author | nemo |
Tue, 06 Sep 2011 17:10:03 -0400 | |
changeset 5796 | 663eea4da344 |
parent 5220 | 76a2246f18f0 |
child 5976 | 306cedbeb213 |
permissions | -rw-r--r-- |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
1 |
<?xml version="1.0" encoding="UTF-8"?> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
2 |
<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
3 |
<data> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
4 |
<int key="IBDocument.SystemTarget">1056</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
5 |
<string key="IBDocument.SystemVersion">10J869</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
6 |
<string key="IBDocument.InterfaceBuilderVersion">823</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
7 |
<string key="IBDocument.AppKitVersion">1038.35</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
8 |
<string key="IBDocument.HIToolboxVersion">461.00</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
9 |
<object class="NSMutableDictionary" key="IBDocument.PluginVersions"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
10 |
<string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
11 |
<string key="NS.object.0">132</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
12 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
13 |
<object class="NSMutableArray" key="IBDocument.EditedObjectIDs"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
14 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
15 |
<integer value="1"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
16 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
17 |
<object class="NSArray" key="IBDocument.PluginDependencies"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
18 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
19 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
20 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
21 |
<object class="NSMutableDictionary" key="IBDocument.Metadata"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
22 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
23 |
<object class="NSArray" key="dict.sortedKeys" id="0"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
24 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
25 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
26 |
<object class="NSMutableArray" key="dict.values"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
27 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
28 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
29 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
30 |
<object class="NSMutableArray" key="IBDocument.RootObjects" id="1000"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
31 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
32 |
<object class="IBProxyObject" id="372490531"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
33 |
<string key="IBProxiedObjectIdentifier">IBFilesOwner</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
34 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
35 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
36 |
<object class="IBProxyObject" id="975951072"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
37 |
<string key="IBProxiedObjectIdentifier">IBFirstResponder</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
38 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
39 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
40 |
<object class="IBUIView" id="191373211"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
41 |
<reference key="NSNextResponder"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
42 |
<int key="NSvFlags">274</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
43 |
<object class="NSMutableArray" key="NSSubviews"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
44 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
45 |
<object class="IBUIButton" id="155385540"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
46 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
47 |
<int key="NSvFlags">302</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
48 |
<string key="NSFrame">{{84, 517}, {151, 37}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
49 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
50 |
<bool key="IBUIOpaque">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
51 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
52 |
<int key="IBUIContentHorizontalAlignment">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
53 |
<int key="IBUIContentVerticalAlignment">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
54 |
<object class="NSFont" key="IBUIFont" id="204967016"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
55 |
<string key="NSName">Helvetica-Bold</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
56 |
<double key="NSSize">15</double> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
57 |
<int key="NSfFlags">16</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
58 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
59 |
<int key="IBUIButtonType">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
60 |
<string key="IBUINormalTitle">Dismiss</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
61 |
<object class="NSColor" key="IBUIHighlightedTitleColor" id="790402446"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
62 |
<int key="NSColorSpace">3</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
63 |
<bytes key="NSWhite">MQA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
64 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
65 |
<object class="NSColor" key="IBUINormalTitleColor" id="829178890"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
66 |
<int key="NSColorSpace">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
67 |
<bytes key="NSRGB">MCAwIDAuNTAxOTYwODE0AA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
68 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
69 |
<object class="NSColor" key="IBUINormalTitleShadowColor" id="644451038"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
70 |
<int key="NSColorSpace">3</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
71 |
<bytes key="NSWhite">MC41AA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
72 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
73 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
74 |
<object class="IBUIButton" id="202794507"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
75 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
76 |
<int key="NSvFlags">299</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
77 |
<string key="NSFrame">{{308, 517}, {151, 37}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
78 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
79 |
<bool key="IBUIOpaque">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
80 |
<int key="IBUITag">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
81 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
82 |
<int key="IBUIContentHorizontalAlignment">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
83 |
<int key="IBUIContentVerticalAlignment">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
84 |
<reference key="IBUIFont" ref="204967016"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
85 |
<int key="IBUIButtonType">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
86 |
<string key="IBUINormalTitle">Restore</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
87 |
<reference key="IBUIHighlightedTitleColor" ref="790402446"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
88 |
<reference key="IBUINormalTitleColor" ref="829178890"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
89 |
<reference key="IBUINormalTitleShadowColor" ref="644451038"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
90 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
91 |
<object class="IBUILabel" id="655269955"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
92 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
93 |
<int key="NSvFlags">315</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
94 |
<string key="NSFrame">{{216, 35}, {108, 29}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
95 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
96 |
<bool key="IBUIOpaque">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
97 |
<bool key="IBUIClipsSubviews">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
98 |
<int key="IBUIContentMode">7</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
99 |
<bool key="IBUIUserInteractionEnabled">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
100 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
101 |
<string key="IBUIText">Hmm...</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
102 |
<object class="NSFont" key="IBUIFont"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
103 |
<string key="NSName">Helvetica-Bold</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
104 |
<double key="NSSize">24</double> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
105 |
<int key="NSfFlags">16</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
106 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
107 |
<object class="NSColor" key="IBUITextColor"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
108 |
<int key="NSColorSpace">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
109 |
<bytes key="NSRGB">MSAxIDAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
110 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
111 |
<reference key="IBUIHighlightedColor" ref="790402446"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
112 |
<int key="IBUIBaselineAdjustment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
113 |
<float key="IBUIMinimumFontSize">10</float> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
