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   376
    else if (Gear^.State and gstHHGone) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   377
        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   378
        DrawSpriteRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   379
        exit
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   380
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   381
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   382
    defaultPos:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   383
    HatVisible:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   384
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   385
    if HH^.Effects[heFrozen] > 0 then
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   386
        if HH^.Effects[heFrozen] < 150000 then
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   387
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   388
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   389
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   390
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   391
                    0,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   392
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   393
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   394
            if HH^.Effects[heFrozen] < 256 then
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   395
                 HatVisible:= true
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   396
            else HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   397
            end
8689
koda
parents: 8684
diff changeset
   398
        else
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   399
            begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   400
            DrawHedgehog(sx, sy,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   401
                    sign,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   402
                    2,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   403
                    4,
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   404
                    0);
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   405
            defaultPos:= false;
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
   406
            HatVisible:= false
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   407
            end;
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
   408
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   409
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
   410
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   411
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   412
        Tint($00, $FF, $40, $40);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
   413
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 4) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   414
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   415
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   416
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
   417
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   418
    if ((Gear^.State and gstWinner) <> 0) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   419
    ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   420
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   421
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   422
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   423
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   424
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   425
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   426
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   427
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   428
    if (Gear^.State and gstDrowning) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   429
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   430
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   431
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   432
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   433
                7,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   434
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   435
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   436
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   437
    if (Gear^.State and gstLoser) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   438
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   439
        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   440
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   441
                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   442
                3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   443
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   444
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   445
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   446
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   447
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   448
        begin
5145
120f4271f197 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo
parents: 5137
diff changeset
   449
        if ((Gear^.State and (gstHHThinking or gstAnimation)) = 0) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   450
/// If current ammo is active, and current ammo has alt attack and uses a crosshair  (rope, basically, right now, with no crosshair for parachute/saucer
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14558
diff changeset
   451
            (((CurAmmoGear <> nil) and
10390
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   452
            // don't render crosshair/laser during kamikaze
13bfbade06a5 don't render crosshair/laser during kamikaze
sheepluva
parents: 10324
diff changeset
   453
            ((CurAmmoGear^.AmmoType <> amKamikaze) or ((Gear^.State and gstAttacking) = 0)) and
5136
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   454
             ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NoCrossHair) = 0)) or
948da1e50205 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo
parents: 5041
diff changeset
   455
/// If no current ammo is active, and the selected ammo uses a crosshair
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   456
            ((CurAmmoGear = nil) and ((Ammoz[HH^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0) and ((Gear^.State and gstAttacked) = 0))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   457
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   458
    (* These calculations are a little complex for a few reasons:
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   459
    1: I need to draw the laser from weapon origin to nearest land
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   460
    2: I need to start the beam outside the hedgie for attractiveness.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   461
    3: I need to extend the beam beyond land.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   462
    This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function.
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   463
    *)
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   464
            dx:= hogLR * Sin(Gear^.Angle * pi / cMaxAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   465
            dy:= -Cos(Gear^.Angle * pi / cMaxAngle);
12311
cdd884397760 Fix sniper rifle disabling laser sight utility after shooting
Wuzzy <almikes@aol.com>
parents: 12216
diff changeset
   466
            if cLaserSighting or cLaserSightingSniper then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   467
                begin
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   468
                lx:= GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   469
                ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   470
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   471
                // ensure we start outside the hedgehog (he's solid after all)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   472
                while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   473
                    begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   474
                    lx:= lx + dx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   475
                    ly:= ly + dy
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   476
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   477
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   478
                // add hog's position
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   479
                lx:= lx + ox - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   480
                ly:= ly + oy - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   481
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   482
                // decrease number of iterations required
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   483
                ax:= dx * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   484
                ay:= dy * 4;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   485
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   486
                tx:= round(lx);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   487
                ty:= round(ly);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   488
                hx:= tx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   489
                hy:= ty;
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   490
                wraps:= 0;
13781
720dc03600c9 Fix engine crash when using lasersight outside the world bounds
alfadur
parents: 13639
diff changeset
   491
                inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
14924
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14783
diff changeset
   492
                while (inWorldBounds and ((Land[ty, tx] and lfAll) = 0)) or (not inWorldBounds) do
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   493
                    begin
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   494
                    if wraps > cMaxLaserSightWraps then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   495
                        break;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   496
                    lx:= lx + ax;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   497
                    ly:= ly + ay;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   498
                    tx:= round(lx);
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   499
                    ty:= round(ly);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   500
                    // reached edge of land.
14924
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14783
diff changeset
   501
                    if ((ty and LAND_HEIGHT_MASK) <> 0) and (((ty < LAND_HEIGHT) and (ay < 0)) or ((ty >= TopY) and (ay > 0))) then
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   502
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   503
                        // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   504
                        tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   505
                        ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   506
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   507
                        end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   508
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   509
                    if ((hogLR < 0) and (tx < LeftX)) or ((hogLR > 0) and (tx >= RightX)) then
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   510
                        if (WorldEdge = weWrap) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   511
                            // wrap beam
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   512
                            begin
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   513
                            if hogLR < 0 then
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   514
                                lx:= RightX - (ax - (lx - LeftX))
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   515
                            else
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   516
                                lx:= LeftX + (ax - (RightX - lx));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   517
                            tx:= round(lx);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   518
                            inc(wraps);
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   519
                            end
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   520
                        else if (WorldEdge = weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   521
                            // just stop
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   522
                            break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   523
14924
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14783
diff changeset
   524
                    if ((tx and LAND_WIDTH_MASK) <> 0) and (((ax > 0) and (tx >= RightX)) or ((ax < 0) and (tx <= LeftX))) then
13578
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   525
                        begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   526
                        if (WorldEdge <> weWrap) and (WorldEdge <> weBounce) then
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   527
                            // assume infinite beam. Extend it way out past camera
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   528
                            begin
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   529
                            tx:= round(lx + ax * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   530
                            ty:= round(ly + ay * (max(LAND_WIDTH,4096) div 2));
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   531
                            end;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   532
                        break;
e896ff1b1d96 Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru>
parents: 13577
diff changeset
   533
                        end;
14924
e28ff0f1aca2 Fix laser sight not working when it starts out of map bounds (bug 432)
Wuzzy <Wuzzy2@mail.ru>
parents: 14783
diff changeset
   534
                    inWorldBounds := ((ty and LAND_HEIGHT_MASK) or (tx and LAND_WIDTH_MASK)) = 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   535
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   536
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   537
                DrawLineWrapped(hx, hy, tx, ty, 1.0, hogLR < 0, wraps, $FF, $00, $00, $C0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   538
                end;
14584
42f3d6860971 Fix crosshair sometimes not getting removed
Wuzzy <Wuzzy2@mail.ru>
parents: 14577
diff changeset
   539
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   540
            // calculate crosshair position
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   541
            CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle));
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5561
diff changeset
   542
            CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle));
14558
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   543
            // crosshair will be rendered in RenderHHGuiExtras
5ae97eab70eb Make sure to render crosshair above render
Wuzzy <Wuzzy2@mail.ru>
parents: 14557
diff changeset
   544
            CrosshairGear := Gear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   545
            end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   546
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   547
        hx:= ox + 8 * sign;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   548
        hy:= oy - 2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   549
        aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
5935
c89d5065d956 Requested a few times
nemo
parents: 5873
diff changeset
   550
        if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind <> gtTardis) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   551
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   552
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   553
                gtShotgunShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   554
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   555
                            DrawSpriteRotated(sprShotgun, hx, hy, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   556
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   557
                            DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   558
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   559
                gtDEagleShot: DrawSpriteRotated(sprDEagle, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   560
                gtSniperRifleShot: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   561
                        if (CurAmmoGear^.State and gstAnimation <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   562
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   563
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   564
                            DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   565
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   566
                gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   567
                gtRCPlane: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   568
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   569
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   570
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   571
                gtRope: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   572
                    if Gear^.X < CurAmmoGear^.X then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   573
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   574
                        dAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   575
                        hAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   576
                        i:= 1
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   577
                        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   578
                    else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   579
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   580
                        dAngle:= 180;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   581
                        hAngle:= 0;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   582
                        i:= -1
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   583
                        end;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   584
                    if ((Gear^.State and gstWinner) = 0) then
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   585
                        begin
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   586
                        DrawHedgehog(ox, oy,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   587
                                i,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   588
                                1,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   589
                                0,
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   590
                                DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle);
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   591
                        with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   592
                            if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   593
                                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   594
                                DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   595
                                    i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   596
