hedgewars/VGSHandlers.inc
author nemo
Sat, 09 Jun 2012 10:28:45 -0400
changeset 7208 62e36dc45098
parent 7206 ce46b56ae9f5
child 7375 16ae2e1c9005
permissions -rw-r--r--
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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(*
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 * This file contains the step handlers for visual gears.
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 *
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 * Since the effects of visual gears do not affect the course of the game,
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 * no "synchronization" between players is required.
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 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat)
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 * is usually not necessary and therefore undesirable.
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 *)
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procedure doStepFlake(Gear: PVisualGear; Steps: Longword);
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var sign: real;
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begin
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if vobCount = 0 then exit;
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sign:= 1;
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with Gear^ do
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    begin
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    inc(FrameTicks, Steps);
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    if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then
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        begin
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        dec(FrameTicks, vobFrameTicks);
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        inc(Frame);
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        if Frame = vobFramesCount then
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            Frame:= 0
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        end
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    else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then
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        begin
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        dec(FrameTicks, vobSDFrameTicks);
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        inc(Frame);
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        if Frame = vobSDFramesCount then
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            Frame:= 0
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        end;
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    X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale;
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    if SuddenDeathDmg then
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        Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale
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    else
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        Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale;
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    Angle:= Angle + dAngle * Steps;
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    if Angle > 360 then
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        Angle:= Angle - 360
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    else
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        if Angle < - 360 then
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            Angle:= Angle + 360;
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    if (round(X) >= cLeftScreenBorder)
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    and (round(X) <= cRightScreenBorder)
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    and (round(Y) - 75 <= LAND_HEIGHT)
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    and (Timer > 0) and (Timer-Steps > 0) then
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        begin
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdX:= tdX - 0.005*Steps*sign;
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        if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then
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            tdX:= 0;
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        if tdX > 0 then
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            sign := 1
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        else
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            sign:= -1;
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        tdY:= tdY - 0.005*Steps*sign;
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        if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then
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            tdY:= 0;
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        dec(Timer, Steps)
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        end
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    else
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        begin
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        if round(X) < cLeftScreenBorder then
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            X:= X + cScreenSpace
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        else
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            if round(X) > cRightScreenBorder then
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                X:= X - cScreenSpace;
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            // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards?
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        if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then
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            begin
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            X:= cLeftScreenBorder + random(cScreenSpace);
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            Y:= Y - (1024 + 250 + random(50)) // TODO - configure in theme (jellies for example could use limited range)
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            end
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        else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then
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            begin
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            X:= cLeftScreenBorder + random(cScreenSpace);
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            Y:= Y - (1024 + random(25))
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            end;
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        Timer:= 0;
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        tdX:= 0;
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        tdY:= 0
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        end;
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    end;
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword);
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begin
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if Gear^.FrameTicks > Steps then
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    dec(Gear^.FrameTicks, Steps)
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else
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    DeleteVisualGear(Gear);
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepCloud(Gear: PVisualGear; Steps: Longword);
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var s: Longword;
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    t: real;
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begin
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Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps;
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// up-and-down-bounce magic
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s := (GameTicks + Gear^.Timer) mod 4096;
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t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
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if (s < 2048) then t := -t;
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Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
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if round(Gear^.X) < cLeftScreenBorder then
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    Gear^.X:= Gear^.X + cScreenSpace
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else
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    if round(Gear^.X) > cRightScreenBorder then
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        Gear^.X:= Gear^.X - cScreenSpace
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepExpl(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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//Gear^.dY:= Gear^.dY + cGravityf;
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if Gear^.FrameTicks <= Steps then
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    if Gear^.Frame = 0 then
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        DeleteVisualGear(Gear)
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    else
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        begin
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        dec(Gear^.Frame);
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        Gear^.FrameTicks:= cExplFrameTicks
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        end
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    else dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepNote(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps / 2;
