author | mikade+nemo |
Fri, 24 Dec 2010 00:53:50 -0500 | |
changeset 4662 | 63aafc9c2a81 |
child 4674 | 6c9d96d06800 |
permissions | -rw-r--r-- |
4662
63aafc9c2a81
Add a bunch of lua from mikade, update translation files
mikade+nemo
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1 |
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63aafc9c2a81
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2 |
loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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3 |
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4 |
local player = nil -- This variable will point to the hog's gear |
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5 |
local enemy = nil |
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6 |
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7 |
local GameOver = false |
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8 |
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9 |
function onGameInit() |
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10 |
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11 |
-- Things we don't modify here will use their default values. |
63aafc9c2a81
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12 |
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13 |
Seed = 0 -- The base number for the random number generator |
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14 |
GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules |
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15 |
TurnTime = 90000 -- The time the player has to move each round (in ms) |
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16 |
CaseFreq = 0 -- The frequency of crate drops |
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17 |
MinesNum = 0 -- The number of mines being placed |
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18 |
MinesTime = 1000 |
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19 |
Explosives = 0 -- The number of explosives being placed |
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20 |
Delay = 10 -- The delay between each round |
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21 |
Map = "Hydrant" -- The map to be played |
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22 |
Theme = "City" -- The theme to be used |
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23 |
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24 |
AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") |
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25 |
player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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26 |
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27 |
AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default") |
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28 |
enemy = AddHog(loc("Poison"), 1, 100, "Skull") |
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29 |
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30 |
SetGearPosition(player, 1454, 1540) |
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31 |
SetGearPosition(enemy, 2488, 1960) |
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33 |
end |
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36 |
function onGameStart() |
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37 |
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39 |
SpawnAmmoCrate(1450,1910,amJetpack) |
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40 |
SpawnAmmoCrate(2568,1714,amFirePunch) |
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41 |
SpawnAmmoCrate(1974,1875,amBlowTorch) |
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42 |
SpawnAmmoCrate(2056,1877,amParachute) |
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43 |
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44 |
AddGear(1603, 1320, gtMine, 0, 0, 0, 0) |
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45 |
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46 |
ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out"), -amFirePunch, 0); |
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47 |
--SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) |
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48 |
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49 |
SetWind(-100) |
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50 |
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51 |
end |
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53 |
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54 |
function onGameTick() |
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55 |
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56 |
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57 |
if (TotalRounds == 3) and (GameOver == false) then |
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58 |
SetHealth(player, 0) |
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59 |
GameOver = true |
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60 |
end |
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61 |
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62 |
if TurnTimeLeft == 1 then |
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63 |
SetHealth(player, 0) |
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GameOver = true |
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65 |
end |
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66 |
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67 |
end |
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69 |
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70 |
function onAmmoStoreInit() |
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71 |
SetAmmo(amFirePunch, 1, 0, 0, 1) |
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72 |
SetAmmo(amBlowTorch, 0, 0, 0, 1) |
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73 |
SetAmmo(amGirder, 1, 0, 0, 0) |
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74 |
SetAmmo(amParachute, 0, 0, 0, 1) |
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75 |
SetAmmo(amJetpack, 0, 0, 0, 1) |
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76 |
end |
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77 |
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78 |
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79 |
function onGearAdd(gear) |
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80 |
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81 |
if GetGearType(gear) == gtJetpack then |
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82 |
SetHealth(gear,1000) |
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83 |
end |
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84 |
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85 |
end |
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86 |
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87 |
function onGearDelete(gear) |
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88 |
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89 |
if (gear == enemy) and (GameOver == false) then |
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90 |
ShowMission(loc("Operation Diver"), loc("MISSION SUCCESS"), loc("Congratulations!"), 0, 0) |
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91 |
elseif gear == player then |
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92 |
ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
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93 |
GameOver = true |
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94 |
end |
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95 |
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96 |
end |