                                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   597
                                    begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   598
                                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   599
                                        tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   600
                                    else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   601
                                        tx := 32;
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   602
                                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   603
                                    DrawTextureRotatedF(curhat, 1.0, -1.0, -6.0, ox, oy, tx, i, 32, 32,
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   604
                                        i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   605
                                    untint
7547
6e9c5feb88eb Consistency
nemo
parents: 7391
diff changeset
   606
                                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   607
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   608
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   609
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   610
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   611
                gtBlowTorch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   612
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   613
                    DrawSpriteRotated(sprBlowTorch, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   614
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   615
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   616
                            3,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   617
                            HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   618
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   619
                    with HH^ do
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   620
                        if (curhat <> nil) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   621
                            begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   622
                            DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   623
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   624
                                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   625
                                sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   626
                                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   627
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   628
                                32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   629
                                32);
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   630
                            if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   631
                                begin
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   632
                                if ((curhat^.w = 64) and (curhat^.h = 32)) then
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   633
                                    tx := 1
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   634
                                else
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   635
                                    tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
   636
                                Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
   637
                                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   638
                                    1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   639
                                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   640
                                    sy - 5,
13238
bb73d6d3348a Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru>
parents: 13219
diff changeset
   641
                                    tx,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   642
                                    sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   643
                                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   644
                                    32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
   645
                                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   646
                                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   647
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   648
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   649
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   650
                gtFirePunch:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   651
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   652
                    DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   653
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   654
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   655
                            4,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   656
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   657
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   658
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   659
                gtPickHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   660
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   661
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   662
                    dec(sy,20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   663
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   664
                gtTeleport: defaultPos:= false;
15151
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   665
                gtParachute:
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   666
                    begin
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   667
                    DrawSpriteRotatedF(sprHHIdle,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   668
                            sx,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   669
                            sy,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   670
                            0,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   671
                            CurAmmoGear^.Tag,
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   672
                            0);
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   673
                    HatVisible:= true;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   674
                    defaultPos:= false;
6b7d92fa4912 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru>
parents: 15101
diff changeset
   675
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   676
                gtWhip:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   677
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   678
                    DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   679
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   680
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   681
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   682
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   683
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   684
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   685
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   686
                gtHammer:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   687
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   688
                    DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   689
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   690
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   691
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   692
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   693
                            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   694
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   695
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   696
                gtResurrector:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   697
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   698
                    DrawSpriteRotated(sprHandResurrector, sx, sy, 0, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   699
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   700
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   701
                gtKamikaze:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   702
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   703
                    if CurAmmoGear^.Pos = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   704
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   705
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   706
                                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   707
                                6,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   708
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   709
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   710
                        DrawSpriteRotatedF(sprKamikaze,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   711
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   712
                                CurAmmoGear^.Pos - 1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   713
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   714
                                aangle);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   715
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   716
                    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   717
                gtSeduction:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   718
                    begin
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   719
                    if CurAmmoGear^.Pos >= 6 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   720
                        DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   721
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   722
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   723
                                2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   724
                                0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   725
                    else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   726
                        begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   727
                        DrawSpriteRotatedF(sprDress,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   728
                                ox, oy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   729
                                CurAmmoGear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   730
                                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   731
                                0);
13155
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   732
                        // sprCensored contains English text, so only show it for English locales
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   733
                        // TODO: Make text translatable. But how?
14603
62dea281e4d5 Refactor hwengine: Rename cLocale to cLanguage
Wuzzy <Wuzzy2@mail.ru>
parents: 14584
diff changeset
   734
                        if Copy(cLanguage, 1, 2) = 'en' then
13155
2f7c25bf4201 When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru>
parents: 13101
diff changeset
   735
                            DrawSprite(sprCensored, ox - 32, oy - 20, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   736
                        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   737
                    defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   738
                    end;
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   739
                gtFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
15003
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 15000
diff changeset
   740
                gtLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
13639
73c2a669c1fd Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru>
parents: 13610
diff changeset
   741
                gtIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   742
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   743
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   744
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   745
                gtShotgunShot,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   746
                gtDEagleShot,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   747
                gtSniperRifleShot:
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   748
                    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   749
                    DrawHedgehog(sx, sy, sign, 0, 4, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   750
                    defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   751
                    HatVisible:= true
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   752
                    end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   753
                gtShover, gtMinigun:
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   754
                    begin
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   755
                    DrawHedgehog(sx, sy, sign, 0, 5, 0);
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   756
                    defaultPos:= false;
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   757
                    HatVisible:= true
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   758
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   759
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   760
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   761
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   762
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   763
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   764
        DrawHedgehog(sx, sy,
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
   765
            hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   766
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   767
            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   768
            0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   769
        HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   770
        defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   771
        end else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   772
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   773
        if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   774
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   775
            DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   776
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   777
                0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   778
                HH^.visStepPos div 2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   779
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   780
            defaultPos:= false;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   781
            HatVisible:= true
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   782
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   783
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   784
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   785
        if ((Gear^.State and gstAnimation) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   786
            begin
10560
9f09196d92a6 fix some pas2c related issues
sheepluva
parents: 10547
diff changeset
   787
            if (Gear^.Tag < LongInt(ord(Low(TWave)))) or (Gear^.Tag > LongInt(ord(High(TWave)))) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   788
                begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
   789
                Gear^.State:= Gear^.State and (not gstAnimation);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   790
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   791
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   792
                begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   793
                DrawSpriteRotatedF(Wavez[TWave(Gear^.Tag)].Sprite,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   794
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   795
                        sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   796
                        Gear^.Pos,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   797
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   798
                        0.0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   799
                defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   800
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   801
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   802
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   803
        if ((Gear^.State and gstAttacked) = 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   804
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   805
            if HH^.Timer > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   806
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   807
                // There must be a tidier way to do this. Anyone?
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   808
                if aangle <= 90 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   809
                    aangle:= aangle+360;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   810
                if Gear^.dX > _0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   811
                    aangle:= aangle-((aangle-240)*HH^.Timer/10)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   812
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   813
                    aangle:= aangle+((240-aangle)*HH^.Timer/10);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   814
                dec(HH^.Timer)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   815
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   816
            amt:= CurrentHedgehog^.CurAmmoType;
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6788
diff changeset
   817
            CurWeapon:= GetCurAmmoEntry(HH^);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   818
            case amt of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   819
                amBazooka: DrawSpriteRotated(sprHandBazooka, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   820
                amSnowball: DrawSpriteRotated(sprHandSnowball, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   821
                amMortar: DrawSpriteRotated(sprHandMortar, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   822
                amMolotov: DrawSpriteRotated(sprHandMolotov, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   823
                amBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   824
                amDrill: DrawSpriteRotated(sprHandDrill, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   825
                amRope: DrawSpriteRotated(sprHandRope, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   826
                amShotgun: DrawSpriteRotated(sprHandShotgun, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   827
                amDEagle: DrawSpriteRotated(sprHandDEagle, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   828
                amSineGun: DrawSpriteRotatedF(sprHandSinegun, hx, hy, 73 + (sign * LongInt(RealTicks div 73)) mod 8, sign, aangle);
8689
koda
parents: 8684
diff changeset
   829
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   830
                amPortalGun:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   831
                    if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer?
