author | nemo |
Wed, 27 Jul 2011 09:20:55 -0400 | |
changeset 5476 | 649d35cf95ff |
parent 5392 | 1840da0c1f1d |
child 6286 | 835392304f81 |
permissions | -rw-r--r-- |
942 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
4976 | 3 |
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
942 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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7 |
* the Free Software Foundation; version 2 of the License |
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8 |
* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 |
*) |
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18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
942 | 21 |
unit uChat; |
22 |
||
23 |
interface |
|
24 |
||
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
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procedure AddChatString(s: shortstring); |
29 |
procedure DrawChat; |
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946 | 30 |
procedure KeyPressChat(Key: Longword); |
942 | 31 |
|
32 |
implementation |
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4402 | 33 |
uses SDLh, uKeys, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO; |
942 | 34 |
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35 |
const MaxStrIndex = 27; |
942 | 36 |
|
946 | 37 |
type TChatLine = record |
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Tex: PTexture; |
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Time: Longword; |
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Width: LongInt; |
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s: shortstring; |
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42 |
end; |
942 | 43 |
|
946 | 44 |
var Strs: array[0 .. MaxStrIndex] of TChatLine; |
3539 | 45 |
MStrs: array[0 .. MaxStrIndex] of shortstring; |
46 |
missedCount: LongWord; |
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lastStr: LongWord; |
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visibleCount: LongWord; |
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49 |
InputStr: TChatLine; |
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InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char |
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ChatReady: boolean; |
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showAll: boolean; |
942 | 53 |
|
5392 | 54 |
const colors: array[#1..#6] of TSDL_Color = ( |
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(r:$FF; g:$FF; b:$FF; unused:$FF), // chat message [White] |
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(r:$FF; g:$00; b:$FF; unused:$FF), // action message [Purple] |
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(r:$90; g:$FF; b:$90; unused:$FF), // join/leave message [Lime] |
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(r:$FF; g:$FF; b:$A0; unused:$FF), // team message [Light Yellow] |
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(r:$FF; g:$00; b:$00; unused:$FF), // error messages [Red] |
60 |
(r:$00; g:$FF; b:$FF; unused:$FF) // input line [Light Blue] |
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); |
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63 |
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); |
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var strSurface, resSurface: PSDL_Surface; |
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w, h: LongInt; |
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color: TSDL_Color; |
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font: THWFont; |
942 | 68 |
begin |
4925 | 69 |
if cl.Tex <> nil then |
70 |
FreeTexture(cl.Tex); |
|
2396 | 71 |
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cl.s:= str; |
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|
2396 | 74 |
if isInput then |
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75 |
begin |
5392 | 76 |
color:= colors[#6]; |
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str:= UserNick + '> ' + str + '_' |
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end |
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else |
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begin |
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color:= colors[str[1]]; |
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82 |
delete(str, 1, 1) |
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83 |
end; |
2396 | 84 |
|
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85 |
font:= CheckCJKFont(str, fnt16); |
3407 | 86 |
w:= 0; h:= 0; // avoid compiler hints |
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TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), w, h); |
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88 |
|
2622 | 89 |