114 |
<int key="IBUITextAlignment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
115 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
116 |
<object class="IBUILabel" id="19933541"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
117 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
118 |
<int key="NSvFlags">307</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
119 |
<string key="NSFrame">{{80, 375}, {380, 96}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
120 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
121 |
<bool key="IBUIOpaque">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
122 |
<bool key="IBUIClipsSubviews">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
123 |
<int key="IBUIContentMode">7</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
124 |
<bool key="IBUIUserInteractionEnabled">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
125 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
126 |
<string key="IBUIText">Would you like to restore it?</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
127 |
<object class="NSFont" key="IBUIFont" id="276115526"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
128 |
<string key="NSName">Helvetica</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
129 |
<double key="NSSize">18</double> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
130 |
<int key="NSfFlags">16</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
131 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
132 |
<object class="NSColor" key="IBUITextColor"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
133 |
<int key="NSColorSpace">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
134 |
<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
135 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
136 |
<reference key="IBUIHighlightedColor" ref="790402446"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
137 |
<int key="IBUIBaselineAdjustment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
138 |
<float key="IBUIMinimumFontSize">10</float> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
139 |
<int key="IBUINumberOfLines">4</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
140 |
<int key="IBUITextAlignment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
141 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
142 |
<object class="IBUILabel" id="151967545"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
143 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
144 |
<int key="NSvFlags">307</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
145 |
<string key="NSFrame">{{80, 87}, {380, 96}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
146 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
147 |
<bool key="IBUIOpaque">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
148 |
<bool key="IBUIClipsSubviews">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
149 |
<int key="IBUIContentMode">7</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
150 |
<bool key="IBUIUserInteractionEnabled">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
151 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
152 |
<string key="IBUIText">It appears you didn't complete your last game!</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
153 |
<reference key="IBUIFont" ref="276115526"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
154 |
<object class="NSColor" key="IBUITextColor"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
155 |
<int key="NSColorSpace">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
156 |
<bytes key="NSRGB">MC45MDE5NjA3OTAyIDAuOTAxOTYwNzkwMiAwLjkwMTk2MDc5MDIAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
157 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
158 |
<reference key="IBUIHighlightedColor" ref="790402446"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
159 |
<int key="IBUIBaselineAdjustment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
160 |
<float key="IBUIMinimumFontSize">10</float> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
161 |
<int key="IBUINumberOfLines">4</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
162 |
<int key="IBUITextAlignment">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
163 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
164 |
<object class="IBUIImageView" id="129485928"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
165 |
<reference key="NSNextResponder" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
166 |
<int key="NSvFlags">300</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
167 |
<string key="NSFrame">{{150, 191}, {240, 160}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
168 |
<reference key="NSSuperview" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
169 |
<bool key="IBUIUserInteractionEnabled">NO</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
170 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
171 |
<object class="NSCustomResource" key="IBUIImage"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
172 |
<string key="NSClassName">NSImage</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
173 |
<string key="NSResourceName">denied.png</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
174 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
175 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
176 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
177 |
<string key="NSFrameSize">{540, 640}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
178 |
<reference key="NSSuperview"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
179 |
<reference key="IBUIBackgroundColor" ref="790402446"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
180 |
<int key="IBUIContentMode">4</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
181 |
<object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
182 |
<int key="interfaceOrientation">3</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
183 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
184 |
<string key="targetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
185 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
186 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
187 |
<object class="IBObjectContainer" key="IBDocument.Objects"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
188 |
<object class="NSMutableArray" key="connectionRecords"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
189 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
190 |
<object class="IBConnectionRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
191 |
<object class="IBCocoaTouchOutletConnection" key="connection"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
192 |
<string key="label">view</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
193 |
<reference key="source" ref="372490531"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
194 |
<reference key="destination" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
195 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
196 |
<int key="connectionID">3</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
197 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
198 |
<object class="IBConnectionRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
199 |
<object class="IBCocoaTouchEventConnection" key="connection"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
200 |
<string key="label">buttonReleased:</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
201 |
<reference key="source" ref="155385540"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
202 |
<reference key="destination" ref="372490531"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
203 |
<int key="IBEventType">7</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
204 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
205 |
<int key="connectionID">21</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
206 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
207 |
<object class="IBConnectionRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
208 |
<object class="IBCocoaTouchEventConnection" key="connection"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
209 |
<string key="label">buttonReleased:</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
210 |
<reference key="source" ref="202794507"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
211 |
<reference key="destination" ref="372490531"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
212 |
<int key="IBEventType">7</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
213 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
214 |
<int key="connectionID">22</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
215 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
216 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
217 |
<object class="IBMutableOrderedSet" key="objectRecords"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
218 |
<object class="NSArray" key="orderedObjects"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
219 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
220 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
221 |
<int key="objectID">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
222 |
<reference key="object" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
223 |
<reference key="children" ref="1000"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
224 |
<nil key="parent"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
225 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
226 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
227 |
<int key="objectID">1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