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   832
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 0, sign, aangle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
   833
                    else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   834
                        DrawSpriteRotatedF(sprPortalGun, hx, hy, 1+CurWeapon^.Pos, sign, aangle);
8689
koda
parents: 8684
diff changeset
   835
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   836
                amSniperRifle: DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   837
                amBlowTorch: DrawSpriteRotated(sprHandBlowTorch, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   838
                amCake: DrawSpriteRotated(sprHandCake, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   839
                amGrenade: DrawSpriteRotated(sprHandGrenade, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   840
                amWatermelon: DrawSpriteRotated(sprHandMelon, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   841
                amSkip: DrawSpriteRotated(sprHandSkip, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   842
                amClusterBomb: DrawSpriteRotated(sprHandCluster, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   843
                amDynamite: DrawSpriteRotated(sprHandDynamite, hx, hy, sign, aangle);
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
   844
                amCreeper: DrawSpriteRotatedF(sprHandCreeper, hx, hy, 0, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   845
                amHellishBomb: DrawSpriteRotated(sprHandHellish, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   846
                amGasBomb: DrawSpriteRotated(sprHandCheese, hx, hy, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   847
                amMine: DrawSpriteRotated(sprHandMine, hx, hy, sign, aangle);
11178
5cadfe82eaf6 airmine hand sprite by wuzzy. totally temporary...
nemo
parents: 11059
diff changeset
   848
                amAirMine: DrawSpriteRotated(sprHandAirMine, hx, hy, sign, aangle);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   849
                amSMine: DrawSpriteRotated(sprHandSMine, hx, hy, sign, aangle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
   850
                amKnife: DrawSpriteRotatedF(sprHandKnife, hx, hy, 0, sign, aangle);
15100
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15094
diff changeset
   851
                amSeduction: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15094
diff changeset
   852
                             begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   853
                             DrawSpriteRotated(sprHandSeduction, hx, hy, sign, aangle);
15101
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15100
diff changeset
   854
                             DrawCircle(ox, oy, cSeductionDist - 2, 4, $FF, $00, $00, $AA);
5525
5fb06333314e Experimental area-of-effect Seduction
nemo
parents: 5519
diff changeset
   855
                             end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   856
                amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
9768
08799c901a42 Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo
parents: 9685
diff changeset
   857
                amRubber,
15100
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15094
diff changeset
   858
                amGirder: if ((Gear^.State and gstMoving) = 0) then
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15094
diff changeset
   859
                    begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   860
                    DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle);
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   861
                    if cBuildMaxDist = cDefaultBuildMaxDist then
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   862
                        begin
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   863
                        if WorldEdge = weWrap then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   864
                            begin
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   865
                            if hwRound(Gear^.X) < leftX + 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   866
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   867
                                                rightX+(ox-leftX)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   868
                                                oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   869
                                                topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   870
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   871
                                                cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   872
                                                leftX+WorldDx);
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   873
                            if hwRound(Gear^.X) > rightX - 256 then
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   874
                                DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   875
                                                leftX-(rightX-ox)-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   876
                                                oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   877
                                                topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   878
                                                rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   879
                                                cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   880
                                                leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   881
                            end;
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   882
                        DrawSpriteClipped(sprGirder,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   883
                                        ox-256,
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   884
                                        oy-256,
14291
7a7c090f96f6 topY too
nemo
parents: 14287
diff changeset
   885
                                        topY+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   886
                                        rightX+WorldDx,
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   887
                                        cWaterLine+WorldDy,
14287
6015b74eea55 overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
nemo
parents: 14205
diff changeset
   888
                                        leftX+WorldDx)
11059
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   889
                        end
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   890
                    else if cBuildMaxDist > 0 then
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   891
                        begin
659427d9fd17 display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva
parents: 11046
diff changeset
   892
                            DrawCircle(hx, hy, cBuildMaxDist, 3, $FF, 0, 0, $80);
9505
56e0cca99e20 Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
nemo
parents: 9285
diff changeset
   893
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   894
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   895
                amBee: DrawSpriteRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   896
                amFlamethrower: DrawSpriteRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle);
15003
39dd40aca1b1 Add separate hand image for landspray
Wuzzy <Wuzzy2@mail.ru>
parents: 15000
diff changeset
   897
                amLandGun: DrawSpriteRotated(sprHandLandGun, hx, hy, sign, aangle);
8554
84a279d0556c Add change ice gun image
Urbertar@gmail.com
parents: 8414
diff changeset
   898
                amIceGun: DrawSpriteRotated(sprIceGun, hx, hy, sign, aangle);
15100
e13b9054316b Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru>
parents: 15094
diff changeset
   899
                amResurrector: if ((Gear^.State and gstMoving) = 0) then
15101
eff1a080cf40 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru>
parents: 15100
diff changeset
   900
                    DrawCircle(ox, oy, cResurrectorDist - 2, 4, $F5, $DB, $35, $AA);
15066
984c427297bb Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru>
parents: 15065
diff changeset
   901
                amFirePunch: DrawSpriteRotatedF(sprFirePunch, hx + 6 * sign + 1, hy - 5, (RealTicks div 50) mod 16, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   902
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   903
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   904
            case amt of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   905
                amAirAttack,
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   906
                amNapalm,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   907
                amMineStrike,
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   908
                amDrillStrike: DrawSpriteRotated(sprHandAirAttack, sx, oy, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   909
                amPickHammer: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   910
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   911
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   912
                            2,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   913
                            0);
12686
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   914
                amTeleport,
4e5e725f2c56 Fix hog holding nothing in hand when choosing napalm or piano strike
Wuzzy <almikes@aol.com>
parents: 12381
diff changeset
   915
                amPiano: DrawSpriteRotatedF(sprTeleport, sx, sy, 0, sign, 0);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   916
                amKamikaze: DrawHedgehog(sx, sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   917
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   918
                            1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   919
                            5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   920
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   921
                amWhip: DrawSpriteRotatedF(sprWhip,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   922
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   923
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   924
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   925
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   926
                            0);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
   927
                amHammer: DrawSpriteRotatedF(sprHammer,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   928
                            sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   929
                            sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   930
                            0,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   931
                            sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   932
                            0);
15041
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15040
diff changeset
   933
                amRCPlane:
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15040
diff changeset
   934
                    begin
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15040
diff changeset
   935
                    DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15040
diff changeset
   936
                    defaultPos:= false
7328f16bd299 don't draw double 🦔 when equipping rc plane
alfadur
parents: 15040
diff changeset
   937
                    end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
   938
                amBaseballBat, amMinigun:
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   939
                    begin
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   940
                    HatVisible:= true;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   941
                    DrawHedgehog(sx, sy,
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   942
                            sign,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   943
                            0,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   944
                            5,
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
   945
                            0);
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
   946
                    end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   947
            else
15045
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   948
                // Special hog sprite that makes hog "look" towards the selection icon.
15047
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15045
diff changeset
   949
                // Only works without hat for now since it would look weird/creepy for many hats.