resSurface:= SDL_CreateRGBSurface(0, toPowerOf2(w), toPowerOf2(h), 32, RMask, GMask, BMask, AMask); |
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|
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strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), color); |
1431 | 92 |
cl.Width:= w + 4; |
1118 | 93 |
SDL_UpperBlit(strSurface, nil, resSurface, nil); |
94 |
SDL_FreeSurface(strSurface); |
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95 |
||
96 |
cl.Time:= RealTicks + 12500; |
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cl.Tex:= Surface2Tex(resSurface, false); |
1431 | 98 |
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1118 | 99 |
SDL_FreeSurface(resSurface) |
946 | 100 |
end; |
101 |
||
102 |
procedure AddChatString(s: shortstring); |
|
103 |
begin |
|
3539 | 104 |
if not ChatReady then |
105 |
begin |
|
106 |
if MissedCount < MaxStrIndex - 1 then |
|
107 |
MStrs[MissedCount]:= s |
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108 |
else if MissedCount < MaxStrIndex then |
|
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MStrs[MissedCount]:= #5 + '[...]'; |
|
110 |
inc(MissedCount); |
|
111 |
exit |
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112 |
end; |
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||
946 | 114 |
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); |
115 |
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SetLine(Strs[lastStr], s, false); |
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inc(visibleCount) |
942 | 119 |
end; |
120 |
||
121 |
procedure DrawChat; |
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var i, t, cnt: Longword; |
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r: TSDL_Rect; |
942 | 124 |
begin |
3539 | 125 |
ChatReady:= true; // maybe move to somewhere else? |
126 |
if MissedCount <> 0 then // there are chat strings we missed, so print them now |
|
127 |
begin |
|
128 |
for i:= 0 to MissedCount - 1 do |
|
129 |
AddChatString(MStrs[i]); |
|
130 |
MissedCount:= 0; |
|
131 |
end; |
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cnt:= 0; |
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t:= 0; |
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i:= lastStr; |
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r.x:= 6 - cScreenWidth div 2; |
1431 | 137 |
r.y:= (visibleCount - t) * 16 + 10; |
138 |
r.h:= 16; |
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||
140 |
if (GameState = gsChat) |
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and (InputStr.Tex <> nil) then |
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begin |
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r.w:= InputStr.Width; |
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144 |
DrawFillRect(r); |
3390 | 145 |
Tint($00, $00, $00, $80); |
3085 | 146 |
DrawTexture(9 - cScreenWidth div 2, visibleCount * 16 + 11, InputStr.Tex); |
3390 | 147 |
Tint($FF, $FF, $FF, $FF); |
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DrawTexture(8 - cScreenWidth div 2, visibleCount * 16 + 10, InputStr.Tex); |
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149 |
end; |
1431 | 150 |
|
151 |
dec(r.y, 16); |
|
152 |
||
5392 | 153 |
while (((t < 7) and (Strs[i].Time > RealTicks)) or |
154 |
((t < MaxStrIndex) and showAll)) and |
|
155 |
(Strs[i].Tex <> nil) do |
|
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begin |
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157 |
r.w:= Strs[i].Width; |
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158 |
DrawFillRect(r); |
3390 | 159 |
Tint($00, $00, $00, $80); |
3085 | 160 |
DrawTexture(9 - cScreenWidth div 2, (visibleCount - t) * 16 - 5, Strs[i].Tex); |
3390 | 161 |
Tint($FF, $FF, $FF, $FF); |
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DrawTexture(8 - cScreenWidth div 2, (visibleCount - t) * 16 - 6, Strs[i].Tex); |
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163 |
dec(r.y, 16); |
2376 | 164 |
|
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165 |
if i = 0 then i:= MaxStrIndex else dec(i); |
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166 |
inc(cnt); |
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167 |
inc(t) |
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168 |
end; |
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169 |
|
947 | 170 |
visibleCount:= cnt; |
942 | 171 |
end; |
172 |
||
4467 | 173 |
procedure SendHogSpeech(s: shortstring); |
174 |
begin |
|
175 |
SendIPC('h' + s); |
|
176 |
ParseCommand('/hogsay '+s, true) |
|
177 |
end; |
|
178 |
||
1033 | 179 |
procedure AcceptChatString(s: shortstring); |
1035 | 180 |
var i: TWave; |
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181 |
c, t: LongInt; |
4467 | 182 |
x: byte; |
1033 | 183 |