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Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10;
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while Gear^.Angle > cMaxAngle do
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    Gear^.Angle:= Gear^.Angle - cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.FrameTicks, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword);
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begin
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Steps := Steps;
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if Gear^.Timer <= Steps then
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    DeleteVisualGear(Gear)
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else
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    dec(Gear^.Timer, Steps)
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepEgg(Gear: PVisualGear; Steps: Longword);
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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Gear^.dY:= Gear^.dY + cGravityf * Steps;
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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if Gear^.FrameTicks <= Steps then
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    begin
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    DeleteVisualGear(Gear);
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   201
    exit
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   202
    end
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else
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    dec(Gear^.FrameTicks, Steps);
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   205
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   206
if Gear^.FrameTicks < $FF then
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   Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks
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end;
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////////////////////////////////////////////////////////////////////////////////
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procedure doStepFire(Gear: PVisualGear; Steps: Longword);
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   212
var vgt: PVisualGear;
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begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps);
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if (Gear^.State and gstTmpFlag) = 0 then
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    begin
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    Gear^.dY:= Gear^.dY + cGravityf * Steps;
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   220
    if ((GameTicks mod 200) < Steps + 1) then
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   221
        begin
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        vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire);
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   223
        if vgt <> nil then
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   224
            begin
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            vgt^.dx:= 0;
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   226
            vgt^.dy:= 0;
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            vgt^.State:= gstTmpFlag;
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   228
            end;
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   229
        end
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   230
    end
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   231
else
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   232
    inc(Steps, Steps);
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   234
if Gear^.FrameTicks <= Steps then
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   235
       DeleteVisualGear(Gear)
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   236
else
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    dec(Gear^.FrameTicks, Steps)
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   238
end;
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   240
////////////////////////////////////////////////////////////////////////////////
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   241
procedure doStepShell(Gear: PVisualGear; Steps: Longword);
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   242
begin
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Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   244
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Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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   246
Gear^.dY:= Gear^.dY + cGravityf * Steps;
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   247
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Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
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   249
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   250
if Gear^.FrameTicks <= Steps then
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   251
    DeleteVisualGear(Gear)
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   252
else
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   253
    dec(Gear^.FrameTicks, Steps)
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   254
end;
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   255
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   256
procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword);
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   257
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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   258
Gear^.Y:= Gear^.Y - 0.02 * Steps;
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   259
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   260
if Gear^.FrameTicks <= Steps then
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   261
    DeleteVisualGear(Gear)
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   262
else
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   263
    dec(Gear^.FrameTicks, Steps)
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   264
end;
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   265
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   266
////////////////////////////////////////////////////////////////////////////////
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   267
procedure doStepBubble(Gear: PVisualGear; Steps: Longword);
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   268
begin
6580
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   269
Gear^.X:= Gear^.X + Gear^.dX * Steps;
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   270
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
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   271
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   272
Gear^.dX := Gear^.dX / (1.001 * Steps);
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   273
Gear^.dY := Gear^.dY / (1.001 * Steps);
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6580
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   275
if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then
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lovelacer
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   276
    DeleteVisualGear(Gear)
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   277
else
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   278
    dec(Gear^.FrameTicks, Steps)
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   279
end;
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   280
f31225f99a06 some file that tried to escape...
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   281
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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   282
procedure doStepSteam(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
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   283
begin
6580
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   284
Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps;
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lovelacer
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   285
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
3441
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   286
6580
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lovelacer
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   287
if Gear^.FrameTicks <= Steps then
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lovelacer
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   288
    if Gear^.Frame = 0 then
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lovelacer
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   289
        DeleteVisualGear(Gear)
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lovelacer
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   290
    else
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lovelacer
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diff changeset
   291
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   292
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   293
            dec(Gear^.Frame);
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lovelacer
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   294
        Gear^.FrameTicks:= cExplFrameTicks
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lovelacer
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diff changeset
   295
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   296
else dec(Gear^.FrameTicks, Steps)
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   297
end;
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   298
f31225f99a06 some file that tried to escape...