586ebee9de41 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru>
parents: 15045
diff changeset
   950
                if ((HH^.Hat = 'NoHat') or (HH^.HatTex = nil)) and ((Gear^.State and (gstMoving or gstAttacking)) = 0) and ((Ammoz[amt].Ammo.Propz and ammoprop_ShowSelIcon) <> 0) then
15045
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   951
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   952
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   953
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   954
                        6,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   955
                        0)
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   956
                // Default idle hedgehog
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   957
                else
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   958
                    begin
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   959
                    DrawHedgehog(sx, sy,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   960
                        sign,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   961
                        0,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   962
                        4,
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   963
                        0);
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   964
                    HatVisible:= true;
0dbd06bf90f4 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru>
parents: 15043
diff changeset
   965
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   966
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   967
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   968
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   969
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   970
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   971
    end else // not gstHHDriven
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   972
        begin
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   973
        // check if hedgehog is sliding/rolling
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
   974
        if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   975
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
   976
            begin
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   977
            defaultPos:= false;
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   978
                DrawHedgehog(sx, sy,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   979
                    sign,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   980
                    2,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   981
                    1,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
   982
                    Gear^.DirAngle);
11511
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   983
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   984
            // dust effect
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   985
            // TODO fix: this gives different results based on framerate
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   986
            if (sx mod 8) = 0 then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   987
                begin
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   988
                if Gear^.dX.isNegative then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   989
                    tx := hwRound(Gear^.X) + cHHRadius
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   990
                else
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   991
                    tx := hwRound(Gear^.X) - cHHRadius;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   992
                ty:= hwRound(Gear^.Y) + cHHRadius + 2;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   993
                if ((tx and LAND_WIDTH_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   994
                    ((ty and LAND_HEIGHT_MASK) = 0) and
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   995
                        (Land[ty, tx] <> 0) then
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   996
                            AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   997
                end;
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   998
24bef86e3f3a add some dust effect to rolling/sliding hedgehogs
sheepluva
parents: 11317
diff changeset
   999
            // draw april's fool hat
10526
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1000
            if AprilOne and (curhat <> nil) then
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1001
                DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1002
                    sign*Gear^.DirAngle)
b43d175d1577 Avoid promoting violence to hedgehogs. At least once a year.
nemo
parents: 10523
diff changeset
  1003
            end;
10528
17eb01474f42 changelog
sheepluva
parents: 10526
diff changeset
  1004
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1005
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1006
        if ((Gear^.State and gstHHJumping) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1007
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1008
            DrawHedgehog(sx, sy,
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  1009
                hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1010
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1011
                1,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1012
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1013
            defaultPos:= false
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1014
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1015
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1016
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1017
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1018
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1019
        if defaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1020
            begin
10441
d2f599997b54 Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
nemo
parents: 10390
diff changeset
  1021
            if HH^.Team^.hasGone then Tint($FFFFFF80);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1022
            DrawSpriteRotatedF(sprHHIdle,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1023
                sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1024
                sy,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1025
                (RealTicks div 128 + Gear^.Pos) mod 19,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1026
                sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1027
                0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1028
            HatVisible:= true;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1029
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1030
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1031
        if HatVisible then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1032
            if HatVisibility < 1.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1033
                HatVisibility:= HatVisibility + 0.2
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1034
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1035
        else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1036
            if HatVisibility > 0.0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1037
                HatVisibility:= HatVisibility - 0.2;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1038
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1039
        if (curhat <> nil)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1040
        and (HatVisibility > 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1041
            if DefaultPos then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1042
                begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1043
                // Simple hat with automatic offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1044
                if (curhat^.h = 32) and ((curhat^.w = 32) or (curhat^.w = 64)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1045
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1046
                    // Frame
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1047
                    tx := (RealTicks div 128 + Gear^.Pos) mod 19;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1048
                    // Hat offset
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1049
                    ty := 0;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1050
                    if (tx = 2) or (tx = 7) or (tx = 12) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1051
                        ty := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1052
                    else if tx = 16 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1053
                        ty := -1;
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1054
                    // First frame: No tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1055
                    DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1056
                        HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1057
                        sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1058
                        sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1059
                        0,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1060
                        sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1061
                        32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1062
                        32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1063
                    // Second frame: Clan tint (if present)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1064
                    if (curhat^.w = 64) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1065
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1066
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1067
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1068
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1069
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1070
                            sy - 5 + ty,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1071
                            1,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1072
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1073
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1074
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1075
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1076
                        end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1077
                    end
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1078
                else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1079
                    // Classic animated hat (all frames drawn manually)
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1080
                    begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1081
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1082
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1083
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1084
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1085
                        (RealTicks div 128 + Gear^.Pos) mod 19,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1086
                        sign,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1087
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1088
                        32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1089
                    // Apply clan tint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1090
                    if curhat^.w > 64 then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1091
                        begin
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1092
                        Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1093
                        DrawTextureF(curhat,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1094
                            HatVisibility,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1095
                            sx,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1096
                            sy - 5,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1097
                            (RealTicks div 128 + Gear^.Pos) mod 19 + 32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1098
                            sign,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1099
                            32,
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1100
                            32);
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1101
                        untint
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1102
                        end
7978
2ce76d1f594b issue #458
nemo
parents: 7856
diff changeset
  1103
                    end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1104
                if HH^.Team^.hasGone then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1105
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1106
            else
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1107
                begin
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1108
                DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1109
                    HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1110
                    sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1111
                    sy - 5,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1112
                    0,
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  1113
                    hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1114
                    32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1115
                    32);
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1116
                if (curhat^.w > 64) or ((curhat^.w = 64) and (curhat^.h = 32)) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1117
                    begin
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1118
                    if ((curhat^.w = 64) and (curhat^.h = 32)) then
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1119
                        tx := 1
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1120
                    else
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1121
                        tx := 32;
4810
76315fdfb7a5 Apply RGBA consistently in Tint
nemo
parents: 4808
diff changeset
  1122
                    Tint(HH^.Team^.Clan^.Color shl 8 or $FF);
10443
42dadeb6e8ae Remove switching of hog's hat to chef. do it in draw instead.