228 |
<reference key="object" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
229 |
<object class="NSMutableArray" key="children"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
230 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
231 |
<reference ref="155385540"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
232 |
<reference ref="202794507"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
233 |
<reference ref="655269955"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
234 |
<reference ref="19933541"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
235 |
<reference ref="151967545"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
236 |
<reference ref="129485928"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
237 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
238 |
<reference key="parent" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
239 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
240 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
241 |
<int key="objectID">-1</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
242 |
<reference key="object" ref="372490531"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
243 |
<reference key="parent" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
244 |
<string key="objectName">File's Owner</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
245 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
246 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
247 |
<int key="objectID">-2</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
248 |
<reference key="object" ref="975951072"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
249 |
<reference key="parent" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
250 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
251 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
252 |
<int key="objectID">15</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
253 |
<reference key="object" ref="155385540"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
254 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
255 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
256 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
257 |
<int key="objectID">16</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
258 |
<reference key="object" ref="202794507"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
259 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
260 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
261 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
262 |
<int key="objectID">18</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
263 |
<reference key="object" ref="655269955"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
264 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
265 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
266 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
267 |
<int key="objectID">19</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
268 |
<reference key="object" ref="19933541"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
269 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
270 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
271 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
272 |
<int key="objectID">20</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
273 |
<reference key="object" ref="129485928"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
274 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
275 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
276 |
<object class="IBObjectRecord"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
277 |
<int key="objectID">23</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
278 |
<reference key="object" ref="151967545"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
279 |
<reference key="parent" ref="191373211"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
280 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
281 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
282 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
283 |
<object class="NSMutableDictionary" key="flattenedProperties"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
284 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
285 |
<object class="NSArray" key="dict.sortedKeys"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
286 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
287 |
<string>-1.CustomClassName</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
288 |
<string>-2.CustomClassName</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
289 |
<string>1.IBEditorWindowLastContentRect</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
290 |
<string>1.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
291 |
<string>15.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
292 |
<string>15.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
293 |
<string>16.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
294 |
<string>16.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
295 |
<string>18.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
296 |
<string>18.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
297 |
<string>19.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
298 |
<string>19.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
299 |
<string>20.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
300 |
<string>20.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
301 |
<string>23.IBPluginDependency</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
302 |
<string>23.IBViewBoundsToFrameTransform</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
303 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
304 |
<object class="NSMutableArray" key="dict.values"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
305 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
306 |
<string>RestoreViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
307 |
<string>UIResponder</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
308 |
<string>{{640, 244}, {540, 640}}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
309 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
310 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
311 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
312 |
<bytes key="NSTransformStruct">P4AAAL+AAABDlIAAw2gAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
313 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
314 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
315 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
316 |
<bytes key="NSTransformStruct">P4AAAL+AAABEAkAAw2gAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
317 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
318 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
319 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
320 |
<bytes key="NSTransformStruct">P4AAAL+AAABDXAAAw3UAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
321 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
322 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
323 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
324 |
<bytes key="NSTransformStruct">AUKgAABDmYAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
325 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
326 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
327 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
328 |
<bytes key="NSTransformStruct">P4AAAL+AAABDFgAAw8cAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
329 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
330 |
<string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
331 |
<object class="NSAffineTransform"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
332 |
<bytes key="NSTransformStruct">P4AAAL+AAABCoAAAw9uAAA</bytes> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
333 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
334 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
335 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
336 |
<object class="NSMutableDictionary" key="unlocalizedProperties"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
337 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
338 |
<reference key="dict.sortedKeys" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
339 |
<object class="NSMutableArray" key="dict.values"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
340 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
341 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
342 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
343 |
<nil key="activeLocalization"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
344 |
<object class="NSMutableDictionary" key="localizations"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
345 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
346 |
<reference key="dict.sortedKeys" ref="0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
347 |
<object class="NSMutableArray" key="dict.values"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
348 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
349 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
350 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
351 |
<nil key="sourceID"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
352 |
<int key="maxID">23</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
353 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
354 |
<object class="IBClassDescriber" key="IBDocument.Classes"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
355 |
<object class="NSMutableArray" key="referencedPartialClassDescriptions"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