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   299
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
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   300
procedure doStepAmmo(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
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   301
begin
6580
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   302
Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps;
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   303
6580
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   304
Gear^.scale:= Gear^.scale + 0.0025 * Steps;
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lovelacer
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diff changeset
   305
Gear^.alpha:= Gear^.alpha - 0.0015 * Steps;
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   306
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   307
if Gear^.alpha < 0 then
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lovelacer
parents: 6553
diff changeset
   308
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   309
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   310
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   311
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   312
procedure doStepSmoke(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   313
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   314
Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   315
Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   316
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   317
Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   318
//Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   319
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   320
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   321
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   322
        DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   323
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   324
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   325
        if Random(2) = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   326
            dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   327
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   328
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   329
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   330
end;
f31225f99a06 some file that tried to escape...
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parents:
diff changeset
   331
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   332
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   333
procedure doStepDust(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   334
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   335
Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   336
Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   337
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   338
Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   339
Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   340
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   341
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   342
    if Gear^.Frame = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   343
            DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   344
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   345
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   346
        dec(Gear^.Frame);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   347
        Gear^.FrameTicks:= cExplFrameTicks
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   348
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   349
    else dec(Gear^.FrameTicks, Steps)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   350
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   351
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   352
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   353
procedure doStepSplash(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   354
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   355
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   356
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   357
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   358
    dec(Gear^.FrameTicks, Steps);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   359
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   360
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   361
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   362
procedure doStepDroplet(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   363
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   364
Gear^.X:= Gear^.X + Gear^.dX * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   365
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   366
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   367
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   368
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   369
if round(Gear^.Y) > cWaterLine then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   370
    begin
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   371
    DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   372
    PlaySound(TSound(ord(sndDroplet1) + Random(3)));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   373
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   374
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   375
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   376
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   377
procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   378
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   379
inc(Gear^.Timer, Steps);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   380
if Gear^.Timer >= Gear^.FrameTicks then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   381
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   382
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   383
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   384
    Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   385
    Gear^.alpha := 1 - power(Gear^.Timer / 350, 4);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   386
    if Gear^.alpha < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   387
        Gear^.alpha:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   388
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   389
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   390
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   391
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   392
procedure doStepFeather(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   393
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   394
Gear^.X:= Gear^.X + Gear^.dX * Steps;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   395
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   396
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   397
Gear^.dY:= Gear^.dY + cGravityf * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   398
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   399
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   400
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   401
if Gear^.FrameTicks <= Steps then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   402
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   403
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   404
    dec(Gear^.FrameTicks, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   405
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   406
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   407
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   408
const cSorterWorkTime = 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   409
var thexchar: array[0..cMaxTeams] of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   410
            record
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   411
            dy, ny, dw: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   412
            team: PTeam;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   413
            SortFactor: QWord;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   414
            end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   415
    currsorter: PVisualGear = nil;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   416
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   417
procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   418
var i, t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   419
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   420
for t:= 1 to Steps do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   421
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   422
    dec(Gear^.Timer);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   423
    if (Gear^.Timer and 15) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   424
        for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   425
            with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   426
                begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   427
                {$WARNINGS OFF}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   428
                team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div 640;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   429
                team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   430
                {$WARNINGS ON}
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   431
                end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   432
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   433
    if (Gear^.Timer = 0) or (currsorter <> Gear) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   434
