project_files/HedgewarsMobile/Classes/GameConfigViewController.m
author antonc27 <antonc27@mail.ru>
Thu, 22 Oct 2015 03:00:22 +0200
branchios-revival
changeset 11230 628ac6f8a41e
parent 11226 bd45676ab966
child 11232 e1bbd85a53b7
permissions -rw-r--r--
- SegmentedControl is localizable now in MapConfig
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA.
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 */
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#import "GameConfigViewController.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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#import "GameInterfaceBridge.h"
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#import "HelpPageLobbyViewController.h"
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@implementation GameConfigViewController
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@synthesize imgContainer, titleImage, sliderBackground, helpPage,
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            mapConfigViewController, teamConfigViewController, schemeWeaponConfigViewController;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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            if ([self.mapConfigViewController busy]) {
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                UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                                message:NSLocalizedString(@"Before returning the preview needs to be generated",@"")
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                                                               delegate:nil
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                                                      cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                                      otherButtonTitles:nil];
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                [alert show];
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                [alert release];
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            } else {
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                [[AudioManagerController mainManager] playBackSound];
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                [[self presentingViewController] dismissViewControllerAnimated:YES completion:nil];
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            }
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            break;
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        case 1:
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            [[AudioManagerController mainManager] playClickSound];
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            if ([self isEverythingSet] == NO)
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                return;
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            theButton.enabled = NO;
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            [self clearImgContainer];
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            [self startGame:theButton];
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            break;
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        case 2:
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            [[AudioManagerController mainManager] playClickSound];
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            if (self.helpPage == nil)
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                self.helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPad" bundle:nil];
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            self.helpPage.view.alpha = 0;
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            self.helpPage.view.frame = self.view.frame;
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            [self.view addSubview:self.helpPage.view];
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            [UIView animateWithDuration:0.5 animations:^{
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                self.helpPage.view.alpha = 1;
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            }];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(IBAction) segmentPressed:(id) sender {
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    UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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    [[AudioManagerController mainManager] playSelectSound];
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    switch (theSegment.selectedSegmentIndex) {
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        case 0:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.mapConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.mapConfigViewController.view];
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            break;
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        case 1:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [self.teamConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:self.teamConfigViewController.view];
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            break;
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        case 2:
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            // this message is compulsory otherwise the table won't be loaded at all
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            [schemeWeaponConfigViewController viewWillAppear:NO];
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            [self.view bringSubviewToFront:schemeWeaponConfigViewController.view];
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            break;
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        case 3:
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            if (helpPage == nil) {
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                helpPage = [[HelpPageLobbyViewController alloc] initWithNibName:@"HelpPageLobbyViewController-iPhone" bundle:nil];
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                CGRect helpPageFrame = self.view.frame;
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                helpPageFrame.size.height -= 44; //toolbar height
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                self.helpPage.view.frame = helpPageFrame;
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                [self.view addSubview:helpPage.view];
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            }
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            // this message is compulsory otherwise the table won't be loaded at all
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            [helpPage viewWillAppear:NO];
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            [self.view bringSubviewToFront:helpPage.view];
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            break;
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        default:
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            DLog(@"Nope");
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            break;
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    }
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}
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-(BOOL) isEverythingSet {
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    // don't start playing if the preview is in progress
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    if ([self.mapConfigViewController busy]) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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                                                        message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if there is more than one team
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    if ([self.teamConfigViewController.listOfSelectedTeams count] < 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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                                                        message:NSLocalizedString(@"Select at least two teams to play a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there's room for enough hogs in the selected map
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    int hogs = 0;
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    for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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        hogs += [[teamData objectForKey:@"number"] intValue];
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    if (hogs > self.mapConfigViewController.maxHogs) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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                                                        message:NSLocalizedString(@"The map is too small for that many hogs",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if there aren't too many teams
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    if ((int)[self.teamConfigViewController.listOfSelectedTeams count] > HW_getMaxNumberOfTeams()) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many teams",@"")
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                                                        message:NSLocalizedString(@"You exceeded the maximum number of tems allowed in a game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play only if one scheme and one weapon are selected
