QTfrontend/model/GameStyleModel.cpp
author belphegorr <szabibibi@gmail.com>
Mon, 23 Jul 2012 19:15:59 +0300
changeset 7263 644eabbc9218
parent 6958 8230a516ba93
child 7258 722e8a0d89dc
permissions -rw-r--r--
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class implementation
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 */
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#include "GameStyleModel.h"
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void GameStyleModel::loadGameStyles()
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{
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    beginResetModel();
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    // empty list, so that we can (re)fill it
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    QStandardItemModel::clear();
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    QList<QStandardItem * > items;
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    items.append(new QStandardItem("Normal"));
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    // define a separator item
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    QStandardItem * separator = new QStandardItem("---");
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    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
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    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
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    items.append(separator);
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    QStringList scripts = DataManager::instance().entryList(
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                             QString("Scripts/Multiplayer"),
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                             QDir::Files,
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                             QStringList("*.lua")
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                         );
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    foreach(QString script, scripts)
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    {
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        script = script.remove(".lua", Qt::CaseInsensitive);
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        QFile scriptCfgFile(DataManager::instance().findFileForRead(
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                            QString("Scripts/Multiplayer/%2.cfg").arg(script)));
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        QString name = script;
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        name = name.replace("_", " ");
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        QString scheme = "locked";
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        QString weapons = "locked";
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
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        {
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            scriptCfgFile.close();
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            if (!scheme.isEmpty())
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                scheme.replace("_", " ");
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            if (!weapons.isEmpty())
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                weapons.replace("_", " ");
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        }
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        QStandardItem * item = new QStandardItem(name);
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        item->setData(script, ScriptRole);
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        item->setData(scheme, SchemeRole);
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        item->setData(weapons, WeaponsRole);
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        items.append(item);
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    }
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    QStandardItemModel::appendColumn(items);
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    endResetModel();
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}
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