nemo
parents: 10441
diff changeset
  1123
                    DrawTextureF(curhat,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1124
                        HatVisibility,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1125
                        sx,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1126
                        sy - 5,
11887
bbd0cb0564c5 Simplify the hat format for unanimated hats
Wuzzy <almikes@aol.com>
parents: 11881
diff changeset
  1127
                        tx,
14999
d9de740e194c Add utility function to get hog left/right looking dir
Wuzzy <Wuzzy2@mail.ru>
parents: 14960
diff changeset
  1128
                        hogLR,
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1129
                        32,
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1130
                        32);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1131
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1132
                    end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1133
                end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1134
        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1135
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1136
    if (Gear^.State and gstHHDriven) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1137
        begin
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1138
        if (CurAmmoGear = nil) then
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1139
            begin
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1140
                if ((Gear^.State and (gstAttacked or gstAnimation or gstHHJumping)) = 0)
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1141
                and (Gear^.Message and (gmLeft or gmRight) = 0) then
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1142
                begin
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1143
                amt:= CurrentHedgehog^.CurAmmoType;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1144
                    case amt of
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1145
                        amBaseballBat: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1146
                            sx + 9 * sign, sy + 2, 0, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1147
                        amMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1148
                            sx + 20 * sign, sy + 4, 0, sign, -18, -2, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1149
                    end;
12381
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1150
                end;
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1151
            end
c80c51f59a98 Make hogs keep their hat when holding the baseball bat
alfadur
parents: 12311
diff changeset
  1152
        else
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1153
            begin
12124
3374e0f67f39 code changes to make the new bat animation work
alfadur
parents: 11887
diff changeset
  1154
            aangle:= Gear^.Angle * 180 / cMaxAngle - 90;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1155
            case CurAmmoGear^.Kind of
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1156
                gtJetpack: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1157
                        DrawSprite(sprJetpack, sx-32, sy-32, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1158
                        if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1159
                            begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1160
                            if (CurAmmoGear^.MsgParam and gmUp) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1161
                                DrawSprite(sprJetpack, sx-32, sy-28, 1);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1162
                            if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1163
                                DrawSprite(sprJetpack, sx-28, sy-28, 2);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1164
                            if (CurAmmoGear^.MsgParam and gmRight) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1165
                                DrawSprite(sprJetpack, sx-36, sy-28, 3)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1166
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1167
                        end;
12903
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1168
                gtShover: DrawSpritePivotedF(sprHandBaseball,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1169
                    sx + 9 * sign, sy + 2, CurAmmoGear^.Tag, sign, -8, 1, aangle);
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1170
                gtMinigun: DrawSpritePivotedF(sprMinigun,
8a40ce061d94 Machinegun. also tweaked ignore
alfadur
parents: 12854
diff changeset
  1171
                    sx + 20 * sign, sy + 4, CurAmmoGear^.Tag, sign, -18, -2, aangle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1172
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1173
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1174
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1175
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1176
    with HH^ do
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1177
        begin
6453
11c578d30bd3 Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents: 6328
diff changeset
  1178
        if ((Gear^.State and (not gstWinner)) = 0)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1179
            or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0))
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1180
            or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1181
            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1182
            t:= sy - cHHRadius - 9;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1183
            if (cTagsMask and htTransparent) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1184
                Tint($FF, $FF, $FF, $80);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1185
            if ((cTagsMask and htHealth) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1186
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1187
                dec(t, HealthTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1188
                DrawTextureCentered(ox, t, HealthTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1189
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1190
            if (cTagsMask and htName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1191
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1192
                dec(t, NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1193
                DrawTextureCentered(ox, t, NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1194
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1195
            if (cTagsMask and htTeamName) <> 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1196
                begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1197
                dec(t, Team^.NameTagTex^.h + 2);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1198
                DrawTextureCentered(ox, t, Team^.NameTagTex)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1199
                end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1200
            if (cTagsMask and htTransparent) <> 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1201
                untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1202
            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1203
        if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1204
            begin
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1205
            if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtResurrector) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1206
                DrawTextureCentered(ox, sy - cHHRadius - 7 - HealthTagTex^.h, HealthTagTex);
4394
c1f2ca416ea8 move rendering to fix 4368:3698361802ed
nemo
parents: 4388
diff changeset
  1207
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1208
            if (Gear^.State and gstDrowning) = 0 then
14668
fb73852e6f4d Don't render AI hog thinking bubble in cut scenes
Wuzzy <Wuzzy2@mail.ru>
parents: 14661
diff changeset
  1209
                if ((Gear^.State and gstHHThinking) <> 0) and (not CinematicScript) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1210
                    DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1211
            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1212
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1213
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1214
    if HH^.Effects[hePoisoned] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1215
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1216
        Tint($00, $FF, $40, $80);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1217
        DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 5) mod 360);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1218
        end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1219
    if HH^.Effects[heResurrected] <> 0 then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1220
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1221
        Tint($f5, $db, $35, $20);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1222
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1223
        end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1224
9685
7d925e82e572 Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
nemo
parents: 9667
diff changeset
  1225
    if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1226
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1227
        Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1228
        DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1229
        end;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1230
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1231
    if HH^.Effects[heFrozen] < 150000 then
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1232
        begin
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1233
        if HH^.Effects[heFrozen] < 150000 then
8681
d0fc1dca739c yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo
parents: 8656
diff changeset
  1234
            Tint($FF, $FF, $FF, min(255,127+HH^.Effects[heFrozen] div 800));
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1235
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1236
        iceOffset:= min(32, HH^.Effects[heFrozen] div 8);
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8557
diff changeset
  1237
        r.x := 128;
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1238
        r.y := 96 - iceOffset;
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1239
        r.w := 32;
8689
koda
parents: 8684
diff changeset
  1240
        r.h := iceOffset;
10324
5d90d8ca9657 tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
sheepluva
parents: 10313
diff changeset
  1241
        DrawTextureFromRectDir(sx - 16 + sign*2, sy + 16 - iceoffset, r.w, r.h, @r, HHTexture, sign);
8684
fd1f2bf5ffad Fix frozen hog rendering
Urbertar
parents: 8681
diff changeset
  1242
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1243
8656
a8282143a8df use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo
parents: 8628
diff changeset
  1244
        if HH^.Effects[heFrozen] < 150000 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1245
            untint;
8557
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1246
        end;
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1247
18330b24b92c Add freezing hogs with icegun
Urbertar@gmail.com
parents: 8554
diff changeset
  1248
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1249
    if cVampiric and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1250
    (CurrentHedgehog^.Gear <> nil) and
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1251
    (CurrentHedgehog^.Gear = Gear) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1252
        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1253
        Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750))));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1254
        DrawSprite(sprVampiric, sx - 24, sy - 24, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1255
        end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1256
        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1257
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1258
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1259
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1260
procedure RenderGear(Gear: PGear; x, y: LongInt);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1261
var
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1262
    HHGear: PGear;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1263
    vg: PVisualGear;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1264
    i: Longword;
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1265
    aAngle: real;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1266
    startX, endX, startY, endY: LongInt;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1267
begin
14577
34e810295d08 Remove a bunch of dead out-commented code
Wuzzy <Wuzzy2@mail.ru>
parents: 14558
diff changeset
  1268
    // airmine has its own sprite
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1269
    if (Gear^.State and gstFrozen <> 0) and (Gear^.Kind <> gtAirMine) then Tint($A0, $A0, $FF, $FF);
5612
2638dec1b323 This really should have been a TPoint for consistency
nemo
parents: 5561
diff changeset
  1270
    if Gear^.Target.X <> NoPointX then
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1271
        if Gear^.AmmoType = amBee then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1272
            DrawSpriteRotatedF(sprTargetBee, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8689
koda
parents: 8684
diff changeset
  1273
    else if Gear^.AmmoType = amIceGun then
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1274
        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1/(1+(RealTicks shr 8) mod 5), 0, 0, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, (RealTicks shr 2) mod 8, 1, 22, 22, (RealTicks shr 3) mod 360)
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1275
    else
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1276
        begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1277
        if CurrentHedgehog <> nil then
14741
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1278
            begin
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1279
            if (IsTooDarkToRead(CurrentHedgehog^.Team^.Clan^.Color)) then
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1280
                DrawSpriteRotatedF(sprTargetPBackInv, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360)
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1281
            else
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1282
                DrawSpriteRotatedF(sprTargetPBack, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1283
            Tint(CurrentHedgehog^.Team^.Clan^.Color shl 8 or $FF);
14741
8563cc40fc1e Invert colors if clan color is very dark
Wuzzy <Wuzzy2@mail.ru>
parents: 14668
diff changeset
  1284
            end;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6999
diff changeset
  1285
        DrawSpriteRotatedF(sprTargetP, Gear^.Target.X + WorldDx, Gear^.Target.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360);
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1286
        if CurrentHedgehog <> nil then
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1287
            untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1288
        end;
5507
1040c0946ef8 This should make bee/airstrikes play nicer with infinite attack mode
nemo
parents: 5472
diff changeset
  1289
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1290
    case Gear^.Kind of
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1291
          gtGrenade: DrawSpriteRotated(sprBomb, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1292
      gtSnowball: DrawSpriteRotated(sprSnowball, x, y, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1293
       gtGasBomb: DrawSpriteRotated(sprCheese, x, y, 0, Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1294
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1295
       gtMolotov: if (Gear^.State and gstDrowning) = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1296
                       DrawSpriteRotatedF(sprMolotov, x, y, (RealTicks div 125) mod 8, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX))
5871
09daa06191d7 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo
parents: 5787
diff changeset
  1297
                  else DrawSprite(sprMolotov, x, y, 8);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1298
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1299
       gtRCPlane: begin
6788
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1300
                  aangle:= Gear^.Angle * 360 / 4096;
88036f0e0a92 I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo
parents: 6700
diff changeset
  1301
                  if Gear^.Tag < 0 then aangle:= 360-aangle;
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1302
                  Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1303
                  DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1304
                  untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1305
                  DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1306
                  end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1307
       gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1308
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1309
       gtPortal: begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1310
                 if ((Gear^.Tag and 1) = 0) // still moving?