356 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
357 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
358 |
<string key="className">RestoreViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
359 |
<string key="superclassName">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
360 |
<object class="NSMutableDictionary" key="actions"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
361 |
<string key="NS.key.0">buttonReleased:</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
362 |
<string key="NS.object.0">id</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
363 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
364 |
<object class="NSMutableDictionary" key="actionInfosByName"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
365 |
<string key="NS.key.0">buttonReleased:</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
366 |
<object class="IBActionInfo" key="NS.object.0"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
367 |
<string key="name">buttonReleased:</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
368 |
<string key="candidateClassName">id</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
369 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
370 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
371 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
372 |
<string key="majorKey">IBProjectSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
373 |
<string key="minorKey">Classes/RestoreViewController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
374 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
375 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
376 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
377 |
<object class="NSMutableArray" key="referencedPartialClassDescriptionsV3.2+"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
378 |
<bool key="EncodedWithXMLCoder">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
379 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
380 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
381 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
382 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
383 |
<string key="minorKey">Foundation.framework/Headers/NSError.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
384 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
385 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
386 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
387 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
388 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
389 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
390 |
<string key="minorKey">Foundation.framework/Headers/NSFileManager.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
391 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
392 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
393 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
394 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
395 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
396 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
397 |
<string key="minorKey">Foundation.framework/Headers/NSKeyValueCoding.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
398 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
399 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
400 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
401 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
402 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
403 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
404 |
<string key="minorKey">Foundation.framework/Headers/NSKeyValueObserving.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
405 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
406 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
407 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
408 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
409 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
410 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
411 |
<string key="minorKey">Foundation.framework/Headers/NSKeyedArchiver.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
412 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
413 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
414 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
415 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
416 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
417 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
418 |
<string key="minorKey">Foundation.framework/Headers/NSObject.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
419 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
420 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
421 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
422 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
423 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
424 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
425 |
<string key="minorKey">Foundation.framework/Headers/NSRunLoop.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
426 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
427 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
428 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
429 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
430 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
431 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
432 |
<string key="minorKey">Foundation.framework/Headers/NSThread.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
433 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
434 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
435 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
436 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
437 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
438 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
439 |
<string key="minorKey">Foundation.framework/Headers/NSURL.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
440 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
441 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
442 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
443 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
444 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
445 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
446 |
<string key="minorKey">Foundation.framework/Headers/NSURLConnection.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
447 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
448 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
449 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
450 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
451 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
452 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
453 |
<string key="minorKey">QuartzCore.framework/Headers/CAAnimation.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
454 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
455 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
456 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
457 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
458 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
459 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
460 |
<string key="minorKey">QuartzCore.framework/Headers/CALayer.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
461 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
462 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
463 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
464 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
465 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
466 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
467 |
<string key="minorKey">UIKit.framework/Headers/UIAccessibility.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
468 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
469 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
470 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
471 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
472 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
473 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
474 |
<string key="minorKey">UIKit.framework/Headers/UINibLoading.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
475 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
476 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
477 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
478 |
<string key="className">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
479 |
<object class="IBClassDescriptionSource" key="sourceIdentifier" id="749404015"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
480 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
481 |
<string key="minorKey">UIKit.framework/Headers/UIResponder.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
482 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
483 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
484 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
485 |
<string key="className">UIButton</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
486 |
<string key="superclassName">UIControl</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
487 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
488 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
489 |
<string key="minorKey">UIKit.framework/Headers/UIButton.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
490 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
491 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
492 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
493 |