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    if ([self.schemeWeaponConfigViewController.selectedScheme length] == 0 || [self.schemeWeaponConfigViewController.selectedWeapon length] == 0 ) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Missing detail",@"")
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                                                        message:NSLocalizedString(@"Select one Scheme and one Weapon for this game",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    // play if the gameflags are set correctly (divideteam works only with 2 teams)
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    NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),self.schemeWeaponConfigViewController.selectedScheme];
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    NSArray *gameFlags = [[NSDictionary dictionaryWithContentsOfFile:schemePath] objectForKey:@"gamemod"];
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    [schemePath release];
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    if ([[gameFlags objectAtIndex:2] boolValue] && [self.teamConfigViewController.listOfSelectedTeams count] != 2) {
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        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Scheme mismatch",@"")
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                                                        message:NSLocalizedString(@"The scheme you selected allows only for two teams",@"")
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                                                       delegate:nil
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                                              cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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                                              otherButtonTitles:nil];
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        [alert show];
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        [alert release];
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        return NO;
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    }
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    return YES;
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}
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-(void) startGame:(UIButton *)button {
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    button.enabled = YES;
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    NSString *script = self.mapConfigViewController.missionCommand;
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    if ([script isEqualToString:@""])
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        script = self.schemeWeaponConfigViewController.scriptCommand;
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    // create the configuration file that is going to be sent to engine
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    NSDictionary *gameDictionary = [[NSDictionary alloc] initWithObjectsAndKeys:
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                                    self.mapConfigViewController.seedCommand,@"seed_command",
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                                    self.mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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                                    self.mapConfigViewController.mapGenCommand,@"mapgen_command",
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                                    self.mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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                                    self.mapConfigViewController.themeCommand,@"theme_command",
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                                    self.mapConfigViewController.staticMapCommand,@"staticmap_command",
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                                    self.teamConfigViewController.listOfSelectedTeams,@"teams_list",
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                                    self.schemeWeaponConfigViewController.selectedScheme,@"scheme",
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                                    self.schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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                                    script,@"mission_command",
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                                    nil];
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    [GameInterfaceBridge registerCallingController:self];
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    [GameInterfaceBridge startLocalGame:gameDictionary];
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    [gameDictionary release];
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}
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-(void) loadNiceHogs
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{
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    @autoreleasepool
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    {
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        NSString *filePath = [[NSString alloc] initWithFormat:@"%@/Hedgehog/Idle.png",GRAPHICS_DIRECTORY()];
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        UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:filePath];
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        [filePath release];
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        NSArray *hatArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:HATS_DIRECTORY() error:NULL];
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        NSUInteger numberOfHats = [hatArray count];
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        int animationFrames = IS_VERY_POWERFUL([HWUtils modelType]) ? 16 : 1;
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        self.imgContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 40)];
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        NSInteger numberOfHogs = 1 + arc4random_uniform(15);
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        DLog(@"Drawing %ld nice hedgehogs", (long)numberOfHogs);
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        for (int i = 0; i < numberOfHogs; i++) {
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            NSString *hat = [hatArray objectAtIndex:arc4random_uniform((int)numberOfHats)];
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            NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
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            UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile:hatFile];
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            NSMutableArray *animation = [[NSMutableArray alloc] initWithCapacity:animationFrames];
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            for (int j = 0; j < animationFrames; j++) {
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                int x = ((j*32)/(int)hatSprite.size.height)*32;
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                int y = (j*32)%(int)hatSprite.size.height;
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                UIImage *hatSpriteFrame = [hatSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogSpriteFrame = [hogSprite cutAt:CGRectMake(x, y, 32, 32)];
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                UIImage *hogWithHat = [hogSpriteFrame mergeWith:hatSpriteFrame atPoint:CGPointMake(0, 5)];
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                [animation addObject:hogWithHat];
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            }
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            [hatSprite release];
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            [hatFile release];
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            UIImageView *hog = [[UIImageView alloc] initWithImage:[animation objectAtIndex:0]];
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            hog.animationImages = animation;
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            hog.animationDuration = 3;
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            [animation release];
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            int x = 20*i+arc4random_uniform(128);
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            while (x > 320 - 32)
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                x = i*arc4random_uniform(32);
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            hog.frame = CGRectMake(x, 25, hog.frame.size.width, hog.frame.size.height);
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            [self.imgContainer addSubview:hog];
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            [hog startAnimating];
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            [hog release];
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        }
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        [hogSprite release];
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        dispatch_async(dispatch_get_main_queue(), ^{
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            [self.view addSubview:self.imgContainer];
