author | koda |
Mon, 18 Apr 2011 02:45:51 +0200 | |
changeset 5156 | 641abe679bf0 |
parent 5154 | 851f36579ed4 |
child 5166 | d1eb1560b4d5 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 13/03/2011. |
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*/ |
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#import "HedgewarsAppDelegate.h" |
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#import "PascalImports.h" |
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#import "ObjcExports.h" |
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#import "CommodityFunctions.h" |
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#import "MainMenuViewController.h" |
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#import "Appirater.h" |
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#include <unistd.h> |
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#ifdef main |
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#undef main |
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#endif |
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#define BLACKVIEW_TAG 17935 |
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#define SECONDBLACKVIEW_TAG 48620 |
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@implementation SDLUIKitDelegate (customDelegate) |
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+(NSString *)getAppDelegateClassName { |
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return @"HedgewarsAppDelegate"; |
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} |
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@end |
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@implementation HedgewarsAppDelegate |
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@synthesize mainViewController, uiwindow, secondWindow, isInGame; |
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// convenience method |
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+(HedgewarsAppDelegate *)sharedAppDelegate { |
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return (HedgewarsAppDelegate *)[[UIApplication sharedApplication] delegate]; |
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} |
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-(id) init { |
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if (self = [super init]){ |
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mainViewController = nil; |
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uiwindow = nil; |
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secondWindow = nil; |
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isInGame = NO; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[mainViewController release]; |
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[uiwindow release]; |
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[secondWindow release]; |
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[super dealloc]; |
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} |
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// override the direct execution of SDL_main to allow us to implement our own frontend |
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-(void) postFinishLaunch { |
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[[UIApplication sharedApplication] setStatusBarHidden:YES]; |
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[Appirater appLaunched]; |
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self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; |
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NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); |
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self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; |
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[self.uiwindow addSubview:self.mainViewController.view]; |
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[self.mainViewController release]; |
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self.uiwindow.backgroundColor = [UIColor blackColor]; |
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[self.uiwindow makeKeyAndVisible]; |
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// check for dual monitor support |
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if (IS_DUALHEAD()) { |
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DLog(@"Dualhead mode"); |
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self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]]; |
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self.secondWindow.backgroundColor = [UIColor blackColor]; |
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self.secondWindow.screen = [[UIScreen screens] objectAtIndex:1]; |
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UIImage *titleImage = [UIImage imageWithContentsOfFile:@"title.png"]; |
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UIImageView *titleView = [[UIImageView alloc] initWithImage:titleImage]; |
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titleView.center = self.secondWindow.center; |
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[self.secondWindow addSubview:titleView]; |
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[titleView release]; |
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[self.secondWindow makeKeyAndVisible]; |
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} |
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} |
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-(void) applicationWillTerminate:(UIApplication *)application { |
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if (self.isInGame) |
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HW_terminate(YES); |
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[super applicationWillTerminate:application]; |
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} |
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-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { |
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// don't clean mainMenuViewController here!!! |
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MSG_MEMCLEAN(); |
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print_free_memory(); |
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} |
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//TODO: when the SDLUIKitDelegate methods applicationWillResignActive and applicationDidBecomeActive do work |
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// you'll be able to remove the methods below and just handle the SDL_WINDOWEVENT_MINIMIZED/SDL_WINDOWEVENT_RESTORED |
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// events in the MainLoop |
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-(void) applicationWillResignActive:(UIApplication *)application { |
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//[super applicationWillResignActive:application]; |
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UIDevice* device = [UIDevice currentDevice]; |
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if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
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device.multitaskingSupported && |
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self.isInGame) { |
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// let's try to be permissive with multitasking here... |
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NSDictionary *settings = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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if ([[settings objectForKey:@"multitasking"] boolValue]) |
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HW_suspend(); |
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else { |
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// so the game returns to the configuration view |
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if (isGameRunning()) |
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HW_terminate(NO); |
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else { |
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// while screen is loading you can't call HW_terminate() so we close the app |
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[self applicationWillTerminate:application]; |
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} |
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} |
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[settings release]; |
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} |
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} |
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-(void) applicationDidBecomeActive:(UIApplication *)application { |
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//[super applicationDidBecomeActive:application]; |
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UIDevice* device = [UIDevice currentDevice]; |
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if ([device respondsToSelector:@selector(isMultitaskingSupported)] && |
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device.multitaskingSupported && |
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self.isInGame) { |
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HW_resume(); |
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} |
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} |
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@end |