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   435
        if currsorter = Gear then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   436
            currsorter:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   437
        DeleteVisualGear(Gear);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   438
        exit
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   439
        end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   440
    end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   441
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   442
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   443
procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   444
var i: Longword;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   445
    b: boolean;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   446
    t: LongInt;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   447
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   448
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   449
for t:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   450
    with thexchar[t] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   451
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   452
        dy:= TeamsArray[t]^.DrawHealthY;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   453
        dw:= TeamsArray[t]^.TeamHealthBarWidth - TeamsArray[t]^.NewTeamHealthBarWidth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   454
        team:= TeamsArray[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   455
        SortFactor:= TeamsArray[t]^.Clan^.ClanHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   456
        SortFactor:= (SortFactor shl  3) + TeamsArray[t]^.Clan^.ClanIndex;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   457
        SortFactor:= (SortFactor shl 30) + TeamsArray[t]^.TeamHealth;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   458
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   459
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   460
if TeamsCount > 1 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   461
    repeat
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   462
    b:= true;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   463
    for t:= 0 to TeamsCount - 2 do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   464
        if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   465
            begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   466
            thexchar[cMaxTeams]:= thexchar[t];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   467
            thexchar[t]:= thexchar[Succ(t)];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   468
            thexchar[Succ(t)]:= thexchar[cMaxTeams];
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   469
            b:= false
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   470
            end
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   471
    until b;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   472
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   473
t:= - 4;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   474
for i:= 0 to Pred(TeamsCount) do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   475
    with thexchar[i] do
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   476
        begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   477
        dec(t, team^.HealthTex^.h + 2);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   478
        ny:= t;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   479
        dy:= dy - ny
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   480
        end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   481
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   482
Gear^.Timer:= cSorterWorkTime;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   483
Gear^.doStep:= @doStepTeamHealthSorterWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   484
currsorter:= Gear;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   485
//doStepTeamHealthSorterWork(Gear, Steps)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   486
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   487
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   488
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   489
procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   490
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   491
if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   492
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   493
if (Gear^.Hedgehog^.Gear <> nil) then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   494
    begin
5151
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   495
    Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2  - Gear^.FrameTicks);
cbadb9fa52fc An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo
parents: 5121
diff changeset
   496
    Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   497
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   498
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   499
if Gear^.Timer = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   500
    begin
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   501
    if Gear^.Hedgehog^.SpeechGear = Gear then
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   502
        Gear^.Hedgehog^.SpeechGear:= nil;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   503
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   504
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   505
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   506
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   507
procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   508
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   509
Steps:= Steps; // avoid compiler hint
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   510
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   511
with Gear^.Hedgehog^ do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   512
    if SpeechGear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   513
        SpeechGear^.Timer:= 0;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   514
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   515
Gear^.Hedgehog^.SpeechGear:= Gear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   516
5186
a05c14510c8a fix some more warnings
koda
parents: 5179
diff changeset
   517
Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   518
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   519
Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   520
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   521
case Gear^.FrameTicks of
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   522
    1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   523
    2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   524
    3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   525
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   526
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   527
Gear^.doStep:= @doStepSpeechBubbleWork;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   528
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   529
Gear^.Y:= Gear^.Y - Gear^.Tex^.h
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   530
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   531
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   532
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   533
procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   534
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   535
if Steps > Gear^.Timer then
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   536
    DeleteVisualGear(Gear)
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   537
else
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   538
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   539
    dec(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   540
    Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
5581
cc43f382ed9a Check for dX too
nemo
parents: 5580
diff changeset
   541
    Gear^.X:= Gear^.X + Gear^.dX * Steps
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   542
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   543
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   544
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   545
procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   546
begin
4161
1f19dcdabe19 Remove more int64 casts
unc0rr
parents: 4152
diff changeset
   547
if round(Gear^.Y) - 10 < cWaterLine then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   548
    DeleteVisualGear(Gear)
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   549
else
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   550
    Gear^.Y:= Gear^.Y - 0.08 * Steps;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   551
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   552
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   553
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   554
procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   555
var s: shortstring;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   556
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   557
s:= '';
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   558
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   559
str(Gear^.State, s);
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   560
if Gear^.Hedgehog <> nil then
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4327
diff changeset
   561
    Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16)
3459
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   562
else
c552aa44108d hey sheepluva, how about just this? lets you have an anonymous one too.