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            // don't place the nice hogs if there is no space for them
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            if ((self.interfaceOrientation == UIInterfaceOrientationPortrait ||
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                 self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown))
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                self.imgContainer.alpha = 0;
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            self.isDrawingNiceHogs = NO;
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        });
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    }
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}
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- (void)clearImgContainer
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{
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    for (UIView *oneView in [self.imgContainer subviews])
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    {
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        if ([oneView isMemberOfClass:[UIImageView class]])
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        {
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            UIImageView *anImageView = (UIImageView *)oneView;
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            [anImageView removeFromSuperview];
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        }
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    }
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    [self.imgContainer removeFromSuperview];
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    self.imgContainer = nil;
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}
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-(void) viewDidLoad {
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    self.view.backgroundColor = [UIColor blackColor];
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    CGRect screenRect = [[UIScreen mainScreen] safeBounds];
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    self.view.frame = screenRect;
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    if (IS_IPAD()) {
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        // the label for the filter slider
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        UILabel *backLabel = [[UILabel alloc] initWithFrame:CGRectMake(116, 714, 310, 40)
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                                                   andTitle:nil
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                                            withBorderWidth:2.0f];
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        self.sliderBackground = backLabel;
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        [backLabel release];
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        [self.view addSubview:self.sliderBackground];
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        // the label for max hogs
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        UILabel *maxLabel = [[UILabel alloc] initWithFrame:CGRectMake(598, 714, 310, 40)
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                                                  andTitle:NSLocalizedString(@"Loading...",@"")
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                                           withBorderWidth:2.0f];
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        maxLabel.font = [UIFont italicSystemFontOfSize:[UIFont labelFontSize]];
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        maxLabel.textColor = [UIColor whiteColor];
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        maxLabel.textAlignment = UITextAlignmentCenter;
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        [self.view addSubview:maxLabel];
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        self.mapConfigViewController.maxLabel = maxLabel;
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        [maxLabel release];
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    } else {
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        self.mapConfigViewController.view.frame = CGRectMake(0, 0, screenRect.size.width, screenRect.size.height-44);
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    }
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    [self.view addSubview:self.mapConfigViewController.view];
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    [self.view bringSubviewToFront:self.mapConfigViewController.slider];
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    [super viewDidLoad];
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}
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval) duration {
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    if (IS_IPAD() == NO)
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        return;
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    [self updateiPadUIForInterfaceOrientation:toInterfaceOrientation];
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    if (self.helpPage)
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    {
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        self.helpPage.view.frame = self.view.frame;
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    }
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}
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- (void)updateiPadUIForInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
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{
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    if ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
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         interfaceOrientation == UIInterfaceOrientationLandscapeRight)) {
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        self.imgContainer.alpha = 1;
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        self.titleImage.frame = CGRectMake(357, 17, 309, 165);
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        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 60, 320, 620);
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        self.mapConfigViewController.view.frame = CGRectMake(704, 0, 320, 680);
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        self.teamConfigViewController.view.frame = CGRectMake(337, 187, 350, 505);
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        self.mapConfigViewController.maxLabel.frame = CGRectMake(121, 714, 300, 40);
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        self.sliderBackground.frame = CGRectMake(603, 714, 300, 40);
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        self.mapConfigViewController.slider.frame = CGRectMake(653, 724, 200, 23);
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   363
    } else {
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   364
        self.imgContainer.alpha = 0;
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        self.titleImage.frame = CGRectMake(37, 28, 309, 165);
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        self.schemeWeaponConfigViewController.view.frame = CGRectMake(0, 214, 378, 366);
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        self.mapConfigViewController.view.frame = CGRectMake(390, 0, 378, 580);
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        self.teamConfigViewController.view.frame = CGRectMake(170, 590, 428, 366);
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        self.mapConfigViewController.maxLabel.frame = CGRectMake(104, 975, 200, 40);
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        self.sliderBackground.frame = CGRectMake(465, 975, 200, 40);
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   371
        self.mapConfigViewController.slider.frame = CGRectMake(475, 983, 180, 23);
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   372
    }
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   373
}
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   374
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-(void) viewWillAppear:(BOOL)animated
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{
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   377
    [super viewWillAppear:animated];
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   378
    
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   379
    if (IS_IPAD() && !self.imgContainer && !self.isDrawingNiceHogs)
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diff changeset
   380
    {
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   381
        self.isDrawingNiceHogs = YES;
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diff changeset
   382
        [NSThread detachNewThreadSelector:@selector(loadNiceHogs) toTarget:self withObject:nil];
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diff changeset
   383
    }
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diff changeset
   384
    
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   385
    if (IS_IPAD())
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diff changeset
   386
    {
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diff changeset
   387
        // we assume here what 'statusBarOrientation' will never be changed manually!