7272
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1311
                 or (Gear^.LinkedGear = nil) or (Gear^.LinkedGear^.LinkedGear <> Gear) // not linked&backlinked?
71df899c4163 Second part of the change. Make collision check use the new mask bit.
nemo
parents: 7168
diff changeset
  1312
                 or ((Gear^.LinkedGear^.Tag and 1) = 0) then // linked portal still moving?
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1313
                     DrawSpriteRotatedF(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle)
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1314
                 else
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1315
                     DrawSpriteRotatedF(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle);
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1316
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1317
                 // Portal ball trace effects
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1318
                 if ((Gear^.Tag and 1) = 0) and ((GameTicks mod 4) = 0) and (not isPaused) then
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1319
                     begin
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1320
                     vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
13333
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1321
                     if vg <> nil then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1322
                         if Gear^.Tag = 0 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1323
                             vg^.Tint:= $fab02ab0
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1324
                         else if Gear^.Tag = 2 then
2489c36c61b7 Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru>
parents: 13287
diff changeset
  1325
                             vg^.Tint:= $364df7b0;
13287
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1326
                     end;
b13071610c07 Flying portal balls now spawn a few spark effects
Wuzzy <Wuzzy2@mail.ru>
parents: 13238
diff changeset
  1327
                 end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1328
15043
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1329
           gtDrill: begin
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1330
                    if (Gear^.Pos = 1) then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1331
                        i:= (RealTicks shr 5 + Gear^.uid) mod 4
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1332
                    else
15043
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1333
                        i:= Gear^.uid mod 4;
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1334
                    if (Gear^.State and gsttmpFlag) <> 0 then
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1335
                        DrawTextureRotatedF(SpritesData[sprAirDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX))
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1336
                    else
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1337
                        DrawTextureRotatedF(SpritesData[sprDrill].texture, 0.5, 0, 0, x, y, i, 0, 64, 64, DxDy2Angle(Gear^.dY, Gear^.dX));
01bb1d7ca14f Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru>
parents: 15041
diff changeset
  1338
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1339
        gtHedgehog: DrawHH(Gear, x, y);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1340
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1341
           gtShell: DrawSpriteRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1342
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1343
           gtGrave: begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1344
                    DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (RealTicks shr 7+Gear^.uid) and 15, 1, 32, 32);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1345
                    if Gear^.Health > 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1346
                        begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1347
                        Tint($f5, $db, $35, max($40, round($FF * abs(1 - (RealTicks mod 1500) / (750 + Gear^.Health)))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1348
                        DrawSprite(sprVampiric, x - 24, y - 24, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1349
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1350
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1351
                    end;
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1352
             gtBee: DrawSpriteRotatedF(sprBee, x, y, (RealTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1353
      gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1354
            gtRope: DrawRope(Gear);
8689
koda
parents: 8684
diff changeset
  1355
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1356
            gtMine: begin
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1357
                    if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1358
                           DrawSpriteRotated(sprMineOff, x, y, 0, Gear^.DirAngle)
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1359
                    else if Gear^.Health <> 0 then
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1360
                       DrawSpriteRotated(sprMineOn, x, y, 0, Gear^.DirAngle)
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1361
                    else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1362
                    end;
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1363
         gtAirMine: 
14346
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1364
					if (Gear^.State and gstFrozen <> 0) then
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1365
                        DrawSprite(sprFrozenAirMine, x-16, y-16, 0)
d5317635f368 fix bounds check, make out of bounds air mines fall since there's no land to check them into
nemo
parents: 14291
diff changeset
  1366
					else if (Gear^.Tag <> 0) then
14205
1bdce164eb72 stun airmines on shove
alfadur
parents: 14201
diff changeset
  1367
                        DrawSprite(sprAirMine, x-16, y-16, 16 + ((RealTicks div 50 + Gear^.Uid) mod 16))
13409
8ce83caec236 Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo
parents: 13404
diff changeset
  1368
					else if (Gear^.State and gstTmpFlag = 0) then                // mine is inactive
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1369
                        begin
13404
3d6aae2ae698 Allow freezing airmines because whyyy not
nemo
parents: 13333
diff changeset
  1370
						if (Gear^.State and gstTmpFlag = 0) then Tint(150,150,150,255);
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1371
                        DrawSprite(sprAirMine, x-16, y-16, 15);
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1372
                        untint
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1373
                        end
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1374
                    else if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then  // mine is chasing a hog
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1375
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 25 + Gear^.Uid) mod 16)
10818
f642a28cab0c Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
nemo
parents: 10807
diff changeset
  1376
                    else if Gear^.State and gstChooseTarget <> 0 then   // mine is seeking for hogs
13410
4c813650fe17 make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo
parents: 13409
diff changeset
  1377
                         DrawSprite(sprAirMine, x-16, y-16, (RealTicks div 125 + Gear^.Uid) mod 16)
10807
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1378
                    else
66cde98f8cbe Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo
parents: 10800
diff changeset
  1379
                         DrawSprite(sprAirMine, x-16, y-16, 4);           // mine is active but not seeking
8689
koda
parents: 8684
diff changeset
  1380
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1381
           gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1382
                           DrawSpriteRotated(sprSMineOff, x, y, 0, Gear^.DirAngle)
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1383
                       else if Gear^.Health <> 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1384
                           DrawSpriteRotated(sprSMineOn, x, y, 0, Gear^.DirAngle)
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1385
                       else DrawSpriteRotated(sprMineDead, x, y, 0, Gear^.DirAngle);
7730
2013733f9ca9 A bit more on the knife. Also add missing files to CMakeLists
nemo
parents: 7721
diff changeset
  1386
           gtKnife: DrawSpriteRotatedF(sprKnife, x, y, 0, hwSign(Gear^.dX), Gear^.DirAngle);
8689
koda
parents: 8684
diff changeset
  1387
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1388
            gtCase: begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1389
                    if Gear^.Timer > 1000 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1390
                        begin
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1391
                        if ((Gear^.Pos and posCaseAmmo) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1392
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1393
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1394
                                DrawSprite(sprCase, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1395
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1396
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1397
                                i:= (RealTicks shr 6) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1398
                                if i > 18 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1399
                                DrawSprite(sprCase, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1400
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1401
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1402
                        else if ((Gear^.Pos and posCaseHealth) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1403
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1404
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1405
                                DrawSprite(sprFAid, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1406
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1407
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1408
                                i:= ((RealTicks shr 6) + 38) mod 64;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1409
                                if i > 13 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1410
                                DrawSprite(sprFAid, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1411
                                end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1412
                            end
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1413
                        else if ((Gear^.Pos and posCaseUtility) <> 0) then
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1414
                            begin
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1415
                            if Gear^.State and gstFrozen <> 0 then
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1416
                                DrawSprite(sprUtility, x - 24, y - 28, 0)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1417
                            else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1418
                                begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1419
                                i:= (RealTicks shr 6) mod 70;
9044
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1420
                                if i > 23 then i:= 0;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1421
                                i:= i mod 12;
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1422
                                DrawSprite(sprUtility, x - 24, y - 24, i)
8a829987d514 as long as a generic placeholder tint is in place. can't just exit
nemo
parents: 9041
diff changeset
  1423
                                end
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1424
                            end
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1425
                        end;
7337
c224cd2d32f3 Allow script to set number of ammo in a crate. untested.