<string key="className">UIControl</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
494 |
<string key="superclassName">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
495 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
496 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
497 |
<string key="minorKey">UIKit.framework/Headers/UIControl.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
498 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
499 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
500 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
501 |
<string key="className">UIImageView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
502 |
<string key="superclassName">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
503 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
504 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
505 |
<string key="minorKey">UIKit.framework/Headers/UIImageView.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
506 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
507 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
508 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
509 |
<string key="className">UILabel</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
510 |
<string key="superclassName">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
511 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
512 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
513 |
<string key="minorKey">UIKit.framework/Headers/UILabel.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
514 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
515 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
516 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
517 |
<string key="className">UIResponder</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
518 |
<string key="superclassName">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
519 |
<reference key="sourceIdentifier" ref="749404015"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
520 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
521 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
522 |
<string key="className">UISearchBar</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
523 |
<string key="superclassName">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
524 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
525 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
526 |
<string key="minorKey">UIKit.framework/Headers/UISearchBar.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
527 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
528 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
529 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
530 |
<string key="className">UISearchDisplayController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
531 |
<string key="superclassName">NSObject</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
532 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
533 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
534 |
<string key="minorKey">UIKit.framework/Headers/UISearchDisplayController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
535 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
536 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
537 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
538 |
<string key="className">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
539 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
540 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
541 |
<string key="minorKey">UIKit.framework/Headers/UIPrintFormatter.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
542 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
543 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
544 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
545 |
<string key="className">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
546 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
547 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
548 |
<string key="minorKey">UIKit.framework/Headers/UITextField.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
549 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
550 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
551 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
552 |
<string key="className">UIView</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
553 |
<string key="superclassName">UIResponder</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
554 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
555 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
556 |
<string key="minorKey">UIKit.framework/Headers/UIView.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
557 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
558 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
559 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
560 |
<string key="className">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
561 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
562 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
563 |
<string key="minorKey">UIKit.framework/Headers/UINavigationController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
564 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
565 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
566 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
567 |
<string key="className">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
568 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
569 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
570 |
<string key="minorKey">UIKit.framework/Headers/UIPopoverController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
571 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
572 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
573 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
574 |
<string key="className">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
575 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
576 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
577 |
<string key="minorKey">UIKit.framework/Headers/UISplitViewController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
578 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
579 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
580 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
581 |
<string key="className">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
582 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
583 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
584 |
<string key="minorKey">UIKit.framework/Headers/UITabBarController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
585 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
586 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
587 |
<object class="IBPartialClassDescription"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
588 |
<string key="className">UIViewController</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
589 |
<string key="superclassName">UIResponder</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
590 |
<object class="IBClassDescriptionSource" key="sourceIdentifier"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
591 |
<string key="majorKey">IBFrameworkSource</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
592 |
<string key="minorKey">UIKit.framework/Headers/UIViewController.h</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
593 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
594 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
595 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
596 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
597 |
<int key="IBDocument.localizationMode">0</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
598 |
<string key="IBDocument.TargetRuntimeIdentifier">IBIPadFramework</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
599 |
<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDependencyDefaults"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
600 |
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
601 |
<integer value="1056" key="NS.object.0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
602 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
603 |
<object class="NSMutableDictionary" key="IBDocument.PluginDeclaredDevelopmentDependencies"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
604 |
<string key="NS.key.0">com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
605 |
<integer value="3000" key="NS.object.0"/> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
606 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
607 |
<bool key="IBDocument.PluginDeclaredDependenciesTrackSystemTargetVersion">YES</bool> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
608 |
<string key="IBDocument.LastKnownRelativeProjectPath">../Hedgewars.xcodeproj</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
609 |
<int key="IBDocument.defaultPropertyAccessControl">3</int> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
610 |
<object class="NSMutableDictionary" key="IBDocument.LastKnownImageSizes"> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
611 |
<string key="NS.key.0">denied.png</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
612 |
<string key="NS.object.0">{240, 160}</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
613 |
</object> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
614 |
<string key="IBCocoaTouchPluginVersion">132</string> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
615 |
</data> |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
diff
changeset
|
616 |
</archive> |