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diff changeset
   388
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
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diff changeset
   389
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
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diff changeset
   390
    }
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   391
}
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   392
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diff changeset
   393
- (void)viewDidAppear:(BOOL)animated
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diff changeset
   394
{
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diff changeset
   395
    [super viewDidAppear:animated];
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diff changeset
   396
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
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diff changeset
   397
    if (IS_IPAD())
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diff changeset
   398
    {
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diff changeset
   399
        // need to call this again in order to fix layout on iOS 9 when going back from rotated stats page
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diff changeset
   400
        UIInterfaceOrientation currentOrientation = [[UIApplication sharedApplication] statusBarOrientation];
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diff changeset
   401
        [self updateiPadUIForInterfaceOrientation:currentOrientation];
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
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diff changeset
   402
    }
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
antonc27 <antonc27@mail.ru>
parents: 11210
diff changeset
   403
}
51cc7ec00c2d - Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
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parents: 11210
diff changeset
   404
11225
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diff changeset
   405
-(void) didReceiveMemoryWarning
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diff changeset
   406
{
11226
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diff changeset
   407
    [self clearImgContainer];
6115
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koda
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diff changeset
   408
6634
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diff changeset
   409
    if (self.titleImage.superview == nil)
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diff changeset
   410
        self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   411
    if (self.sliderBackground.superview == nil)
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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diff changeset
   412
        self.sliderBackground = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   413
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   414
    if (self.mapConfigViewController.view.superview == nil)
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   415
        self.mapConfigViewController = nil;
3971
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   416
    if (self.teamConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   417
        self.teamConfigViewController = nil;
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   418
    if (self.schemeWeaponConfigViewController.view.superview == nil)
5c82ee165ed5 minor stuff
koda
parents: 3948
diff changeset
   419
        self.schemeWeaponConfigViewController = nil;
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   420
    if (self.helpPage.view.superview == nil)
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   421
        self.helpPage = nil;
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   422
    MSG_MEMCLEAN();
3778
2e61bb50cc57 add a nice group of hogs in lobby page
koda
parents: 3739
diff changeset
   423
    [super didReceiveMemoryWarning];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   425
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
-(void) viewDidUnload {
3923
694e6f6e0e30 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda
parents: 3911
diff changeset
   427
    self.imgContainer = nil;
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   428
    self.titleImage = nil;
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   429
    self.sliderBackground = nil;
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   430
    self.schemeWeaponConfigViewController = nil;
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   431
    self.teamConfigViewController = nil;
3930
8b00b4f93242 remove a useless field from weaponfile format
koda
parents: 3926
diff changeset
   432
    self.mapConfigViewController = nil;
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   433
    self.helpPage = nil;
3662
a44406f4369b polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents: 3661
diff changeset
   434
    MSG_DIDUNLOAD();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   435
    [super viewDidUnload];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   436
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   437
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   438
-(void) dealloc {
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   439
    releaseAndNil(imgContainer);
6634
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   440
    releaseAndNil(titleImage);
e00762923086 ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents: 6353
diff changeset
   441
    releaseAndNil(sliderBackground);
6115
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   442
    releaseAndNil(schemeWeaponConfigViewController);
485cfecadc9a HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda
parents: 6108
diff changeset
   443
    releaseAndNil(teamConfigViewController);
5208
878e551f0b4a all together now! releaseAndNil ftw
koda
parents: 5158
diff changeset
   444
    releaseAndNil(mapConfigViewController);
11120
83c0d96f86ea - HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru>
parents: 11116
diff changeset
   445
    releaseAndNil(helpPage);
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   446
    [super dealloc];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   448
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   449
@end