hedgewars/uMobile.pas
author nemo
Fri, 26 Oct 2012 10:31:26 -0400
changeset 7822 61ff669d610f
parent 7557 5a28d3cfbf62
child 8026 4a4f21070479
permissions -rw-r--r--
missed this one when fixing regular flakes. issue #444
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     1
(*
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     2
 * Hedgewars, a free turn based strategy game
6700
e04da46ee43c the most important commit of the year
koda
parents: 6624
diff changeset
     3
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     4
 *
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     5
 * This program is free software; you can redistribute it and/or modify
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     6
 * it under the terms of the GNU General Public License as published by
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     7
 * the Free Software Foundation; version 2 of the License
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     8
 *
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
     9
 * This program is distributed in the hope that it will be useful,
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    10
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    11
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    12
 * GNU General Public License for more details.
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    13
 *
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    14
 * You should have received a copy of the GNU General Public License
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    15
 * along with this program; if not, write to the Free Software
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    16
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    17
 *)
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    18
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    19
{$INCLUDE "options.inc"}
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    20
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    21
(*
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    22
 * This unit contains a lot of useful functions when hw is running on mobile
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    23
 * Unlike HwLibrary when you declare functions that you will call from your code,
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    24
 * here you need to provide functions that Pascall code will call.
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    25
 *)
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    26
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    27
unit uMobile;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    28
interface
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    29
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    30
function  isPhone: Boolean; inline;
7557
5a28d3cfbf62 fix the touchUI on android, ignore device dpi for now
Xeli
parents: 7237
diff changeset
    31
function  getScreenDPI: Double; inline;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    32
procedure performRumble; inline;
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    33
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    34
procedure GameLoading; inline;
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    35
procedure GameLoaded; inline;
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    36
procedure SaveLoadingEnded; inline;
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    37
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    38
implementation
7557
5a28d3cfbf62 fix the touchUI on android, ignore device dpi for now
Xeli
parents: 7237
diff changeset
    39
uses uVariables, uConsole, SDLh;
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    40
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    41
// add here any external call that you need
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    42
{$IFDEF IPHONEOS}
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3952
diff changeset
    43
(*  iOS calls written in ObjcExports.m  *)
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 5994
diff changeset
    44
procedure startLoadingIndicator; cdecl; external;
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 5994
diff changeset
    45
procedure stopLoadingIndicator; cdecl; external;
5180
a881cd3d3163 small cosmetics
koda
parents: 5178
diff changeset
    46
procedure saveFinishedSynching; cdecl; external;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    47
function  isApplePhone: Boolean; cdecl; external;
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3952
diff changeset
    48
procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    49
{$ENDIF}
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    50
5994
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5180
diff changeset
    51
// this function is just to determine whether we are running on a limited screen device
3948
24daa33a3114 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents: 3940
diff changeset
    52
function isPhone: Boolean; inline;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    53
begin
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6822
diff changeset
    54
    isPhone:= false;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    55
{$IFDEF IPHONEOS}
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6822
diff changeset
    56
    isPhone:= isApplePhone();
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    57
{$ENDIF}
6601
5965e2927b3d fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli
parents: 6580
diff changeset
    58
{$IFDEF ANDROID}
5965e2927b3d fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli
parents: 6580
diff changeset
    59
    //nasty nasty hack. TODO: implement callback to java to have a unified way of determining if it is a tablet
5965e2927b3d fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Xeli
parents: 6580
diff changeset
    60
    if (cScreenWidth < 1000) and (cScreenHeight < 500) then
6990
40e5af28d026 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda
parents: 6822
diff changeset
    61
        isPhone:= true;
6822
206db098f8c5 ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
koda
parents: 6700
diff changeset
    62
{$ENDIF}
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    63
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    64
7557
5a28d3cfbf62 fix the touchUI on android, ignore device dpi for now
Xeli
parents: 7237
diff changeset
    65
function getScreenDPI: Double; inline;
7237
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    66
begin
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    67
{$IFDEF ANDROID}
7557
5a28d3cfbf62 fix the touchUI on android, ignore device dpi for now
Xeli
parents: 7237
diff changeset
    68
//    getScreenDPI:= Android_JNI_getDensity();
5a28d3cfbf62 fix the touchUI on android, ignore device dpi for now
Xeli
parents: 7237
diff changeset
    69
    getScreenDPI:= 1;
7237
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    70
{$ELSE}
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    71
    getScreenDPI:= 1;
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    72
{$ENDIF}
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    73
end;
1bbe31e0d707 DPI for everyone
koda
parents: 7048
diff changeset
    74
5994
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5180
diff changeset
    75
// this function should make the device vibrate in some way
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    76
procedure PerformRumble; inline;
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    77
{$IFDEF IPHONEOS}const kSystemSoundID_Vibrate = $00000FFF;{$ENDIF}
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    78
begin
5994
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5180
diff changeset
    79
    // do not vibrate while synchronising a demo/save
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5180
diff changeset
    80
    if not fastUntilLag then
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    81
    begin
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3952
diff changeset
    82
{$IFDEF IPHONEOS}
5994
3c578f531cc1 don't rumble while synchronising a demo/save
koda
parents: 5180
diff changeset
    83
        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3952
diff changeset
    84
{$ENDIF}
7048
0a4c88935902 the ios port runs again, although with a few things to sort out
koda
parents: 6990
diff changeset
    85
    end;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    86
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    87
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5168
diff changeset
    88
procedure GameLoading; inline;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    89
begin
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    90
{$IFDEF IPHONEOS}
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 5994
diff changeset
    91
    startLoadingIndicator();
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    92
{$ENDIF}
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    93
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    94
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5168
diff changeset
    95
procedure GameLoaded; inline;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    96
begin
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    97
{$IFDEF IPHONEOS}
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 5994
diff changeset
    98
    stopLoadingIndicator();
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
    99
{$ENDIF}
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   100
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   101
6247
6dfad55fd71c unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda
parents: 5994
diff changeset
   102
procedure SaveLoadingEnded; inline;
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   103
begin
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   104
{$IFDEF IPHONEOS}
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5168
diff changeset
   105
    saveFinishedSynching();
3928
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   106
{$ENDIF}
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   107
end;
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   108
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   109
2560731c860d move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
diff changeset
   110
end.