begin |
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184 |
t:= LocalTeam; |
4467 | 185 |
x:= 0; |
186 |
if (s[1] = '"') and (s[Length(s)] = '"') then x:= 1 |
|
187 |
else if (s[1] = '''') and (s[Length(s)] = '''') then x:= 2 |
|
188 |
else if (s[1] = '-') and (s[Length(s)] = '-') then x:= 3; |
|
189 |
if not CurrentTeam^.ExtDriven and (x <> 0) then |
|
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190 |
for c:= 0 to Pred(TeamsCount) do |
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191 |
if (TeamsArray[c] = CurrentTeam) then t:= c; |
4467 | 192 |
|
193 |
if x <> 0 then |
|
2017 | 194 |
begin |
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195 |
if t = -1 then |
2111 | 196 |
ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) |
197 |
else |
|
4467 | 198 |
SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); |
2017 | 199 |
exit |
200 |
end; |
|
4467 | 201 |
|
2017 | 202 |
// These 3 are same as above, only are to make the hedgehog say it on next attack |
203 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hsa ') then |
|
204 |
begin |
|
2111 | 205 |
if CurrentTeam^.ExtDriven then |
2112 | 206 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 207 |
else |
4467 | 208 |
SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); |
2017 | 209 |
exit |
210 |
end; |
|
211 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hta ') then |
|
212 |
begin |
|
2111 | 213 |
if CurrentTeam^.ExtDriven then |
2112 | 214 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 215 |
else |
4467 | 216 |
SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); |
2017 | 217 |
exit |
218 |
end; |
|
219 |
if (s[1] = '/') and (copy(s, 1, 5) = '/hya ') then |
|
220 |
begin |
|
2111 | 221 |
if CurrentTeam^.ExtDriven then |
2112 | 222 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
2111 | 223 |
else |
4467 | 224 |
SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); |
2017 | 225 |
exit |
226 |
end; |
|
2111 | 227 |
|
2518 | 228 |
if (copy(s, 1, 6) = '/team ') and (length(s) > 6) then |
2124 | 229 |
begin |
2403 | 230 |
ParseCommand(s, true); |
2124 | 231 |
exit |
232 |
end; |
|
1378 | 233 |
if (s[1] = '/') and (copy(s, 1, 4) <> '/me ') then |
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234 |
begin |
4121 | 235 |
if CurrentTeam^.ExtDriven or (CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
236 |
exit; |
|
2376 | 237 |
|
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238 |
for i:= Low(TWave) to High(TWave) do |
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239 |
if (s = Wavez[i].cmd) then |
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240 |
begin |
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241 |
ParseCommand('/taunt ' + char(i), true); |
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242 |
exit |
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|
243 |
end; |
2017 | 244 |
end |
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else |
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ParseCommand('/say ' + s, true); |
1033 | 247 |
end; |
248 |
||
946 | 249 |
procedure KeyPressChat(Key: Longword); |
250 |
const firstByteMark: array[1..4] of byte = (0, $C0, $E0, $F0); |
|
251 |
var i, btw: integer; |
|
1001 | 252 |
utf8: shortstring; |
946 | 253 |
begin |
1819 | 254 |
|
946 | 255 |
if Key <> 0 then |
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case Key of |
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257 |
{Backspace} |
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8, 127: if Length(InputStr.s) > 0 then |
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begin |
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InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; |
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261 |
SetLine(InputStr, InputStr.s, true) |
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end; |
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263 |
{Esc} |
5100 | 264 |
27: if Length(InputStr.s) > 0 then SetLine(InputStr, '', true) |
265 |
else |
|
266 |
begin |
|
267 |
FreezeEnterKey; |
|
268 |
SDL_EnableKeyRepeat(0,0); |
|
269 |
GameState:= gsGame; |
|
270 |
end; |
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271 |
{Return} |
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272 |
3, 13, 271: begin |
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273 |
if Length(InputStr.s) > 0 then |
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274 |
begin |
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275 |
AcceptChatString(InputStr.s); |
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276 |
SetLine(InputStr, '', false) |
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277 |
end; |
