hedgewars/uVisualGearsList.pas
author sheepluva
Sat, 02 Aug 2014 02:42:12 +0200
changeset 10373 5e83d029e918
parent 10354 56bd029245fc
child 10625 125e120165aa
permissions -rw-r--r--
fix flake angles
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uCollisions, uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    // adjust some visual gear types if underwater
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    if CheckCoordInWater(X, Y) and ((Kind = vgtBeeTrace) or (Kind = vgtSmokeTrace) or (Kind = vgtEvilTrace)) then
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        Kind:= vgtBubble;
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if ((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   ((Kind <> vgtCloud) and (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= 1
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                end;
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unc0rr
parents:
diff changeset
   170
        vgtShell: FrameTicks:= 500;
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unc0rr
parents:
diff changeset
   171
    vgtSmallDamageTag:
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unc0rr
parents:
diff changeset
   172
                begin
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unc0rr
parents:
diff changeset
   173
                gear^.FrameTicks:= 1100
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unc0rr
parents:
diff changeset
   174
                end;
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unc0rr
parents:
diff changeset
   175
    vgtBubble:
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unc0rr
parents:
diff changeset
   176
                begin
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unc0rr
parents:
diff changeset
   177
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   178
                dy:= 0;
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unc0rr
parents:
diff changeset
   179
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   180
                    dx := -dx;
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unc0rr
parents:
diff changeset
   181
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   182
                Frame:= random(5)
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unc0rr
parents:
diff changeset
   183
                end;
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unc0rr
parents:
diff changeset
   184
    vgtSteam:
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unc0rr
parents:
diff changeset
   185
                begin
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unc0rr
parents:
diff changeset
   186
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   187
                dy:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   188
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   189
                    dx := -dx;
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unc0rr
parents:
diff changeset
   190
                Frame:= 7 - random(3);
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unc0rr
parents:
diff changeset
   191
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   192
                end;
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unc0rr
parents:
diff changeset
   193
    vgtAmmo:
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unc0rr
parents:
diff changeset
   194
                begin
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unc0rr
parents:
diff changeset
   195
                alpha:= 1.0;
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unc0rr
parents:
diff changeset
   196
                scale:= 1.0
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unc0rr
parents:
diff changeset
   197
                end;
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unc0rr
parents:
diff changeset
   198
  vgtSmokeWhite,
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unc0rr
parents:
diff changeset
   199
  vgtSmoke:
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unc0rr
parents:
diff changeset
   200
                begin
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unc0rr
parents:
diff changeset
   201
                Scale:= 1.0;
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unc0rr
parents:
diff changeset
   202
                dx:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   203
                dy:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   204
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   205
                    dx := -dx;
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unc0rr
parents:
diff changeset
   206
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   207
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   208
                end;
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unc0rr
parents:
diff changeset
   209
  vgtDust:
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unc0rr
parents:
diff changeset
   210
                begin
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unc0rr
parents:
diff changeset
   211
                dx:= 0.005 * (random(15) + 10);
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unc0rr
parents:
diff changeset
   212
                dy:= 0.001 * (random(40) + 20);
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unc0rr
parents:
diff changeset
   213
                if random(2) = 0 then dx := -dx;
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unc0rr
parents:
diff changeset
   214
                if random(2) = 0 then Tag:= 1
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unc0rr
parents:
diff changeset
   215
                else Tag:= -1;
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unc0rr
parents:
diff changeset
   216
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   217
                FrameTicks:= random(20) + 15;
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unc0rr
parents:
diff changeset
   218
                end;
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unc0rr
parents:
diff changeset
   219
  vgtSplash:
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unc0rr
parents:
diff changeset
   220
                begin
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unc0rr
parents:
diff changeset
   221
                dx:= 0;
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unc0rr
parents:
diff changeset
   222
                dy:= 0;
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unc0rr
parents:
diff changeset
   223
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   224
                Frame:= 19;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   225
                Scale:= 0.75;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   226
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
    vgtDroplet:
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unc0rr
parents:
diff changeset
   229
                begin
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unc0rr
parents:
diff changeset
   230
                dx:= 0.001 * (random(180) - 90);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   231
                dy:= -0.001 * (random(160) + 40);
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unc0rr
parents:
diff changeset
   232
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   233
                Frame:= random(3)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   234
                end;
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unc0rr
parents:
diff changeset
   235
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   236
                begin
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unc0rr
parents:
diff changeset
   237
                FrameTicks:= 1000;
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unc0rr
parents:
diff changeset
   238
                Frame:= random(16);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   239
                end;
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unc0rr
parents:
diff changeset
   240
    vgtSmokeRing:
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unc0rr