nemo
parents: 7276
diff changeset
  1426
                    if Gear^.Timer < 1833 then
5313
5e18eaef65d0 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek
parents: 5197
diff changeset
  1427
                        begin
10562
3388822b3914 some more fixing
sheepluva
parents: 10560
diff changeset
  1428
                        DrawTextureRotatedF(SpritesData[sprPortal].texture, MinD(abs(1.25 - (Gear^.Timer mod 1333) / 400), 1.25), 0, 0,
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1429
                                            x, LongInt(Gear^.Angle) + WorldDy - 16, 4 + Gear^.Tag, 1, 32, 32, 270);
7276
e570bc0df33c Another take at prettier crate appearance
nemo
parents: 7272
diff changeset
  1430
                        end
7168
8defaabce92e warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
nemo
parents: 7165
diff changeset
  1431
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1432
      gtExplosives: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1433
                    if ((Gear^.State and gstDrowning) <> 0) then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1434
                        DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1435
                    else if Gear^.State and gstAnimation = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1436
                        begin
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1437
                        i:= (RealTicks shr 6 + Gear^.uid*3) mod 64;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1438
                        if i > 18 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1439
                            i:= 0;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1440
                        DrawSprite(sprExplosives, x - 24, y - 24, i)
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1441
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1442
                    else if Gear^.State and gsttmpFlag = 0 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1443
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1444
                    else
9041
aefe46d64dd9 Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
nemo
parents: 8854
diff changeset
  1445
                        DrawSpriteRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1446
                    end;
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1447
        gtDynamite: begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1448
                    DrawSprite(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1);
12216
00bcaa0e0ef6 Fix dynamite sparks appearing underwater
Wuzzy <almikes@aol.com>
parents: 12215
diff changeset
  1449
                    if (random(3) = 0) and ((Gear^.State and gstDrowning) = 0) then
11534
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1450
                        begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1451
                        vg:= AddVisualGear(hwRound(Gear^.X)+12-(Gear^.Tag shr 1), hwRound(Gear^.Y)-16, vgtStraightShot);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1452
                        if vg <> nil then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1453
                            with vg^ do
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1454
                                begin
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1455
                                Tint:= $FFCC00FF;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1456
                                Angle:= random(360);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1457
                                dx:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1458
                                dy:= 0.0005 * (random(200));
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1459
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1460
                                    dx := -dx;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1461
                                if random(2) = 0 then
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1462
                                    dy := -dy;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1463
                                FrameTicks:= 100+random(300);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1464
                                Scale:= 0.1+1/(random(3)+3);
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1465
                                State:= ord(sprStar)
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1466
                                end
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1467
                        end;
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1468
58b4e357bcbf As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
nemo
parents: 11511
diff changeset
  1469
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1470
     gtClusterBomb: DrawSpriteRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1471
         gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0);
6324
53e0d825cc25 flip some flames
nemo
parents: 6322
diff changeset
  1472
           gtFlame: if Gear^.Tag and 1 = 0 then
12854
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1473
                         DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16)
40c410cd6402 rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo
parents: 12769
diff changeset
  1474
                    else DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (RealTicks shr 7 + LongWord(Gear^.Tag)) mod 8, -1, 16, 16);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1475
       gtParachute: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1476
                    DrawSprite(sprParachute, x - 24, y - 48, 0);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1477
                    end;
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1478
       gtAirAttack: begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1479
                    Tint(Gear^.Tint);
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1480
                    DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1481
                    untint;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1482
                    DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0);
6308
ef2804785a4e Might as well make the air attack team coloured too
nemo
parents: 6142
diff changeset
  1483
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1484
         gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1485
        gtTeleport: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1486
                    HHGear:= Gear^.Hedgehog^.Gear;
10683
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1487
                    if HHGear <> nil then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1488
                        begin
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1489
                        if ((Gear^.State and gstAnimation) <> 0) then
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1490
                            DrawSpriteRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0);
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1491
                        DrawSpriteRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0)
31a0e7efa17a just in case. one more nil check
nemo
parents: 10682
diff changeset
  1492
                        end
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1493
                    end;
14400
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1494
        gtSwitcher: begin
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1495
                    setTintAdd(true);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1496
                    Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1497
                    DrawSprite(sprSwitch, x - 16, y - 56, (RealTicks shr 6) mod 12);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1498
                    untint;
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1499
                    setTintAdd(false);
f39d34d78028 Colorize switching arrows, pointing arrow and target cross in clan color
Wuzzy <Wuzzy2@mail.ru>
parents: 14346
diff changeset
  1500
                    end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1501
          gtTarget: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1502
                    Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000));
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1503
                    DrawSprite(sprTarget, x - 16, y - 16, 0);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1504
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1505
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1506
          gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1507
          gtCake: if Gear^.Pos = 6 then
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1508
                     DrawSpriteRotatedF(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1509
                  else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1510
                     DrawSpriteRotatedF(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1511
       gtSeduction: if Gear^.Pos >= 14 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1512
           DrawSprite(sprSeduction, x - 16, y - 16, 0);
8689
koda
parents: 8684
diff changeset
  1513
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1514
      gtWatermelon: DrawSpriteRotatedF(sprWatermelon, x, y, 0, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1515
      gtMelonPiece: DrawSpriteRotatedF(sprWatermelon, x, y, 1, 0, Gear^.DirAngle);
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1516
     gtHellishBomb: DrawSpriteRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1517
           gtBirdy: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1518
                    if Gear^.State and gstAnimation = gstAnimation then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1519
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1520
                        if Gear^.State and gstTmpFlag = 0 then // Appearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1521
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1522
                            endX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1523
                            endY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1524
                            if Gear^.Tag < 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1525
                                startX:= max(max(LAND_WIDTH,4096) + 1024, endX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1526
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1527
                                startX:= max(-max(LAND_WIDTH,4096) - 1024, endX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1528
                            startY:= endY - 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1529
                            DrawTextureF(SpritesData[sprBirdy].Texture, min(Gear^.Timer/750,1), startX + WorldDx + LongInt(round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1))), startY + WorldDy + LongInt(round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2)))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1530
                            end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1531
                        else // Disappearing
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1532
                            begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1533
                            startX:= x - WorldDx;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1534
                            startY:= y - WorldDy;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1535
                            if Gear^.Tag > 0 then
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1536
                                endX:= max(max(LAND_WIDTH,4096) + 1024, startX + 2048)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1537
                            else
7829
c1dc7839d7b9 Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
nemo
parents: 7730
diff changeset
  1538
                                endX:= max(-max(LAND_WIDTH,4096) - 1024, startX - 2048);
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1539
                            endY:= startY + 1024;
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8370
diff changeset
  1540
                            DrawTextureF(SpritesData[sprBirdy].Texture, min((2000-Gear^.Timer)/750,1), startX + WorldDx + LongInt(round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1)))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + LongInt(round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY))) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1541
                            end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1542
                        end
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1543
                    else
5528
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1544
                        begin
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1545
                        if Gear^.Health < 250 then
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1546
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 7)) mod 2, Gear^.Tag, 75, 75)
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1547
                        else
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1548
                            DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75);
c539e5c81870 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo
parents: 5526
diff changeset
  1549
                        end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1550
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1551
             gtEgg: DrawTextureRotatedF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1552
           gtPiano: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1553
                    if (Gear^.State and gstDrowning) = 0 then
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1554
                        begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1555
                        Tint($FF, $FF, $FF, $10);
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1556
                        for i:= 8 downto 1 do
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1557
                            DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1558
                        untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1559
                        end;
6322
b310f0bc8dde If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
nemo
parents: 6318
diff changeset
  1560
                    DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128);
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1561
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1562
     gtPoisonCloud: begin
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1563
                    if Gear^.Timer < 1020 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1564
                        Tint(Gear^.Tint and $FFFFFF00 or Gear^.Timer div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1565
                    else if Gear^.Timer > 3980 then
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1566
                        Tint(Gear^.Tint and $FFFFFF00 or (5000 - Gear^.Timer) div 8)
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1567
                    else
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1568
                        Tint(Gear^.Tint);
10142
adb804cb2638 Reduce number of warnings in pas2c-generated code
unc0rr
parents: 10126
diff changeset
  1569
                    DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 4 + Gear^.UID * 100) mod 360);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1570
                    untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1571
                    end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1572
     gtResurrector: begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1573
                    DrawSpriteRotated(sprCross, x, y, 0, 0);
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1574
                    Tint(Gear^.Tint and $FFFFFF00 or max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000))));
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1575
                    DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1576
                    untint;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1577
                    end;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1578
      gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
5519
c803fca71084 drowning flake graphics tweak
nemo
parents: 5507
diff changeset
  1579
           gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0  then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1580
                        begin
10032
db65298717da This adds idle hog tinting. Active hog tinting still needed.