nemo
parents: 3443
diff changeset
   563
    Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   564
5578
nemo
parents: 5576
diff changeset
   565
Gear^.doStep:= @doStepHealthTagWork;
5576
bf30c60786a5 Move HealthTag dY init into AddGear
nemo
parents: 5563
diff changeset
   566
5596
nemo
parents: 5581
diff changeset
   567
if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0)  then
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   568
    Gear^.doStep:= @doStepHealthTagWorkUnderWater;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   569
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4365
diff changeset
   570
Gear^.Y:= Gear^.Y - Gear^.Tex^.h;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   571
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   572
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   573
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   574
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   575
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   576
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   577
procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   578
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   579
inc(Gear^.Timer, Steps );
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   580
if Gear^.Timer > 64 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   581
    begin
3995
360332f8785f SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva
parents: 3994
diff changeset
   582
    if Gear^.State = 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   583
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   584
        DeleteVisualGear(Gear);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   585
        exit;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   586
        end;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   587
    dec(Gear^.State, Gear^.Timer div 65);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   588
    Gear^.Timer:= Gear^.Timer mod 65;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   589
    end;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   590
Gear^.dX:= Gear^.dX + cWindSpeedf * Steps;
3587
eca835df4106 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo
parents: 3466
diff changeset
   591
Gear^.X:= Gear^.X + Gear^.dX;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   592
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   593
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   594
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   595
procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   596
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   597
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   598
if Gear^.Timer > 75 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   599
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   600
    inc(Gear^.State, Gear^.Timer div 76);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   601
    Gear^.Timer:= Gear^.Timer mod 76;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   602
    if Gear^.State > 5 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   603
        DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   604
    end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   605
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   606
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   607
procedure doStepExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   608
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   609
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   610
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   611
begin
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   612
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   613
gY:= round(Gear^.Y);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   614
for i:= 0 to 31 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   615
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   616
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   617
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   618
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   619
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   620
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   621
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   622
    end;
3590
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   623
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart);
66e1bc1ea3a9 explosions: cache rounded X,Y values
sheepluva
parents: 3587
diff changeset
   624
for i:= 0 to  8 do AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   625
Gear^.doStep:= @doStepExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   626
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   627
    Gear^.doStep(Gear, Steps-1);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   628
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   629
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   630
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   631
////////////////////////////////////////////////////////////////////////////////
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   632
procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword);
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   633
var maxMovement: LongInt;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   634
begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   635
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   636
inc(Gear^.Timer, Steps);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   637
if (Gear^.Timer and 5) = 0 then
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   638
    begin
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   639
    maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   640
    ShakeCamera(maxMovement);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   641
    end;
5804
98192121dc69 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo
parents: 5803
diff changeset
   642
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   643
if Gear^.Timer > 250 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   644
    DeleteVisualGear(Gear);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   645
end;
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   646
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   647
procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword);
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   648
var i: LongWord;
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   649
    gX,gY: LongInt;
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   650
    vg: PVisualGear;
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   651
begin
5855
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   652
//ScreenFade:= sfFromWhite;
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   653
//ScreenFadeValue:= round(60 * zoom * zoom);
74c621e12baa I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo
parents: 5840
diff changeset
   654
//ScreenFadeSpeed:= 5;
3593
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   655
gX:= round(Gear^.X);
ae50f63e4fa9 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo
parents: 3592
diff changeset
   656
gY:= round(Gear^.Y);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   657
AddVisualGear(gX, gY, vgtSmokeRing);
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   658
for i:= 0 to 46 do 
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   659
    begin
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   660
    vg:= AddVisualGear(gX, gY, vgtFire);
4475
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   661
    if vg <> nil then 
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   662
        begin
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   663
        vg^.State:= gstTmpFlag;
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   664
        inc(vg^.FrameTicks, vg^.FrameTicks)
54e78c40970b rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo
parents: 4473
diff changeset
   665
        end
4473
b6487d2c15ad try this mikade
nemo
parents: 4452
diff changeset
   666
    end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   667
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   668
    AddVisualGear(gX, gY, vgtExplPart);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   669
for i:= 0 to 15 do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   670
    AddVisualGear(gX, gY, vgtExplPart2);
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   671
Gear^.doStep:= @doStepBigExplosionWork;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   672
if Steps > 1 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   673
    Gear^.doStep(Gear, Steps-1);
4034
634a8c8682de add some phone rumbling to big explosions, airbomb and sinegun
koda
parents: 3995
diff changeset
   674
performRumble();
3441
f31225f99a06 some file that tried to escape...