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278 |
FreezeEnterKey; |
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279 |
SDL_EnableKeyRepeat(0,0); |
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280 |
GameState:= gsGame; |
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281 |
end; |
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282 |
else |
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283 |
if (Key < $80) then btw:= 1 |
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284 |
else if (Key < $800) then btw:= 2 |
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285 |
else if (Key < $10000) then btw:= 3 |
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286 |
else btw:= 4; |
2376 | 287 |
|
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288 |
utf8:= ''; |
946 | 289 |
|
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290 |
for i:= btw downto 2 do |
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291 |
begin |
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292 |
utf8:= char((Key or $80) and $BF) + utf8; |
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293 |
Key:= Key shr 6 |
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294 |
end; |
2376 | 295 |
|
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296 |
utf8:= char(Key or firstByteMark[btw]) + utf8; |
946 | 297 |
|
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298 |
if byte(InputStr.s[0]) + btw > 240 then exit; |
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299 |
|
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300 |
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; |
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301 |
SetLine(InputStr, InputStr.s + utf8, true) |
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302 |
end |
946 | 303 |
end; |
304 |
||
4404 | 305 |
procedure chChatMessage(var s: shortstring); |
306 |
begin |
|
307 |
AddChatString(s) |
|
308 |
end; |
|
309 |
||
4402 | 310 |
procedure chSay(var s: shortstring); |
311 |
begin |
|
312 |
SendIPC('s' + s); |
|
313 |
||
314 |
if copy(s, 1, 4) = '/me ' then |
|
315 |
s:= #2'* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) |
|
316 |
else |
|
317 |
s:= #1 + UserNick + ': ' + s; |
|
318 |
||
319 |
AddChatString(s) |
|
320 |
end; |
|
321 |
||
322 |
procedure chTeamSay(var s: shortstring); |
|
323 |
begin |
|
324 |
SendIPC('b' + s); |
|
325 |
||
326 |
s:= #4 + '[Team] ' + UserNick + ': ' + s; |
|
327 |
||
328 |
AddChatString(s) |
|
329 |
end; |
|
330 |
||
331 |
procedure chHistory(var s: shortstring); |
|
332 |
begin |
|
333 |
s:= s; // avoid compiler hint |
|
334 |
uChat.showAll:= not uChat.showAll |
|
335 |
end; |
|
336 |
||
337 |
procedure chChat(var s: shortstring); |
|
338 |
begin |
|
339 |
s:= s; // avoid compiler hint |
|
340 |
GameState:= gsChat; |
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341 |
SDL_EnableKeyRepeat(200,45); |
4402 | 342 |
if length(s) = 0 then |
5100 | 343 |
SetLine(InputStr, '', true) |
4402 | 344 |
else |
345 |
begin |
|
5100 | 346 |
// err, does anyone have any documentation on this sequence? |
4402 | 347 |
KeyPressChat(27); |
348 |
KeyPressChat(47); |
|
349 |
KeyPressChat(116); |
|
350 |
KeyPressChat(101); |
|
351 |
KeyPressChat(97); |
|
352 |
KeyPressChat(109); |
|
353 |
KeyPressChat(32) |
|
354 |
end |
|
355 |
end; |
|
356 |
||
3038 | 357 |
procedure initModule; |
4925 | 358 |
var i: ShortInt; |
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359 |
begin |
4404 | 360 |
RegisterVariable('chatmsg', vtCommand, @chChatMessage, true); |
4402 | 361 |
RegisterVariable('say', vtCommand, @chSay, true); |
362 |
RegisterVariable('team', vtCommand, @chTeamSay, true); |
|
363 |
RegisterVariable('history', vtCommand, @chHistory, true ); |
|
364 |
RegisterVariable('chat', vtCommand, @chChat, true ); |
|
365 |
||
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366 |
lastStr:= 0; |
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367 |
visibleCount:= 0; |
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368 |
showAll:= false; |
3539 | 369 |
ChatReady:= false; |
370 |
missedCount:= 0; |
|
4925 | 371 |
|
372 |
inputStr.Tex := nil; |
|
373 |
for i:= 0 to MaxStrIndex do |
|
374 |
begin |
|
375 |
Strs[i].Tex := nil; |
|
376 |
end; |
|
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|
377 |
end; |
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378 |
|
3038 | 379 |
procedure freeModule; |
4901 | 380 |
var i: ShortInt; |
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|
381 |
begin |
4901 | 382 |
FreeTexture(InputStr.Tex); |
383 |
for i:= 0 to MaxStrIndex do |
|
384 |
begin |
|
385 |
FreeTexture(Strs[i].Tex); |
|
386 |
end; |
|
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|
387 |
end; |
946 | 388 |
|
942 | 389 |
end. |