nemo
parents: 10001
diff changeset
  1581
                        Tint(Gear^.Tint);
5025
ac1691d35cf2 Land sprayer tweaks, make land spray and mudball not end turn
nemo
parents: 5024
diff changeset
  1582
                        // Needs a nicer white texture to tint
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1583
                        DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1584
                        untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1585
                        end
5787
f2caf41f2984 Add a fade out when in lag for snow.
nemo
parents: 5740
diff changeset
  1586
                    else //if not isInLag then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1587
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1588
                        if isInLag and (Gear^.FlightTime < 256) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1589
                            inc(Gear^.FlightTime, 8)
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7978
diff changeset
  1590
                        else if (not isInLag) and (Gear^.FlightTime > 0) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1591
                            dec(Gear^.FlightTime, 8);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1592
                        if Gear^.FlightTime > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1593
                            Tint($FF, $FF, $FF, $FF-min(255,Gear^.FlightTime));
4617
42aad2cd981e minor visual tweaks to snow
nemo
parents: 4611
diff changeset
  1594
                        if vobVelocity = 0 then
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1595
                            DrawSprite(sprFlake, x, y, Gear^.Timer)
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1596
                        else
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6986
diff changeset
  1597
                            DrawSpriteRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1598
                        if Gear^.FlightTime > 0 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1599
                            untint;
5024
1e332947147c Landgun, first pass. At sdw's request.
nemo
parents: 4976
diff changeset
  1600
                        end;
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1601
          gtTardis: if Gear^.Pos <> 4 then
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1602
                        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1603
                        if Gear^.Pos = 2 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1604
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF)
8689
koda
parents: 8684
diff changeset
  1605
                        else
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1606
                            Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1607
                        DrawSprite(sprTardis, x-25, y-64,0);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1608
                        if Gear^.Pos = 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1609
                            untint
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1610
                        else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1611
                            Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000)))));
11021
981775ec7dda fix timebox sprite
sheepluva
parents: 10992
diff changeset
  1612
                        DrawSprite(sprTardis, x-25, y-64,1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6508
diff changeset
  1613
                        if Gear^.Pos <> 2 then
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1614
                            untint
5706
4454aa0523e7 more proper implementation of TARDIS
nemo
parents: 5612
diff changeset
  1615
                        end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1616
            gtIceGun: begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1617
                      HHGear := Gear^.Hedgehog^.Gear;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1618
                      if HHGear <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1619
                          begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1620
                          i:= hwRound(hwSqr(Gear^.X - HHGear^.X) + hwSqr(Gear^.Y - HHGear^.Y));
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1621
                          if RealTicks mod max(1,50 - (round(sqrt(i)) div 4)) = 0 then // experiment in "intensifying" might not get used
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1622
                            begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1623
                            vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1);
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1624
                            if vg <> nil then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1625
                                begin
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1626
                                i:= random(100) + 155;
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1627
                                vg^.Tint:= i shl 24 or i shl 16 or $FF shl 8 or Longword(random(200) + 55);
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1628
                                vg^.Angle:= random(360);
7721
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1629
                                vg^.dx:= 0.001 * random(80);
2b1ad418ba39 - Fix warnings and hints
unc0rr
parents: 7671
diff changeset
  1630
                                vg^.dy:= 0.001 * random(80)
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1631
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1632
                            end;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1633
                          if RealTicks mod 2 = 0 then
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1634
                                begin
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1635
                                i:= random(100)+100;
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1636
                                if Gear^.Target.X <> NoPointX then
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1637
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1638
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), Gear^.Target.X, Gear^.Target.Y, 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1639
                                    end
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1640
                                else
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1641
                                    begin
13577
a71e6856ffab Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Wuzzy <Wuzzy2@mail.ru>
parents: 13410
diff changeset
  1642
                                    DrawLineWrapped(hwRound(HHGear^.X), hwRound(HHGear^.Y), hwRound(Gear^.X), hwRound(Gear^.Y), 4.0, hwSign(HHGear^.dX) < 0, Gear^.FlightTime, i, i, $FF, $40);
8628
627e76986a08 Fix water on ice setting
Urbertar@gmail.com
parents: 8563
diff changeset
  1643
                                    end;
7093
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1644
                                end
2d7f1fb73335 Bit more freezer.
nemo
parents: 7010
diff changeset
  1645
                          end
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7339
diff changeset
  1646
                      end;
13856
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1647
            gtCreeper: if (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) then
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1648
					     DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.Hedgehog^.Gear^.X-Gear^.X)), 0)
f01798038c2e Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Wuzzy <Wuzzy2@mail.ru>
parents: 13843
diff changeset
  1649
					else DrawSpriteRotatedF(sprCreeper, x, y, 1, hwRound(SignAs(_1,Gear^.dX)), 0);
13610
422d6062620a hijack the duck for an attempted resurrection of the creeper. initial pass.
nemo
parents: 13578
diff changeset
  1650
13219
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1651
            gtGenericFaller: begin
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1652
                             // DEBUG: draw gtGenericFaller
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1653
                             if Gear^.Tag <> 0 then
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1654
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $FF, $00, $00, $FF)
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1655
                             else
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1656
                                 DrawCircle(x, y, max(3, Gear^.Radius), 3, $80, $FF, $80, $8F);
9c81e34f1933 gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru>
parents: 13218
diff changeset
  1657
                             end;
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1658
         end;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9655
diff changeset
  1659
    if Gear^.State and gstFrozen <> 0 then untint
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1660
end;
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1661
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1662
procedure RenderGearTimer(Gear: PGear; x, y: LongInt);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1663
begin
14755
ab7bf5036314 Render mine timer if gear info is active
Wuzzy <Wuzzy2@mail.ru>
parents: 14754
diff changeset
  1664
if Gear^.RenderTimer and (Gear^.Tex <> nil) and (isShowGearInfo or (not (Gear^.Kind in [gtMine, gtSMine, gtAirMine]))) then
12215
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1665
    DrawTextureCentered(x + 8, y + 8, Gear^.Tex);
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1666
end;
442bab755bb4 Render gear timers in front of water
Wuzzy <almikes@aol.com>
parents: 12198
diff changeset
  1667
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1668
procedure RenderGearHealth(Gear: PGear; x, y: LongInt);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1669
begin
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1670
if isShowGearInfo and (Gear^.RenderHealth) and (Gear^.Tex <> nil) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1671
    begin
14960
088c1d319612 if at all possible, don't regenerate arbitrary number of health textures each tick
alfadur
parents: 14954
diff changeset
  1672
    if (Gear^.Kind = gtCase) and ((Gear^.Pos and posCaseHealth) <> 0) then
14754
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1673
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1674
    if (Gear^.Kind = gtExplosives) then
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1675
        DrawTextureCentered(x, y - 38, Gear^.Tex);
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1676
    end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1677
end;
533ac9774279 Add key to display extra gear info tags
Wuzzy <Wuzzy2@mail.ru>
parents: 14741
diff changeset
  1678
4388
b14e24444bca Oops, forgot the file
unc0rr
parents:
diff changeset
  1679
end.