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share/hedgewars/Data/Scripts/Multiplayer/Balanced_Random_Weapon.cfg
author
nemo
Wed, 28 Oct 2015 10:01:31 -0400
changeset 11255
66796cd627d8
parent 10830
f3e903ace2d3
child 13721
6d57f5f61c09
permissions
-rw-r--r--
few more missing nil checks in crate spawn
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10830
f3e903ace2d3
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo
parents:
5127
diff
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1
*
5127
b0b6f17a6a3c
added Balanced Random Weapon gameplay script
claymore
parents:
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2
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