parents:
diff changeset
   241
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   242
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   243
                dy:= 0;
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unc0rr
parents:
diff changeset
   244
                FrameTicks:= 600;
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unc0rr
parents:
diff changeset
   245
                Timer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   246
                Frame:= 0;
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unc0rr
parents:
diff changeset
   247
                scale:= 0.6;
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unc0rr
parents:
diff changeset
   248
                alpha:= 1;
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unc0rr
parents:
diff changeset
   249
                angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   250
                end;
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unc0rr
parents:
diff changeset
   251
     vgtFeather:
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unc0rr
parents:
diff changeset
   252
                begin
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unc0rr
parents:
diff changeset
   253
                t:= random(1024);
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unc0rr
parents:
diff changeset
   254
                sp:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   255
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   256
                dy:= hwFloat2Float(AngleCos(t)) * sp;
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unc0rr
parents:
diff changeset
   257
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   258
                    dx := -dx;
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unc0rr
parents:
diff changeset
   259
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   260
                    dy := -dy;
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unc0rr
parents:
diff changeset
   261
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   262
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   263
                end;
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unc0rr
parents:
diff changeset
   264
  vgtHealthTag:
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unc0rr
parents:
diff changeset
   265
                begin
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unc0rr
parents:
diff changeset
   266
                Frame:= 0;
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unc0rr
parents:
diff changeset
   267
                Timer:= 1500;
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unc0rr
parents:
diff changeset
   268
                dY:= -0.08;
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unc0rr
parents:
diff changeset
   269
                dX:= 0;
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unc0rr
parents:
diff changeset
   270
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   271
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   272
  vgtSmokeTrace,
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unc0rr
parents:
diff changeset
   273
  vgtEvilTrace:
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unc0rr
parents:
diff changeset
   274
                begin
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unc0rr
parents:
diff changeset
   275
                gear^.X:= gear^.X - 16;
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unc0rr
parents:
diff changeset
   276
                gear^.Y:= gear^.Y - 16;
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unc0rr
parents:
diff changeset
   277
                gear^.State:= 8;
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unc0rr
parents:
diff changeset
   278
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   279
                end;
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unc0rr
parents:
diff changeset
   280
vgtBigExplosion:
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unc0rr
parents:
diff changeset
   281
                begin
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unc0rr
parents:
diff changeset
   282
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
                end;
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unc0rr
parents:
diff changeset
   284
      vgtChunk:
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unc0rr
parents:
diff changeset
   285
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   289
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   290
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   294
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   307
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   311
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   325
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   326
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   327
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   328
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   329
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   330
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   331
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   332
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   333
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   334
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   339
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   340
case Gear^.Kind of
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   341
    vgtFlake: if cFlattenFlakes then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   342
        gear^.Layer:= 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   343
              else if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   344
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   345
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   351
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   352
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   353
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   354
                  gear^.Layer:= 5  // 30% - just behind land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  gear^.Layer:= 6   // 7% - just in front of land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
                  gear^.Scale:= 1.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
                  gear^.Layer:= 2;  // 7% - close up
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   366
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   370
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   371
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   372
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   373
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   374
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   375
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   376
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtStraightShot,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtFeather,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   415
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   416
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   419
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   420
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
AddVisualGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   433
    FreeTexture(Gear^.Tex);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   434
    Gear^.Tex:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   435
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   442
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   443
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   449
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   450
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   457
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   476
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   477
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   478
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   479
end.