sheepluva
parents:
diff changeset
   675
end;
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   676
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   677
procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   678
begin
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   679
Gear^.X:= Gear^.X + Gear^.dX * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   680
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   681
Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   682
Gear^.dY:= Gear^.dY + cGravityf * Steps;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   683
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   684
Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   685
5235
e30b06ffea3a Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo
parents: 5186
diff changeset
   686
if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   687
    begin
3699
e5e2cbc90891 Let's try this instead.
nemo
parents: 3689
diff changeset
   688
    AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
3689
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   689
    DeleteVisualGear(Gear);
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   690
    end
e2be39ee19f0 Engine:
smaxx
parents: 3641
diff changeset
   691
end;
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   692
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   693
////////////////////////////////////////////////////////////////////////////////
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   694
procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword);
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   695
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   696
if Gear^.FrameTicks <= Steps then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   697
    DeleteVisualGear(Gear)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   698
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   699
    dec(Gear^.FrameTicks, Steps);
4327
224efdd648e1 Small animation on bullet impact
Palewolf
parents: 4279
diff changeset
   700
end;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   701
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   702
////////////////////////////////////////////////////////////////////////////////
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   703
procedure doStepCircle(Gear: PVisualGear; Steps: Longword);
4452
258945553b18 make Tint(longword) use RGBA
nemo
parents: 4421
diff changeset
   704
var tmp: LongInt;
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   705
    i: LongWord;
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   706
begin
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   707
with Gear^ do
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   708
    if Frame <> 0 then
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   709
        for i:= 1 to Steps do
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   710
            begin
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   711
            inc(FrameTicks);
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   712
            if (FrameTicks mod Frame) = 0 then
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   713
                begin
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   714
                tmp:= Gear^.Tint and $FF;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   715
                if tdY >= 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   716
                    inc(tmp)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   717
                else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   718
                    dec(tmp);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   719
                if tmp < round(dX) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   720
                    tdY:= 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   721
                if tmp > round(dY) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   722
                    tdY:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   723
                if tmp > 255 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   724
                    tmp := 255;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   725
                if tmp < 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   726
                    tmp := 0;
5179
8d64dcb566ea Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr
parents: 5151
diff changeset
   727
                Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp)
4421
58c6918acde4 corrected steps
nemo
parents: 4420
diff changeset
   728
                end
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   729
            end
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   730
end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   731
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   732
////////////////////////////////////////////////////////////////////////////////
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   733
procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   734
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6553
diff changeset
   735
inc(Gear^.Timer, Steps);
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   736
    
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   737
while Gear^.Timer >= 10 do
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   738
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   739
    dec(Gear^.Timer, 10);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   740
    if WindBarWidth < Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   741
        inc(WindBarWidth)
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   742
    else if WindBarWidth > Gear^.Tag then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   743
        dec(WindBarWidth);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   744
    end;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   745
if cWindspeedf > Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   746
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   747
    cWindspeedf := cWindspeedf - Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   748
    if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   749
    end
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   750
else if cWindspeedf < Gear^.dAngle then
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   751
    begin
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   752
    cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   753
    if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   754
    end;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   755
        
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6700
diff changeset
   756
if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then 
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   757
    DeleteVisualGear(Gear)
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   758
end;
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   759
////////////////////////////////////////////////////////////////////////////////
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   760
procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   761
begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   762
Gear^.X:= Gear^.X + Gear^.dX * Steps;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   763
Gear^.Y:= Gear^.Y - Gear^.dY * Steps;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5236
diff changeset
   764
5562
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   765
if Gear^.FrameTicks <= Steps then
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   766
    DeleteVisualGear(Gear)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   767
else
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   768
    begin
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   769
    dec(Gear^.FrameTicks, Steps);
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   770
    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   771
        Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   772
    end
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   773
end;
8056d82b4d23 Seduction animation. New visual gear type.
nemo
parents: 5491
diff changeset
   774